Ketrey will cast chill touch at the next one that is being attacked. "If they wanted to talk, they would have said something before attacking, right?" 25 to hit. if it hits 13 necrotic
This post has potentially manipulated dice roll results.
Gregor lifts his sword again. "I think we should try and capture the one passed out on the floor after we're done with the rest." he remarks, attacking the same one that presumably everyone else is. Ogres are tough, and targeting one at a time is a good strategy.
(Attacks: Swing 1 - To Hit 17, Damage 19 | Swing 2 - To Hit 20, Damage 21)
Edit: (This probably doesn't even need to be said, but I didn't mess with the dice rolls, I just got the formatting in wrong because it's a complicated syntax I have to type in manually to account for Great Weapon Mastery: it's literally 2d6ro<=2+6+1d4. The ro<=2 mean reroll once if you get any 1's and 2's, and keep the second result even if it's lower, AKA the rules of GWM, and the 1d4 at the end is due to Enlarge/Reduce. Basically I was tired and I messed up the syntax)
Gregor will keep hacking as necessary, but if every Ogre but the sleeping one is gone, he'll unpack his net, then ask everyone else for suggestions on how to keep the Ogre restrained while the party questions it.
Edit: With the last Ogre cut down by blade and magic, Gregor stops for a moment to take a cleaning cloth out of his pack and wipe down his blade. As he does so, he moves his tongue to a bit of Ogre blood on his face and tastes it while he furiously cleans off gore. "Hmmm, not bad. This is actually pretty tasty for Ogre blood." he remarks out loud to himself, almost flushing slightly when he realized that his party members can hear him.
After he's done getting the majority of the gunk off his sword, he doesn't quite put it away, but keeps pushes it into the ground tip-first to keep it ready in case he needs it, then kneels down to unstrap the net off of the side of his large pack, and dig the rope he carries out from inside of it.
"Anyone have any suggestions as to how we'll restrain this sleeping one to question him?" Gregor asks his teammates, looking from one to the other in case they have a better idea than just rope and a net.
"I've got some rope if you want to tie this one up and interrogate him, however, I doubt this creature will offer anything useful." Ketrey says to the others.
(OOC: Matthias, lets not let this campaign die off please)
Zane takes the rope, ties up the ogre and it should wake up by then. "Why did you attack us? Who sent you? What the hell is going on here with the elementals?"
(I'm assuming this will all be conveyed and translated to the rest of the party) " make him tell us about the masked man . and how exactly was he supposed to prove that they had killed us?" Ketrey stands over the ogre with crossed arms and a furrowed brow trying to look as intimidating as possible for a three foot tall Gnome.
(OOC: Just checking, these Ogres are charmed because of Hypnotic Pattern, so Gregor can try to talk to them with advantage, right?)
(OOC: oh I didn't realize we can still talk to them)
"Hey! Ogres! Why are you here and attacking us?"
They are charmed and incapacitated, their speed is 0, and they are described as being in a stupor.
DM ruling: You can talk to them all you like, but they won't be able to answer until the spell wears off.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Aurora proceeds to attack the next one, using Eldritch Blast again. "We don't need all of them alive, right?"
Attack 1: 18 Damage: 14
Attack 2: 12 Damage: 8
She also drops banishment to see if Thogran might return, after all.
Ketrey will cast chill touch at the next one that is being attacked. "If they wanted to talk, they would have said something before attacking, right?" 25 to hit. if it hits 13 necrotic
Zane will continue with Vicious Mockery : 7
Gregor lifts his sword again. "I think we should try and capture the one passed out on the floor after we're done with the rest." he remarks, attacking the same one that presumably everyone else is. Ogres are tough, and targeting one at a time is a good strategy.
(Attacks: Swing 1 - To Hit 17, Damage 19 | Swing 2 - To Hit 20, Damage 21)
Edit: (This probably doesn't even need to be said, but I didn't mess with the dice rolls, I just got the formatting in wrong because it's a complicated syntax I have to type in manually to account for Great Weapon Mastery: it's literally 2d6ro<=2+6+1d4. The ro<=2 mean reroll once if you get any 1's and 2's, and keep the second result even if it's lower, AKA the rules of GWM, and the 1d4 at the end is due to Enlarge/Reduce. Basically I was tired and I messed up the syntax)
Wis save: 16
Gregor, that ogre's down; do you want to attack the next one for 15 damage and snap it out of its trance?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
(No, that's a risk Gregor wouldn't want to take. I'll wait for the next round)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
(That's alright, wasn't a hard check either way.)
Ketrey will hold her turn until the next ogre is awakened or attacked. On this trigger, She will again cast Chill Touch
To Hit 22 Damage 6
Gregor will keep hacking as necessary, but if every Ogre but the sleeping one is gone, he'll unpack his net, then ask everyone else for suggestions on how to keep the Ogre restrained while the party questions it.
Let's fast-forward to the 4 not-quite-comatose ogres being dead and the comatose one still being comatose.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
(Yes, let's.)
Edit: With the last Ogre cut down by blade and magic, Gregor stops for a moment to take a cleaning cloth out of his pack and wipe down his blade. As he does so, he moves his tongue to a bit of Ogre blood on his face and tastes it while he furiously cleans off gore. "Hmmm, not bad. This is actually pretty tasty for Ogre blood." he remarks out loud to himself, almost flushing slightly when he realized that his party members can hear him.
After he's done getting the majority of the gunk off his sword, he doesn't quite put it away, but keeps pushes it into the ground tip-first to keep it ready in case he needs it, then kneels down to unstrap the net off of the side of his large pack, and dig the rope he carries out from inside of it.
"Anyone have any suggestions as to how we'll restrain this sleeping one to question him?" Gregor asks his teammates, looking from one to the other in case they have a better idea than just rope and a net.
"I've got some rope if you want to tie this one up and interrogate him, however, I doubt this creature will offer anything useful." Ketrey says to the others.
(OOC: Matthias, lets not let this campaign die off please)
Zane takes the rope, ties up the ogre and it should wake up by then.
"Why did you attack us? Who sent you? What the hell is going on here with the elementals?"
"Burk not know who Burk work for. Burk attack because masked man pay Burk. Burk not know 'bout elementals."
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
(I'm assuming this will all be conveyed and translated to the rest of the party) " make him tell us about the masked man . and how exactly was he supposed to prove that they had killed us?" Ketrey stands over the ogre with crossed arms and a furrowed brow trying to look as intimidating as possible for a three foot tall Gnome.
"A masked man, huh? Was he human- or dwarf-sized, Burk?" Aurora asks the ogre.