Okay - will solve some issues that happen before meeting with Mr Russel about employees through a few PMs and then you both join together for that meeting?
When this happens, please don't roll again. We can either change the math ourselves, or you can edit the +x part of the roll(I think). Either way, the d20 part of the roll counts.
Mr Russell starts his meeting in the afternoon for anyone who shows up.
"We are done utilizing the Franchise Hirelings at this time. We should be able to fine tune what the Franchise needs for manpower. Under the current Franchise budget we can hire:
2 Unskilled Hirelings
As described in the “Services” section in chapter 5 of the Player’s Handbook, untrained hirelings provide general labor, and can function as builders, cleaners, porters, and other workers. Untrained hirelings can work for a franchise or its allies, perhaps tending a garden for a noble family or helping a merchant unload cargo from ships. They will not engage in combat and do not leave the headquarters to join the party on adventures.
And 1 Skilled Hireling:
A skilled hireling has one or more skill, weapon, or tool proficiencies. A franchise can request skilled hirelings when needed (up to the maximum allowed by franchise rank), with the players describing the concept behind the hirelings and selecting one proficiency for each. The DM can then customize the hirelings as desired, perhaps by adding additional proficiencies or adjusting their combat statistics.
Skilled hirelings can be fired and hired as needed. A franchise might bring on a couple of thugs to act as distraction during a street fair, then release those NPCs to hire a different set of skilled hirelings to conduct franchise tasks and downtime activities.
Hirelings cannot perform more than one task at a time. A full complement of skilled hirelings assisting the party on a mission precludes other skilled hirelings from helping with franchise tasks and downtime activities until the mission is completed. As with untrained hirelings, detailing a group background and assigning personality characteristics to a group leader can make for a fun play experience.
Adventuring. Characters can adventure with up to one skilled hireling at a time. An NPC with a challenge rating of roughly half the franchise rank works well for most adventures, providing utility without disrupting balance. The loyalty system described in chapter 4 of the Dungeon Master’s Guide can be used to determine whether the hireling remains dedicated to the party’s goals, or the DM can make that decision on the basis of how the adventure plays out and the characters’ attitude toward the adventuring NPC.
Tasks and Downtime. Skilled hirelings can also be assigned to franchise tasks, as described in the “Franchise Tasks and Downtime” section later in this chapter.
"Once we settle on this issue, we can move on to the Tavern staff"
I believe the second hire had already been determined... the part time waitress for the drowning portal... she would be the skilled one, unless she falls under tavern staff...
Has the entire renovation been completed by this time?
"Ok, Russell, what do we have for options here? What skills do we need that we don't already have? I'm thinking merchant, but we as a group need to be out adventuring for that to pan out. A smith/crafter of some kind? We don't have the income to supply them materials to make it worthwhile. Carpenters and masons can be contracted job to job and have near set prices so little need for them."
OOC: what work is left to be done on the tavern? carpentry, roof, basement, toilets, heater installation? This knowledge may be needed for more progression...
OOC - All the rest of the upgrades on the Manor are being done by the Guilds, and that's already paid for by Aq Inc. The Unskilled are nothing really to worry about, as they really do the tiny little things around the Manor like cleaning and the like.
The Skilled Hireling is the one that can actually DO things since he has either a Skill, Weapon, or Tool proficiency. He can be assigned to regular Downtime Tasks or Franchise Tasks(not yet though as you are limited to one Franchise Task and Mr Russell is doing that)
And Mr. Russell has no real input on the matter as he'll just randomly assign people if nobody chooses one(He is me after all!)
Starting with the easy one, need a Skilled Hireling. Description is in the post. The 2 Unskilled don't matter as much, if ya'll don't want to worry about those 2 I'll assign some randoms to those 2.
You can choose a Downtime for him and I'll give him the skill needed to do it. He can be a Porter or pack mule for you when you are out in the field. It's up to the players that have shown up to pick him or her. Discuss, then tell me what you want.
Again, the Franchise and the Tavern are 2 different businesses. The pay for these are already include in the costs of business. That's the only reason I list 1 Skilled, and 2 Unskilled is because that's what's already being paid for.(and the other numbers later for the Tavern). And this isn't a limit on sub-employees, you can always hire as many as you want to pay extra for.
Technically, Mr Russell might have committed some light embezzlement in using Ac Inc funds to fix up the Tavern. In the hopes that it could help out if the group is short when it come to the end of the month Franchise Fee.
Hold on, let me look....Nope, could not find embezzlement in the Code Legal!
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Okay - will solve some issues that happen before meeting with Mr Russel about employees through a few PMs and then you both join together for that meeting?
Sounds good
Perception first, insight 2nd
8
1 my bad, 1st roll don't count , wrong skill
8
2nd is for investigate
Counter Perception <evil laugh> 28
(I guess just a meh instead of a laugh)
When this happens, please don't roll again. We can either change the math ourselves, or you can edit the +x part of the roll(I think). Either way, the d20 part of the roll counts.
Alright , that's my bad. I'll know next time . Good thing is at least it was a failure anyways
Mr Russell starts his meeting in the afternoon for anyone who shows up.
"We are done utilizing the Franchise Hirelings at this time. We should be able to fine tune what the Franchise needs for manpower. Under the current Franchise budget we can hire:
2 Unskilled Hirelings
As described in the “Services” section in chapter 5 of the Player’s Handbook, untrained hirelings provide general labor, and can function as builders, cleaners, porters, and other workers. Untrained hirelings can work for a franchise or its allies, perhaps tending a garden for a noble family or helping a merchant unload cargo from ships. They will not engage in combat and do not leave the headquarters to join the party on adventures.
And 1 Skilled Hireling:
A skilled hireling has one or more skill, weapon, or tool proficiencies. A franchise can request skilled hirelings when needed (up to the maximum allowed by franchise rank), with the players describing the concept behind the hirelings and selecting one proficiency for each. The DM can then customize the hirelings as desired, perhaps by adding additional proficiencies or adjusting their combat statistics.
Skilled hirelings can be fired and hired as needed. A franchise might bring on a couple of thugs to act as distraction during a street fair, then release those NPCs to hire a different set of skilled hirelings to conduct franchise tasks and downtime activities.
Hirelings cannot perform more than one task at a time. A full complement of skilled hirelings assisting the party on a mission precludes other skilled hirelings from helping with franchise tasks and downtime activities until the mission is completed. As with untrained hirelings, detailing a group background and assigning personality characteristics to a group leader can make for a fun play experience.
Adventuring. Characters can adventure with up to one skilled hireling at a time. An NPC with a challenge rating of roughly half the franchise rank works well for most adventures, providing utility without disrupting balance. The loyalty system described in chapter 4 of the Dungeon Master’s Guide can be used to determine whether the hireling remains dedicated to the party’s goals, or the DM can make that decision on the basis of how the adventure plays out and the characters’ attitude toward the adventuring NPC.
Tasks and Downtime. Skilled hirelings can also be assigned to franchise tasks, as described in the “Franchise Tasks and Downtime” section later in this chapter.
"Once we settle on this issue, we can move on to the Tavern staff"
I believe the second hire had already been determined... the part time waitress for the drowning portal... she would be the skilled one, unless she falls under tavern staff...
Has the entire renovation been completed by this time?
This is for the Franchise, not the Tavern. We'll do this one first since it's less people. Then we'll move on to the Tavern staff.
"Ok, Russell, what do we have for options here? What skills do we need that we don't already have? I'm thinking merchant, but we as a group need to be out adventuring for that to pan out. A smith/crafter of some kind? We don't have the income to supply them materials to make it worthwhile. Carpenters and masons can be contracted job to job and have near set prices so little need for them."
OOC: what work is left to be done on the tavern? carpentry, roof, basement, toilets, heater installation? This knowledge may be needed for more progression...
OOC - All the rest of the upgrades on the Manor are being done by the Guilds, and that's already paid for by Aq Inc. The Unskilled are nothing really to worry about, as they really do the tiny little things around the Manor like cleaning and the like.
The Skilled Hireling is the one that can actually DO things since he has either a Skill, Weapon, or Tool proficiency. He can be assigned to regular Downtime Tasks or Franchise Tasks(not yet though as you are limited to one Franchise Task and Mr Russell is doing that)
And Mr. Russell has no real input on the matter as he'll just randomly assign people if nobody chooses one(He is me after all!)
Qis smart tavern staff or building staff
Snarf is Tavern Staff (took me a minute to figure out that question)
So, what all would I need to know since I am new here?
Starting with the easy one, need a Skilled Hireling. Description is in the post. The 2 Unskilled don't matter as much, if ya'll don't want to worry about those 2 I'll assign some randoms to those 2.
Does anyone here know of any skilled hirelings and their going rates?
You can choose a Downtime for him and I'll give him the skill needed to do it. He can be a Porter or pack mule for you when you are out in the field. It's up to the players that have shown up to pick him or her. Discuss, then tell me what you want.
I know we have Mr. Russell, Snarf, & a cook/ bartender. What else do we need? I'm guessing a host , waitress, and as time goes on maybe a bouncer?
Again, the Franchise and the Tavern are 2 different businesses. The pay for these are already include in the costs of business. That's the only reason I list 1 Skilled, and 2 Unskilled is because that's what's already being paid for.(and the other numbers later for the Tavern). And this isn't a limit on sub-employees, you can always hire as many as you want to pay extra for.
Technically, Mr Russell might have committed some light embezzlement in using Ac Inc funds to fix up the Tavern. In the hopes that it could help out if the group is short when it come to the end of the month Franchise Fee.
Hold on, let me look....Nope, could not find embezzlement in the Code Legal!