"Hmm. Looks like a dead end. I don't want to disturb the rubble for fear of causing further cave-ins." Umbriel will head to the south, keeping an eye out for low overhangs.
Baeshra moves to the front and heads south and west, thinking the entrance should be back that way.
Sorry, posted at the same time.
Following the southern tunnel further, you come to an intersection, the southern tunnel keeps going, and a tunnel leads east and west.
Due to your passive perception, you can hear Pale and the Donkey conversing in horse speak a little ways further down the southern tunnel. You are almost back to where you started.
You make it back to the little cavern below the cavern where you left the horses. Anyone who needs to can run up and get more supplies from the cart or pack bags.
Those who want can make an Arcana or History check to see what they know about Flame Skulls.
Gundren went back to Phandalin.
But Nundro is very happy to see the entrance: "I can take it from here lass! I'll meet up with Gundren back in Phandalin. Come find us when you are done here. We nigh have some business to discuss."
Now that you've had a little time to think, you remember that you actually know quite a lot about Flameskulls.
They are fashioned from the remains of dead wizards in a ghastly ritual. They are evil, and only remember a few spells from their wizarding days. But the most important part is that if it is destroyed, it rejuvenates in 1 hour unless holy water is sprinkled on its remains. Certain spells can prevent the rejuvenation as well.
Here's where we are:
Lynheid poked her head around to the north...
The tunnel continues for a bit and then ends in a wall of rubble.
"Hmm. Looks like a dead end. I don't want to disturb the rubble for fear of causing further cave-ins." Umbriel will head to the south, keeping an eye out for low overhangs.
Baeshra moves to the front and heads south and west, thinking the entrance should be back that way.
10 feet south of Ireniana's current position a tunnel goes back to the east 30 feet before "T" ing north and south.
Another 10 feet south a tunnel goes straight west for 10 feet before ending in a pile of rubble.
The southward tunnel continues another 20 or 30 feet at least as far as you can tell, veering slightly east and getting a little narrower.
Sorry, posted at the same time.
Following the southern tunnel further, you come to an intersection, the southern tunnel keeps going, and a tunnel leads east and west.
Due to your passive perception, you can hear Pale and the Donkey conversing in horse speak a little ways further down the southern tunnel. You are almost back to where you started.
Baeshra will gesture for the others to follow him and keep heading towards the outside.
You make it back to the little cavern below the cavern where you left the horses. Anyone who needs to can run up and get more supplies from the cart or pack bags.
Where to now?
Nyx looks at the group.
:Should we let them know we are fine, rejoin the dwarves and loop back to explore more. Maybe to the east near the lake.?"
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
" Aye...lets get my cousins back together. Have a wee kip and head back in. Does anyone know how to permanently get rid of those skull-flame things?"
Nyx smirks.
"Put it in a cage and toss it to the bottom of the lake. I bet that will make it steam!"
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Those who want can make an Arcana or History check to see what they know about Flame Skulls.
Gundren went back to Phandalin.
But Nundro is very happy to see the entrance: "I can take it from here lass! I'll meet up with Gundren back in Phandalin. Come find us when you are done here. We nigh have some business to discuss."
Baeshra thinks for a moment then speaks up, "After some sleep, I may be able to remove the magic from it, perhaps that would put it down for good?"
Edit after seeing the post above, arcana or history, same modifier: 6
Now that you've had a little time to think, you remember that you actually know quite a lot about Flameskulls.
They are fashioned from the remains of dead wizards in a ghastly ritual. They are evil, and only remember a few spells from their wizarding days. But the most important part is that if it is destroyed, it rejuvenates in 1 hour unless holy water is sprinkled on its remains. Certain spells can prevent the rejuvenation as well.
Lyngheid looked at Baeshra, " Do we have any holy water?"
Whistler shakes a Holy Water flask at Lyngheid.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
"I like the idea of a rest, then making sure we clear out the rest of the mine, especially now that we know how to deal with that floating deadhead."
OK, a rest up with the horses?
OOC: Yeah, best idea.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]