This post has potentially manipulated dice roll results.
With the snake finally dead, Esmee drops her bow and moves to Ed's side near the snake. She shrugs at his attempts to apologize and puts her hands on his largest wound and wills it heal. Cure Wounds3
Once she's done that she turns away and begins to inspect the snake, wondering why the hurt animal never tried to flee.
Nature 15
edit: I didn't change the dice rolls, I just added the roll for the cure wounds. :/
((I didn't edit the dice roll, I added the roll for Cure wounds because I forgot it the first time. Jeez finicky system :/ It keeps changing the roll for the nature and I don't know why, it was 22 the first time.))
(Esmee, no problem. I trust you :) Yeah, the roller is getting worse. I honestly can't believe it's not fixed yet and keep posting in the bug thread for it. No word on anyone even looking into it! So frustrating)
Eikis, you know that there are magical effects that could cause madness, and they could potentially manifest this way, however you don't detect any magic in the area, or having affected the snake. You also doubt that any kind of magic to control an animal was used.
Esmee, You're fairly sure it's some kind of disease. You are familiar with several diseases in the animal community and some of them can cause madness. The snake doesn't show any of the tell tale signs of the diseases you're familiar with though.
"Yeah," Eikis says wearily. "I could use a good sleep, too. This corpse is kind of freaking me out, though..."
Eikis will spend some time before she returns to rest with Vicious, moving the corpse well away from the camp and doing her best to remove the more gruesome signs of the struggle that was had with the help of her Unseen Servant and judicious use of her Prestidigitation spell. When she's done, she'll retire for the evening and take her long rest, commanding Vicious to guard the party well for the rest of the night, especially against any scavengers.
This post has potentially manipulated dice roll results.
EIkis does some camp maintenance with others help if they'd like before everyone gets their remaining long rest.
The morning dawns more slowly than usual and you wake to find it's overcast. The peeks of the mountains shrouded in low clouds. You get your camp packed up and continue heading toward the pass.
DM Stuff:
3
Your day of travel goes by quickly and without incident. There are a couple times you can hear animals shrieking, as if being attacked, or attacking each other echoing down from the mountains. They are too far away to really pinpoint a location or be of any danger. As the light is just starting to fade you come to a valley in the mountains heading south that must be rolling rock pass. You can see that the name comes from rocks and boulders that have fallen down the mountains into the valley. While you can see that their is a way through the pass it looks like it will be a meandering path making your way around the fallen boulders.
You also every now and again get a moist decaying vegetation smell on the wind coming in from the West.
As we are breaking down the camp Ed will place his cook pot on the broken down canvas tent and form a sort of bowl shape capable of holding 10 gal of water and cast create or destroy water so we can refill our waterskins.
As we are doing this he will say to his friends: "Something funny is going on here. That snake didn't act normally."
"I know," Eikis replies to Ed, filling her waterskin after taking a hearty drink from it. "But I couldn't find a single magical trace on its corpse, or in the surrounding forest. I have no idea what might have made it go berserk like that!"
As the group travels, Eikis commands Vicious to keep watch over them. Fortunately, the wildlife seems too engaged with itself to take notice of the halfling adventurers picking their way through the forest. They reach the pass as the sun is beginning to set; looking at the sky, Eikis eyes the pass and turns to the others.
"I think it would be a really, really bad idea to try to navigate through that in the dark. What if a stone fell on our heads while we were camping out? Let's find a good place to make camp and try to journey through that tomorro--" Her words cut off when the breeze brings another rancid smell from the west, and her nose wrinkles as she makes a face. "Eww, by the gods... what is that stench? Is anyone else smelling that?"
Pushing down her disgust, Eikis lifts her head and takes a deeper sniff, trying to catch the scent and identify it, digging into her pool of vegetation knowledge collected as an avid cook. Investigation: 8 + Guidance 4
Regardless of what she finds out, she'll then pick up a small twig from the ground, carve a small rune into it with her tinker tools, and then thread it through a buttonhole in her jacket. (Magical Tinkering: 2/3. #1 is Eikis' headlamp-light source, still active.)
Anyone standing within Eikis' vicinity will be met with a comforting, homely smell of sage and thyme -- not out of place in the forest, but definitely more pleasant than the rot wafting in on the breeze.
This post has potentially manipulated dice roll results.
Ed agrees with Eikis that we should camp before heading down the pass.
He will assist with trying to find some veggies to add to the meal while also keeping an eye open for medicinal herbs survival: 13 perception: 4
Also, Ed would like to find some animal he might be able to speak with to see if they could tell them what is going on with these strange goings on. (let me know what I need to roll for that, please)
"Ugh, what a smell, so what's for dinner," Barmo asks as he himself casts Druidcraft. He starts to get out his cooking gear to make something very flavorful so they can rest themselves and forget about the awful stench.
(Sorry if I moved you on before everyone did morning stuff)
10
Eikis: The smell is mostly just swamp vegetation, but you do get the unmistakable smell of rotting animal very slightly. You can tell it's a good way off. The wind just happens to be going in the right direction to carry the smell to you. You make your custom smudge stick and it's certainly a relief from the odor.
Ed, you find some herbs to add to your kit and a few edible plants but nothing substantial. Enough wild onion for some flavoring though.
In typical halfling fashion Barmo is more concerned about getting dinner ready and starts making preparation for the meal.
While Eikis and Ed are checking things out they notice something (passive perception) that draws their attention to a few large (very for them) boulders near the edge of the pass. Looking closer the boulders don't look haphazardly dropped or fallen. It almost look like something huge is sitting there watching you.
Eikis stiffens up for a moment, then continues to putter about, as if getting ready to camp. She approaches Esmee first, smiling, leaning in, and whispering under her breath, "Don't stop what you're doing now, but look over my shoulder to the left. At the boulders. I think there's something there watching us!"
She continues to travel around the camp, tilting her head at Ed and nodding when he seems to get it, then ostensibly coming around to help Barmo with the meal, while whispering something similar to him as she did to Esmee, "... better make it taste pretty good, because whatever's watching us might want a meal," she whispers, indicating the proper direction to look.
Esmee pauses slightly in her actions of helping to set up their camp, but then keeps going while extending her perception out to try and sense what the danger is.
Primeval Awareness - As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number.<br /><br />[skill]Perception[/skill] [roll]1d20+4[/roll]
((I am having way to much trouble posting :/ I can't get Primeval Awareness to show up as a tooltip and now the stupid roll won't work. Trying again in a new post.))
This post has potentially manipulated dice roll results.
Esmee, with a combination of your skills(awareness, in favored terrain, and your favored enemy) you can tell a couple things... 6
First off you don't detect any aberrations, celestials, dragons, elementals, fey, fiends, or undead from your awareness within the 6 miles in your favored terrain. You also don't detect that whatever this is would be a favored enemy. By the process of elimination you can narrow what this might be. While you're thinking on it you recall stories of giants that could blend in with their surroundings. You think it likely that this is a stone giant and remember from the stories that they pretty much keep to themselves.
Esmee begins repacking the gear and tent she was just a moment ago laying out. While doing so, she calls out in a conversational tone of voice to Eikis, who had moved over to the others by the fire. "Hey Eikis, can you give me a hand with this pole, it's stuck."
When the other halfling girl gets closer, Esmee whispers. "I think it's a Stone Giant. We should pack up and pick a different camp site. If the stories are true, it should leave us alone if we leave it alone."
With the snake finally dead, Esmee drops her bow and moves to Ed's side near the snake. She shrugs at his attempts to apologize and puts her hands on his largest wound and wills it heal. Cure Wounds 3
Once she's done that she turns away and begins to inspect the snake, wondering why the hurt animal never tried to flee.
Nature 15
edit: I didn't change the dice rolls, I just added the roll for the cure wounds. :/
((I didn't edit the dice roll, I added the roll for Cure wounds because I forgot it the first time. Jeez finicky system :/ It keeps changing the roll for the nature and I don't know why, it was 22 the first time.))
Still huffing from his abrupt burst of movement when waking Barmo looks back and forth aggressively looking for any other signs of danger.
(Esmee, no problem. I trust you :) Yeah, the roller is getting worse. I honestly can't believe it's not fixed yet and keep posting in the bug thread for it. No word on anyone even looking into it! So frustrating)
Eikis, you know that there are magical effects that could cause madness, and they could potentially manifest this way, however you don't detect any magic in the area, or having affected the snake. You also doubt that any kind of magic to control an animal was used.
Esmee, You're fairly sure it's some kind of disease. You are familiar with several diseases in the animal community and some of them can cause madness. The snake doesn't show any of the tell tale signs of the diseases you're familiar with though.
That's what happens when you wear a helmet your whole life!
My house rules
(If anyone would like to do anything else let me know. Otherwise you are all able to finish a long rest with no other incidents)
That's what happens when you wear a helmet your whole life!
My house rules
Ed will say to his friends: "Again I thank you my friends but, I think I am ready to take a rest"
With that Ed will take his long rest.
"Yeah," Eikis says wearily. "I could use a good sleep, too. This corpse is kind of freaking me out, though..."
Eikis will spend some time before she returns to rest with Vicious, moving the corpse well away from the camp and doing her best to remove the more gruesome signs of the struggle that was had with the help of her Unseen Servant and judicious use of her Prestidigitation spell. When she's done, she'll retire for the evening and take her long rest, commanding Vicious to guard the party well for the rest of the night, especially against any scavengers.
EIkis does some camp maintenance with others help if they'd like before everyone gets their remaining long rest.
The morning dawns more slowly than usual and you wake to find it's overcast. The peeks of the mountains shrouded in low clouds. You get your camp packed up and continue heading toward the pass.
DM Stuff:
3
Your day of travel goes by quickly and without incident. There are a couple times you can hear animals shrieking, as if being attacked, or attacking each other echoing down from the mountains. They are too far away to really pinpoint a location or be of any danger. As the light is just starting to fade you come to a valley in the mountains heading south that must be rolling rock pass. You can see that the name comes from rocks and boulders that have fallen down the mountains into the valley. While you can see that their is a way through the pass it looks like it will be a meandering path making your way around the fallen boulders.
You also every now and again get a moist decaying vegetation smell on the wind coming in from the West.
That's what happens when you wear a helmet your whole life!
My house rules
As we are breaking down the camp Ed will place his cook pot on the broken down canvas tent and form a sort of bowl shape capable of holding 10 gal of water and cast create or destroy water so we can refill our waterskins.
As we are doing this he will say to his friends: "Something funny is going on here. That snake didn't act normally."
"I know," Eikis replies to Ed, filling her waterskin after taking a hearty drink from it. "But I couldn't find a single magical trace on its corpse, or in the surrounding forest. I have no idea what might have made it go berserk like that!"
As the group travels, Eikis commands Vicious to keep watch over them. Fortunately, the wildlife seems too engaged with itself to take notice of the halfling adventurers picking their way through the forest. They reach the pass as the sun is beginning to set; looking at the sky, Eikis eyes the pass and turns to the others.
"I think it would be a really, really bad idea to try to navigate through that in the dark. What if a stone fell on our heads while we were camping out? Let's find a good place to make camp and try to journey through that tomorro--" Her words cut off when the breeze brings another rancid smell from the west, and her nose wrinkles as she makes a face. "Eww, by the gods... what is that stench? Is anyone else smelling that?"
Pushing down her disgust, Eikis lifts her head and takes a deeper sniff, trying to catch the scent and identify it, digging into her pool of vegetation knowledge collected as an avid cook.
Investigation: 8 + Guidance 4
Regardless of what she finds out, she'll then pick up a small twig from the ground, carve a small rune into it with her tinker tools, and then thread it through a buttonhole in her jacket.
(Magical Tinkering: 2/3. #1 is Eikis' headlamp-light source, still active.)
Anyone standing within Eikis' vicinity will be met with a comforting, homely smell of sage and thyme -- not out of place in the forest, but definitely more pleasant than the rot wafting in on the breeze.
Ed agrees with Eikis that we should camp before heading down the pass.
He will assist with trying to find some veggies to add to the meal while also keeping an eye open for medicinal herbs survival: 13 perception: 4
Also, Ed would like to find some animal he might be able to speak with to see if they could tell them what is going on with these strange goings on. (let me know what I need to roll for that, please)
"Ugh, what a smell, so what's for dinner," Barmo asks as he himself casts Druidcraft. He starts to get out his cooking gear to make something very flavorful so they can rest themselves and forget about the awful stench.
(Sorry if I moved you on before everyone did morning stuff)
10
Eikis: The smell is mostly just swamp vegetation, but you do get the unmistakable smell of rotting animal very slightly. You can tell it's a good way off. The wind just happens to be going in the right direction to carry the smell to you. You make your custom smudge stick and it's certainly a relief from the odor.
Ed, you find some herbs to add to your kit and a few edible plants but nothing substantial. Enough wild onion for some flavoring though.
In typical halfling fashion Barmo is more concerned about getting dinner ready and starts making preparation for the meal.
While Eikis and Ed are checking things out they notice something (passive perception) that draws their attention to a few large (very for them) boulders near the edge of the pass. Looking closer the boulders don't look haphazardly dropped or fallen. It almost look like something huge is sitting there watching you.
That's what happens when you wear a helmet your whole life!
My house rules
Eikis stiffens up for a moment, then continues to putter about, as if getting ready to camp. She approaches Esmee first, smiling, leaning in, and whispering under her breath, "Don't stop what you're doing now, but look over my shoulder to the left. At the boulders. I think there's something there watching us!"
She continues to travel around the camp, tilting her head at Ed and nodding when he seems to get it, then ostensibly coming around to help Barmo with the meal, while whispering something similar to him as she did to Esmee, "... better make it taste pretty good, because whatever's watching us might want a meal," she whispers, indicating the proper direction to look.
Esmee pauses slightly in her actions of helping to set up their camp, but then keeps going while extending her perception out to try and sense what the danger is.
((I am having way to much trouble posting :/ I can't get Primeval Awareness to show up as a tooltip and now the stupid roll won't work. Trying again in a new post.))
(It's really fine. I got it. I know what you're trying to do :)
That's what happens when you wear a helmet your whole life!
My house rules
Esmee, with a combination of your skills(awareness, in favored terrain, and your favored enemy) you can tell a couple things... 6
First off you don't detect any aberrations, celestials, dragons, elementals, fey, fiends, or undead from your awareness within the 6 miles in your favored terrain. You also don't detect that whatever this is would be a favored enemy. By the process of elimination you can narrow what this might be. While you're thinking on it you recall stories of giants that could blend in with their surroundings. You think it likely that this is a stone giant and remember from the stories that they pretty much keep to themselves.
That's what happens when you wear a helmet your whole life!
My house rules
Esmee begins repacking the gear and tent she was just a moment ago laying out. While doing so, she calls out in a conversational tone of voice to Eikis, who had moved over to the others by the fire. "Hey Eikis, can you give me a hand with this pole, it's stuck."
When the other halfling girl gets closer, Esmee whispers. "I think it's a Stone Giant. We should pack up and pick a different camp site. If the stories are true, it should leave us alone if we leave it alone."
15 16
That's what happens when you wear a helmet your whole life!
My house rules