Esmee looks around a bit uncomfortably, testing boards with her toes before allowing them even her slight weight. She still feels the itch of apprehension concerning what happened to the people of this ship. The more time passes, the more she wants to call out that they should all just go but she holds her tongue. Knowing her mentor will ask, she takes a good look around for any information he might find useful.
"If they locked it from the outside, I'm not so sure it's a great idea for us to undo that," Eikis tells the others. She does pull out her thief tools, however, and waves them at the lock. "But I can take a try at picking that if you want me to! Whatever crashed this boat, it's been some time... it may be that whatever was trapped down there is already dead, too."
Esmee doesn't notice anything that gets her spidey senses tingling. Well, aside from the awful smell. The sound of the waterfall and the water moving in the belly of the ship is all that's heard other than normal nocturnal forest animals.
"... it may be that whatever was trapped down there is already dead, too."
Esmee blanches at the reminder of what more than likely happened here. "I dunno, it smells so rank. It's pretty obvious what's down there. I don't think we really need to see it. I mean it's not like we can do anything about it now."
Barmo feels his own uneasinees and queasiness on what could be in the decks below. He looks to his companions, "Yeah, let's get out of here. Thin of the stories we can tell over some late dinner!" The halfling's mood seems to cheer up slightly at the thought of food now that the investigation wraps up.
As everyone is making their way to leave the ship something catches your eye. An orange glow on the horizon above the falls. At certain times of the year this would be a usual sunrise on the river, but it's not sunrise. Nor is it that time of year.
As you watch, the glow gets brighter and brighter, looming atop the falls. Finally you see a huge ship aflame come into view as it crackles and burns at the top of the falls. For a moment time seems to freeze as the ship appears to balance at the edge. Then it tips and comes plummeting down (by your estimates *way too far*) It crashes into the river with a horrendous crushing sound. Like the sound of hundreds of trees falling at the same time. In a huge spray of water and steam you notice a large amount of water being pushed down river. It takes a moment for your mind to register what's happening but a huge wave is forming, rolling down the river toward the wreck you're on.
There are 2 obvious choices. 1. You can try to dash over the mast 'bridge' and get far enough past the bank to not get engulfed by the wave. 2. You can try to grab something on the wreck and keep your footing there hoping it can withstand the force of the wave. Both choices will be DC16. You can use acrobatics or athletics. Whichever is best for you.
If anyone has another way they'd like to try to get out of the situation, just let me know.
Esmee cries out "Go!" in panic as she realizes what's coming. She sprints over to the mast and leaps down it as quickly as her halfling legs will take her, trying to get far, far away from the rushing water.
"Oh boy, this is gonna suck!" Eikis squeaks as she casts guidance on herself, then grabs onto the railing. Vicious (who has proficiency in athletics) loyally grabs on and tries to help.
Barmo stares dumbfounded as the ship falls and the waters come rushing. He then looks to the mast, back at the water, the mast, water. Then runs his bulk behind the others.
Eikis and the clockwork badger find a sturdy section of railing to grab onto as the wave crashes into the rear of the wreck. The whole wreck heaves up and forward a few feet as water washes over the deck. Eikis is able to keep her footing but her attention is mostly drawn to the fate of her friends. As the wave hit and the ship lurched, the mast that was serving as a bridge was broken free of the shore and wreck almost simultaneously and she watched as the rest of the party disappeared into the wave. She had a sinking feeling in her stomach as she watched her friends get swept down river in a tumble of debris.
Everyone except Eikis tries to cross the mast to safety but before they even realize what has happened the mast jolts up and then just drops out from under them. You all fall into the river being swept away quickly in a tumble of debris. You are all moving at 50' per turn and are getting hit by debris in the river or rocks, or maybe the shore itself. You can't really say because you have no idea which way is up.
(Here's how we're doing this. You will all be making either acrobatic or athletic checks again (whichever works best for you) each round. The checks are starting at a high DC but get easier each round as the wave subsides. Each failed check you will suffer 1d6 damage from hitting against rocks or debris. This will continue until you make a successful roll and can swim to safety or until you drown. The way drowning works is that you can hold your breath for 1 round for each point of your con modifier. Once that's up you have 2 rounds after that until you drown.That gives Edwin 5 rolls, Barmo 4 and Esmee 3, Every failed check also brings you further down river with the rate of travel decreasing each round as the wave dies out. 50', 40', 25', 15', 10'. The DC progression is 20, 17, 13, 8, 5.)
As always if anyone has a creative way to get out of this or Eikis if you can think of something that may help them, let me know.
One other thing. We should probably do this one round at a time, because if someone swims to shore it opens other options.
This post has potentially manipulated dice roll results.
Esmee gets engulfed by the wave along with most of her friends. She has a hard time telling up from down or which way to shore in the jumbled crash of water and debris. Her burning lungs force her to make a quick decision and she swims as hard as she can towards the lightest area of the water.
(there is no reply)
That's what happens when you wear a helmet your whole life!
My house rules
Esmee looks around a bit uncomfortably, testing boards with her toes before allowing them even her slight weight. She still feels the itch of apprehension concerning what happened to the people of this ship. The more time passes, the more she wants to call out that they should all just go but she holds her tongue. Knowing her mentor will ask, she takes a good look around for any information he might find useful.
Perception 13
"If they locked it from the outside, I'm not so sure it's a great idea for us to undo that," Eikis tells the others. She does pull out her thief tools, however, and waves them at the lock. "But I can take a try at picking that if you want me to! Whatever crashed this boat, it's been some time... it may be that whatever was trapped down there is already dead, too."
Esmee doesn't notice anything that gets her spidey senses tingling. Well, aside from the awful smell. The sound of the waterfall and the water moving in the belly of the ship is all that's heard other than normal nocturnal forest animals.
That's what happens when you wear a helmet your whole life!
My house rules
Ed is nervously pacing back and forth waiting to pounce on anything that may come up if his friends open the hatch.
"... it may be that whatever was trapped down there is already dead, too."
Esmee blanches at the reminder of what more than likely happened here. "I dunno, it smells so rank. It's pretty obvious what's down there. I don't think we really need to see it. I mean it's not like we can do anything about it now."
Ed will drop his wild shape and say: "I agree Esmee. Lets return to the village and report our findings and see what the Elders have to say."
Eikis is in agreement as well. As she stated before, whatever is down there has got to be dead and it's probably best to keep it closed up.
(With the majority in agreement I'll move us on back to the Dale, unless Barmo is really against it, or wants to strike out solo)
That's what happens when you wear a helmet your whole life!
My house rules
Barmo feels his own uneasinees and queasiness on what could be in the decks below. He looks to his companions, "Yeah, let's get out of here. Thin of the stories we can tell over some late dinner!" The halfling's mood seems to cheer up slightly at the thought of food now that the investigation wraps up.
As everyone is making their way to leave the ship something catches your eye. An orange glow on the horizon above the falls. At certain times of the year this would be a usual sunrise on the river, but it's not sunrise. Nor is it that time of year.
As you watch, the glow gets brighter and brighter, looming atop the falls. Finally you see a huge ship aflame come into view as it crackles and burns at the top of the falls. For a moment time seems to freeze as the ship appears to balance at the edge. Then it tips and comes plummeting down (by your estimates *way too far*) It crashes into the river with a horrendous crushing sound. Like the sound of hundreds of trees falling at the same time. In a huge spray of water and steam you notice a large amount of water being pushed down river. It takes a moment for your mind to register what's happening but a huge wave is forming, rolling down the river toward the wreck you're on.
There are 2 obvious choices. 1. You can try to dash over the mast 'bridge' and get far enough past the bank to not get engulfed by the wave. 2. You can try to grab something on the wreck and keep your footing there hoping it can withstand the force of the wave. Both choices will be DC16. You can use acrobatics or athletics. Whichever is best for you.
If anyone has another way they'd like to try to get out of the situation, just let me know.
That's what happens when you wear a helmet your whole life!
My house rules
Esmee cries out "Go!" in panic as she realizes what's coming. She sprints over to the mast and leaps down it as quickly as her halfling legs will take her, trying to get far, far away from the rushing water.
Acrobatics 13
(Uh-oh. I'm going to wait until everyone makes their checks, or whatever they choose to do before letting you guys know what happens if you fail)
That's what happens when you wear a helmet your whole life!
My house rules
Ed is also sprinting behind Esmee
acrobatics: 13
"Oh boy, this is gonna suck!" Eikis squeaks as she casts guidance on herself, then grabs onto the railing. Vicious (who has proficiency in athletics) loyally grabs on and tries to help.
21 + 2
Barmo stares dumbfounded as the ship falls and the waters come rushing. He then looks to the mast, back at the water, the mast, water. Then runs his bulk behind the others.
6
Eikis and the clockwork badger find a sturdy section of railing to grab onto as the wave crashes into the rear of the wreck. The whole wreck heaves up and forward a few feet as water washes over the deck. Eikis is able to keep her footing but her attention is mostly drawn to the fate of her friends. As the wave hit and the ship lurched, the mast that was serving as a bridge was broken free of the shore and wreck almost simultaneously and she watched as the rest of the party disappeared into the wave. She had a sinking feeling in her stomach as she watched her friends get swept down river in a tumble of debris.
Everyone except Eikis tries to cross the mast to safety but before they even realize what has happened the mast jolts up and then just drops out from under them. You all fall into the river being swept away quickly in a tumble of debris. You are all moving at 50' per turn and are getting hit by debris in the river or rocks, or maybe the shore itself. You can't really say because you have no idea which way is up.
(Here's how we're doing this. You will all be making either acrobatic or athletic checks again (whichever works best for you) each round. The checks are starting at a high DC but get easier each round as the wave subsides. Each failed check you will suffer 1d6 damage from hitting against rocks or debris. This will continue until you make a successful roll and can swim to safety or until you drown. The way drowning works is that you can hold your breath for 1 round for each point of your con modifier. Once that's up you have 2 rounds after that until you drown.That gives Edwin 5 rolls, Barmo 4 and Esmee 3, Every failed check also brings you further down river with the rate of travel decreasing each round as the wave dies out. 50', 40', 25', 15', 10'. The DC progression is 20, 17, 13, 8, 5.)
As always if anyone has a creative way to get out of this or Eikis if you can think of something that may help them, let me know.
One other thing. We should probably do this one round at a time, because if someone swims to shore it opens other options.
That's what happens when you wear a helmet your whole life!
My house rules
Esmee gets engulfed by the wave along with most of her friends. She has a hard time telling up from down or which way to shore in the jumbled crash of water and debris. Her burning lungs force her to make a quick decision and she swims as hard as she can towards the lightest area of the water.
Acrobatics 23
Failed Damage 6
As Ed is running behind Esmee he sees out of the corner of his eye a wall of water about to engulf them he yells: "Watch out" as it overtakes them
acrobatics: 15
Ed, failing to orient himself, gets hit by debris and bounces off a rock taking 1 dmg
That's what happens when you wear a helmet your whole life!
My house rules
Ed will try to orient his-self: perception: 18 and try to resurface with his head above water.