[ooc] Thanks. I can't wait to see what the demon has in store for us.[/ooc]
Reshi follows the footprints. "Can anybody detect what made these paw prints? Sun? Haven't you people got some heightened sense of smell? Or am I just making racist assumptions?"
Sun makes a displeased facial expression, like as if he smells something nasty: "Eww, no! You're thinking about those dirty dogs who sticks their noses in everything - EVERYTHING!" Sun gags a bit.
"But in my tribe we do have to learn how to track and stuff. Let me see what I can figure out..."
Sun bends down and examines the tracks.
Survival: 18 (15+3)
or Investigaton, if needed instead: 1 (4-3) He's really not very smart ;)
Sun looks at the prints from a closer angle. the paw prints are smaller then the human footprints so it is probably a familliar or something. they have the characteristics of a feline or canine prints. so its either a kind of dog or cat. because of his feline heritage to begin with he can easily remove the feline category. they are definitely those of a dirty dog of some sort. if Sun had to guess the sort of dog though, he'd say it is the tracks of a wolf following its human master !
following the left route. leads you guys to another bend in the road that splits again.
the tunnel that continues seems to lead to a much bigger cavern place. You all hear the sounds of a burning campfire up ahead. the tracks seems to lead the other way into what seems another set of two way passages. the tracks at this point seems to avoid bigger rooms in the tunnels.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
"There's more people up ahead - but this guy and what's probably a stinking drooling wolf went this other way... Should we follow the stank or the noise? Why would they escape and then make camp this close? Or maybe it's your great devil-demon friend who's kept a warm fire ready for us!" Sun kiddingly pokes his elbow into the side of Reshi.
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PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
"Let's follow the people," says Reshi, "We've got to be running out of time. We should go after the group; it's got to be the necromancer we're looking for."
"I... I agree..." Gwen whispers, though she looks a bit dreamy as she says the words. She suddenly jumps up and looks shocked. "E-erm, yes, I agree, m-mi'lord..."
In a smaller whisper, one that might not be heard by the others, Gwen says, "I-I... was raised by t-the nuns of Tyr..."
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DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
So you guys follows the tracks or check out the campfire sound ?
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
[ooc] i understand some of you have things to do in real life and all. I'll also give you time to answer if need be, but if after 2 days i have no answer from your characters, i'll use the thinking that you were waiting for us to go forward. and thus i will go forward in the story. i think 2 days is plenty of time to actually think up an answer and find the time to write something.
As you guys follow the tracks leaving the camp fire sounds and smell. your group arrives sooner then later at another crossroads. to the left, the tracks goes. To the right you hear what sounds like water rushing. The small floating flames continues to highlight the tracks on the ground and it leads you to the left. there another choice. the left path seems to lead back to the campfire site as the odor and sounds are being heard again. the right path seems to be going to another choice. following the long right again, because of the tracks, leads your party to what seems like a man made structure resembling the entrance to a temple. After a 15 minute walk through these caverns, you realise, you are not under the house anymore. you probably are under the hills now. This temple is a small one able to have around 10 or so people. It seems to have been swallowed by the earth a few decades back. There are two stone doors at the entrance and one of them seems to be open just enough for one person to pass through. the whole structure seems sturdy and would explain why it wasn't destroyed as it was buried. there isn't any space between the cavern structure and the temple to walk around.
Gwen as been whispering to herself and to those listening to her carefully as they walk could hear something about her temple and the people that raised her. Sun aside from that one question to reshi, seemed a bit uneasy about the flame they were following. As if he didn't trust it all of a sudden. Reshi was too concentrated on the road ahead to to even realise Sun asked him a question. the tracks leads inside, but once the floating flame arrives at the entrance. It vanishes !
Again, the small nugget in your hearts pulses as the demon voice comes to be heard again. "It seems zartandelous divining powers cannot enters this place. It is protected from divning magics. Zartandelous cannot lead you further, but Zartandelous will stay with group until the deal is complete and the necromancer is found." And the voice goes silent again.
Your party is at the entrance of a temple and looking at the structure before you. It is where the dread feeling you had in the farm, comes from. The source of the necromantic forces are emanating from this very place.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
[ooc] That sounds cool to me - that helps to make sure the game is always moving forward :) [/ooc]
Feeling kinda relieved that the flame has vanished, and hearing that it can’t follow them inside the temple, Sun instinctively begins to sneak inside while looking and listening for whatever may be in here.
Stealth: 22 (18+4)
Perception: 13 (10+3)
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PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
Reshi looks at the architecture of the place, but nothing seems to remind him of anything.
Once he is over trying to know what this old temple is all about. he realises the cat is nowhere to be seen. it is only for one fourth of a second, but he sees a tail entering the temple from the front door. Gwen seems lost in her thought and has not really noticed anything.
Sun enters the door, slowly and making sure not to hit anything. peeking inside. He sees a huge hall with two doors on the opposite wall, both are closed. Entering into the hall as he sees nobody int he hall. he realises the room is bigger then it seems. as a corridor with 6 doors appears to his view on his left. Another corridor with 2 doors on his right. Sun can hear a vibration, a resonnance int he room. It is coming from the two doors directly in front of the main doors. Peoples are chanting and it produces these waves of sounds across the room.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
"I think I can hear them on the opposite side of this hall. Behind one of those two doors over there." Sun points them out to Reshi and Gwen, and he makes sure they also notice to two corridors.
"Maybe we could sneak over there and surprise them...? Or we could try and find another way around by one of these corridors..?"
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PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
This post has potentially manipulated dice roll results.
"S-Sneaking..." Gwen hissed. Sneaking made her feel like a rat. Yet that is what everyone wanted to do, and the social pressure was too great. She followed along with Sun.
(Stealth 8.)
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DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
The big hall seems so empty to the group. Had this been a church of some kind. This place probably would be crawling with people. Whatever happened to this structure to be burried, left it forgotten for years.
Sun walk slowly watching every steps he makes, making sure not to step on a trap. He easily makes it to the doors. Seemingly no traps. Gwen and sun are at the door as reshi didnt really go forward. Waiting for sun to check the room first.
At the door, it is clear now. A ritual is ongoing inside the next room.
Dm:"tell me which door you take. Left or right ? Also, how do you try to sneak through the doors into the room ?"
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
[ooc] Thanks. I can't wait to see what the demon has in store for us.[/ooc]
Reshi follows the footprints. "Can anybody detect what made these paw prints? Sun? Haven't you people got some heightened sense of smell? Or am I just making racist assumptions?"
Sun makes a displeased facial expression, like as if he smells something nasty: "Eww, no! You're thinking about those dirty dogs who sticks their noses in everything - EVERYTHING!" Sun gags a bit.
"But in my tribe we do have to learn how to track and stuff. Let me see what I can figure out..."
Sun bends down and examines the tracks.
Survival: 18 (15+3)
or Investigaton, if needed instead: 1 (4-3) He's really not very smart ;)
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
Sun looks at the prints from a closer angle. the paw prints are smaller then the human footprints so it is probably a familliar or something. they have the characteristics of a feline or canine prints. so its either a kind of dog or cat. because of his feline heritage to begin with he can easily remove the feline category. they are definitely those of a dirty dog of some sort. if Sun had to guess the sort of dog though, he'd say it is the tracks of a wolf following its human master !
following the left route. leads you guys to another bend in the road that splits again.
https://drive.google.com/file/d/0B5u9fCk-yrxKdHF6WUR1Nl9pcHc/view?usp=sharing
the tunnel that continues seems to lead to a much bigger cavern place. You all hear the sounds of a burning campfire up ahead. the tracks seems to lead the other way into what seems another set of two way passages. the tracks at this point seems to avoid bigger rooms in the tunnels.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
"There's more people up ahead - but this guy and what's probably a stinking drooling wolf went this other way... Should we follow the stank or the noise? Why would they escape and then make camp this close? Or maybe it's your great devil-demon friend who's kept a warm fire ready for us!" Sun kiddingly pokes his elbow into the side of Reshi.
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
"Let's follow the people," says Reshi, "We've got to be running out of time. We should go after the group; it's got to be the necromancer we're looking for."
"I... I agree..." Gwen whispers, though she looks a bit dreamy as she says the words. She suddenly jumps up and looks shocked. "E-erm, yes, I agree, m-mi'lord..."
In a smaller whisper, one that might not be heard by the others, Gwen says, "I-I... was raised by t-the nuns of Tyr..."
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
So you guys follows the tracks or check out the campfire sound ?
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
[ooc] I think we're following the tracks...? We didn't hear any people in the larger cavern, right? Just the sound of a campfire? [/ooc]
"Psst, Resh..." Sun whispers to Reshi. "Is this Zart-friend of yours someone you can trust? Should I tell him my stories?..."
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
[ooc] i understand some of you have things to do in real life and all. I'll also give you time to answer if need be, but if after 2 days i have no answer from your characters, i'll use the thinking that you were waiting for us to go forward. and thus i will go forward in the story. i think 2 days is plenty of time to actually think up an answer and find the time to write something.
does that fits with you, group ?
Map of the tracks you are following.
[/ooc]
As you guys follow the tracks leaving the camp fire sounds and smell. your group arrives sooner then later at another crossroads. to the left, the tracks goes. To the right you hear what sounds like water rushing. The small floating flames continues to highlight the tracks on the ground and it leads you to the left. there another choice. the left path seems to lead back to the campfire site as the odor and sounds are being heard again. the right path seems to be going to another choice. following the long right again, because of the tracks, leads your party to what seems like a man made structure resembling the entrance to a temple. After a 15 minute walk through these caverns, you realise, you are not under the house anymore. you probably are under the hills now. This temple is a small one able to have around 10 or so people. It seems to have been swallowed by the earth a few decades back. There are two stone doors at the entrance and one of them seems to be open just enough for one person to pass through. the whole structure seems sturdy and would explain why it wasn't destroyed as it was buried. there isn't any space between the cavern structure and the temple to walk around.
Gwen as been whispering to herself and to those listening to her carefully as they walk could hear something about her temple and the people that raised her. Sun aside from that one question to reshi, seemed a bit uneasy about the flame they were following. As if he didn't trust it all of a sudden. Reshi was too concentrated on the road ahead to to even realise Sun asked him a question. the tracks leads inside, but once the floating flame arrives at the entrance. It vanishes !
Again, the small nugget in your hearts pulses as the demon voice comes to be heard again.
"It seems zartandelous divining powers cannot enters this place. It is protected from divning magics. Zartandelous cannot lead you further, but Zartandelous will stay with group until the deal is complete and the necromancer is found."
And the voice goes silent again.
Your party is at the entrance of a temple and looking at the structure before you. It is where the dread feeling you had in the farm, comes from. The source of the necromantic forces are emanating from this very place.
What do you do ?
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
[ooc] That sounds cool to me - that helps to make sure the game is always moving forward :) [/ooc]
Feeling kinda relieved that the flame has vanished, and hearing that it can’t follow them inside the temple, Sun instinctively begins to sneak inside while looking and listening for whatever may be in here.
Stealth: 22 (18+4)
Perception: 13 (10+3)
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
Reshi investigates the entrance to see if it had any historical significance, or if the temple is linked to some sort of deity.
History 3 (1d20+1)
Reshi looks at the architecture of the place, but nothing seems to remind him of anything.
Once he is over trying to know what this old temple is all about. he realises the cat is nowhere to be seen.
it is only for one fourth of a second, but he sees a tail entering the temple from the front door.
Gwen seems lost in her thought and has not really noticed anything.
Sun enters the door, slowly and making sure not to hit anything. peeking inside.
He sees a huge hall with two doors on the opposite wall, both are closed.
Entering into the hall as he sees nobody int he hall. he realises the room is bigger then it seems. as a corridor
with 6 doors appears to his view on his left. Another corridor with 2 doors on his right.
Sun can hear a vibration, a resonnance int he room. It is coming from the two doors directly in front of the
main doors. Peoples are chanting and it produces these waves of sounds across the room.
Temple Map
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Reshi notices Sun's reaction. "What is it, Sun? Can you sense anything. Which way should we go."
"I think I can hear them on the opposite side of this hall. Behind one of those two doors over there." Sun points them out to Reshi and Gwen, and he makes sure they also notice to two corridors.
"Maybe we could sneak over there and surprise them...? Or we could try and find another way around by one of these corridors..?"
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
"I trust you, Sun. Let's go with the sneaking idea."
Reshi pats Sun on the back, and gently shoves him out in front first.
I quick purr comes from Sun, before he goes silent and starts to stealth forward towards the sound of vibration.
Stealth 21 (17+4)
He also keeps an eye out for any potential traps, while crossing the big hall.
Perception 10 (7+3)
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
"S-Sneaking..." Gwen hissed. Sneaking made her feel like a rat. Yet that is what everyone wanted to do, and the social pressure was too great. She followed along with Sun.
(Stealth 8.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
The big hall seems so empty to the group. Had this been a church of some kind. This place probably would be crawling with people. Whatever happened to this structure to be burried, left it forgotten for years.
Sun walk slowly watching every steps he makes, making sure not to step on a trap. He easily makes it to the doors. Seemingly no traps. Gwen and sun are at the door as reshi didnt really go forward. Waiting for sun to check the room first.
At the door, it is clear now. A ritual is ongoing inside the next room.
Dm:"tell me which door you take. Left or right ? Also, how do you try to sneak through the doors into the room ?"
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Sun takes the left door, and will sneak down on all four, while looking inside and see how many people there are and where they’re positioned.
If you need me to make new rolls:
Stealth 12 (8+4)
Perception 9 (6+3)
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
Reshi, in a moment of uncharacteristic bravery, decides their best chance is to split up. He takes the right passage.
Stealth 8 (1d20+2)
Perception 17 (1d20+4)