Both Reshi an sun opens slowly their doors. It reveals a big room with 4 smaller pillars as support, two small water pools at the entrance, probably for holy water. Two statues representing two acolytes servants kneeling in front of an altar on a huge dais, offering what seems to be their heart. A third statue, right between both doors, seems to be a cloacked figure watching the ceremony from a far. Both of you also see 3 figures similar to the ones you fought when entering the basement of the house. they are near the altar but not on the dais and they seem to be chanting with their hands in front of them as if raising something. on the dais is the man on the portrait of the house. He has his hands up and chanting too. An old grey wolf is sitting by the left acolyte statue and watching the whole thing. The body of a girl is floating about 2 feets above the altar and weird red energies are forming kind of a chain around her and you see what seems like a ghostly figure floating above the girl. The reddish chains spirals around the body and up to the ghostly figure, seemingly attracting the ghoslty figure to the body. The ghostly figure seems to not want this to be hapenning since it seems to want to wriggle free of the chains.
Wolf (aka Gray) Perception with advantage because of keen senses... 8 +3 perception...
The wolf seems atracted toward the doors your party enters, as his hears points toward the sky. the wolf clearly hears something. The wolf starts walking toward Reshi's door.
DM:"The room is big, so i gve you a chance at getting to the first pillars if need be, but clearly the wolf is onto Reshi."
[ooc] if you ever roll with advantage, dont put two dice. the advantage automatically rolls another dice. the roll was modified here because 2 dice meant i had gotten a 35 because it added 2 of the four dice it rolled. so thats why it says modified rolling at the top.[/ooc]
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Sun follows Reshi’s example when he notices the smelly wolf, and will quickly try and hide behind the nearest pillar (so propably the left most closest).
Stealth 13 (9+4)
He has his quarterstaff ready and his claws are out!
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PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
Reshi see's the wolf move in his direction and makes a run to the nearest pillar. Sun does the same !
The wolf watches as it slowly approach the right door where Reshi was. Perception with advantage because of keen senses, 20+3 The wolf suddently stops as it sees something moves from the door to the pilar, but its ears turns to the left door and it moves its head as it seems to have picked up Sun too. The wolf starts barking loudly. the 4 individual stops chanting and looks behind. Wolfe Artwood yells:"They reached us, i'll finish the ritual, you three gets them !" and then he whistles. The wolf stops barking and slowly comes back its position at the statue feet. but this time. It keeps a standing position ready to attack at any times.
Two of them takes out scimitars and the third one known as High Warden takes out an holy symbol. High Warden, female voice, authoritative. "Seek them out, they must be near the pillars !" the high warden then steps 20 feet closer and cast something that seems to do no effects. A second mumbling of a spell has her holy symbol glow a little but doesn't seem to do anything else. the other two seems to moves 30 feet closer as they both split and take the outside of each pillars.
Reshi has one of them coming toward him, about 20 feet further at the second pillar. while Sun has one doing the same.
Roll for Initiative as everyone prepares for battle !!
[ooc]Gwen is at the door if neeed ill play her, larue is calling sick for now and says if its too long to play without her.[/ooc]
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
This post has potentially manipulated dice roll results.
(Sorry I am back, mostly)
Initiative: 7
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DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Turn Order... - Gwen Noir - Reshi - Cultist #2 - Sun - Cultist #1 - High Warden
Ok, Gwen Reshi, what's your turn gonna look like ?
The culitst coming toward reshi is about 20 feet aside the next collumn. Gwen is in the door way from which Reshi has entered, which is about 30 feet away from her. She can't have a clear visual from that perspective. but she does have a clear visual on the high warden woman, but she is about 50 feet away. same with sun, the cultist is about 20 feet away from him, near the second collumn.
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Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Gwen freezes for a second as she wonders what to do. Reshi on the other hand knows that he must act before this robed figure arrives to him. He raises his hand and a pulse of arcane energy shoots out of his finger.
Dm:"Roll to hit and damages in your post along with your action. That way combat will resolves a tad faster ! That said Reshi roll for to hit and damage."
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
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Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
[Ooc]15 ? Eldritch blast is a d10 and it doesnt add charisma until level 2 where you get the invocation. How did you get 15 ?[ooc]
Sun... Your turn !!!
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
This post has potentially manipulated dice roll results.
Sun quarterstaff swings wide and almost fell the cultist. But he grits his teeth and stand just enough to dodge the claws coming for his throat.
The cultist retaliates with his scimitar... 6+3 critical ! 9+1slashing damage as sun gets surprised by a vertical slash through his chest while on his way down.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
[ooc] All fine, they dont have much hit points anyway. [/ooc]
The high Warden stands there her hands glowing with radiant energy. She is waiting for something.
Up again to gwens turn !
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Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
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Temple Map
Both Reshi an sun opens slowly their doors. It reveals a big room with 4 smaller pillars as support, two small water pools at the entrance, probably for holy water. Two statues representing two acolytes servants kneeling in front of an altar on a huge dais, offering what seems to be their heart. A third statue, right between both doors, seems to be a cloacked figure watching the ceremony from a far. Both of you also see 3 figures similar to the ones you fought when entering the basement of the house. they are near the altar but not on the dais and they seem to be chanting with their hands in front of them as if raising something. on the dais is the man on the portrait of the house. He has his hands up and chanting too. An old grey wolf is sitting by the left acolyte statue and watching the whole thing. The body of a girl is floating about 2 feets above the altar and weird red energies are forming kind of a chain around her and you see what seems like a ghostly figure floating above the girl. The reddish chains spirals around the body and up to the ghostly figure, seemingly attracting the ghoslty figure to the body. The ghostly figure seems to not want this to be hapenning since it seems to want to wriggle free of the chains.
Wolf (aka Gray) Perception with advantage because of keen senses... 8 +3 perception...
The wolf seems atracted toward the doors your party enters, as his hears points toward the sky. the wolf clearly hears something. The wolf starts walking toward Reshi's door.
DM:"The room is big, so i gve you a chance at getting to the first pillars if need be, but clearly the wolf is onto Reshi."
[ooc] if you ever roll with advantage, dont put two dice. the advantage automatically rolls another dice. the roll was modified here because 2 dice meant i had gotten a 35 because it added 2 of the four dice it rolled. so thats why it says modified rolling at the top.[/ooc]
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
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--> One Shot Adventure - House of Artwood (DM) (Completed)
Reshi dashes behind a pillar, but arming his daggers at the ready just in case.
Stealth 20 (1d20+2)
Sun follows Reshi’s example when he notices the smelly wolf, and will quickly try and hide behind the nearest pillar (so propably the left most closest).
Stealth 13 (9+4)
He has his quarterstaff ready and his claws are out!
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
Reshi see's the wolf move in his direction and makes a run to the nearest pillar. Sun does the same !
The wolf watches as it slowly approach the right door where Reshi was.
Perception with advantage because of keen senses, 20+3
The wolf suddently stops as it sees something moves from the door to the pilar, but its ears turns to the left door and it moves its head as it seems to have picked up Sun too. The wolf starts barking loudly. the 4 individual stops chanting and looks behind. Wolfe Artwood yells:"They reached us, i'll finish the ritual, you three gets them !" and then he whistles. The wolf stops barking and slowly comes back its position at the statue feet. but this time. It keeps a standing position ready to attack at any times.
Two of them takes out scimitars and the third one known as High Warden takes out an holy symbol.
High Warden, female voice, authoritative. "Seek them out, they must be near the pillars !"
the high warden then steps 20 feet closer and cast something that seems to do no effects.
A second mumbling of a spell has her holy symbol glow a little but doesn't seem to do anything else.
the other two seems to moves 30 feet closer as they both split and take the outside of each pillars.
Reshi has one of them coming toward him, about 20 feet further at the second pillar. while Sun has one doing the same.
Roll for Initiative as everyone prepares for battle !!
[ooc]Gwen is at the door if neeed ill play her, larue is calling sick for now and says if its too long to play without her.[/ooc]
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
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--> One Shot Adventure - House of Artwood (DM) (Completed)
Initiative 10 (8+2)
Ready to rumble! ;)
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
(Sorry I am back, mostly)
Initiative: 7
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(Natural 20 woo)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Cultist #1 > 18+1
Cultist #2 > 17+1
High Warden > 20+0
Turn Order...
- Gwen Noir
- Cultist #2
- Sun
- Cultist #1
- High Warden
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--> One Shot Adventure - House of Artwood (DM) (Completed)
19 (1d20+2)
Turn Order...
- Gwen Noir
- Reshi
- Cultist #2
- Sun
- Cultist #1
- High Warden
Ok, Gwen Reshi, what's your turn gonna look like ?
The culitst coming toward reshi is about 20 feet aside the next collumn. Gwen is in the door way from which Reshi has entered, which is about 30 feet away from her. She can't have a clear visual from that perspective. but she does have a clear visual on the high warden woman, but she is about 50 feet away. same with sun, the cultist is about 20 feet away from him, near the second collumn.
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--> One Shot Adventure - House of Artwood (DM) (Completed)
Reshi casts Eldritch Blast on the cultist.
Gwen freezes for a second as she wonders what to do. Reshi on the other hand knows that he must act before this robed figure arrives to him. He raises his hand and a pulse of arcane energy shoots out of his finger.
Dm:"Roll to hit and damages in your post along with your action. That way combat will resolves a tad faster ! That said Reshi roll for to hit and damage."
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19
Hits !
Roll for damage !
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15 damage
Reshi annihilates the cultist !!!
[Ooc]15 ? Eldritch blast is a d10 and it doesnt add charisma until level 2 where you get the invocation. How did you get 15 ?[ooc]
Sun... Your turn !!!
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Sun jumps out and attacks the cultist close to him, with his quarterstaff and then his claw!
Quarterstaff (two-handed):
To hit - 18 (14+4) // Damage - 5 (3+2)
Bonus claw-attack:
To hit - 10 (6+4) // Damage - 5 (3+2) but probably didn’t hit ;)
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
Sun quarterstaff swings wide and almost fell the cultist. But he grits his teeth and stand just enough to dodge the claws coming for his throat.
The cultist retaliates with his scimitar... 6+3 critical ! 9+1slashing damage as sun gets surprised by a vertical slash through his chest while on his way down.
DM of two gaming groups.
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--> One Shot Adventure - House of Artwood (DM) (Completed)
[Sorry, I rolled a D20. My bad.]
[ooc] All fine, they dont have much hit points anyway. [/ooc]
The high Warden stands there her hands glowing with radiant energy. She is waiting for something.
Up again to gwens turn !
DM of two gaming groups.
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--> One Shot Adventure - House of Artwood (DM) (Completed)