This post has potentially manipulated dice roll results.
The rogue cautiously approaches the ooze, and seeing that is well and truly not going to attack anyone, carefully picks through the non-metallic contents of the creature. Because the others can plainly see him, he counts the gemstones into five piles. "Our first reward! Three gems each. Let's make sure we've found all of the potential hazards here for the dwarves..."
After cleaning his gemstones on a piece of cloth and depositing them in his belt pouch, Lanarial moves forward carefully, approaching the altar at the end of the cavern. "God of tricks...I bet there's a trap here somewhere..."Perception: 5
Tex as you walk along the perimeter, the only thing you find is a floor plate that you blatantly step on. You hear the click, and a dart introduces itself to your neck. Ow! It hurts you for 3 piercing damage. A bloodstained limestone altar stands at the far end of the room, and this is as far as the dwarves got. There doesn't appear to be any obvious exits from this room.
Except, Vi, you found a secret door along the north wall. Kapooya!
Gareth-Wyn will lean slightly over Lanariel's shoulder to look at the secret door. He hesitates for a moment, then puts one broad hand against the door and gives it a firm push, seeing if it is locked.
Three dwarven skeletons are standing at various angles twitching randomly in the hallway. As they see the light, they slowly begin lumbering towards you all. What do you do? You have surprise.
Gareth-Wyn bellows as the dwarf bones begin their march. Turning a few steps into the corridor, he squares himself towards the skeletons, glaive at the ready for a strike once they are within 10 ft.
The rogue cautiously approaches the ooze, and seeing that is well and truly not going to attack anyone, carefully picks through the non-metallic contents of the creature. Because the others can plainly see him, he counts the gemstones into five piles. "Our first reward! Three gems each. Let's make sure we've found all of the potential hazards here for the dwarves..."
After cleaning his gemstones on a piece of cloth and depositing them in his belt pouch, Lanarial moves forward carefully, approaching the altar at the end of the cavern. "God of tricks...I bet there's a trap here somewhere..." Perception: 5
Love God. Love Others. Any Questions?
Tex will walk along the perimeter of the room and look for any mechanisms or doors hidden in the wall and columns
INVESTIGATION:5
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Vi sheathes her shortsword and tucks her three gems into her pocket before taking a look of her own around.
Investigation: 21
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Tex as you walk along the perimeter, the only thing you find is a floor plate that you blatantly step on. You hear the click, and a dart introduces itself to your neck. Ow! It hurts you for 3 piercing damage. A bloodstained limestone altar stands at the far end of the room, and this is as far as the dwarves got. There doesn't appear to be any obvious exits from this room.
Except, Vi, you found a secret door along the north wall. Kapooya!
"Secret door here," Vi calls as Talav swoops into the cave from where he was keeping watch outside to land on her shoulder.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
"Let me check it for traps... we know there are some here."
Perception:8
Love God. Love Others. Any Questions?
Unfortunately, you find nothing.
Gareth-Wyn will lean slightly over Lanariel's shoulder to look at the secret door. He hesitates for a moment, then puts one broad hand against the door and gives it a firm push, seeing if it is locked.
With the sound of grinding stone, the door opens easily enough. You can now head down this path.
Pressing forward, Gareth-Wyn gingerly steps ahead and pokes his head around the corner, peering both ways.
Three dwarven skeletons are standing at various angles twitching randomly in the hallway. As they see the light, they slowly begin lumbering towards you all. What do you do? You have surprise.
I am not a fan of the undead, no sir.
Tex will fire a bolt at the closest undead
Attack: 18 Damage: 9
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
That's a hit! While not dead, the three skeletons continue their procession down the hall to you.
"Yeah, me neither," Vi agrees, firing off another splinter of ice.
Attack: 9 Damage: 2
OOC: Wooork
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
That's a miss lol The rest of you can take a shot before we roll initiative proper.
Gareth-Wyn bellows as the dwarf bones begin their march. Turning a few steps into the corridor, he squares himself towards the skeletons, glaive at the ready for a strike once they are within 10 ft.
Alright, lets go ahead and roll for initiative now, then. Here we go!
Skeleton1: 19
Skeleton2: 15
Skeleton3: 11
initiative: 1
Lanarial, a step behind Gareth, also fires off a shot before ducking back around the corner.
Attack: 18 Damage: 5
Init: 18
Love God. Love Others. Any Questions?