Edit: I've reopened recruitment for this campaign because a few players have quit since it started back in April. I'm looking for 2-3 players who would be interested in the following.
I'm looking for 6-8 players to start a new campaign.
Setting:
Ekuepool is a walled city of about 30.000 people, lying roughly at the latitude of the real-world cities of Washington, D.C., or Lisbon. It is ruled over by the noble Lord Guernot and contains a wide array of temples, guilds, inns, and taverns. Goods and services are readily available.
The city and the farmlands which support it are built on land that was reclaimed long ago from the surrounding marshlands, known to the city's inhabitants as the Clouded Bog because of the murkiness of its water. Having grown from a small settlement on an island in the middle of the bog, the city has historically used the marsh as a natural defense against encroachment by foreign powers. The city's walls, on the other hand, keep out the horrors of the bog itself, which are many. The surrounding area is also patrolled by the lord's men who strive to keep the inhabited areas safe, although occasionally black bears are known to emerge from the swamp to forage in the farmers' fields. Because of the high degree of lethality involved in overland travel, most of the city's inhabitants do not go more than a half-day's journey outside the city and are back inside by nightfall.
A single gate in the wall's southeastern side is its only opening, through which all commerce must travel. From this gate, runs a causeway through the swamp which connects the city to the outside world. Those who travel this road call it the Cursed Passage because of the many monsters that lurk along its length, making travel dangerous. The merchants of the city tell tales of snakes of tremendous size that waylay travelers along the road and of the many unfortunate souls who have fallen prey to their venomous bites.
Clockwise from the gate, a half-day's journey to the south of the city, lies Steepgulch, a large hamlet of about 400 additional subjects of Lord Guernot, also patrolled by his men. Inhabitants of the hamlet who have visited the city warn of strange, glowing lights that have been seen moving around in the swamp nearby, seeking to lure travelers to their doom.
Hunters and foresters who have traveled into the swamp to the southwest tell tales of their companions having been swallowed by humongous, man-eating toads which plague the area.
To the northwest, on the side of the city opposite to the city gate and where the wall is the highest, tales are told of a horror beyond all others, a great, floating ball of many eyes that dwells in the marsh and devours all foolish enough to pass that way with its horrible mouth full of sharp, pointed teeth.
To the north of the city, lies a lake known as Turtle Loch, although turtles are not the only reptiles known to inhabit the vicinity. It is the source of the city's fresh water, and water-bearers and those who maintain the pipes that bring water to the city's wealthier citizens speak of lizards, much larger than man-sized, that have been known to snap up those who have been caught unawares, engulfing them in their large maws.
Finally, to the northeast, the city-dwellers report sightings of a gray-green giant that lives in the bog, eating any creature that comes within grasp of its terrible claws. Rumor also has it that this giant (if indeed there is only one of these creatures) cannot be killed by mere weapons alone.
Clearly, the Clouded Bog is a dangerous place, and knowledge of the world more than a few miles from the city is vague and the subject of conjecture.
Characters:
Race/subrace, class/subclass, background, feat, and spell options are limited to the Basic Rules, Player's Handbook, Dungeon Master's Guide, Elemental Evil Player's Companion, Curse of Strahd: Character Options, and Xanathar's Guide to Everything only. If you have a custom background idea, run it by me first so we can work out the details.
Characters will start at level 1 and will use XP advancement. XP will typically be awarded upon the completion of a "quest" and return to an inhabited area.
Hit point increases at each level-up can be rolled in the thread, or you can take the average. However, you can't change your mind after you roll.
Ability score prerequisites must be met for feats and multiclassing.
Variant encumbrance must be enabled, and coins will count against weight carried.
Ability scores are to be generated using standard array/point buy.
Take your class and background's starting equipment.
Provide your character's personal characteristics and write a short (tweet length) backstory.
Houserules:
As mentioned above, the Encumbrance variant will be used.
The navigator's Passive Survival will be used for attempts to navigate from one place to another when the outcome is uncertain, so there's a real possibility of becoming lost without knowing that you've traveled in an unintended direction.
The Gritty Realism variant will be used, changing the length of a long rest to seven days and a short rest to eight hours.
Inspiration, while not a houserule, will be used to drive the creation of a story. The personal characteristics you choose for your character will inform and be tested by the situations with which your character is faced. For those familiar with Fate, I will often offer Inspiration in the form of a "compel".
Morale is DM-facing so may not be apparent, but you should be aware that monsters may not always fight to the death.
Training to Gain Levels requires a character to spend downtime and gold to level up. For example, once enough XP have been earned to attain 2nd level, a character must spend 10 days of downtime self-training (or 5 days with a higher-level tutor of the same class) at a cost of 180 gp per day, before advancing to 2nd level. Costs increase at higher levels, although the amount of downtime needed remains consistent, and at a certain level self training without a tutor can be completed in 5 days.
Requirements:
For the enjoyment of everyone involved, you must be available to post at least twice a day. Sometimes you will only need to post once, but twice will be the usual expectation. If I have a reason I need to take some time away from the campaign, I will let you know, and I would expect the same consideration from anyone who participates.
Also, this campaign absolutely requires that you be willing to discuss options with the other players and make decisions together. Sometimes this will require more than the minimum frequency of posting to account for the back and forth that will often be necessary.
If you're interested, post a short write-up of your character including his/her/their name, class, race, background, personal characteristics, and (tweet-sized) backstory.
Feel free to post any questions you may have about the campaign here as well.
Backstory: Nazcan, as a child, was a dwarf of a dragonborn, criticized for his size his whole childhood. He always dreamed of being giant, so he decided to go to Tiamat for help, becoming a priest and preying to her to be big, after two long years of preying, he grew to large size, towering above the common races, towering above the others. He still wants to be bigger, in fact one day hoping to become a true dragon, so he preys to Tiamat every day, but for now, he uses his large size to protect those who can't protect themselves.
Personality Traits
I see omens in every event and action. The gods try to speak to us, we just need to listen. I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
Ideals
Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)
Bonds
I would die to recover an ancient relic of my faith that was lost long ago.
Flaws
My piety sometimes leads me to blindly trust those that profess faith in my god.
I am very interested in participating. Just putting a placeholder post here while I wrote up a character. Will edit into this post when ready!
EDIT
Character Name: Rowena LeMort
Race: Half elf
Class: Warlock (fiend)
Backstory: Rowena was a militia soldier for the city. She barely survived an encounter out in the bog, coming to alone and badly injured. To combat the helplessness she felt in the bog, she summoned and made a pact with a devil for the power to protect herself, in exchange for doing his bidding when asked.
Personality Traits
I’m haunted by memories of war. I can’t get the images of violence out of my mind. I’m always polite and respectful.
Ideals
Nation. My city, nation, or people are all that matter. (Any)
Bonds
I fight for those who cannot fight for themselves.
Flaws
The monstrous enemy we faced in battle still leaves me quivering with fear.
Backstory: Alep was born and raised in the farmlands of Ekuepol - there he learned to use a bow and sword for hunting. His skill came in handy for helping guide people and provide his family with coin.
Background: Torrent has been living in the Clouded Bog for a long time, trying to maintain the stability of the area, but he has now come into the main city in an attempt to find help to return equilibrium to the surround nature.
Edited with Personality!
Personality Traits:
I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.
I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
Ideal:
Nature. The natural world is more important than all the constructs of civilization. (Neutral)
Bonds:
An injury to the unspoiled wilderness of my home is an injury to me.
Flaws:
I am too enamored of ale, wine, and other intoxicants.
Very interesting. Love seeing gritty realism rules used.
<snip>
A question though about the magic level of this adventure - would you consider it low magic, high magic or something in between?
I think the rest variant will fit better with the pacing I have in mind. I think it will also have the effect of lowering the magic level somewhat because spell slots (along with non-magical resources) will be stretched out over several days.
On the other hand, I don't have a particular magic level in mind. I certainly wouldn't call it "high magic" in that I'm not imagining any magic shops or mundane uses of magic. Potions of healing would be available, but I also think of those as more herbal than strictly magical, although with a bit of magic thrown in (i.e., made from oni blood or that sort of thing).
Powerful magic and magical items in this world are the stuff of legend, but they are known to exist and have practitioners, so it's mostly what I would consider the default level of magic for D&D or maybe a bit toward the low side. I generally try for something like tLotR, or as close as can be approximated within the system if that makes sense. I would also encourage anyone playing a caster to describe their character's relationship to magic for themselves.
Thanks to all for the great responses so far! Can everyone who has posted or will post a character list their character's personal characteristics in their post, by which I mean two personality traits, an ideal, a bond, and a flaw? This would be much appreciated!
SireSamuel, I'm curious about the legends Grumbor has heard that mention Ekuepool. Can you give us an idea of what they're about?
Winenose, you're welcome to elaborate on your ideas for your cleric.
Arcturos, thank you for providing a catalyst for the party to come together around! If anyone would like to offer up their thoughts on how their character knows any other player's character, I think it would help get the ball rolling.
And of course I'm still looking for a few more interested players. Thanks again!
Fluin has lived in the city all of his life. He has worked as a soldier for the city on more than one occasion, though is between stints in the army just now.
Personality:
Personality Traits I face problems head-on. A simple, direct solution is the best path to success.
Ideals Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral) Greater Good. Our lot is to lay down our lives in defense of others.
Bonds Those who fight beside me are those worth dying for.
Flaws My hatred of my enemies is blind and unreasoning.
Personality trait: I am horribly, horribly awkward in social situations. I am willing to listen to all sides of an argument before picking a side.
Ideals: Self improvement. The goal of a life of study is the betterment of oneself.
Bonds: I’ve been searching my whole life for the answer to a certain question
flaws: I sometimes overlook obvious solutions in favor of complicated ones
Backstory: I spent a lot of my earlier years traveling from tavern to tavern with my mother who taught me how to make music. When I was old enough I went off on my own and studied music from old books in any libraries I could find still traveling from tavern to tavern to make a living playing the flute.
P.S
I have played a little D&D before but I’m still relativly new to the game. I think I can make two posts a day.. more reliably one post but I will do my best!
Name: Anakis Race: Tiefling Class: Wild Magic Sorcerer Background: Urchin Personality Trait: I hide scraps of food and trinkets away in my pockets (Food that she uses for her pet mouse, Custard). I think anyone who’s nice to me is hiding evil intent. Ideal: The rich need to be shown what life and death are like in the gutters. Bond: No one else should have to endure the hardships I’ve been through. Flaw: It's not stealing if I need it more than someone else.
Backstory: Anakis, a young tiefling girl, lived on the streets of an outer settlement where she was cornered by Guernot's men, but it was then that she discovered her wild magic powers and accidentally killed them, though no-one witnessed it. She escaped to Ekuepool to learn more of her power and in a hope to help the people of the outer settlements from the dangers of the bog.
I know this isn't exactly in the listed material, but I was wondering if you would allow Tortles?
Character name: Krem
Race: Tortle
Class: Cleric (Nature Domain)
Background: Outlander
Backstory: Krem lived in the Clouded Bog for a very long time. He lived in harmony with the plants and animal of the swamp. But when darkness started taking over the swamp, he was forced out of his home. Now, he travels to Ekuepool, looking for help to cleanse the darkness in the Clouded Bog.
Personality Traits:
- I have a lesson for every situation, drawn from observing nature.
- I watch over my friends as if they were a litter of newborn pups.
Ideals:
- Nature. The natural world is more important than all the constructs of civilization. (Neutral)
Bond:
- An injury to the unspoiled wilderness of my home is an injury to me.
Flaw:
- I am too enamored of ale, wine, and other intoxicants.
Name: Tarek Johanssen Race: Human Class: Paladin Background: Acolyte
Backstory: Tarek was practically born in the temple. He claims himself to be a reincarnation of the spirit of a noble warrior of the deity he serves. He has spent much of his life training in weaponry due to the constant threats around the city, but has never been called up to fight... until now.
Personality Trait 1: I idolize a particular hero of my faith, and constantly refer to that person's deeds and example. Personality Trait 2: I can find common ground between the fiercest enemies, empathizing with them and always working toward peace. Ideal: Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. Bond: I will do anything to protect the temple where I served. Flaw: I judge others harshly, and myself even more severely.
Don't judge, I am a new player, but excited to get into my first campaign!
Bitter Ashes is a Fallen Paladin, no sooner was he awarded his glory than a witch, who was obsessed with tempting newly anointed paladins, posing as the woman he adored, seduced him and infecting him with the taint of evil. No matter she bewitched him, he fell, hard.
Adopting the name Bitter Ashes to remind him the world needed to taste failure as well, he set out to bring the high and proud down; though he worked mainly in secret, posing as a barbarian sell-sword - until the opportune moment comes to strike. When with the down-trodden and small people, Bitter Ashes is a capable, if acerbic and brutal, companion to have at their side. He will not play folk false, unless they are the target of his hatred, then the gloves come off as it were. He is not stupid and will not leave things to chance, at least anymore than in unavoidable: He is not a slavering madman, he is cunning, sly, underhanded, viscous in a fight, a bit of a egoist and holds to his word - when he gives it. By some stroke of luck, Bitter Ashes made it over the causeway to Ekuepool, in the dead of night even, with the aim of plotting his revenge in it's obscurity, and to make the gold necessary to accomplish his desired goals.
I've had enough responses for now, so I'm going to turn off the recruitment tag, but everyone who has posted so far is welcome to finish posting a character if they haven't already done so.
Also, I'm opening up subclass choices to Xanathar's Guide to Everything, so if that effects what you want to play, feel free to make any changes.
Class- monk way of the drunken master (kind of, he is more of a Magoo character. Rather than him intentionally doing things he falls into them. So example sentinel, rather than him meaningfully attack he turns to see what made a noise and accidently hits the bad guy with his staff. The joke of "I was aiming for the other guy" is Ulben's reality)
Ulben was once a cook, and fool, still is a fool. While all the food he makes is good, it's all unable to be repeated doto the fact that they are mostly mistakes, a trip here or bump there, spilling something, maybe forgetting to put something in or that he already had. He somehow married a woman, another half elf named Thea, who he had fallen head over heels with. She believed that he was a good cook, and would one day be able to open his own Inn or restaurant, and the two would become rich. After learning that this would never happen Thea left, not just him but town, fearing that her connection with Ulben would be bad for her. Ulben woke up one day to a note that read "going to the market, see you tonight" while this was normal, most days she was home at night, some nights she found more entertaining people to stay the night with, but she would never be gone two nights in a row. But it was not until the end of a week of Thea being gone before Ulben started to worry and ask around. Despite several guards seeing her leave of her own accord, Thea's best friend telling Ulben that she did not love him and had left, Ulben is convinced that she was kidnapped, and he will find her. So he set off.
Ulben is over trusting of others, and us looking for his wife. He believes his talents were given to him so that he could use them to benefit the world. The Inn where he learned to cook is the most important place in the world to him. Ulben is oblivious to things around him.
If we're able to use XGtE, then I might change Anakis' sorcerous origin to Shadow Magic instead of Wild Magic. Backstory change: As a child on the streets of one of the outer settlements, Anakis learned of the deity from the plane of shadows, Mask. As the loner god of shadows and thieves, she felt a kinship with the Shadowlord. She would pray to him regularly until one night he visited her, bestowing her with her sorcerous powers. With her newfound powers, she decided to travel to Ekuepool with the hope of helping the people of the outer settlements from the dangers of the bog.
Edit: I've reopened recruitment for this campaign because a few players have quit since it started back in April. I'm looking for 2-3 players who would be interested in the following.
I'm looking for 6-8 players to start a new campaign.
Setting:
Ekuepool is a walled city of about 30.000 people, lying roughly at the latitude of the real-world cities of Washington, D.C., or Lisbon. It is ruled over by the noble Lord Guernot and contains a wide array of temples, guilds, inns, and taverns. Goods and services are readily available.
The city and the farmlands which support it are built on land that was reclaimed long ago from the surrounding marshlands, known to the city's inhabitants as the Clouded Bog because of the murkiness of its water. Having grown from a small settlement on an island in the middle of the bog, the city has historically used the marsh as a natural defense against encroachment by foreign powers. The city's walls, on the other hand, keep out the horrors of the bog itself, which are many. The surrounding area is also patrolled by the lord's men who strive to keep the inhabited areas safe, although occasionally black bears are known to emerge from the swamp to forage in the farmers' fields. Because of the high degree of lethality involved in overland travel, most of the city's inhabitants do not go more than a half-day's journey outside the city and are back inside by nightfall.
A single gate in the wall's southeastern side is its only opening, through which all commerce must travel. From this gate, runs a causeway through the swamp which connects the city to the outside world. Those who travel this road call it the Cursed Passage because of the many monsters that lurk along its length, making travel dangerous. The merchants of the city tell tales of snakes of tremendous size that waylay travelers along the road and of the many unfortunate souls who have fallen prey to their venomous bites.
Clockwise from the gate, a half-day's journey to the south of the city, lies Steepgulch, a large hamlet of about 400 additional subjects of Lord Guernot, also patrolled by his men. Inhabitants of the hamlet who have visited the city warn of strange, glowing lights that have been seen moving around in the swamp nearby, seeking to lure travelers to their doom.
Hunters and foresters who have traveled into the swamp to the southwest tell tales of their companions having been swallowed by humongous, man-eating toads which plague the area.
To the northwest, on the side of the city opposite to the city gate and where the wall is the highest, tales are told of a horror beyond all others, a great, floating ball of many eyes that dwells in the marsh and devours all foolish enough to pass that way with its horrible mouth full of sharp, pointed teeth.
To the north of the city, lies a lake known as Turtle Loch, although turtles are not the only reptiles known to inhabit the vicinity. It is the source of the city's fresh water, and water-bearers and those who maintain the pipes that bring water to the city's wealthier citizens speak of lizards, much larger than man-sized, that have been known to snap up those who have been caught unawares, engulfing them in their large maws.
Finally, to the northeast, the city-dwellers report sightings of a gray-green giant that lives in the bog, eating any creature that comes within grasp of its terrible claws. Rumor also has it that this giant (if indeed there is only one of these creatures) cannot be killed by mere weapons alone.
Clearly, the Clouded Bog is a dangerous place, and knowledge of the world more than a few miles from the city is vague and the subject of conjecture.
Characters:
Race/subrace, class/subclass, background, feat, and spell options are limited to the Basic Rules, Player's Handbook, Dungeon Master's Guide, Elemental Evil Player's Companion, Curse of Strahd: Character Options, and Xanathar's Guide to Everything only. If you have a custom background idea, run it by me first so we can work out the details.
Characters will start at level 1 and will use XP advancement. XP will typically be awarded upon the completion of a "quest" and return to an inhabited area.
Hit point increases at each level-up can be rolled in the thread, or you can take the average. However, you can't change your mind after you roll.
Ability score prerequisites must be met for feats and multiclassing.
Variant encumbrance must be enabled, and coins will count against weight carried.
Ability scores are to be generated using standard array/point buy.
Take your class and background's starting equipment.
Provide your character's personal characteristics and write a short (tweet length) backstory.
Houserules:
As mentioned above, the Encumbrance variant will be used.
The navigator's Passive Survival will be used for attempts to navigate from one place to another when the outcome is uncertain, so there's a real possibility of becoming lost without knowing that you've traveled in an unintended direction.
The Gritty Realism variant will be used, changing the length of a long rest to seven days and a short rest to eight hours.
Inspiration, while not a houserule, will be used to drive the creation of a story. The personal characteristics you choose for your character will inform and be tested by the situations with which your character is faced. For those familiar with Fate, I will often offer Inspiration in the form of a "compel".
Morale is DM-facing so may not be apparent, but you should be aware that monsters may not always fight to the death.
Training to Gain Levels requires a character to spend downtime and gold to level up. For example, once enough XP have been earned to attain 2nd level, a character must spend 10 days of downtime self-training (or 5 days with a higher-level tutor of the same class) at a cost of 180 gp per day, before advancing to 2nd level. Costs increase at higher levels, although the amount of downtime needed remains consistent, and at a certain level self training without a tutor can be completed in 5 days.
Requirements:
For the enjoyment of everyone involved, you must be available to post at least twice a day. Sometimes you will only need to post once, but twice will be the usual expectation. If I have a reason I need to take some time away from the campaign, I will let you know, and I would expect the same consideration from anyone who participates.
Also, this campaign absolutely requires that you be willing to discuss options with the other players and make decisions together. Sometimes this will require more than the minimum frequency of posting to account for the back and forth that will often be necessary.
If you're interested, post a short write-up of your character including his/her/their name, class, race, background, personal characteristics, and (tweet-sized) backstory.
Feel free to post any questions you may have about the campaign here as well.
Name: Nazcan
Race: White Dragonborn
Class: Cleric/Trickery Domain
Background: Acolyte
Backstory: Nazcan, as a child, was a dwarf of a dragonborn, criticized for his size his whole childhood. He always dreamed of being giant, so he decided to go to Tiamat for help, becoming a priest and preying to her to be big, after two long years of preying, he grew to large size, towering above the common races, towering above the others. He still wants to be bigger, in fact one day hoping to become a true dragon, so he preys to Tiamat every day, but for now, he uses his large size to protect those who can't protect themselves.
I am very interested in participating. Just putting a placeholder post here while I wrote up a character. Will edit into this post when ready!
EDIT
Character Name: Rowena LeMort
Race: Half elf
Class: Warlock (fiend)
Backstory: Rowena was a militia soldier for the city. She barely survived an encounter out in the bog, coming to alone and badly injured. To combat the helplessness she felt in the bog, she summoned and made a pact with a devil for the power to protect herself, in exchange for doing his bidding when asked.
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Character Name: Aleph Arrowborn
Race: Wood Elf
Class: Ranger
Backstory: Alep was born and raised in the farmlands of Ekuepol - there he learned to use a bow and sword for hunting. His skill came in handy for helping guide people and provide his family with coin.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Very interesting. Love seeing gritty realism rules used.
I would like to bring a cleric to the party, a motherly figure who does not want any more people to disappear into the march.
A question though about the magic level of this adventure - would you consider it low magic, high magic or something in between?
edit: withdrawing my application. Good luck and have fun :)
Interesting! I'll bite!
Name: Torrent
Race: Water Genasi
Class: Druid
Background: Torrent has been living in the Clouded Bog for a long time, trying to maintain the stability of the area, but he has now come into the main city in an attempt to find help to return equilibrium to the surround nature.
Edited with Personality!
Personality Traits:
I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.
I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
Ideal:
Nature. The natural world is more important than all the constructs of civilization. (Neutral)
Bonds:
An injury to the unspoiled wilderness of my home is an injury to me.
Flaws:
I am too enamored of ale, wine, and other intoxicants.
Violence is my answer to almost any challenge.
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
DM for A Waterdhavian Heist
I think the rest variant will fit better with the pacing I have in mind. I think it will also have the effect of lowering the magic level somewhat because spell slots (along with non-magical resources) will be stretched out over several days.
On the other hand, I don't have a particular magic level in mind. I certainly wouldn't call it "high magic" in that I'm not imagining any magic shops or mundane uses of magic. Potions of healing would be available, but I also think of those as more herbal than strictly magical, although with a bit of magic thrown in (i.e., made from oni blood or that sort of thing).
Powerful magic and magical items in this world are the stuff of legend, but they are known to exist and have practitioners, so it's mostly what I would consider the default level of magic for D&D or maybe a bit toward the low side. I generally try for something like tLotR, or as close as can be approximated within the system if that makes sense. I would also encourage anyone playing a caster to describe their character's relationship to magic for themselves.
Thanks to all for the great responses so far! Can everyone who has posted or will post a character list their character's personal characteristics in their post, by which I mean two personality traits, an ideal, a bond, and a flaw? This would be much appreciated!
SireSamuel, I'm curious about the legends Grumbor has heard that mention Ekuepool. Can you give us an idea of what they're about?
Winenose, you're welcome to elaborate on your ideas for your cleric.
Arcturos, thank you for providing a catalyst for the party to come together around! If anyone would like to offer up their thoughts on how their character knows any other player's character, I think it would help get the ball rolling.
And of course I'm still looking for a few more interested players. Thanks again!
Name: Fluin Draqmore
Race: Variant Human
Class: Barbarian
Background: Soldier
Backstory:
Fluin has lived in the city all of his life. He has worked as a soldier for the city on more than one occasion, though is between stints in the army just now.
Personality:
Personality Traits
I face problems head-on.
A simple, direct solution is the best path to success.
Ideals
Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
Greater Good. Our lot is to lay down our lives in defense of others.
Bonds
Those who fight beside me are those worth dying for.
Flaws
My hatred of my enemies is blind and unreasoning.
Name: Aluzira
Race: Genasi (water)
Class: Bard
Backround: Sage (researcher)
Personality trait: I am horribly, horribly awkward in social situations. I am willing to listen to all sides of an argument before picking a side.
Ideals: Self improvement. The goal of a life of study is the betterment of oneself.
Bonds: I’ve been searching my whole life for the answer to a certain question
flaws: I sometimes overlook obvious solutions in favor of complicated ones
Backstory: I spent a lot of my earlier years traveling from tavern to tavern with my mother who taught me how to make music. When I was old enough I went off on my own and studied music from old books in any libraries I could find still traveling from tavern to tavern to make a living playing the flute.
P.S
I have played a little D&D before but I’m still relativly new to the game. I think I can make two posts a day.. more reliably one post but I will do my best!
Sending a PM
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Name: Anakis
Race: Tiefling
Class: Wild Magic Sorcerer
Background: Urchin
Personality Trait: I hide scraps of food and trinkets away in my pockets (Food that she uses for her pet mouse, Custard). I think anyone who’s nice to me is hiding evil intent.
Ideal: The rich need to be shown what life and death are like in the gutters.
Bond: No one else should have to endure the hardships I’ve been through.
Flaw: It's not stealing if I need it more than someone else.
Backstory: Anakis, a young tiefling girl, lived on the streets of an outer settlement where she was cornered by Guernot's men, but it was then that she discovered her wild magic powers and accidentally killed them, though no-one witnessed it. She escaped to Ekuepool to learn more of her power and in a hope to help the people of the outer settlements from the dangers of the bog.
I know this isn't exactly in the listed material, but I was wondering if you would allow Tortles?
Character name: Krem
Race: Tortle
Class: Cleric (Nature Domain)
Background: Outlander
Backstory: Krem lived in the Clouded Bog for a very long time. He lived in harmony with the plants and animal of the swamp. But when darkness started taking over the swamp, he was forced out of his home. Now, he travels to Ekuepool, looking for help to cleanse the darkness in the Clouded Bog.
Personality Traits:
- I have a lesson for every situation, drawn from observing nature.
- I watch over my friends as if they were a litter of newborn pups.
Ideals:
- Nature. The natural world is more important than all the constructs of civilization. (Neutral)
Bond:
- An injury to the unspoiled wilderness of my home is an injury to me.
Flaw:
- I am too enamored of ale, wine, and other intoxicants.
Name: Tarek Johanssen
Race: Human
Class: Paladin
Background: Acolyte
Backstory: Tarek was practically born in the temple. He claims himself to be a reincarnation of the spirit of a noble warrior of the deity he serves. He has spent much of his life training in weaponry due to the constant threats around the city, but has never been called up to fight... until now.
Personality Trait 1: I idolize a particular hero of my faith, and constantly refer to that person's deeds and example.
Personality Trait 2: I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
Ideal: Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well.
Bond: I will do anything to protect the temple where I served.
Flaw: I judge others harshly, and myself even more severely.
Don't judge, I am a new player, but excited to get into my first campaign!
Sorry, no tortles.
Bitter Ashes is a Fallen Paladin, no sooner was he awarded his glory than a witch, who was obsessed with tempting newly anointed paladins, posing as the woman he adored, seduced him and infecting him with the taint of evil. No matter she bewitched him, he fell, hard.
Adopting the name Bitter Ashes to remind him the world needed to taste failure as well, he set out to bring the high and proud down; though he worked mainly in secret, posing as a barbarian sell-sword - until the opportune moment comes to strike. When with the down-trodden and small people, Bitter Ashes is a capable, if acerbic and brutal, companion to have at their side. He will not play folk false, unless they are the target of his hatred, then the gloves come off as it were. He is not stupid and will not leave things to chance, at least anymore than in unavoidable: He is not a slavering madman, he is cunning, sly, underhanded, viscous in a fight, a bit of a egoist and holds to his word - when he gives it. By some stroke of luck, Bitter Ashes made it over the causeway to Ekuepool, in the dead of night even, with the aim of plotting his revenge in it's obscurity, and to make the gold necessary to accomplish his desired goals.
If accepted I'll submit his character sheet.
Panic is a mechanism that strengthens the gene pool.
Update:
I've had enough responses for now, so I'm going to turn off the recruitment tag, but everyone who has posted so far is welcome to finish posting a character if they haven't already done so.
Also, I'm opening up subclass choices to Xanathar's Guide to Everything, so if that effects what you want to play, feel free to make any changes.
Thanks again for all the interest!
Name- Ulben
Race- half elf
Class- monk way of the drunken master (kind of, he is more of a Magoo character. Rather than him intentionally doing things he falls into them. So example sentinel, rather than him meaningfully attack he turns to see what made a noise and accidently hits the bad guy with his staff. The joke of "I was aiming for the other guy" is Ulben's reality)
Ulben was once a cook, and fool, still is a fool. While all the food he makes is good, it's all unable to be repeated doto the fact that they are mostly mistakes, a trip here or bump there, spilling something, maybe forgetting to put something in or that he already had. He somehow married a woman, another half elf named Thea, who he had fallen head over heels with. She believed that he was a good cook, and would one day be able to open his own Inn or restaurant, and the two would become rich. After learning that this would never happen Thea left, not just him but town, fearing that her connection with Ulben would be bad for her. Ulben woke up one day to a note that read "going to the market, see you tonight" while this was normal, most days she was home at night, some nights she found more entertaining people to stay the night with, but she would never be gone two nights in a row. But it was not until the end of a week of Thea being gone before Ulben started to worry and ask around. Despite several guards seeing her leave of her own accord, Thea's best friend telling Ulben that she did not love him and had left, Ulben is convinced that she was kidnapped, and he will find her. So he set off.
Ulben is over trusting of others, and us looking for his wife. He believes his talents were given to him so that he could use them to benefit the world. The Inn where he learned to cook is the most important place in the world to him. Ulben is oblivious to things around him.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
If we're able to use XGtE, then I might change Anakis' sorcerous origin to Shadow Magic instead of Wild Magic.
Backstory change: As a child on the streets of one of the outer settlements, Anakis learned of the deity from the plane of shadows, Mask. As the loner god of shadows and thieves, she felt a kinship with the Shadowlord. She would pray to him regularly until one night he visited her, bestowing her with her sorcerous powers. With her newfound powers, she decided to travel to Ekuepool with the hope of helping the people of the outer settlements from the dangers of the bog.
Before I finalize my list, Hambergler and coachmanak, what are Aleph and Ulben's background, personality traits, ideal, bond, and flaw?