The chase began on Hart Route, one of the streets that radiates out from the market circle that lies before Wuft Hill Gate, at a point a short way from the circle but near enough that a view of the gate could be had.
Harte Route itself is about 30 feet wide where it meets the circle, but at the point where you are now, it passes under an archway between two buildings, beyond which the street widens into a sort of plaza about 60 feet across.
With your darkvision, you can see that about 80 feet away, the street ends in a row of buildings but that another street, about 30 feet wide, forms a T intersection with Hart Route. The corners themselves are about 50 feet ahead of you, one on the left and the other on the right.
This post has potentially manipulated dice roll results.
Ok.
Anakis will use dash to double her movement again. She will take the turn (either left or right) that takes her away from the walls of the city so that she has more options to evade the guards. Once she's turned the corner to break line of sight, what can she see? Perception : 4
As you round the left hand corner, taking you in the direction of the center of the city, you can see that about 25 feet ahead of you, the street leads to the top of a flight of broad steps which lead down beneath an archway, over which houses are built. Beyond the archway, the "street" continues through a tunnel, the floor of which is muddy, wet bog-earth, from which a distinctly swampy odor arises. Another 45 feet past the bottom of the stairs (which themselves cover a distance of some 30 feet), the tunnel seems to end, but there appears to be an opening to the left, the nearest corner of which is about 70 feet away from you.
In the opposite direction, back across Hart Route, you can see the right hand corner 65 feet away from you and that the street continues on straight to the limit of your vision in that direction.
The leader maintains her distance behind you, as do her men. "Running from the city watch is an unlawful act," she says as you round the corner, "punishable by imprisonment!"
In front of you, cluttering the landing at the top of the stairs, is a maze of lidded barrels, standing in your way.
This post has potentially manipulated dice roll results.
From the last turn, in rounding the corner, Anakis would have broken sight of the leader and ended about 10ft round the corner based on your previous descriptions?
(DM question - I'm not sure I understand how the barrels are set out, are they stacked all next to each other? Are they spread out across the entire top of the stairs? What doors or windows are nearby? Perception : 6)
You're currently 5 feet in from the corner due to having had to run diagonally across the plaza to get there, and yes, the corner interposes itself between you and your pursuers.
The barrels are arranged in a haphazard fashion, spread out across the landing adjacent to the top of the stairs such that to go down the stairs will require you to get through the barrels first, which could slow you down, if that's what you want to do.
Buildings on both sides of the street have doors and windows. (They are shops, mostly, in this part of town.) If you want to interact with them, just let me know what you want to do, and I'll adjudicate as best I can.
This post has potentially manipulated dice roll results.
Anakis would see that it's mostly shops around her, and from her experience on the streets, they're most likely going to be locked up tight. "Mask, please help get me out of sights of these guards and back into your shadows". She will run to the barrels and try to vault over them to keep moving without having to slow down (Acrobatics : 15), then use her action to continue to dash get as close the nearest corner.
You successfully maneuver over the barrels and continue down the steps. At the bottom, your feet sink ankle-deep into thick, sticky mud, which makes a sucking sound with each step. You're now about 13 feet from the corner to which you're headed. The tunnel is made from old stonework and has a vaulted ceiling, and the sound of rushing water echoes loudly from the opening ahead of you on the left.
The watch leader rounds the corner, reaches the barrels, and tries to go between them, but has to double back before she can find the way through. She is now about 38 feet behind you, just barely keeping sight of you within the radius of her torchlight as she navigates through the remaining barrels. Her men haven't rounded the corner yet, but you can still hear the sound of their boots running on the cobblestones and the beam of their lantern illuminating some of the houses at the end of Hart Route.
Your heart is pounding, and you're breathing rapidly. Continuing at this pace may risk becoming exhausted.
This post has potentially manipulated dice roll results.
With all of this noise, would it be possible for Rowan to track down the pursuing guard captain? If so, Rowan runs to catch up to the watch leader. "Pardon me, Lieutenant. Who are what are you pursuing with such vigor?" Rowan's bearing is that of a military background, she is positioning herself as an authority figure. INTIMIDATION: 13
The sound of rushing water is a welcome sound. Anakis will take a deep breath to try and calm her heart and use her action to dash and double her movement through the thick mud, getting as far around the corner as she can. In her mind, she's wishing that the water is close and will offer her a quick escape from the patrol leader.
The soft mud is difficult to move through. By the time you round the corner, the watch leader is nearly to the bottom of the steps, 20 or so feet away, almost catching you with the bright light of her torch.
Around the corner, the muddy tunnel floor drops off abruptly into a fast moving torrent of water, swollen by storm runoff and crossing the tunnel from where the river enters in through a low archway to your right, to where it flows out through a similar opening to your left, over which hangs a wide-grated portcullis which can be lowered by a mechanism that hangs from the section of wall immediately to your left. The purpose of the portcullis seems to be to catch barrels like those at the top of the stairs that are sent floating down the waterway packed with goods manufactured in other parts of the city to be brought to market here in Wuft Hill, although now it has been left open to allow the release of the storm water and any debris it may carry with it. Several large, long-handled wooden hooks stand against the wall nearby for retrieving the barrels.
The churning river appears to be 60 feet across to the opposite bank where you can see a small boat drawn up on the shore. The tunnel then continues on for another 30 feet before coming to an archway, beyond which there appears to be a small, empty chamber, about 20 feet deep, from which a passageway in the right hand wall of the chamber offers an exit.
(To be clear, you haven't taken your dash action yet. How do you wish to proceed with the rest of your turn with this new information?)
Anakis will grab one of the long-handed hooks and knock the rest in the water as she jumps in to swim as far as she can across the river against the torrent. (She won't struggle to fight the torrent, but will use it to aid her movement away from the guards). The hook that she holds onto is to aid her in hooking onto anything in the torrent that might offer her some help or safety.
(OOC - guys, my bad. I did not expect things to go down like this! & my rolls have been terrible too!)
Anakis, effectively knocking all the hooks into the water would require your action, so you'd have to choose between doing that or taking the dash action.
Also, assuming you choose to dash, is your intention to swim to the opposite shore of the river, or is it to allow the current to take you downstream into the storm drain?
Would grabbing one of the hooks require an action? Intent would be to make her way across to the other side, but if the current brings her out at a point downstream rather than directly across then that's fine. Her goal is basically the other shoreline, wherever she makes landfall.
You can take the hook freely as you leap from the bank and swim out towards the other side of the stream, covering nearly a third of the distance across.
The current is strong and fast-moving in the middle of the river, sucking the swirling rain water down into the low opening on your left. To swim across to the other side without getting pulled in requires that you make a DC 15 Strength (Athletics) check. You also risk becoming fatigued because of the relentlessness of the chase. Make a DC 10 Constitution check to fend off the effects of exhaustion.
Anakis, you now have 1 level of exhaustion, which imposes disadvantage on your ability checks. As you are swept towards the gurgling opening, you can see that the watch leader has rounded the corner with her torch. Seeing you flailing in the current, she places her torch in a wall-sconce and begins turning the mechanism in order to lower the portcullis to prevent your escaping down the chute. It is only half way down, however, as you begin to pass under it, but by making a DC 10 Strength check (with disadvantage), you can try to catch the edge of the portcullis with your hook and stop yourself from getting washed away.
(DM question - How far out in the river am I of the 60ft expanse? & can I see what is past the portcullis - ie is just a continuation of the river or where does it lead?)
You are about half way (30 feet) across the river. Through the portcullis is the continuation of the river. The tunnel beyond the portcullis winds in the same general direction and slopes slightly downwards, speeding the flow of the river. Bends in the tunnel's course prevent you from seeing all the way to the extent of your vision, but it appears to be nothing more than a storm tunnel with low overhead clearance.
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The DM describes the environment.
The players describe what they want to do.
The DM narrates the results of their actions.
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The chase began on Hart Route, one of the streets that radiates out from the market circle that lies before Wuft Hill Gate, at a point a short way from the circle but near enough that a view of the gate could be had.
Harte Route itself is about 30 feet wide where it meets the circle, but at the point where you are now, it passes under an archway between two buildings, beyond which the street widens into a sort of plaza about 60 feet across.
With your darkvision, you can see that about 80 feet away, the street ends in a row of buildings but that another street, about 30 feet wide, forms a T intersection with Hart Route. The corners themselves are about 50 feet ahead of you, one on the left and the other on the right.
Ok.
Anakis will use dash to double her movement again. She will take the turn (either left or right) that takes her away from the walls of the city so that she has more options to evade the guards. Once she's turned the corner to break line of sight, what can she see? Perception : 4
As you round the left hand corner, taking you in the direction of the center of the city, you can see that about 25 feet ahead of you, the street leads to the top of a flight of broad steps which lead down beneath an archway, over which houses are built. Beyond the archway, the "street" continues through a tunnel, the floor of which is muddy, wet bog-earth, from which a distinctly swampy odor arises. Another 45 feet past the bottom of the stairs (which themselves cover a distance of some 30 feet), the tunnel seems to end, but there appears to be an opening to the left, the nearest corner of which is about 70 feet away from you.
In the opposite direction, back across Hart Route, you can see the right hand corner 65 feet away from you and that the street continues on straight to the limit of your vision in that direction.
The leader maintains her distance behind you, as do her men. "Running from the city watch is an unlawful act," she says as you round the corner, "punishable by imprisonment!"
In front of you, cluttering the landing at the top of the stairs, is a maze of lidded barrels, standing in your way.
From the last turn, in rounding the corner, Anakis would have broken sight of the leader and ended about 10ft round the corner based on your previous descriptions?
(DM question - I'm not sure I understand how the barrels are set out, are they stacked all next to each other? Are they spread out across the entire top of the stairs? What doors or windows are nearby? Perception : 6)
You're currently 5 feet in from the corner due to having had to run diagonally across the plaza to get there, and yes, the corner interposes itself between you and your pursuers.
The barrels are arranged in a haphazard fashion, spread out across the landing adjacent to the top of the stairs such that to go down the stairs will require you to get through the barrels first, which could slow you down, if that's what you want to do.
Buildings on both sides of the street have doors and windows. (They are shops, mostly, in this part of town.) If you want to interact with them, just let me know what you want to do, and I'll adjudicate as best I can.
Anakis would see that it's mostly shops around her, and from her experience on the streets, they're most likely going to be locked up tight. "Mask, please help get me out of sights of these guards and back into your shadows". She will run to the barrels and try to vault over them to keep moving without having to slow down (Acrobatics : 15), then use her action to continue to dash get as close the nearest corner.
You successfully maneuver over the barrels and continue down the steps. At the bottom, your feet sink ankle-deep into thick, sticky mud, which makes a sucking sound with each step. You're now about 13 feet from the corner to which you're headed. The tunnel is made from old stonework and has a vaulted ceiling, and the sound of rushing water echoes loudly from the opening ahead of you on the left.
The watch leader rounds the corner, reaches the barrels, and tries to go between them, but has to double back before she can find the way through. She is now about 38 feet behind you, just barely keeping sight of you within the radius of her torchlight as she navigates through the remaining barrels. Her men haven't rounded the corner yet, but you can still hear the sound of their boots running on the cobblestones and the beam of their lantern illuminating some of the houses at the end of Hart Route.
Your heart is pounding, and you're breathing rapidly. Continuing at this pace may risk becoming exhausted.
With all of this noise, would it be possible for Rowan to track down the pursuing guard captain?
If so,
Rowan runs to catch up to the watch leader. "Pardon me, Lieutenant. Who are what are you pursuing with such vigor?" Rowan's bearing is that of a military background, she is positioning herself as an authority figure. INTIMIDATION: 13
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
The sound of rushing water is a welcome sound. Anakis will take a deep breath to try and calm her heart and use her action to dash and double her movement through the thick mud, getting as far around the corner as she can. In her mind, she's wishing that the water is close and will offer her a quick escape from the patrol leader.
The soft mud is difficult to move through. By the time you round the corner, the watch leader is nearly to the bottom of the steps, 20 or so feet away, almost catching you with the bright light of her torch.
Around the corner, the muddy tunnel floor drops off abruptly into a fast moving torrent of water, swollen by storm runoff and crossing the tunnel from where the river enters in through a low archway to your right, to where it flows out through a similar opening to your left, over which hangs a wide-grated portcullis which can be lowered by a mechanism that hangs from the section of wall immediately to your left. The purpose of the portcullis seems to be to catch barrels like those at the top of the stairs that are sent floating down the waterway packed with goods manufactured in other parts of the city to be brought to market here in Wuft Hill, although now it has been left open to allow the release of the storm water and any debris it may carry with it. Several large, long-handled wooden hooks stand against the wall nearby for retrieving the barrels.
The churning river appears to be 60 feet across to the opposite bank where you can see a small boat drawn up on the shore. The tunnel then continues on for another 30 feet before coming to an archway, beyond which there appears to be a small, empty chamber, about 20 feet deep, from which a passageway in the right hand wall of the chamber offers an exit.
(To be clear, you haven't taken your dash action yet. How do you wish to proceed with the rest of your turn with this new information?)
Anakis will grab one of the long-handed hooks and knock the rest in the water as she jumps in to swim as far as she can across the river against the torrent. (She won't struggle to fight the torrent, but will use it to aid her movement away from the guards). The hook that she holds onto is to aid her in hooking onto anything in the torrent that might offer her some help or safety.
(OOC - guys, my bad. I did not expect things to go down like this! & my rolls have been terrible too!)
Anakis, effectively knocking all the hooks into the water would require your action, so you'd have to choose between doing that or taking the dash action.
Also, assuming you choose to dash, is your intention to swim to the opposite shore of the river, or is it to allow the current to take you downstream into the storm drain?
Would grabbing one of the hooks require an action? Intent would be to make her way across to the other side, but if the current brings her out at a point downstream rather than directly across then that's fine. Her goal is basically the other shoreline, wherever she makes landfall.
You can take the hook freely as you leap from the bank and swim out towards the other side of the stream, covering nearly a third of the distance across.
The current is strong and fast-moving in the middle of the river, sucking the swirling rain water down into the low opening on your left. To swim across to the other side without getting pulled in requires that you make a DC 15 Strength (Athletics) check. You also risk becoming fatigued because of the relentlessness of the chase. Make a DC 10 Constitution check to fend off the effects of exhaustion.
"Here goes nothing" Anakis thinks to herself.
Athletics : 8 to get past the swirling water.
Con check for exhaustion : 15
(DM question - is there anything nearby to use the hook on to help avoid the swirling water?)
(Woof, Anakis, your rolls are atrocious hahah)
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
DM for A Waterdhavian Heist
(Oh man, don't I know it. I've had 2 good ones and the rest have been single digits!)
Anakis, you now have 1 level of exhaustion, which imposes disadvantage on your ability checks. As you are swept towards the gurgling opening, you can see that the watch leader has rounded the corner with her torch. Seeing you flailing in the current, she places her torch in a wall-sconce and begins turning the mechanism in order to lower the portcullis to prevent your escaping down the chute. It is only half way down, however, as you begin to pass under it, but by making a DC 10 Strength check (with disadvantage), you can try to catch the edge of the portcullis with your hook and stop yourself from getting washed away.
(DM question - How far out in the river am I of the 60ft expanse? & can I see what is past the portcullis - ie is just a continuation of the river or where does it lead?)
You are about half way (30 feet) across the river. Through the portcullis is the continuation of the river. The tunnel beyond the portcullis winds in the same general direction and slopes slightly downwards, speeding the flow of the river. Bends in the tunnel's course prevent you from seeing all the way to the extent of your vision, but it appears to be nothing more than a storm tunnel with low overhead clearance.