This post has potentially manipulated dice roll results.
Krom walks up to Shere and gives him a good slap on the back, "Walk it off Whiskers, and rub some dirt in yer wounds; ye ain't all that hurt." Casting Cure Wounds on Shere, healing him for 10 hit points.
((lol, even RNGesus doesn't think Shere is that bad off.))
“Hm. Bugs... you know, I’ve heard that...” Daemyar’s voice fades as he fondles the Orc tusk charm he picked up from his enemy’s belongings. “The legion would make poisons from such creatures’ stingers.”
Daemyar picked up poisoner’s supplies proficiency from his Phantom thing, recalling the knowledge through a wisdom held in the spirit attached to the totem. Any chance he can get some use out of the swarm venom or something?
Garnet walks over and bends down to investigate the area at the green x where the kobold trail leads, peering northwest. Garnet turns to Daemyar and says "I've heard that sometimes you can harvest poisons from creatures. But I think you may have whipped them into a paste."
Perception : 2
Garnet says "I can't make heads or tails of this, confusing. Where should we head next?"
This post has potentially manipulated dice roll results.
Ithelion looks around the room, the owl familiar Elosa reappears on her shoulder. She instructs Elosa to do the look around as well, to check for any more surprises before nodding to Daemyar and investigating the corpses of the insects for usable poison. "Good idea" she says.
Investigation: 15 (if helped by Daemyar, who knows more about exactly what he wants, second roll 18 )
As she is investigating she ponders Garnet's question, eventually saying "I think we have two courses: explore further down there..." she points to the hole in the ground "...in the hopes it leads to the grove, or head back and try to mollify the kobold queen." Her face looks pained at the prospect. "Someone else should really do the talking I think." She looks speculatively at the newly aggressive and -- seemingly -- more confident paladin, and then at Shere.
"Whatever we do though, I would like to send Elosa down there again to see what else she can find." With that, Elosa jumps to the edge of the well, and peers down dubiously.
If noone objects, Ithelion will sit again on the throne, and Elosa will resume her journey downwards, while Ithelion watches though her senses.
Perception for Elosa, wary of more surprises: 15 (passive 18)
Daemyar, you can roll a nature or survival check (add your proficiency) to see if you recall anything about the dead creatures that would make you think you could extract poison from them...
Garnet, you know the goblins went this way but, true to their stealthy nature and survival tactics, they've covered their tracks well. In terms of things to notice, it's almost as if they were never there...
Ithelion, you look around the room and find several possible specimens for Daemyar to check out. Several wasps are more or less intact but as to their characteristics, you can't tell...
Elosa, flies down as before. It's about 60 feet to the bottom. Make 2 dexterity checks for Elosa using her stats. As she gets near the bottom, she sees the wasp's nests - they are about 10 feet from the bottom and seem made of organic material - wood mostly. At the very bottom is some stagnant water - not sure how deep - along with a few decomposing bodies and skeletons. Elosa spies some equipment and packs and what looks like coins and other valuables. You are suddenly grateful for the inability of owls to smell anything, as surely this would not smell very nice. From Elosa's perception, you see that there are also vines on the wall and areas that could be used as hand- and foot-holds. You deduce someone could get down there if they wanted to.
Does the bottom end in water, or are there paths leading away at the bottom, or even paths/openings on the way down?
Elosa is just as dextrous as before knocking pieces of rubble and dirt from the walls as she descends. Luckily no further wasps come out. The bottom is water and you don't see any paths (it's only about 4-5 feet in diameter) leading away. You don't spot any openings on the way down that would fit a humanoid, or even a bird. They're more like snake holes.....would you like to inspect one of them more closely?
You could scale down this well if you want, it's possible. There may have been more entrances but then again, you did not explore everything on this level yet. The only way down seems to be following the goblins' path.
(( Did any of the bodies look like they might be missing humans? And...is the goblin's path the one they said they would trap and we should not follow for a while? ))
“I’m not sure there’s enough left... well-seen, Garnet.” Daemyar also gives Ithelion a pat on the shoulder for her willingness to look, and turns to the well.
”Bodies and items? Perhaps the lost men. I’ll head down to check. Someone hold a rope in case I fall.”
Daemyar then ties one end of a rope around his waist, and hands the other end to Garnet and Krom before climbing down. athletics 11
“I’m not sure there’s enough left... well-seen, Garnet.” Daemyar also gives Ithelion a pat on the shoulder for her willingness to look, and turns to the well.
”Bodies and items? Perhaps the lost men. I’ll head down to check. Someone hold a rope in case I fall.”
Daemyar then ties one end of a rope around his waist, and hands the other end to Garnet and Krom before climbing down. athletics 11
Daemyar, you don't know this type of animal and - barring trying some of it - are not sure you can use it effectively enough to create viable poison, or if it even is poisonous.
Krom and Garnet, make a strength/atheltics check (DC11) or one of you can do it with advantage.
Ithelion, you aren't really sure what they mean by trapping the way out....perhaps more information is to be gained once you follow them... You don't see enough as they are somewhat submerged in water...
Garnet and Krom skid a bit towards the well but are able to brace themselves against the wall, and using their own weight as leverage are able to lower Daemyar the whole way down.
Daemyar, you're able to reach the packs and the bodies and search them though it's difficult with all the bubbling and flaking flesh and knee deep water, rotten guts clouding the water. Roll a d100 and a d20 and a d4...
Garnet and Krom skid a bit towards the well but are able to brace themselves against the wall, and using their own weight as leverage are able to lower Daemyar the whole way down.
Daemyar, you're able to reach the packs and the bodies and search them though it's difficult with all the bubbling and flaking flesh and knee deep water, rotten guts clouding the water. Roll a d100 and a d20 and a d4...
First 3
second 18
third 4
Rollback Post to RevisionRollBack
Paladin - warforged - orange
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Though visibly hurt, Shere shakes it off "I need a cat nap, do you think we have time?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krom walks up to Shere and gives him a good slap on the back, "Walk it off Whiskers, and rub some dirt in yer wounds; ye ain't all that hurt." Casting Cure Wounds on Shere, healing him for 10 hit points.
((lol, even RNGesus doesn't think Shere is that bad off.))
Be excellent to each other, and roll for initiative dudes!
“Hm. Bugs... you know, I’ve heard that...” Daemyar’s voice fades as he fondles the Orc tusk charm he picked up from his enemy’s belongings. “The legion would make poisons from such creatures’ stingers.”
Daemyar picked up poisoner’s supplies proficiency from his Phantom thing, recalling the knowledge through a wisdom held in the spirit attached to the totem. Any chance he can get some use out of the swarm venom or something?
Paladin - warforged - orange
Shere yelps at the slap "Thank you. but lets save your spells for when we can't rrest"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Garnet walks over and bends down to investigate the area at the green x where the kobold trail leads, peering northwest. Garnet turns to Daemyar and says "I've heard that sometimes you can harvest poisons from creatures. But I think you may have whipped them into a paste."
Perception : 2
Garnet says "I can't make heads or tails of this, confusing. Where should we head next?"
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ithelion looks around the room, the owl familiar Elosa reappears on her shoulder. She instructs Elosa to do the look around as well, to check for any more surprises before nodding to Daemyar and investigating the corpses of the insects for usable poison. "Good idea" she says.
Investigation: 15 (if helped by Daemyar, who knows more about exactly what he wants, second roll 18 )
As she is investigating she ponders Garnet's question, eventually saying "I think we have two courses: explore further down there..." she points to the hole in the ground "...in the hopes it leads to the grove, or head back and try to mollify the kobold queen." Her face looks pained at the prospect. "Someone else should really do the talking I think." She looks speculatively at the newly aggressive and -- seemingly -- more confident paladin, and then at Shere.
"Whatever we do though, I would like to send Elosa down there again to see what else she can find." With that, Elosa jumps to the edge of the well, and peers down dubiously.
If noone objects, Ithelion will sit again on the throne, and Elosa will resume her journey downwards, while Ithelion watches though her senses.
Perception for Elosa, wary of more surprises: 15 (passive 18)
Daemyar, you can roll a nature or survival check (add your proficiency) to see if you recall anything about the dead creatures that would make you think you could extract poison from them...
Garnet, you know the goblins went this way but, true to their stealthy nature and survival tactics, they've covered their tracks well. In terms of things to notice, it's almost as if they were never there...
Ithelion, you look around the room and find several possible specimens for Daemyar to check out. Several wasps are more or less intact but as to their characteristics, you can't tell...
Elosa, flies down as before. It's about 60 feet to the bottom. Make 2 dexterity checks for Elosa using her stats. As she gets near the bottom, she sees the wasp's nests - they are about 10 feet from the bottom and seem made of organic material - wood mostly. At the very bottom is some stagnant water - not sure how deep - along with a few decomposing bodies and skeletons. Elosa spies some equipment and packs and what looks like coins and other valuables. You are suddenly grateful for the inability of owls to smell anything, as surely this would not smell very nice. From Elosa's perception, you see that there are also vines on the wall and areas that could be used as hand- and foot-holds. You deduce someone could get down there if they wanted to.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Elosa Dex Checks: 4; 18
Does the bottom end in water, or are there paths leading away at the bottom, or even paths/openings on the way down?
Elosa is just as dextrous as before knocking pieces of rubble and dirt from the walls as she descends. Luckily no further wasps come out.
The bottom is water and you don't see any paths (it's only about 4-5 feet in diameter) leading away. You don't spot any openings on the way down that would fit a humanoid, or even a bird. They're more like snake holes.....would you like to inspect one of them more closely?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(( That would be a 'no' ))
Ithelion grunts, summons Elosa back and opens her eyes. "Bodies and items at the bottom, but no obvious way to proceed."
(( Were there other ways out and/or down that we have not investigated? Particularly ones that don't involve the Underdark! ))
You could scale down this well if you want, it's possible.
There may have been more entrances but then again, you did not explore everything on this level yet.
The only way down seems to be following the goblins' path.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(( Did any of the bodies look like they might be missing humans? And...is the goblin's path the one they said they would trap and we should not follow for a while? ))
Daemyar’s venom check survival 5
“I’m not sure there’s enough left... well-seen, Garnet.”
Daemyar also gives Ithelion a pat on the shoulder for her willingness to look, and turns to the well.
”Bodies and items? Perhaps the lost men. I’ll head down to check. Someone hold a rope in case I fall.”
Daemyar then ties one end of a rope around his waist, and hands the other end to Garnet and Krom before climbing down.
athletics 11
Paladin - warforged - orange
Daemyar, you don't know this type of animal and - barring trying some of it - are not sure you can use it effectively enough to create viable poison, or if it even is poisonous.
Krom and Garnet, make a strength/atheltics check (DC11) or one of you can do it with advantage.
Ithelion, you aren't really sure what they mean by trapping the way out....perhaps more information is to be gained once you follow them... You don't see enough as they are somewhat submerged in water...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet helps to hold the rope for Daemyar, with the assistance from Krom.
Strength check : 19
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garnet and Krom skid a bit towards the well but are able to brace themselves against the wall, and using their own weight as leverage are able to lower Daemyar the whole way down.
Daemyar, you're able to reach the packs and the bodies and search them though it's difficult with all the bubbling and flaking flesh and knee deep water, rotten guts clouding the water. Roll a d100 and a d20 and a d4...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere stands guard while they explore the well
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ithelion would put Elosa half way up the well, linking senses and keeping lookout for Daemyar.
Shere starts playing his song of rest hoping that while they explore this area he can take an hour break
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
First 3
second 18
third 4
Paladin - warforged - orange