@daemyar - As you cross the threshold of the door, you feel a rush of air - the room is very old and has sat unopened for a long time. Looking around, you can see the murder holes that the archers used when this room stood much higher above the ground, rather than encased within it. As you step deeper into the room, a clicking sound is heard. You pause, looking carefully around. There is a whoosh of wind and a general feel of dread, and the noise comes on stronger: it sounds almost like lots of dominoes clicking together. You look at the archer skeletons along the southern wall and you notice them begin to move - they are beginning to reconstitute and stand up! All of a sudden, there are 3 skeletons in front of you in this small room, their eye sockets holding pinpoints of glowing red undeath...Roll initiative!
Skeleton 1 - 9
Skeleton 2 - 16
Skeleton 3 - 22.
Room Map - 1 square = 5 feet, garnet, ithelion, and krom you are in the other room still but also roll initiative
As Garnet was speaking it seems Daeymar had gone to investigate the open room Ithelion was concerned about. After he disappeared within, sudden noises echoed out of the room.
Garnet draws her sword and shield and follows after Daeymar.
( Edited for distance, She will just cross the current room she is in 30ft.)
As Garnet was speaking it seems Daeymar had gone to investigate the open room Ithelion was concerned about. After he disappeared within, sudden noises echoed out of the room.
Garnet draws her sword and shield and follows after Daeymar.
( Edited for distance, She will just cross the current room she is in 30ft.)
so looking back at your actions, etc... it seems Krom, Ithelion, and Garnet all start around the same place (about 50 feet from Daemyar).
Skeleton 3 S3- turns to the sound of the hobgoblin. it looks at its useless, unstringed bow and drops it, advancing towards daemyar. it strikes him with its bony claws. Attack: 13Damage: 3
The skeletons bony fingers rip into Daemyar’s cloak but otherwise do no damage.
Ithelion briefly considers her bow and Elosa, but the close quarters and chance of hitting a friend -- or Elsoa dying -- changes her mind. She asks Elosa to keep an eye out for other threats.
She runs as far as she can toward the door and as she runs, her hand begins to glow with magi. As soon as she has a clear view of the skeleton attacking Daemyar three magical darts shoot from her hand towards it.
If she knows about -- or sees -- the others, she tries to keep out of their line of sight, but continues moving toward the door.
(( If she can see both, then the first two missile at S1 and the last at S2...whci would be ... 8 pts and 2 pts damage to each...otherwise, whichever came into sight first ))
@ithelion - your missiles slam into the skeletons, startling daemyar a bit. S1 staggers a bit and loses his jawbone From the impact, and S2 is able to shrug off the worst of it.
S1’s bow is intact and will fire at daemyar, the only trespasser in range: Attack: 8 Damage: 7. S1’s arrow fires just wide, hitting the stone door and ricocheting to the floor in front of Ithelion and Garnet who are approaching
Krom is up! Then back to Garnet! (Fyi - currently daemyar is blocking the door)
Krom moves in a bit closer to the door to see inside a little better. He brandishes his holy symbol saying, "Feel the burnin' heat of Moradin's forge ye skeleton." He casts Sacred Flame on the skeleton fighting Daemyar.
Movement: Up to where he can see the skeleton Daemyar is fighting Action: Casts Sacred Flame on S3. DC 13 Dex saving throw or take 6 radiant damage.
This post has potentially manipulated dice roll results.
Daemyar disengages from the skeletons and moves to the side a bit, yellout out a warning to his companions.
Dex save for skeleton: 16 As S3 finishes its attack on Daemyar, radiant tunnel of flame rushes from some unseen origin point and slams down directly in front of it. When the smoke clears, the skeleton's armour scraps and exposed bones are smoking and a bit blackened but otherwise show no major damage - a miss!
Daemyar will check out the skeletons and the room. He’s not bothered by bodies.
investigation 17
Paladin - warforged - orange
@daemyar - As you cross the threshold of the door, you feel a rush of air - the room is very old and has sat unopened for a long time. Looking around, you can see the murder holes that the archers used when this room stood much higher above the ground, rather than encased within it. As you step deeper into the room, a clicking sound is heard. You pause, looking carefully around. There is a whoosh of wind and a general feel of dread, and the noise comes on stronger: it sounds almost like lots of dominoes clicking together. You look at the archer skeletons along the southern wall and you notice them begin to move - they are beginning to reconstitute and stand up! All of a sudden, there are 3 skeletons in front of you in this small room, their eye sockets holding pinpoints of glowing red undeath...Roll initiative!
Skeleton 1 - 9
Skeleton 2 - 16
Skeleton 3 - 22.
Room Map - 1 square = 5 feet, garnet, ithelion, and krom you are in the other room still but also roll initiative
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar initiative 17
Paladin - warforged - orange
Initiative: 23
Initiative: 0
(Help, it's again ~ Caduceus)
Be excellent to each other, and roll for initiative dudes!
Ithelion Initiative: 9
[lol, man]
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Initiative (left to right, it’s skeleton 1,2,3 - #1 has a bow)
garnet
skeleton 3
daemyar
skeleton 2
ithelion
skeleton 1
krom
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
As Garnet was speaking it seems Daeymar had gone to investigate the open room Ithelion was concerned about. After he disappeared within, sudden noises echoed out of the room.
Garnet draws her sword and shield and follows after Daeymar.
( Edited for distance, She will just cross the current room she is in 30ft.)
not sure about Krom exactly but those who went over to check out the rune (garnet, ithelion) behind the goblin are about 50 feet away.
[[i'll try to get more exact with distances tonight]]
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
so looking back at your actions, etc... it seems Krom, Ithelion, and Garnet all start around the same place (about 50 feet from Daemyar).
Skeleton 3 S3- turns to the sound of the hobgoblin. it looks at its useless, unstringed bow and drops it, advancing towards daemyar. it strikes him with its bony claws. Attack: 13 Damage: 3
The skeletons bony fingers rip into Daemyar’s cloak but otherwise do no damage.
Daemyar is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar punches the skeleton, then disengages calling out “undead!”
punch Attack: 12 Damage: 3
Paladin - warforged - orange
@daemyar - you punch at the skeleton but you happen to just catch a piece of jutting armor instead, which flies away with the force of your flow.
Skeleton 2 shuffles forward, also at Daemyar, and will swing t him with its claws as well. Attack: 20 Damage: 1
This skeleton manages to claw a small scrape in the hobgoblin’s side, and red furrows appear where the dusty phalanges meet skin
Ithelion, you’re up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion briefly considers her bow and Elosa, but the close quarters and chance of hitting a friend -- or Elsoa dying -- changes her mind. She asks Elosa to keep an eye out for other threats.
She runs as far as she can toward the door and as she runs, her hand begins to glow with magi. As soon as she has a clear view of the skeleton attacking Daemyar three magical darts shoot from her hand towards it.
If she knows about -- or sees -- the others, she tries to keep out of their line of sight, but continues moving toward the door.
Actions:
Move 30' toward door as above.
Magic Missile (at skeleton): 10
[which skeleton do you want to hit? S1 or S2 or both?]
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(( If she can see both, then the first two missile at S1 and the last at S2...whci would be ... 8 pts and 2 pts damage to each...otherwise, whichever came into sight first ))
@ithelion - your missiles slam into the skeletons, startling daemyar a bit. S1 staggers a bit and loses his jawbone From the impact, and S2 is able to shrug off the worst of it.
S1’s bow is intact and will fire at daemyar, the only trespasser in range: Attack: 8 Damage: 7.
S1’s arrow fires just wide, hitting the stone door and ricocheting to the floor in front of Ithelion and Garnet who are approaching
Krom is up! Then back to Garnet! (Fyi - currently daemyar is blocking the door)
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom moves in a bit closer to the door to see inside a little better. He brandishes his holy symbol saying, "Feel the burnin' heat of Moradin's forge ye skeleton." He casts Sacred Flame on the skeleton fighting Daemyar.
Movement: Up to where he can see the skeleton Daemyar is fighting
Action: Casts Sacred Flame on S3. DC 13 Dex saving throw or take 6 radiant damage.
Be excellent to each other, and roll for initiative dudes!
Daemyar disengages from the skeletons and moves to the side a bit, yellout out a warning to his companions.
Dex save for skeleton: 16 As S3 finishes its attack on Daemyar, radiant tunnel of flame rushes from some unseen origin point and slams down directly in front of it. When the smoke clears, the skeleton's armour scraps and exposed bones are smoking and a bit blackened but otherwise show no major damage - a miss!
Garnet is up!
Updated maps (tower shell and the secret room)
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons