@garnet - as you are about to swing at S3, you notice daemyar already moving. Not wanting to distract him, you hesitate. You watch as the skeleton falls into pieces before you enter the room and swing at S2. As you swing forward, your sword catches on the wall, shooting it wide of the skeleton - a miss!
@daemyar - you punch your short sword through the skeletons mid-section until you hit a bit of resistance. With an abrupt jerking motion; you rip the sword free and in doing so, separate the vertebrae of the spine. It falls to pieces at your feet. You see garnet rush by into the room.
S2 - it looks at garnet and hauls back for a claw attack on her, the only enemy in the room currently. Attack: 12Damage: 4
the skeletons claws graze garnet’s chain mail and a few fingers catch and rip off but the Armour holds true - a miss!
(( The maps aren't working for me just at the moment (bad gateway), so...I will work on the assumption that the door is clear. If it is plausible for Elosa to support an attack against the nearest remaining skeleton, she will -- and then fless the room -- otherwise, just a normal attack ))
Ithelion casts Chill Touch at the nearest skeleton, moving to avoid being in the line of sight of the other if possible.
Movement: as necessary, if any Attack: 18 (second roll if Advantage possible 9), Damage: 7
Edit: OK, lol, advantage not needed...but Elosa would still fly by if that's plausible.If she has a choice, she will attack S2 which is the one I think she did a lot of damage to before...
@ithelion - no problem - are the maps visible to the rest of you? you move 5 feet to your left to get an angle on S2 (you're firing over daemyar's shoulder through the doorway). As the Skeletal hand constitutes, it grabs on to S2’s arm and the undead archer moans in response: a plaintive, agonized wailing. It sways a bit and stumbles but is still on its feet. Your skeletal hand remains attached and glows blue.
*Elosa can’t attack and never has been able to....maybe I'm confusing your sentences, since I think you know she can't attack. :0
S1 takes another arrow and will fire at garnet, the only intruder it sees: Attack: 22Damage: 3
*the skeleton's arrow finds a soft fleshy part and thuds with force into garnet - a hit!
Krom, you're up! And then back at the top to Garnet!
@daemyar - you move back a few steps to get a good angle for your shot and it’s a good one, whizzing over Krom’s head and downing S2, bones clattering to the stone floor. Garnet and Ithelion you’re up!
@ithelion - you can squeeze through your ally’s and get to a point in the room where you can make you attack without disadvantage. The skeleton is blasted backward by the force of your blow and falls to the ground in a heap of bones. Combat is over!
This post has potentially manipulated dice roll results.
Ithelion steps no further into the room and turns to Daemyar, "More traps?" she asks, then glances around the room herself. She also instructs Elosa to check the room for anything unusual, then fly back out without landing.
Garnet sighs heavily when the last skeleton falls.Reaching up she pulls the arrow from where it made its way past her armor with a grunt. She will heal herself using Lay on hands.
"Daemyar, you took some damage. Let me heal you" Her voice echoing in the small room at a much more stern volume then normal for her.
If Daemyar will let her she will heal him as well using the same skill.
Ithelion looks around, startled out of her focus by Garnet's words. Torn between her desire to investigate the room and the physical reality of their circumstance, she comes to a decision and visibly relaxes, controlling her breathing.
She nods, "I'm sorry...yes..the room can wait.".
Despite her words, she is unable to stop examining her surroundings, fascinated by whatever magic preserved the building.
[Just an FYI and a reminder, Daemyar had decided to opened all the doors in this room (Tower Shell). Currently, nothing has come a calling.]
@all - ithelion, you don't notice anything out of the ordinary in the room, you're reasonably certain it's safe. You all see - since you're all in the room - 3 quivers of arrows, 2 unstrung and broken bows, 1 working bow, some coins scattered about the room, and a few arrows unlike you have seen before...
This post has potentially manipulated dice roll results.
1: 6 2: 15; 3: 19
(( So, if all doors are now open... can we see anything? Like a room not full of undead or dead bodies ? ....or rats? ))
Unable to resist her curiosity, Ithelion examines the unusual arrows and examines the others for usability to restock her supply. She also collects whatever else of value she sees.
"These..." she says, holding one of the unusual arrows up with Mage Hand, "...are most strange."
(( Are the just on the floor, or in the skeleton's quivers? ))
This post has potentially manipulated dice roll results.
3
Krom looks around the small room, "If ye wanted to rest, this would be a good room fer it and I can look at them strange arrows fer ye when we do rest."
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
To post a comment, please login or register a new account.
[Garnet, please post when you can but I will move on with S3's turn to keep things moving along]
S3 ambles out of the room and moves straight at the first thing it sees: Krom. It will make an attack at the dwarf with its claws: Attack: 6 Damage: 2
The skeleton's claws scratch at the mighty cleric's chain mail armour, but only serves to scratch an itch!
Daemyar, you're up!
Initiative
garnet
skeleton 3
daemyar
skeleton 2
ithelion
skeleton 1
krom
Updated
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar pulls out a short sword and stabs at S3
Attack: 18 Damage: 11
Paladin - warforged - orange
Garnet will move to attack S3 if it is still standing, if not she will move to attack S2 on the other side of the doorway.
Attack: 8
Damage: 3
@garnet - as you are about to swing at S3, you notice daemyar already moving. Not wanting to distract him, you hesitate. You watch as the skeleton falls into pieces before you enter the room and swing at S2. As you swing forward, your sword catches on the wall, shooting it wide of the skeleton - a miss!
@daemyar - you punch your short sword through the skeletons mid-section until you hit a bit of resistance. With an abrupt jerking motion; you rip the sword free and in doing so, separate the vertebrae of the spine. It falls to pieces at your feet. You see garnet rush by into the room.
S2 - it looks at garnet and hauls back for a claw attack on her, the only enemy in the room currently. Attack: 12 Damage: 4
the skeletons claws graze garnet’s chain mail and a few fingers catch and rip off but the Armour holds true - a miss!
Ithelion you’re up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(( The maps aren't working for me just at the moment (bad gateway), so...I will work on the assumption that the door is clear. If it is plausible for Elosa to support an attack against the nearest remaining skeleton, she will -- and then fless the room -- otherwise, just a normal attack ))
Ithelion casts Chill Touch at the nearest skeleton, moving to avoid being in the line of sight of the other if possible.
Movement: as necessary, if any
Attack: 18 (second roll if Advantage possible 9), Damage: 7
Edit: OK, lol, advantage not needed...but Elosa would still fly by if that's plausible.If she has a choice, she will attack S2 which is the one I think she did a lot of damage to before...
@ithelion - no problem - are the maps visible to the rest of you? you move 5 feet to your left to get an angle on S2 (you're firing over daemyar's shoulder through the doorway). As the Skeletal hand constitutes, it grabs on to S2’s arm and the undead archer moans in response: a plaintive, agonized wailing. It sways a bit and stumbles but is still on its feet. Your skeletal hand remains attached and glows blue.
*Elosa can’t attack and never has been able to....maybe I'm confusing your sentences, since I think you know she can't attack. :0
S1 takes another arrow and will fire at garnet, the only intruder it sees: Attack: 22 Damage: 3
*the skeleton's arrow finds a soft fleshy part and thuds with force into garnet - a hit!
Krom, you're up! And then back at the top to Garnet!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(I can see the maps, they look good)
Paladin - warforged - orange
(( maps are fine now ))
Krom heads into the room and takes a swing at the first skeleton he comes to.
Movement: Into the room up next to Garnet
Action: Swings his warhammer with both hands at S2, Attack: 11 Damage: 2 Bludgeoning
Be excellent to each other, and roll for initiative dudes!
@krom - you swing your warhammer at the skeleton but it sways out of the way and on your follow through you crush some of the wall into dust - a miss!
back at the top to Garnet and Daemyar! (a bit of a bottleneck)
initiative
garnet
skeleton 3daemyar
skeleton 2
ithelion
skeleton 1
krom
map
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar will draw his bow and fire over the dwarf at S2
Attack: 18 Damage: 8
Paladin - warforged - orange
@daemyar - you move back a few steps to get a good angle for your shot and it’s a good one, whizzing over Krom’s head and downing S2, bones clattering to the stone floor.
Garnet and Ithelion you’re up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Seeing the possibility for a clear shot, Ithelion draws her bow again and fires at the remaining skeleton.
Movement: as needed to get a shot
Attack: 15 Damage: 11
Note: if using bow is not plausible, then use chill touch doing 3 less damage.
@ithelion - you can squeeze through your ally’s and get to a point in the room where you can make you attack without disadvantage. The skeleton is blasted backward by the force of your blow and falls to the ground in a heap of bones. Combat is over!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion steps no further into the room and turns to Daemyar, "More traps?" she asks, then glances around the room herself. She also instructs Elosa to check the room for anything unusual, then fly back out without landing.
Ithelion perception: 14 (Passive 14)
Elosa Perception: 17 (Passive 13)
(( lol, I thank Krom for all the 20's! ))
Garnet sighs heavily when the last skeleton falls.Reaching up she pulls the arrow from where it made its way past her armor with a grunt. She will heal herself using Lay on hands.
"Daemyar, you took some damage. Let me heal you" Her voice echoing in the small room at a much more stern volume then normal for her.
If Daemyar will let her she will heal him as well using the same skill.
Ithelion looks around, startled out of her focus by Garnet's words. Torn between her desire to investigate the room and the physical reality of their circumstance, she comes to a decision and visibly relaxes, controlling her breathing.
She nods, "I'm sorry...yes..the room can wait.".
Despite her words, she is unable to stop examining her surroundings, fascinated by whatever magic preserved the building.
[Just an FYI and a reminder, Daemyar had decided to opened all the doors in this room (Tower Shell). Currently, nothing has come a calling.]
@all - ithelion, you don't notice anything out of the ordinary in the room, you're reasonably certain it's safe. You all see - since you're all in the room - 3 quivers of arrows, 2 unstrung and broken bows, 1 working bow, some coins scattered about the room, and a few arrows unlike you have seen before...
Ithelion - roll me 3 separate 2d10
Daemyar - roll me 3 separate d10
Krom - roll me a d4
What does the party wish to do?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
1: 6 2: 15; 3: 19
(( So, if all doors are now open... can we see anything? Like a room not full of undead or dead bodies ? ....or rats? ))
Unable to resist her curiosity, Ithelion examines the unusual arrows and examines the others for usability to restock her supply. She also collects whatever else of value she sees.
"These..." she says, holding one of the unusual arrows up with Mage Hand, "...are most strange."
(( Are the just on the floor, or in the skeleton's quivers? ))
3
Krom looks around the small room, "If ye wanted to rest, this would be a good room fer it and I can look at them strange arrows fer ye when we do rest."
Be excellent to each other, and roll for initiative dudes!