The manticore nearest Pike moves in closer and strikes... Bite. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 6 piercing damage. Claw. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 5 slashing damage. Claw. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 5 slashing damage. It continues flying though. Pike lashes out and slays the creature as it passes by him.
The 23 hits, Pike takes an addition 3 (after resistance) damage, noted on his sheet. Were these the only attacks against Pike this round?
The manticore nearest Pike moves in closer and strikes... Bite. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 6 piercing damage. Claw. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 5 slashing damage. Claw. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 5 slashing damage. It continues flying though. Pike lashes out and slays the creature as it passes by him.
The 23 hits, Pike takes an addition 3 (after resistance) damage, noted on his sheet. Were these the only attacks against Pike this round?
yep only attacks this round, manticore 1 moved to attack Leon.
This post has potentially manipulated dice roll results.
Leon grins at the manticore and strikes with his greatsword, flames flaring along its length. His owl flies in and distracts the manticore just prior to the strike.
Leon grins at the manticore and strikes with his greatsword, flames flaring along its length. His owl flies in and distracts the manticore just prior to the strike.
OOC: I am having a hard time finding Pike on the map, presently. What quadrant or grid area should I be looking on? Or, when possible, just let me know what threats are near the character, if any.
Korynn mumbles a few arcane words and green fire erupts around his blade. He swings at carrion crawler one, willing the flames to flow through it to the one next to it.
Action: green flame blade: Attack: 21 Damage: 13 + 6 fire damage to cc1
If hit, 5 to cc2
Rollback Post to RevisionRollBack
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian(Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Korynn mumbles a few arcane words and green fire erupts around his blade. He swings at carrion crawler one, willing the flames to flow through it to the one next to it.
Action: green flame blade: Attack: 15 Damage: 14 + 4 fire damage to cc1
If hit, 10 to cc2
Your blow hits true, cleaving deep into the first carrion crawler. Fire burns it and leaps to the second creature as well, searing into it. Both still stand though. (CC1 has 1 hp...)
This post has potentially manipulated dice roll results.
Grell2 attacks Flen... Tentacles. Melee Weapon Attack: 24 to hit, reach 10 ft., one creature. Hit: 9 piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The poisoned target is paralyzed, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success. The target is also grappled (escape DC 15). If the target is Medium or smaller, it is also restrained until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can’t use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.
Beak. Melee Weapon Attack: 7 / 9 to hit, reach 5 ft., one target. Hit: 6 piercing damage.
Vaulting easily up onto the wall, Bennin slides down the other side, taking the disengage action. He takes a moment to sends a hex at the minotaur as he does so.
This post has potentially manipulated dice roll results.
The shadow mastiffs continue their move north.
They go into stealth mode...
SM1 stealth: 7
SM2 stealth: 14
SM3 stealth: 18
Shadow Mastiff Alpha stealth: 15
If you have a passive perception score greater than any of the stealth checks, then you detect the mastiffs as they come within 60 feet of you in the NW section. They are still invisible though.
On this:
The manticore nearest Pike moves in closer and strikes...
Bite. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 6 piercing damage.
Claw. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 5 slashing damage.
Claw. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 5 slashing damage.
It continues flying though. Pike lashes out and slays the creature as it passes by him.
The 23 hits, Pike takes an addition 3 (after resistance) damage, noted on his sheet. Were these the only attacks against Pike this round?
yep only attacks this round, manticore 1 moved to attack Leon.
OOC: Cool, somehow he is still conscious, for now!
Leon grins at the manticore and strikes with his greatsword, flames flaring along its length. His owl flies in and distracts the manticore just prior to the strike.
Action: booming blade
To hit: 15
Damage: 7 and 5 fire and 5 thunder.
Leon misses. (8 with advantage...)
Galin is going to peek around the SE wall, and use Guiding Bolt (again) against griffon4
Movement: 15-20ft to attack Giffon3
Action: Guiding bolt (Level 1) Attack: 18 Damage: 13 (Come one dice!)
Bonus Action: None
(Darn,)
Five percent of the people think; ten percent of the people think they think; and the other eighty-five percent would rather die than think.
An intelligent man believes only half of what he hears, a wise man knows which half. (Even Esar)
Don't wait for the perfect moment to strike, strike in the current moment and make it perfect. (William Yeats)
STATUS: Personal Problems, will not be active for a few days.
Extended Signature
OOC: I am having a hard time finding Pike on the map, presently. What quadrant or grid area should I be looking on? Or, when possible, just let me know what threats are near the character, if any.
Small map correction: Yuno should be next to Griffon4. On the map, she's listed as still being on top of the wall.
Korynn mumbles a few arcane words and green fire erupts around his blade. He swings at carrion crawler one, willing the flames to flow through it to the one next to it.
Action: green flame blade: Attack: 21 Damage: 13 + 6 fire damage to cc1
If hit, 5 to cc2
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Udo will head another 30 feet south and fire again at the centaurs, wounded first.
Attack: 16 Damage: 19
Attack: 14 Damage: 26
He will also use his reaction to give the first attack against himself disadvantage.
Your blow hits true, cleaving deep into the first carrion crawler. Fire burns it and leaps to the second creature as well, searing into it. Both still stand though. (CC1 has 1 hp...)
You miss.
Grell2 attacks Flen...
Tentacles. Melee Weapon Attack: 24 to hit, reach 10 ft., one creature. Hit: 9 piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The poisoned target is paralyzed, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.
The target is also grappled (escape DC 15). If the target is Medium or smaller, it is also restrained until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can’t use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.
Beak. Melee Weapon Attack: 7 / 9 to hit, reach 5 ft., one target. Hit: 6 piercing damage.
Bennin attempts to climb the wall...
Athletics: 27
.
Vaulting easily up onto the wall, Bennin slides down the other side, taking the disengage action. He takes a moment to sends a hex at the minotaur as he does so.
Movement: up and over the wall.
Action: Disengage.
Bonus Action: hex minotaur.
You take out another centaur, but your second strike misses, slamming into the wall near the centaur instead.
The shadow mastiffs continue their move north.
They go into stealth mode...
SM1 stealth: 7
SM2 stealth: 14
SM3 stealth: 18
Shadow Mastiff Alpha stealth: 15
If you have a passive perception score greater than any of the stealth checks, then you detect the mastiffs as they come within 60 feet of you in the NW section. They are still invisible though.
When the grell attacks Flen, Sylvara will take a swing at it.
Attack: 10 Damage: 11
For her normal turn, she will swing at the grell.
Attack: 14 Damage: 8 slashing
Attack: 14 Damage: 10 slashing
Crit damage: 4
Action: Attack
Your sentinel attack misses, but you obliterate the grell with your main strikes, leaving it dead on the ground.