Galin's hands glow with healing power as his wounds mend. He then goes to move south, the griffon next to him tring to hit him as he moves away... Claws. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 15 slashing damage.
This post has potentially manipulated dice roll results.
Grell2 attacks Flen... Tentacles. Melee Weapon Attack: 6 to hit, reach 10 ft., one creature. Hit: 9 piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The poisoned target is paralyzed, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success. The target is also grappled (escape DC 15). If the target is Medium or smaller, it is also restrained until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can’t use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it. Beak. Melee Weapon Attack: 5/23 to hit, reach 5 ft., one target. Hit: 9 piercing damage.
Grell2 attacks Sylvara... Tentacles. Melee Weapon Attack: 18 to hit, reach 10 ft., one creature. Hit: 4 piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The poisoned target is paralyzed, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success. The target is also grappled (escape DC 15). If the target is Medium or smaller, it is also restrained until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can’t use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it. Beak. Melee Weapon Attack: 7/23 to hit, reach 5 ft., one target. Hit: 7 piercing damage.
Both attacks miss Flen.
The tentacle attack misses Sylvara, so just use the first to hit roll for the beak.
This post has potentially manipulated dice roll results.
Bennin causes his spear's blade to burst into green flames, then strikes at the griffon next to him. He whirls his weapon around and strikes with the other end as well.
The Thessalhydra moves in and then uses its acid spit targetting Bennin.. Acid Saliva (Recharge 5-6). The thessalhydra spits a glob of acid at a point it can see within 30 feet of it. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 16 acid damage on a failed save, or half as much damage on a successful one.
(How far away from any enemies am I? And can I see them? I've got 10 more feet from bladesong, could I use that to jump to the ground?)
you are about 55 feet from carrion crawler1 (CC1) You have ten feet left of your move action, and you can do a dash action still if you want. I do not require any movement for getting off the wall, so you can get down for free, then have your dash and ten feet left of possible movement.
This post has potentially manipulated dice roll results.
Kellin glances up and past the wall he is hiding behind, then sends a mote of fire streaking up and behind the two manticores. The mote explodes into a massive ball of fire, placed so that Pike would not be caught in its area. Pike would feel a wash of heat against him, enough to redden his skin, but not enough to harm him.
Kellin glances up and past the wall he is hiding behind, then sends a mote of fire streaking up and behind the two manticores. The mote explodes into a massive ball of fire, placed so that Pike would not be caught in its area. Pike would feel a wash of heat against him, enough to redden his skin, but not enough to harm him.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Cindrus performs a retaliatory strike on Griffon 3, then pumps himself up with adrenaline, slashing at the two griffons.
Reaction: Riposte attack vs Griffon 3
Attack: 18 Damage: 19
Attacks (with Action Surge) (Vs Griffon 3 - He will move to Griffon 4 if it dies.)
Attack: 24 Damage: 16
Attack: 16 Damage: 13
Attack: 23 Damage: 19
Attack: 23 Damage: 13
Bonus Action: Shove griffon 3 prone to make it fall. Athletics check: 11
As Griffon3 strikes you you retaliate, hitting it back. Then you go into a series of strikes, all slamming into the creature. As it falls to the ground lifelessly, you jump down and move to continue the battle with Griffon4. You slash it once, then attempt to knock it prone.
This post has potentially manipulated dice roll results.
Brocc sends his spider mount towards the winter wolf, seeing it fairly injured already. As he nears it he will strike out with his lance, then have his steel defendor strike when they get within range for the spider's own attack.
Movement: 5 feet south to start. Action: Lance attack. Bonus Action: Force rend.
To hit: 10 Damage: 9 To hit: 27 Damage: 7
Force-Empowered Rend. Melee Weapon Attack: 7 to hit, reach 5 ft., one target you can see. Hit: 3 force damage.
Galin's hands glow with healing power as his wounds mend. He then goes to move south, the griffon next to him tring to hit him as he moves away...
Claws. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 15 slashing damage.
The griffon misses it's opportunity strike.
Grell2 attacks Flen...
Tentacles. Melee Weapon Attack: 6 to hit, reach 10 ft., one creature. Hit: 9 piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The poisoned target is paralyzed, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.
The target is also grappled (escape DC 15). If the target is Medium or smaller, it is also restrained until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can’t use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.
Beak. Melee Weapon Attack: 5/23 to hit, reach 5 ft., one target. Hit: 9 piercing damage.
Grell2 attacks Sylvara...
Tentacles. Melee Weapon Attack: 18 to hit, reach 10 ft., one creature. Hit: 4 piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The poisoned target is paralyzed, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.
The target is also grappled (escape DC 15). If the target is Medium or smaller, it is also restrained until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can’t use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.
Beak. Melee Weapon Attack: 7/23 to hit, reach 5 ft., one target. Hit: 7 piercing damage.
Both attacks miss Flen.
The tentacle attack misses Sylvara, so just use the first to hit roll for the beak.
Bennin's concentration check from taking damage last round: 10 DC is 11.
Bennin and Galin no longer have bless.
Bennin causes his spear's blade to burst into green flames, then strikes at the griffon next to him. He whirls his weapon around and strikes with the other end as well.
Action: green flame blade
Bonus Action: Polearm strike.
Movement: TBD
primary to hit: 9
Damage: 9 and 3 fire and 4 lightning.
Bonus attack: 26
Damage: 7 and 2 lightning.
He slays the griffon (barely) and 11 fire splashes onto the minotaur.
Bennin then moves around the minotaur and northward, moving away from the oncoming thessal hydra and basilisks.
(How far away from any enemies am I? And can I see them? I've got 10 more feet from bladesong, could I use that to jump to the ground?)
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
When the grell comes down to attack Flen, Sylvara reacts by swinging.
Attack: 8 Damage: 11
The Thessalhydra moves in and then uses its acid spit targetting Bennin..
Acid Saliva (Recharge 5-6). The thessalhydra spits a glob of acid at a point it can see within 30 feet of it. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 16 acid damage on a failed save, or half as much damage on a successful one.
Bennin Save: 9
Minotaur save: 18
you are about 55 feet from carrion crawler1 (CC1) You have ten feet left of your move action, and you can do a dash action still if you want. I do not require any movement for getting off the wall, so you can get down for free, then have your dash and ten feet left of possible movement.
you miss.
Korynn stays on the wall, and directs a fireball at the mass of carrion crawlers heading towards him.
30 fire damage 20 ft radius, DC 15 dex save for half damage
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Your last two strikes hit home, but do not take down the manticore. (Were you attacking recklessly or not?)
Kellin glances up and past the wall he is hiding behind, then sends a mote of fire streaking up and behind the two manticores. The mote explodes into a massive ball of fire, placed so that Pike would not be caught in its area. Pike would feel a wash of heat against him, enough to redden his skin, but not enough to harm him.
He then hides back behin dhis wall for cover.
Movement: none.
Bonus Action: none.
Action: fireball
DC14 dex save or take 26 fire.
Manticore 1 save: 8
Manticore 2 save: 10
both manticores are burned, and manticore2 is barely flying after both the fireball and Pike's attacks.
(Did the Girallon attack Karnys yet this round? If so, I must have missed it.)(Posting my turn now because I can)
Karnys will swipe at one of the grells in front of him.
Attack: 22 Damage: 6 slashing and 6 thunder, 5 thunder if it moves
Action: booming blade
Familiar action: helping whoever near him who doesn't have advantage
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
CC1 save: 12
CC2 save: 6
CC3 save: 13
CC4 save: 19
You hit them all with a powerful blast of fire, foreshadowing what Kellin will do to the manticores in a few seconds.
Wilm starts heading south on the wall, creating an echo again, next to the winter wolf. he slashes out at the wolf from the echo's position.
Movement: South distance TBD.
Bonus Action: Manifest Echo.
Action: Attack, potentially with action surge.
To hit1: 20
Damage: 10
To hit2: 10
Damage: 6
To hit3: 10
Damage: 11
Action surge:
To hit1: 18
Damage: 12
To hit2: 15
Damage: 13
The winter wolf bites at Wilm's Echo.
Bite. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 10 piercing damage.
breath weapon recharge roll: 3
As Griffon3 strikes you you retaliate, hitting it back. Then you go into a series of strikes, all slamming into the creature. As it falls to the ground lifelessly, you jump down and move to continue the battle with Griffon4. You slash it once, then attempt to knock it prone.
Griffon4 athletics: 14
Brocc sends his spider mount towards the winter wolf, seeing it fairly injured already. As he nears it he will strike out with his lance, then have his steel defendor strike when they get within range for the spider's own attack.
Movement: 5 feet south to start.
Action: Lance attack.
Bonus Action: Force rend.
To hit: 10
Damage: 9
To hit: 27
Damage: 7
Force-Empowered Rend. Melee Weapon Attack: 7 to hit, reach 5 ft., one target you can see. Hit: 3 force damage.
Extra crit force damage: 3