Leann also saves against the fear, this one for the Banshees. She casts a spell, her body outlined with protective energy, then moves in and strikes at the phantom warrior near Wilm.
This post has potentially manipulated dice roll results.
Yuno scowls at the surrounding zombies and says, "I hate undead and constructs. Not enough blood in them." She moves Girallon Zombie 2 to strike while it is distracted by Kelin and jams both her swords into the creature's back.
Yuno scowls at the surrounding zombies and says, "I hate undead and constructs. Not enough blood in them." She moves Girallon Zombie 2 to strike while it is distracted by Kelin and jams both her swords into the creature's back.
I shoot at the zombie (if the 1st shot kills, the second one goes at the beholder): 2426
15861145
crit damage 6
bonus action: potion of healing: 11
Please do not do this any more. It is going to be a long ways till your turn comes again and I do not like having to dig through old messages. Please wait until you are told it is your turn to post.
sorry, i didn't know :(
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Cult of Sedge
Rangers are the best, and have always been the best
This post has potentially manipulated dice roll results.
Ethan casts a spell, a spiritual greatsword appearing near the shadowghast. He then moves forwarda nd slashes his own greatsword at the shadowgast, his spiritual weapon attack as well.
This post has potentially manipulated dice roll results.
GROK
Saves to Keep up Bless
con1 18 add bless 3
con2 17 add bless 4
con3 19 add bless 4
Strength Save if required from restraint 26 add bless 4 Note Grok had oil of slipperiness which should make him immune to this effect if he is allowed to apply this before battle...
Strength Save if required from restraint 12 add bless 1 Note Grok had oil of slipperiness which should make him immune to this effect if he is allowed to apply this before battle...
I did not allow prep time prior to this battle. Future battles may have that time given; I just made the decision not to do so for this one. Not all future battles will either, but some of them definitely will.
Harven walks to the left until he has sight of the wraith. Harven’s voice will echo as he tries to assert his influence and take the creature under his control. "Serve your true master, wretch!"
Action: Channel Divinity: Control Undead (Wisdom save DC 13 or itwill be under my command)
Oguen looks around. "Uhn. Do I fight? Probably should." she says.
Wis saves(cos I havent done them):719
I enter my Rage, turning into my beast form. Then I move so I can attack something.
Attacks:Claws1:7
Claws2:16
claws1 damage:8
claws2 damage:8
You move in to fight the wraith with brocc and his spider mount. One of your strikes misses, the other connects, but seems to do less damage than expected, as the wraith is resistant to non-magical, non-silvered, weapons.
Harven walks to the left until he has sight of the wraith. Harven’s voice will echo as he tries to assert his influence and take the creature under his control. "Serve your true master, wretch!"
Action: Channel Divinity: Control Undead (Wisdom save DC 13 or itwill be under my command)
Kellin Kellin pulls a wand from his belt and sends a mote of fire streaking down to explode. The area catches Girallon Zombie 2, 3, and 4, as well as the T-Rex Zombie. two of the ape-zombies dodge the bulk of the flames, while the third and the t-rex both fail and get scorched.
The Girallon zombies move in to attack, using their aggressive trait to rush in. #2 attacks kellin, two of the blows hitting for damage, the others all missing. #3 attacks Kyrah... Bite. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 9 piercing damage. (disadvantage roll: 7) Claw. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 7 slashing damage. (disadvantage roll: 16) Claw. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 5 slashing damage. (disadvantage roll: 9) Claw. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 7 slashing damage. (disadvantage roll: 22) Claw. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 7 slashing damage. (disadvantage roll: 24) #4 attacks Pike... Bite. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 9 piercing damage. Claw. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 7 slashing damage. Claw. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 5 slashing damage. Claw. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 8 slashing damage. Claw. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 5 slashing damage. Pike hits #4 as it closes, injuring it. Bennin stops #1 in its track with an opportunity strike from his spear as it entered his reach.
Bennin Silverstorm Attacks Girallon Zombie 3 and takes it out.
pike Hits the zombie near him twice, taking it out.
Kyrah (cloak of displacement) Moves 30 feet to the left, East as the character is facing South. As they do so they pass one of the zombies, who strikes out with an opportunity attack... Bite. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 6 piercing damage. Kyrah pulls out her hunting rifle and casts hunter's mark the zombie which was attacking me. 20 20 37 total damage. (Can you try labeling what is the attack roll, which is the damage roll, and which damage type each is for?)
The Beholder Zombie flies out from behind a pillar and sends an eye ray at Kyrah. Random Ray: 4 4. Disintegration Ray. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 41 force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.
Yuno (cloak of displacement) Moves to flank the zombie with Kellin, and hits it with two powerful blows, injuring it but not taking it down.
[Tooltip Not Found] The T-rex Zombie rushes Northward, taking a dash action. It cannot attack, but it coughs up a normal zombie.
[Tooltip Not Found] The Greater Zombie moves in and attacks Kyrah... Empowered Slam. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage and 11 necrotic damage. Empowered Slam. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 10 bludgeoning damage and 7 necrotic damage.
This post has potentially manipulated dice roll results.
Kellin blinks out of his spot and appears atop the pillar to his Southeast. He then glances at the beholder zombie and causes a shimmering field of magic to surround it.
As an action, you can magically force a Large or smaller creature you can see within 60 feet of you to make a Constitution saving throw (DC: 14). Unless the saving throw is a success, the creature is encased in a field of magical energy until the end of your next turn or until the creature takes any damage. While encased in this way, the creature is incapacitated and has a speed of 0.
Beholder Save: 4 / 11
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Brocc saves against the ghosts and moves to attack the wraith. He strikes twice with his lance, then has his spider attack as well.
Movement: SW
Bonus Action: Force-empowered Rend.
Action: Attack.
Attack: 21 Damage: 15
Attack: 21 Damage: 15
Force-Empowered Rend. Melee Weapon Attack: 16 to hit, reach 5 ft., one target you can see. Hit: 7 force damage.
Leann saves...
1... 23
2... 18
Leann also saves against the fear, this one for the Banshees. She casts a spell, her body outlined with protective energy, then moves in and strikes at the phantom warrior near Wilm.
Bonus Action: shield of faith
Movement: 5 feet SE.
Action: Attack.
Attack: 11 Damage: 10
Attack: 8 Damage: 11
Yuno scowls at the surrounding zombies and says, "I hate undead and constructs. Not enough blood in them." She moves Girallon Zombie 2 to strike while it is distracted by Kelin and jams both her swords into the creature's back.
Move: I3 (I9)
Sabre: 25 (Adv: 19) Dmg: 12 + Sneak Attack: 5
Long Sword+1: 28 (Adv: 19) Dmg: 14
EDIT: Forgot the Brute Force damage.
Sabre: 2
Long Sword: 2
Total Damage: 26
Both of your strikes hit home, dealing damage to the zombie. It is still standing though.
sorry, i didn't know :(
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
The T-rex Zombie rushes Northward, taking a dash action. It cannot attack, but it coughs up a normal zombie.
2 (If thi sis a one the trait to cough up zombies i
Initiative: 10
Wilm's wis saves...
1... 11
2... 21
Wilm is frightened against banshee1. He resists banshee2.
Wilm manifests his echo in a place close by, then strikes at the phantom warrior near him.
Bonus Action: Manifest Echo.
Movement: None.
Action: attack.
Attack: 15 Damage: 15
Attack: 27 Damage: 12
Attack: 18 Damage: 14
Ethan casts a spell, a spiritual greatsword appearing near the shadowghast. He then moves forwarda nd slashes his own greatsword at the shadowgast, his spiritual weapon attack as well.
Bonus Action: spiritual weapon
Movement: SE.
Action: booming blade
Attack: 10 Damage: 11 Thunder Damage: 5
Spiritual weapon Attack: 16 Damage: 9
The Greater Zombie moves in and attacks Kyrah...
Empowered Slam. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage and 7 necrotic damage.
Empowered Slam. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage and 9 necrotic damage.
miss both times.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
GROK
Saves to Keep up Bless
con1 18 add bless 3
con2 17 add bless 4
con3 19 add bless 4
Strength Save if required from restraint 26 add bless 4 Note Grok had oil of slipperiness which should make him immune to this effect if he is allowed to apply this before battle...
I did not allow prep time prior to this battle. Future battles may have that time given; I just made the decision not to do so for this one. Not all future battles will either, but some of them definitely will.
Harven walks to the left until he has sight of the wraith. Harven’s voice will echo as he tries to assert his influence and take the creature under his control. "Serve your true master, wretch!"
Action: Channel Divinity: Control Undead (Wisdom save DC 13 or itwill be under my command)
Move: 30 feet (K44)
Oguen looks around. "Uhn. Do I fight? Probably should." she says.
Wis saves(cos I havent done them):17 1
I enter my Rage, turning into my beast form. Then I move so I can attack something.
Attacks:Claws1:23
Claws2:23
claws1 damage:5
claws2 damage:7
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You move in to fight the wraith with brocc and his spider mount. One of your strikes misses, the other connects, but seems to do less damage than expected, as the wraith is resistant to non-magical, non-silvered, weapons.
Wraith Wis Save: 8
Team 1 round 1 summary:
Kellin
Kellin pulls a wand from his belt and sends a mote of fire streaking down to explode. The area catches Girallon Zombie 2, 3, and 4, as well as the T-Rex Zombie. two of the ape-zombies dodge the bulk of the flames, while the third and the t-rex both fail and get scorched.
The Girallon zombies move in to attack, using their aggressive trait to rush in.
#2 attacks kellin, two of the blows hitting for damage, the others all missing.
#3 attacks Kyrah...
Bite. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 9 piercing damage. (disadvantage roll: 7)
Claw. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 7 slashing damage. (disadvantage roll: 16)
Claw. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 5 slashing damage. (disadvantage roll: 9)
Claw. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 7 slashing damage. (disadvantage roll: 22)
Claw. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 7 slashing damage. (disadvantage roll: 24)
#4 attacks Pike...
Bite. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 9 piercing damage.
Claw. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 7 slashing damage.
Claw. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 5 slashing damage.
Claw. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 8 slashing damage.
Claw. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 5 slashing damage.
Pike hits #4 as it closes, injuring it.
Bennin stops #1 in its track with an opportunity strike from his spear as it entered his reach.
Bennin Silverstorm
Attacks Girallon Zombie 3 and takes it out.
pike
Hits the zombie near him twice, taking it out.
Kyrah (cloak of displacement)
Moves 30 feet to the left, East as the character is facing South. As they do so they pass one of the zombies, who strikes out with an opportunity attack...
Bite. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 6 piercing damage.
Kyrah pulls out her hunting rifle and casts hunter's mark the zombie which was attacking me. 20 20
37 total damage.
(Can you try labeling what is the attack roll, which is the damage roll, and which damage type each is for?)
The Beholder Zombie flies out from behind a pillar and sends an eye ray at Kyrah.
Random Ray: 4
4. Disintegration Ray. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 41 force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.
Yuno (cloak of displacement)
Moves to flank the zombie with Kellin, and hits it with two powerful blows, injuring it but not taking it down.
[Tooltip Not Found]
The T-rex Zombie rushes Northward, taking a dash action. It cannot attack, but it coughs up a normal zombie.
[Tooltip Not Found]
The Greater Zombie moves in and attacks Kyrah...
Empowered Slam. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage and 11 necrotic damage.
Empowered Slam. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 10 bludgeoning damage and 7 necrotic damage.
Kellin blinks out of his spot and appears atop the pillar to his Southeast. He then glances at the beholder zombie and causes a shimmering field of magic to surround it.
Bonus Action: misty step
Movement: none.
Action: Momentary Stasis
As an action, you can magically force a Large or smaller creature you can see within 60 feet of you to make a Constitution saving throw (DC: 14). Unless the saving throw is a success, the creature is encased in a field of magical energy until the end of your next turn or until the creature takes any damage. While encased in this way, the creature is incapacitated and has a speed of 0.
Beholder Save: 4 / 11