This post has potentially manipulated dice roll results.
Phantom Warrior1 moves and attacks Lucky. Spectral Longsword. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 8 force damage. Spectral Longsword. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 8 force damage. Phantom Warrior2 moves and attacks Wilm. Spectral Longsword. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 9 force damage. Spectral Longsword. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 10 force damage. Phantom Warrior3 moves and attacks Ogguimash. Spectral Longsword. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 8 force damage. Spectral Longsword. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 9 force damage. Phantom Warrior4 enters the etherial plane and moves out of the sleet storm, and towards the north. It is in the border etherial, but can be seen, just not harmed.
A bloodthirsty grin is barely visible through Og's helmet, as foes begin to surround him and their puny attacks bounce off his armor. He roars out loud to the monsters.
"UNDEAD MASH DOESN'T SOUND TOO APPETIZING, BUT IT SEEMS TO BE THE OPTION. WHO'S FIRST FOR THE BUFFET?"
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Udo will take a step forward before swelling to twice his size and firing at SW Warrior 3, if it falls, he'll move 10 feet east and firing at the ghost (it is visible right?), if it falls, he'll continue moving east another 15 feet.
BA: Giant Might
Attack at SW3: Attack: 25 Damage: 26 (If at SW3): Attack: 20 Damage: 26 (If at ghost): Attack: 18 Damage: 10
Action Surge:
If at SW3: Attack: 21 Damage: 20 If at SW3: Attack: 24 Damage: 25
If at ghost: Attack: 17 Damage: 9 If at ghost: Attack: 29 Damage: 13
(Well, given my terrible rolls, thinking he's just stopped 5 feet south of his current position.)
This post has potentially manipulated dice roll results.
Grok's turn
Wisdom Save 1 13
Wisdom Save 2 12
Grok says a quick prayer to Grumush, and advances on the enemy, standing shoulder to shoulder with Leon.
if he gets a turn Cast bless targeting himself, Korynn, and Leon and than moves to AG23
ooc: Not sure what the saves were for....so may not have a turn with that failure....Also..he had purchased Oil of Slipperiness, however this has to be applied before the battle...not sure if that kind of prep is allowed or not...
This post has potentially manipulated dice roll results.
Pike attacks Girallon Zombie 3, switching targets to GZ2 if GZ3 drops. He first uses his bonus action to enter rage, then attacks twice with the attack action using great weapon master's -5 hit/+10 damage feature.
Udo will take a step forward before swelling to twice his size and firing at SW Warrior 3, if it falls, he'll move 10 feet east and firing at the ghost (it is visible right?), if it falls, he'll continue moving east another 15 feet.
BA: Giant Might
Attack at SW3: Attack: 10 Damage: 22 (If at SW3): Attack: 24 Damage: 21 (If at ghost): Attack: 22 Damage: 10
Action Surge:
If at SW3: Attack: 8 Damage: 20 If at SW3: Attack: 26 Damage: 22
If at ghost: Attack: 15 Damage: 16 If at ghost: Attack: 19 Damage: 10
(Well, given my terrible rolls, thinking he's just stopped 5 feet south of his current position.)
You hit the shadow warrior with 2 out of 4 shots, he is still standing though, barely.
Pike attacks Girallon Zombie 3, switching targets to GZ2 if GZ3 drops. He first uses his bonus action to enter rage, then attacks twice with the attack action using great weapon master's -5 hit/+10 damage feature.
This post has potentially manipulated dice roll results.
The Beholder Zombie flies out from behind a pillar and sends an eye ray at Kyrah. Random Ray: 1
4. Disintegration Ray. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 43 force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.
Grok says a quick prayer to Grumush, and advances on the enemy, standing shoulder to shoulder with Leon.
if he gets a turn Cast bless targeting himself, Korynn, and Leon and than moves to AG23
ooc: Not sure what the saves were for....so may not have a turn with that failure....Also..he had purchased Oil of Slipperiness, however this has to be applied before the battle...not sure if that kind of prep is allowed or not...
Never mind the saves, had the wrong character listed.
Life Drain. Melee Weapon Attack: 19 to hit, reach 5 ft., one creature. Hit: 19 necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
The Deathlock Mastermind calls to his minions to attack, spurring them onwards. He targets Leon and Grok... Grave Bolts. Ranged Spell Attack: 21 to hit, range 120 ft., one or two targets. Hit: 9 necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success. Mirror Image check: 19 Leon save: 22 (if needed)
I shoot at the zombie (if the 1st shot kills, the second one goes at the beholder): 2426
15861145
crit damage 6
bonus action: potion of healing: 11
Please do not do this any more. It is going to be a long ways till your turn comes again and I do not like having to dig through old messages. Please wait until you are told it is your turn to post.
Phantom Warrior1 moves and attacks Lucky.
Spectral Longsword. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 8 force damage.
Spectral Longsword. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 8 force damage.
Phantom Warrior2 moves and attacks Wilm.
Spectral Longsword. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 9 force damage.
Spectral Longsword. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 10 force damage.
Phantom Warrior3 moves and attacks Ogguimash.
Spectral Longsword. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 8 force damage.
Spectral Longsword. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 9 force damage.
Phantom Warrior4 enters the etherial plane and moves out of the sleet storm, and towards the north. It is in the border etherial, but can be seen, just not harmed.
A bloodthirsty grin is barely visible through Og's helmet, as foes begin to surround him and their puny attacks bounce off his armor. He roars out loud to the monsters.
"UNDEAD MASH DOESN'T SOUND TOO APPETIZING, BUT IT SEEMS TO BE THE OPTION. WHO'S FIRST FOR THE BUFFET?"
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Udo will take a step forward before swelling to twice his size and firing at SW Warrior 3, if it falls, he'll move 10 feet east and firing at the ghost (it is visible right?), if it falls, he'll continue moving east another 15 feet.
BA: Giant Might
Attack at SW3: Attack: 25 Damage: 26
(If at SW3): Attack: 20 Damage: 26
(If at ghost): Attack: 18 Damage: 10
Action Surge:
If at SW3: Attack: 21 Damage: 20
If at SW3: Attack: 24 Damage: 25
If at ghost: Attack: 17 Damage: 9
If at ghost: Attack: 29 Damage: 13
(Well, given my terrible rolls, thinking he's just stopped 5 feet south of his current position.)
Grok's turn
Wisdom Save 1 13
Wisdom Save 2 12
Grok says a quick prayer to Grumush, and advances on the enemy, standing shoulder to shoulder with Leon.
if he gets a turn Cast bless targeting himself, Korynn, and Leon and than moves to AG23
ooc: Not sure what the saves were for....so may not have a turn with that failure....Also..he had purchased Oil of Slipperiness, however this has to be applied before the battle...not sure if that kind of prep is allowed or not...
Pike attacks Girallon Zombie 3, switching targets to GZ2 if GZ3 drops. He first uses his bonus action to enter rage, then attacks twice with the attack action using great weapon master's -5 hit/+10 damage feature.
Attack action:
Attack roll 1: 20
Damage Roll 1 (magical slashing) if a hit: 21
Attack roll 2: 17
Damage roll 2 (magical slashing) if a hit: 26
You hit the shadow warrior with 2 out of 4 shots, he is still standing though, barely.
Here's my attack.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
The two Deathlock Wights attack.
#1 attacks Leon...
Grave Bolt. Ranged Spell Attack: 12 to hit, range 120 ft., one target. Hit: 8 necrotic damage.
mirror image check: 1
Grave Bolt. Ranged Spell Attack: 6 to hit, range 120 ft., one target. Hit: 8 necrotic damage.
mirror image check: 2
#2 attacks Korynn...
Grave Bolt. Ranged Spell Attack: 7 to hit, range 120 ft., one target. Hit: 10 necrotic damage.
Grave Bolt. Ranged Spell Attack: 12 to hit, range 120 ft., one target. Hit: 7 necrotic damage.
"And we have another defeated foe." The Arena Master Announces as Pike lands two solid strikes on the zombie near him, taking it down.
As you move East you pass by one of the zombies and it takes a bite at you...
Bite. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 10 piercing damage.
You continue onward and, turning back,, send two bullets at the one who just tried to bite you, hitting twice for damage. It is still up though.
The Beholder Zombie flies out from behind a pillar and sends an eye ray at Kyrah.
Random Ray: 1
4. Disintegration Ray. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 43 force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.
Dex save: 19
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
I shoot at the zombie (if the 1st shot kills, the second one goes at the beholder): 24 26
15 8 6 11 4 5
crit damage 6
bonus action: potion of healing: 11
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Never mind the saves, had the wrong character listed.
You cast bless and move forward.
Deathlock1 raises a hand and sends two bolts of force striking at Grok...
Eldritch Blast: To hit: 22 Damage: 4
Eldritch Blast: To hit: 22 Damage: 2
The wraith moves and flies down to attack Flen...
Life Drain. Melee Weapon Attack: 19 to hit, reach 5 ft., one creature. Hit: 19 necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
The Deathlock Mastermind calls to his minions to attack, spurring them onwards.
He targets Leon and Grok...
Grave Bolts. Ranged Spell Attack: 21 to hit, range 120 ft., one or two targets. Hit: 9 necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.
Mirror Image check: 19
Leon save: 22 (if needed)
Please do not do this any more. It is going to be a long ways till your turn comes again and I do not like having to dig through old messages. Please wait until you are told it is your turn to post.
Brocc Wis saves:
1...15
2...4