Vombec nervously and defensively raised his hands, giving a nervous laugh before he spoke. "I uh, thank you sir Boosey. However I am not one to drink nor... accept godly beings into my mind. If they prove themselves then I might but... my mind has one goal, and I plan to keep it to myself; thank you however." He looks to the team and gives a nervous smile. "We have finished recollecting ourselves yes? I believe this tomb is split by floors? Have you all explored the area, and we should be off to the next floor? Or is there something else that must be done?"
“We should move on.” Looking towards the sunlit room he says, “that room is too benign. There’s nothing there to suggest a trap, except for those gargoyles in the wall.” He thinks for a moment, then enters the room. Going to the first gargoyle on the right, he peers inside it’s mouth. “The wine lake I saw seemed to line up with this.”
Boosey stares at the large gargoyle mouth long and hard. This whole place seems to favour open mouths in silent screams. Boosey figures thia must be more of the same finding no real reason for concern in or around the large heads.
Nenne walks around the room scouring it for what seems like forever. She's careful not to touch anything or go anywhere she hasn't visually inspected yet. When she is done, she points out that this room is very clean. The cleric confesses that nothing strikes her as a moving piece, hidden door, or otherwise obvious thing, but the room itself is very well mantained. Even the grout joints between the large tiles still maintain a light color.
"I see nothing, though perhaps your expertise would suit this better, marksman," she says to Glimbul as she finishes her sweep. "Though this room is particularly well-kept. I believe one of the shrines we visited was equally as clean. Shagambi's, though that likely has nothing to do with this."
Glimbul looking around to the party moving around the room. “I don’t like this room, I can look around only if everyone doesnt touch that sarcophagus. I feel like that has to be the trigger to the trap.”
Glimbul searches the room a second time, making sure to poke at the gargoyles here and there. When he is done, he returns to his position just outside the room and shrugs. He finds no more than Nenne already has.
"It appears the only investigation we have left is for the sarcophagus itself, then," the cleric says, adjusting her gauntlets dispassionately. "We could attempt to remove the lid from a distance, if you are concerned about triggering a trap. Of course, the very act of attempting to slip rope or a crowbar beneath the lid could set off precisely what we want to avoid. Wizard, storyteller, have you means of detecting magic in this room? I do not believe Kelemvor has given me that power today."
"Sadly I have no way of detecting magic. This coffin seems to be hinged though. Rather than a magical trap could it be a mechanical one, set off when the hinges are moved?" He looks around the room again. "There is just something about this room that I can't put my finger on. It's somehow different to the rest."
"There are no identifying marks at all. I believe all the previous tombs have featured iconography that allowed us to identify which god was trapped inside. This does not. Also," and Nenne glances back down the hallway toward the placard with the riddle, "the sign yonder says the dead abhor sunlight." She points at the ray of sunlight falling on the sarcophagus. "I hesitate to ask, but what do you imagine would happen if we blocked that ray?"
“I also hesitated to ask but why are we pondering these questions? When we came here the first time Moa told us this tomb is probably not related to any of the gods. And we decided to not search it any further. So why are we doing it now? May I suggest we leave this place and get down to the next level?“ As he turns to leave Allister gets down on his knees and licks the floor. „Hmm. Nothing.“
From his ponderings at the gargoyle on the wall Boosey chirps up. "There may or may not be something in that coffin. Most of the other tombs, it hasn't been the coffin that has triggered a trap, it's been something else. Here," he looks around and sighs, "it's too clean, there's nothing here that could trigger a trap." He points at the coffin. "Apart from that. Acererack is toying with us. We should leave this place well alone."
"We could leave yes. However, I can offer one last option: just like how I identified the staff, I can do so with the sarcophagus as well. That is if everyone is fine with me spending some time to do so (10 minutes). If not," the wizard gava a nod towards the exit, ,"I am by all means ready to move onwards."
"I would like to point out however, that if you know you can travel up and down freely between floors, what's the harm in doing it now? Instead of standing around confused, let us clear our minds and move to the next floor. That is what I have to say."
"Very well then, let's continue our search on the lower level," Nenne says. "Keep a sharp eye for more of those metallic guardians. And those skeletons with the triangle symbol. I don't believe we've seen the last of that."
Nenne backs out of the room and waits for the group near the stairs.
The group accompanies Nenne to the stairs and they descend as a group. The purple mold still covers floor and walls in nearly every seam where they meet, occasionally spilling onto the walkway proper. Much ad before Nenne draws attention to the eyes that open in the stuff, only to shut again moments later. The two guardians still stand opposed and motionless in cubbies down the first hallway. The balcony circles around beyond the first hallway to meet with two smaller side passages before descending down to the forth level.
On their journey further downwards, Vombec asks the cleric, "I've met many people who worship different beings not related to their race. I, myself, am an example. I worship the Dragon god. However, I have not come across an elf worshiping a human god; may I inquire what... pulled you in to be of service to him?"
"I'm certain I'm not the first you've met," Nenne smiles. "The most obvious, perhaps. And it is one thing to worship a god - quite another to devote one's life to him. I did so because it seemed the only reasonable response."
She scans the walls for any sign of a placard and continues her reply. "You seem to have lived many a day, wizard, so you might understand what it means to have the world leave you behind. Only in my case, my world was a village called Rai Moroz. The blood I spilled - mine and others' - to protect it has watered many a field." He smile turns sad. "People will do all sorts of things if they believe they are protecting what they love."
She pauses a moment and touches her amulet. "Kelemvor showed me that death can be redeemable. That it can be gentle. That life can have meaning again. For a woman lost, a purpose can be a powerful thing." She smiles again, warm this time, and her amulet glows softly as if in confirmation. "And you, wizard? How has Bahamut saved you?"
The wizard looked into the open tunnels and stairs for quite some time before a response came from his lips. Speaking in a low mumble and hushed words, the older gentlemen spoke carefully. "I too would have became a cleric. In fact, I believe I was destined to become one since early age. However... life overcomes the greatest of all beings." No smile traced on his lips. His eyes focused on nothing except the past.
"I came here with my wife. Some odd years ago, to create an invention the likes of the world has ever seen. And I did just that. Collecting notes within journals, studying the arts of history and past proficiencies. My wife worked alongside me throughout my endeavors. Although she too was a human, she worshiped the dragon god Bahamut with her life. I never knew why she wouldn't become a cleric in his name, she seemed to not care for such a title, only his love." He took a low and soft breath. "We... came here to discover the knowledge needed for my invention and would return back home. My wife she... fell ill however. It was not long before she parted me. I... made the selfish mistake of asking for her back. I knew I couldn't continue my journey without her and... I was warned." Vombec's eyes go dark and he frowns. "I was warned she wouldn't be the same. I didn't question it however. The individual was young. What would they know about resurrections except for the ritual and magic? I've spent countless hours, burying my head in books talking of bringing the dead to life..."
"It seemed however... the curse thought otherwise.... when she returned to me she... changed. No longer was her mind on Bahamut, but instead on insanity. Her thoughts mangled and clung onto unreal shapes... she parted again... not long after..."
"I serve Bahamut for justice. As she once did, and as the obstacle that now stands in my way." He clenched his fists and looked onwards, focusing his eyes once more. "I'm here for a purpose. I shall depart after my purpose is completed. I studied magics only for justice, and I take my steps for her. As I have told you all. You have my spirits and will. However my heart and soul... belong to another."
Nenne is quiet for a moment. "My condolences on your loss." Her hand is light on his shoulder. "This Soulmonger perverting death...it is violent and cruel. We will destroy it; then all souls will find rest and restoration." Her expression shifts, calcifying and growing momentarily distant.
"No one should have to endure its touch."
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Vombec nervously and defensively raised his hands, giving a nervous laugh before he spoke. "I uh, thank you sir Boosey. However I am not one to drink nor... accept godly beings into my mind. If they prove themselves then I might but... my mind has one goal, and I plan to keep it to myself; thank you however." He looks to the team and gives a nervous smile. "We have finished recollecting ourselves yes? I believe this tomb is split by floors? Have you all explored the area, and we should be off to the next floor? Or is there something else that must be done?"
Made you look.
“We should move on.” Looking towards the sunlit room he says, “that room is too benign. There’s nothing there to suggest a trap, except for those gargoyles in the wall.” He thinks for a moment, then enters the room. Going to the first gargoyle on the right, he peers inside it’s mouth. “The wine lake I saw seemed to line up with this.”
Boosey stares at the large gargoyle mouth long and hard. This whole place seems to favour open mouths in silent screams. Boosey figures thia must be more of the same finding no real reason for concern in or around the large heads.
"We should search for more secret passages," Nenne says, peering around the room carefully.
Nenne walks around the room scouring it for what seems like forever. She's careful not to touch anything or go anywhere she hasn't visually inspected yet. When she is done, she points out that this room is very clean. The cleric confesses that nothing strikes her as a moving piece, hidden door, or otherwise obvious thing, but the room itself is very well mantained. Even the grout joints between the large tiles still maintain a light color.
"I see nothing, though perhaps your expertise would suit this better, marksman," she says to Glimbul as she finishes her sweep. "Though this room is particularly well-kept. I believe one of the shrines we visited was equally as clean. Shagambi's, though that likely has nothing to do with this."
Glimbul looking around to the party moving around the room. “I don’t like this room, I can look around only if everyone doesnt touch that sarcophagus. I feel like that has to be the trigger to the trap.”
Glimbul searches the room a second time, making sure to poke at the gargoyles here and there. When he is done, he returns to his position just outside the room and shrugs. He finds no more than Nenne already has.
"It appears the only investigation we have left is for the sarcophagus itself, then," the cleric says, adjusting her gauntlets dispassionately. "We could attempt to remove the lid from a distance, if you are concerned about triggering a trap. Of course, the very act of attempting to slip rope or a crowbar beneath the lid could set off precisely what we want to avoid. Wizard, storyteller, have you means of detecting magic in this room? I do not believe Kelemvor has given me that power today."
"Sadly I have no way of detecting magic. This coffin seems to be hinged though. Rather than a magical trap could it be a mechanical one, set off when the hinges are moved?" He looks around the room again. "There is just something about this room that I can't put my finger on. It's somehow different to the rest."
"There are no identifying marks at all. I believe all the previous tombs have featured iconography that allowed us to identify which god was trapped inside. This does not. Also," and Nenne glances back down the hallway toward the placard with the riddle, "the sign yonder says the dead abhor sunlight." She points at the ray of sunlight falling on the sarcophagus. "I hesitate to ask, but what do you imagine would happen if we blocked that ray?"
“I also hesitated to ask but why are we pondering these questions? When we came here the first time Moa told us this tomb is probably not related to any of the gods. And we decided to not search it any further. So why are we doing it now? May I suggest we leave this place and get down to the next level?“ As he turns to leave Allister gets down on his knees and licks the floor. „Hmm. Nothing.“
From his ponderings at the gargoyle on the wall Boosey chirps up. "There may or may not be something in that coffin. Most of the other tombs, it hasn't been the coffin that has triggered a trap, it's been something else. Here," he looks around and sighs, "it's too clean, there's nothing here that could trigger a trap." He points at the coffin. "Apart from that. Acererack is toying with us. We should leave this place well alone."
"We could leave yes. However, I can offer one last option: just like how I identified the staff, I can do so with the sarcophagus as well. That is if everyone is fine with me spending some time to do so (10 minutes). If not," the wizard gava a nod towards the exit, ,"I am by all means ready to move onwards."
"I would like to point out however, that if you know you can travel up and down freely between floors, what's the harm in doing it now? Instead of standing around confused, let us clear our minds and move to the next floor. That is what I have to say."
Made you look.
"Very well then, let's continue our search on the lower level," Nenne says. "Keep a sharp eye for more of those metallic guardians. And those skeletons with the triangle symbol. I don't believe we've seen the last of that."
Nenne backs out of the room and waits for the group near the stairs.
The group accompanies Nenne to the stairs and they descend as a group. The purple mold still covers floor and walls in nearly every seam where they meet, occasionally spilling onto the walkway proper. Much ad before Nenne draws attention to the eyes that open in the stuff, only to shut again moments later. The two guardians still stand opposed and motionless in cubbies down the first hallway. The balcony circles around beyond the first hallway to meet with two smaller side passages before descending down to the forth level.
On their journey further downwards, Vombec asks the cleric, "I've met many people who worship different beings not related to their race. I, myself, am an example. I worship the Dragon god. However, I have not come across an elf worshiping a human god; may I inquire what... pulled you in to be of service to him?"
Made you look.
"I'm certain I'm not the first you've met," Nenne smiles. "The most obvious, perhaps. And it is one thing to worship a god - quite another to devote one's life to him. I did so because it seemed the only reasonable response."
She scans the walls for any sign of a placard and continues her reply. "You seem to have lived many a day, wizard, so you might understand what it means to have the world leave you behind. Only in my case, my world was a village called Rai Moroz. The blood I spilled - mine and others' - to protect it has watered many a field." He smile turns sad. "People will do all sorts of things if they believe they are protecting what they love."
She pauses a moment and touches her amulet. "Kelemvor showed me that death can be redeemable. That it can be gentle. That life can have meaning again. For a woman lost, a purpose can be a powerful thing." She smiles again, warm this time, and her amulet glows softly as if in confirmation. "And you, wizard? How has Bahamut saved you?"
The wizard looked into the open tunnels and stairs for quite some time before a response came from his lips. Speaking in a low mumble and hushed words, the older gentlemen spoke carefully. "I too would have became a cleric. In fact, I believe I was destined to become one since early age. However... life overcomes the greatest of all beings." No smile traced on his lips. His eyes focused on nothing except the past.
"I came here with my wife. Some odd years ago, to create an invention the likes of the world has ever seen. And I did just that. Collecting notes within journals, studying the arts of history and past proficiencies. My wife worked alongside me throughout my endeavors. Although she too was a human, she worshiped the dragon god Bahamut with her life. I never knew why she wouldn't become a cleric in his name, she seemed to not care for such a title, only his love." He took a low and soft breath. "We... came here to discover the knowledge needed for my invention and would return back home. My wife she... fell ill however. It was not long before she parted me. I... made the selfish mistake of asking for her back. I knew I couldn't continue my journey without her and... I was warned." Vombec's eyes go dark and he frowns. "I was warned she wouldn't be the same. I didn't question it however. The individual was young. What would they know about resurrections except for the ritual and magic? I've spent countless hours, burying my head in books talking of bringing the dead to life..."
"It seemed however... the curse thought otherwise.... when she returned to me she... changed. No longer was her mind on Bahamut, but instead on insanity. Her thoughts mangled and clung onto unreal shapes... she parted again... not long after..."
"I serve Bahamut for justice. As she once did, and as the obstacle that now stands in my way." He clenched his fists and looked onwards, focusing his eyes once more. "I'm here for a purpose. I shall depart after my purpose is completed. I studied magics only for justice, and I take my steps for her. As I have told you all. You have my spirits and will. However my heart and soul... belong to another."
Made you look.
Nenne is quiet for a moment. "My condolences on your loss." Her hand is light on his shoulder. "This Soulmonger perverting death...it is violent and cruel. We will destroy it; then all souls will find rest and restoration." Her expression shifts, calcifying and growing momentarily distant.
"No one should have to endure its touch."