As soon as the winged creatures make their intent of attacking us clear Allister grabs his crossbow. „Boosey, stay close, I don’t want them to grab you and take off.“
The gnome nods in agreement. "We should all stay tight together, that way there's less of a threat from the air. The idea of being dropped from a great height..."
The ranger's swift action has one of the creatures weaving and dodging just as it pushes off of the south bank cliff wall. It manages to weave between two arrows, but a third cuts a clean hole into its wing webbing. Its high pitched screech acts just as much a war cry as they all advance closer. The ones coming from above the treeline are using those trees to their advantage to keep mostly out of sight.
"I can't exactly hit multiple of those things at once due to their differences in elevation friends." With that, Funderburk began to cast himself magical armor, knowing that the beasts may come after each one of them. "I will enhance my armor, and one the get closer, I shall see if it is time for me to cast my lightning once more."
With that, Funderburk, and his Dunkling atop his head, waited until the flying creature got closer once more.
The creatures on the south side swoop higher as they cross the river. They shriek and call to each other as they do so adjusting their flights in coordination with each other. Circling high above the party, they are all taking note of the seven different targets below to prey upon.
Pterafolk overhead, Sthara thinks back to the tyrannosaurus they encountered and how quickly it went down. With that in mind, she twincasts haste on both Allister and Vargach again, hoping to end this quickly. She then holds her pearl and feels a spell in waiting dissolve and fill her with potency (eating a level two spell to get back two sorcery points).
Feeling the familiar surge of magic running through his body Allister steps in front of Boosey, grabs his crossbow and aims at the pteraman closest to him (O17). Two bolts streak towards the creature, hitting it in flight.
Boosey concentrates on a couple flying creatures and calls for the power to hold each of them in place. The gnome suspects that the ground will deal a heavy blow if they drop out of the air. Both creatures appear to be unaffected as the spell goes off. Both creatures shriek out in protest and continue on in their downward dive.
Readying her shield for the imminent attack, she says to her companions, "Stay close to me! And may Kelemvor protect us." She strikes the crest of her deity painted on her shield and the field around her shimmers as dozens of tiny, spectral black panthers appear in midair, prowling protectively. (Spirit Guardians)
Eku rolls forward into the protective spirits, then pops up to take a shot at the nearest diving pterafolk with her shortbow. The creature makes a shrieking sound as its flesh is torn by the projectile.
Vargach, I skipped you. You still need to go. Don't forget you are hastened. I doubt what you do would have affected any of this. Their words are in common.
The creatures coming in from above the trees swoop around the swirling spirits unsure of what to make of it. They call out to each other, "Magic, magic. Strange. The shamans are there and there." One of them points to Boosey and Nenne as it says the last sentence. The leading pterafolk wastes no time with the rest of them seeing partially exposed prey. The creature lets out a terrifying screech that sets Funderburk back on his heels. The thing dives for the wizard and only at the last second does it stop it's descent. It bites onto Funderburk's arm (8 damage) pulling him forward only to slash out with its raking claws in between wing beats. The first one tears at the wizard's shoulder(8 damage), but the second misses as the wizard falls away to land on his arse.
Falling prone onto the ground, Funderburk could only manage to shield his eyes from the creature, hoping to hide himself from the creature and possibly everyone else...
Seeing the hated creatures approach, Vargach goes into a blind rage. Abandoning all caution, he shoots at them once more time and then rushes into melee. He hacks and slashes without regard to his safety or strategy.
”Die! Die! Die!”
It was obvious something had gotten in the lizardfolk. He had always been quick to reach for a weapon but there was something more going on this time. The others could not have known what caused this, but two confounding variables had come into play and made for an ugly combination. This was getting dangerous!
Funderburk, paying no heed whatsoever to the surrounding actions going on, focuses instead on the thought of his terror. Knowing what could be in store for him, he reacts purly on instinct.
In an instant, as if it was mere seconds after the lizard made his attempts at attacking, did the Vedalken slam his staff on the ground. Black, smoky mist immediately began to produce itself from his finger tips, covering the area within 15ft feet of himself in pure darkness (30ft diameter). "Do not look at me fiend!" Funderburk managed to yell in both anger and terror as the Darkness spell began to take place.
Funderburk isn't moving anywhere, he is still prone, but he did cast the spell (unless I need to get up to cast spell, in which I will get up of course).
The creature diving in at Sthara pays no heed to the circling spirits and pays for it. As the creature enters the space the swirling panthers jump onto it tearing and slashing as it does its flyby attack. The creature's warcry turns into a chilly note as it mixes with its own pain screech. The flying creature clamps it's toothy maw around the sorceress's shoulder, spinning her about. The action tears deep (crit for 17 damage) and it rakes across with a claw as it flies away out of the protective spirits (3 damage).
The first creature to have been injured banks to its left and curls down into the small ravine just above the river out of sight. Another of the creatures swoops up and over the inky orb as it comes to existence. The creature doesn't know what to make of things and instead finds a perch on a piece of ruined wall nearby, looking for a mark to prey upon.
The two pterafolk diving for Nenne break apart at the sign of darkness. The one on the left goes swooping in for a much more visible Sthara while the other maintains its course targeting the space where the cleric sometimes comes out of the inky black orb. Both creatures are horrified to find out that their movement is slowed dramatically and their flybys turned into a near stop. The cleric is jostled roughly by the creatures attacks, but her armor paired with guessed attacks stave off any real damage from the beast. The pterafolk swooping down at Sthara does so to deadly effect. Still reeling from her last flyby encounter, the sorceress doesn't see the incoming claws. One claw tears gashes in a line across her neck and upper chest (crit for 10 damage) while the other delivers a heavy blow to the yuan-ti's head (6 damage). She cries out is terror and pain as her body falls hard to the ground, bleeding out.
The sorceress' cries of pain awaken dormant memories of war for the eladrin, and the sudden onset of lethargy in the fighter at her side convince Nenne that the situation is dire. Her holy symbol flares with heat and a current of air as Kelemvor warns her of a companion's impending death. "Sthara!" she yells, and a jolt of divine energy carries on the woman's name. (Spare the Dying)
Unable to see her and concerned about what might happen to the fighter and the bard if she moves, she balls her fists angrily and says, "Release this damned magic, wizard, lest we all die blind!" And, pressing her hands together, she releases another wave of energy to Sthara, Funderburk, and Boosey (Aid).
Funderburk, suddenly coming back to his sense, realizes he cannot see. Looking around while prone of the ground, confused about what is going around his and knowing having darkness of himself wouldn't be the best idea, repeal's the Darkness and sees the world around him. Sthara injured, and everyone else trying to do their share, he realizes what he needs to do.
Boosey takes aim with his ready crossbow at the creature that called him out as a shaman. As the creature flaps its wings trying to get out of the swirling, stinging spirits, the bolt sings out ripping through the creature's chest. It's cry of pain is influenced by a pierced lung. Eku takes aim at the creature that so heavily wounded Sthara the first time only to miss, by a few inches. The arrow imbeds itself harmlessly into a tree nearby.
Vargach's rage isn't enough to bring his body to overcome the lethargy. His mind races with thoughts of his past, but his body just won't function as it should to act on his intentions.
The creature that wounded Funderburk turns to his new assailant and sworn enemy. No lizardfolk should be allowed to live in this jungle - their jungle. It misses with its sharp beak and the opportunity to strike with its right claw was deterred by the need to flap its wing to keep aloft, but the second claw comes in hard at the ranger, raking across his exposed arm (crit for 9 damage). A second creature dives in from above taking the ranger in the shoulder with its toothy beak (8 damage). It strikes out with its claws, but the ranger has enough sense to get out of their way. This magically induced hamper on Vargach's movements are costing him dearly in this fight. A thought pervades the back of his mind that if he continues this sluggish way, the pterafolk will have the upper hand in the battle and their teeth are too sharp to be taken lightly.
This is some RP on their attack mechanic. The second creature did a terror dive which makes the target frightened until the end of their next turn...Same for Allister below
One of the creatures up high decides to chance his own luck at the swirling spirits and quickly regrets the action. His efforts aren't wasted though as it tears out at Allister. Its beak and left claw miss, but the right comes in hard (crit for 11 damage) as it makes its sluggish escape higher into the air. The fighter is overwhelmed by the amount of chaos these creatures are sewing so fast causing him to wonder if this will be the end of his story so far from the sea. Three more of the creatures call out to each other in common warning about the 'ghost cats'. They fly about the battlefield looking for better vantage points.
The attack from the Pterafolk was enough to bring Allister back to his senses. As his attacker tries to fly away he stabs his rapier into its exposed belly.
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As soon as the winged creatures make their intent of attacking us clear Allister grabs his crossbow. „Boosey, stay close, I don’t want them to grab you and take off.“
The gnome nods in agreement. "We should all stay tight together, that way there's less of a threat from the air. The idea of being dropped from a great height..."
The ranger's swift action has one of the creatures weaving and dodging just as it pushes off of the south bank cliff wall. It manages to weave between two arrows, but a third cuts a clean hole into its wing webbing. Its high pitched screech acts just as much a war cry as they all advance closer. The ones coming from above the treeline are using those trees to their advantage to keep mostly out of sight.
"I can't exactly hit multiple of those things at once due to their differences in elevation friends." With that, Funderburk began to cast himself magical armor, knowing that the beasts may come after each one of them. "I will enhance my armor, and one the get closer, I shall see if it is time for me to cast my lightning once more."
With that, Funderburk, and his Dunkling atop his head, waited until the flying creature got closer once more.
Made you look.
The creatures on the south side swoop higher as they cross the river. They shriek and call to each other as they do so adjusting their flights in coordination with each other. Circling high above the party, they are all taking note of the seven different targets below to prey upon.
Pterafolk overhead, Sthara thinks back to the tyrannosaurus they encountered and how quickly it went down. With that in mind, she twincasts haste on both Allister and Vargach again, hoping to end this quickly. She then holds her pearl and feels a spell in waiting dissolve and fill her with potency (eating a level two spell to get back two sorcery points).
Feeling the familiar surge of magic running through his body Allister steps in front of Boosey, grabs his crossbow and aims at the pteraman closest to him (O17). Two bolts streak towards the creature, hitting it in flight.
Boosey concentrates on a couple flying creatures and calls for the power to hold each of them in place. The gnome suspects that the ground will deal a heavy blow if they drop out of the air. Both creatures appear to be unaffected as the spell goes off. Both creatures shriek out in protest and continue on in their downward dive.
Readying her shield for the imminent attack, she says to her companions, "Stay close to me! And may Kelemvor protect us." She strikes the crest of her deity painted on her shield and the field around her shimmers as dozens of tiny, spectral black panthers appear in midair, prowling protectively. (Spirit Guardians)
Eku rolls forward into the protective spirits, then pops up to take a shot at the nearest diving pterafolk with her shortbow. The creature makes a shrieking sound as its flesh is torn by the projectile.
Vargach, I skipped you. You still need to go. Don't forget you are hastened. I doubt what you do would have affected any of this. Their words are in common.
The creatures coming in from above the trees swoop around the swirling spirits unsure of what to make of it. They call out to each other, "Magic, magic. Strange. The shamans are there and there." One of them points to Boosey and Nenne as it says the last sentence. The leading pterafolk wastes no time with the rest of them seeing partially exposed prey. The creature lets out a terrifying screech that sets Funderburk back on his heels. The thing dives for the wizard and only at the last second does it stop it's descent. It bites onto Funderburk's arm (8 damage) pulling him forward only to slash out with its raking claws in between wing beats. The first one tears at the wizard's shoulder(8 damage), but the second misses as the wizard falls away to land on his arse.
Falling prone onto the ground, Funderburk could only manage to shield his eyes from the creature, hoping to hide himself from the creature and possibly everyone else...
Made you look.
Seeing the hated creatures approach, Vargach goes into a blind rage. Abandoning all caution, he shoots at them once more time and then rushes into melee. He hacks and slashes without regard to his safety or strategy.
”Die! Die! Die!”
It was obvious something had gotten in the lizardfolk. He had always been quick to reach for a weapon but there was something more going on this time. The others could not have known what caused this, but two confounding variables had come into play and made for an ugly combination. This was getting dangerous!
Funderburk, paying no heed whatsoever to the surrounding actions going on, focuses instead on the thought of his terror. Knowing what could be in store for him, he reacts purly on instinct.
In an instant, as if it was mere seconds after the lizard made his attempts at attacking, did the Vedalken slam his staff on the ground. Black, smoky mist immediately began to produce itself from his finger tips, covering the area within 15ft feet of himself in pure darkness (30ft diameter). "Do not look at me fiend!" Funderburk managed to yell in both anger and terror as the Darkness spell began to take place.
Funderburk isn't moving anywhere, he is still prone, but he did cast the spell (unless I need to get up to cast spell, in which I will get up of course).
Made you look.
The creature diving in at Sthara pays no heed to the circling spirits and pays for it. As the creature enters the space the swirling panthers jump onto it tearing and slashing as it does its flyby attack. The creature's warcry turns into a chilly note as it mixes with its own pain screech. The flying creature clamps it's toothy maw around the sorceress's shoulder, spinning her about. The action tears deep (crit for 17 damage) and it rakes across with a claw as it flies away out of the protective spirits (3 damage).
The first creature to have been injured banks to its left and curls down into the small ravine just above the river out of sight. Another of the creatures swoops up and over the inky orb as it comes to existence. The creature doesn't know what to make of things and instead finds a perch on a piece of ruined wall nearby, looking for a mark to prey upon.
The two pterafolk diving for Nenne break apart at the sign of darkness. The one on the left goes swooping in for a much more visible Sthara while the other maintains its course targeting the space where the cleric sometimes comes out of the inky black orb. Both creatures are horrified to find out that their movement is slowed dramatically and their flybys turned into a near stop. The cleric is jostled roughly by the creatures attacks, but her armor paired with guessed attacks stave off any real damage from the beast. The pterafolk swooping down at Sthara does so to deadly effect. Still reeling from her last flyby encounter, the sorceress doesn't see the incoming claws. One claw tears gashes in a line across her neck and upper chest (crit for 10 damage) while the other delivers a heavy blow to the yuan-ti's head (6 damage). She cries out is terror and pain as her body falls hard to the ground, bleeding out.
XP for the Flaming Fist thing was 475 each
The sorceress' cries of pain awaken dormant memories of war for the eladrin, and the sudden onset of lethargy in the fighter at her side convince Nenne that the situation is dire. Her holy symbol flares with heat and a current of air as Kelemvor warns her of a companion's impending death. "Sthara!" she yells, and a jolt of divine energy carries on the woman's name. (Spare the Dying)
Unable to see her and concerned about what might happen to the fighter and the bard if she moves, she balls her fists angrily and says, "Release this damned magic, wizard, lest we all die blind!" And, pressing her hands together, she releases another wave of energy to Sthara, Funderburk, and Boosey (Aid).
Funderburk, suddenly coming back to his sense, realizes he cannot see. Looking around while prone of the ground, confused about what is going around his and knowing having darkness of himself wouldn't be the best idea, repeal's the Darkness and sees the world around him. Sthara injured, and everyone else trying to do their share, he realizes what he needs to do.
Made you look.
Boosey takes aim with his ready crossbow at the creature that called him out as a shaman. As the creature flaps its wings trying to get out of the swirling, stinging spirits, the bolt sings out ripping through the creature's chest. It's cry of pain is influenced by a pierced lung. Eku takes aim at the creature that so heavily wounded Sthara the first time only to miss, by a few inches. The arrow imbeds itself harmlessly into a tree nearby.
Vargach's rage isn't enough to bring his body to overcome the lethargy. His mind races with thoughts of his past, but his body just won't function as it should to act on his intentions.
The creature that wounded Funderburk turns to his new assailant and sworn enemy. No lizardfolk should be allowed to live in this jungle - their jungle. It misses with its sharp beak and the opportunity to strike with its right claw was deterred by the need to flap its wing to keep aloft, but the second claw comes in hard at the ranger, raking across his exposed arm (crit for 9 damage). A second creature dives in from above taking the ranger in the shoulder with its toothy beak (8 damage). It strikes out with its claws, but the ranger has enough sense to get out of their way. This magically induced hamper on Vargach's movements are costing him dearly in this fight. A thought pervades the back of his mind that if he continues this sluggish way, the pterafolk will have the upper hand in the battle and their teeth are too sharp to be taken lightly.
This is some RP on their attack mechanic. The second creature did a terror dive which makes the target frightened until the end of their next turn...Same for Allister below
One of the creatures up high decides to chance his own luck at the swirling spirits and quickly regrets the action. His efforts aren't wasted though as it tears out at Allister. Its beak and left claw miss, but the right comes in hard (crit for 11 damage) as it makes its sluggish escape higher into the air. The fighter is overwhelmed by the amount of chaos these creatures are sewing so fast causing him to wonder if this will be the end of his story so far from the sea. Three more of the creatures call out to each other in common warning about the 'ghost cats'. They fly about the battlefield looking for better vantage points.
The attack from the Pterafolk was enough to bring Allister back to his senses. As his attacker tries to fly away he stabs his rapier into its exposed belly.