"The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor."
I didn't notice that part of the spell, however, both orcs are still out of their trances. (I've got family over with more coming tomorrow, so I don't have a lot of time to send a post).
Yeah, had a feeling you'd say that. You ignored the fact that the orcs should have Disadvantage on their initial saves as well, and I question whether anyone got a skill check or at least the use of Passive Perception before falling into traps, etc.
Sorry gang, I'm going to have to depart. Apologies Izraal1, I was enjoying playing with you already and would look forward to doing so again some time. That said, a DM that is still learning the rules is fine and something I was willing to be patient with. A DM that doesn't seem to care about the rules or have a desire to learn them at all is another thing, however, along with not responding to my PM's, etc.. I do hope you all have a good campaign and are well in real life, however, maybe this one just isn't for me.
Yeah, had a feeling you'd say that. You ignored the fact that the orcs should have Disadvantage on their initial saves as well, and I question whether anyone got a skill check or at least the use of Passive Perception before falling into traps, etc.
Sorry gang, I'm going to have to depart. Apologies Izraal1, I was enjoying playing with you already and would look forward to doing so again some time. That said, a DM that is still learning the rules is fine and something I was willing to be patient with. A DM that doesn't seem to care about the rules or have a desire to learn them at all is another thing, however, along with not responding to my PM's, etc.. I do hope you all have a good campaign and are well in real life, however, maybe this one just isn't for me.
Yeah, had a feeling you'd say that. You ignored the fact that the orcs should have Disadvantage on their initial saves as well, and I question whether anyone got a skill check or at least the use of Passive Perception before falling into traps, etc.
Sorry gang, I'm going to have to depart. Apologies Izraal1, I was enjoying playing with you already and would look forward to doing so again some time. That said, a DM that is still learning the rules is fine and something I was willing to be patient with. A DM that doesn't seem to care about the rules or have a desire to learn them at all is another thing, however, along with not responding to my PM's, etc.. I do hope you all have a good campaign and are well in real life, however, maybe this one just isn't for me.
Thanks
OOC: I understand, sorry to see you go as well, and I hope we'll play together again in the future.
Yeah, had a feeling you'd say that. You ignored the fact that the orcs should have Disadvantage on their initial saves as well, and I question whether anyone got a skill check or at least the use of Passive Perception before falling into traps, etc.
Sorry gang, I'm going to have to depart. Apologies Izraal1, I was enjoying playing with you already and would look forward to doing so again some time. That said, a DM that is still learning the rules is fine and something I was willing to be patient with. A DM that doesn't seem to care about the rules or have a desire to learn them at all is another thing, however, along with not responding to my PM's, etc.. I do hope you all have a good campaign and are well in real life, however, maybe this one just isn't for me.
Thanks
Apologies to you, @Hexblades37 for not how you see fit, but I hope you find the campaign your looking for
OOC: Since that is the first time I have seen that happen I am down to stay in. However, if you are going to ignore rules, tell us ahead of time. I don't want to take a spell or ability simply to have you ignore half of it's effect. Communication between a DM and players is important and so is saying how things will work and what homebrew rules there are going to be.
OOC: I agree, House Rules should be discussed upfront with players, not doled out on the fly. Additionally just having more early discussion of what to expect for the game is very helpful. It’s difficult to determine what rational expectations are for a game world without that sort of preparation. I had inquired if we should expect “traditional D&D assumptions” for example, and didn’t receive a lot of clarity on that. I’ve discerned that most of them do apply, but it’s also good to note the expected tone of a game - on a spectrum of Disenchantment to Game of Thrones, where does a specific game lie? Should we expect serious NPC portrayals where they are fully realized characters who respond realistically to scenarios, or that they will serve the role of video game quest givers? Should we expect a detailed setting like Eberron or Forgotten Realms, or a simpler fantasy setting with less emphasis on politics and it’s history? A lot of the answers have emerged over the course of the game, but that sort of thing is really best communicated upfront and not “discovered” in play.
On rules, I would just suggest clarity. If there’s a spell you’re not familiar with, take the time to look it up. If ambushes like the Orcs or traps like the quicksand are coming up, you could prompt players for Perception checks, roll on behalf of the players, or roll enemy stealth against our passive perception scores, as example options that all feel “fair.” You may even be doing one or more of those, but that hasn’t been communicated. “The Orcs’ stealth check was higher than anyone’s passive perception” is adequate, as is “I rolled a group survival check based on the highest survival skill, and it was not a success.” Any kind of explanation like that makes it feel like a real 5e D&D game, more structured and less arbitrary.
Yeah, had a feeling you'd say that. You ignored the fact that the orcs should have Disadvantage on their initial saves as well, and I question whether anyone got a skill check or at least the use of Passive Perception before falling into traps, etc.
Sorry gang, I'm going to have to depart. Apologies Izraal1, I was enjoying playing with you already and would look forward to doing so again some time. That said, a DM that is still learning the rules is fine and something I was willing to be patient with. A DM that doesn't seem to care about the rules or have a desire to learn them at all is another thing, however, along with not responding to my PM's, etc.. I do hope you all have a good campaign and are well in real life, however, maybe this one just isn't for me.
Thanks
OOC: I understand, sorry to see you go as well, and I hope we'll play together again in the future.
OOC: I agree, House Rules should be discussed upfront with players, not doled out on the fly. Additionally just having more early discussion of what to expect for the game is very helpful. It’s difficult to determine what rational expectations are for a game world without that sort of preparation. I had inquired if we should expect “traditional D&D assumptions” for example, and didn’t receive a lot of clarity on that. I’ve discerned that most of them do apply, but it’s also good to note the expected tone of a game - on a spectrum of Disenchantment to Game of Thrones, where does a specific game lie? Should we expect serious NPC portrayals where they are fully realized characters who respond realistically to scenarios, or that they will serve the role of video game quest givers? Should we expect a detailed setting like Eberron or Forgotten Realms, or a simpler fantasy setting with less emphasis on politics and it’s history? A lot of the answers have emerged over the course of the game, but that sort of thing is really best communicated upfront and not “discovered” in play.
On rules, I would just suggest clarity. If there’s a spell you’re not familiar with, take the time to look it up. If ambushes like the Orcs or traps like the quicksand are coming up, you could prompt players for Perception checks, roll on behalf of the players, or roll enemy stealth against our passive perception scores, as example options that all feel “fair.” You may even be doing one or more of those, but that hasn’t been communicated. “The Orcs’ stealth check was higher than anyone’s passive perception” is adequate, as is “I rolled a group survival check based on the highest survival skill, and it was not a success.” Any kind of explanation like that makes it feel like a real 5e D&D game, more structured and less arbitrary.
OOC: I agree, House Rules should be discussed upfront with players, not doled out on the fly.
On rules, I would just suggest clarity. If there’s a spell you’re not familiar with, take the time to look it up. If ambushes like the Orcs or traps like the quicksand are coming up, you could prompt players for Perception checks, roll on behalf of the players, or roll enemy stealth against our passive perception scores, as example options that all feel “fair.” You may even be doing one or more of those, but that hasn’t been communicated. “The Orcs’ stealth check was higher than anyone’s passive perception” is adequate, as is “I rolled a group survival check based on the highest survival skill, and it was not a success.” Any kind of explanation like that makes it feel like a real 5e D&D game, more structured and less arbitrary.
(Alright, I'll put up the house rules on the PM)
Looking around, if is noticeable that Jahren has disappeared. Orc 1 says something in Orc to the other two. If you know Orc:
"I'll handle the human with the ridiculous mustache, you get the others."
He punches both his fists together when he finishes the sentence, followed by using his right hand to slam down on Halec.
This post has potentially manipulated dice roll results.
Soren was able to finish off Orc 3 with his second hit.
Orc 2 watches Soren kill his companion, becoming utterly furious and getting an ugly scowl on his face. He runs up to him, yells, and swings his club at the human twice.
Action 1: 7 Damage: 10
Action 2: 16 Damage: 12
His attacks were out of blind rage, causing him to accidentally hit Orc 1 in the gut with his first swing.
This post has potentially manipulated dice roll results.
OOC: Harbek needs to act before Halec but I will post Halec’s action now.
He again uses Crossbow Expert for the bonus action attack, sharpshooter for -5 to hit +10 damage, and may use Precision to supplement low attack rolls.
Attack action:
1st attack:
18
2nd attack:
18
Bonus action attack:
25
Rollback Post to RevisionRollBack
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OOC: So Jharen is up now? Followed by Soren?
Yes, Jahren is up for his actions.
I didn't notice that part of the spell, however, both orcs are still out of their trances. (I've got family over with more coming tomorrow, so I don't have a lot of time to send a post).
Yeah, had a feeling you'd say that. You ignored the fact that the orcs should have Disadvantage on their initial saves as well, and I question whether anyone got a skill check or at least the use of Passive Perception before falling into traps, etc.
Sorry gang, I'm going to have to depart. Apologies Izraal1, I was enjoying playing with you already and would look forward to doing so again some time. That said, a DM that is still learning the rules is fine and something I was willing to be patient with. A DM that doesn't seem to care about the rules or have a desire to learn them at all is another thing, however, along with not responding to my PM's, etc.. I do hope you all have a good campaign and are well in real life, however, maybe this one just isn't for me.
Thanks
Guess we are the only ones left now, @Izraal1
I am sad to see you go, enjoyed playing with you.
OOC: I understand, sorry to see you go as well, and I hope we'll play together again in the future.
The group still has Soren, Nahu, and Harbek in addition to your character Ophiwalen, assuming they are all still participating?
Apologies to you, @Hexblades37 for not how you see fit, but I hope you find the campaign your looking for
OOC: Since that is the first time I have seen that happen I am down to stay in. However, if you are going to ignore rules, tell us ahead of time. I don't want to take a spell or ability simply to have you ignore half of it's effect. Communication between a DM and players is important and so is saying how things will work and what homebrew rules there are going to be.
OOC: I agree, House Rules should be discussed upfront with players, not doled out on the fly. Additionally just having more early discussion of what to expect for the game is very helpful. It’s difficult to determine what rational expectations are for a game world without that sort of preparation. I had inquired if we should expect “traditional D&D assumptions” for example, and didn’t receive a lot of clarity on that. I’ve discerned that most of them do apply, but it’s also good to note the expected tone of a game - on a spectrum of Disenchantment to Game of Thrones, where does a specific game lie? Should we expect serious NPC portrayals where they are fully realized characters who respond realistically to scenarios, or that they will serve the role of video game quest givers? Should we expect a detailed setting like Eberron or Forgotten Realms, or a simpler fantasy setting with less emphasis on politics and it’s history? A lot of the answers have emerged over the course of the game, but that sort of thing is really best communicated upfront and not “discovered” in play.
On rules, I would just suggest clarity. If there’s a spell you’re not familiar with, take the time to look it up. If ambushes like the Orcs or traps like the quicksand are coming up, you could prompt players for Perception checks, roll on behalf of the players, or roll enemy stealth against our passive perception scores, as example options that all feel “fair.” You may even be doing one or more of those, but that hasn’t been communicated. “The Orcs’ stealth check was higher than anyone’s passive perception” is adequate, as is “I rolled a group survival check based on the highest survival skill, and it was not a success.” Any kind of explanation like that makes it feel like a real 5e D&D game, more structured and less arbitrary.
Original party.
Same.
(Alright, I'll put up the house rules on the PM)
Looking around, if is noticeable that Jahren has disappeared. Orc 1 says something in Orc to the other two. If you know Orc:
"I'll handle the human with the ridiculous mustache, you get the others."
He punches both his fists together when he finishes the sentence, followed by using his right hand to slam down on Halec.
Attack w. disadvantage: 6 Damage: 14
Halec takes the 12 damage, noted on his sheet. I believe the initiative is now:
Orc 3--
Orc 1--
Soren-- Current Turn
Orc 2--
Ophiwalyn--
Nahu--
Halec--
On my turn, I would magic missile any orcs attacking me, otherwise the ones attacking Halec.
8 damage
Harbek runs up
initiative:16
(sorry i havent posted i was gone)
OOC: I think that puts Harbek between Soren and Orc 2?
Soren runs up to Orc 3 and gives two attacks with his katanas and then runs back 15 feet. Attack: 10 Damage: 6 Attack: 23 Damage: 9 Sneak attack: 8
Soren was able to finish off Orc 3 with his second hit.
Orc 2 watches Soren kill his companion, becoming utterly furious and getting an ugly scowl on his face. He runs up to him, yells, and swings his club at the human twice.
Action 1: 7 Damage: 10
Action 2: 16 Damage: 12
His attacks were out of blind rage, causing him to accidentally hit Orc 1 in the gut with his first swing.
Nahu turns and cuts down on Orc2 with two vicious swings of their sword, attacking recklessly so attacks vs them have advantage.
Attack: 25 Damage: 12
Attack: 23 Damage: 10
OOC: Harbek needs to act before Halec but I will post Halec’s action now.
He again uses Crossbow Expert for the bonus action attack, sharpshooter for -5 to hit +10 damage, and may use Precision to supplement low attack rolls.
Attack action:
1st attack:
18
2nd attack:
18
Bonus action attack:
25