Kethra manages to muscle the wyvern down to the ground, although it doesn't seem to hamper it too much other than the fact that it can't use its claws to attack anymore.
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So um I feel kind of bad for asking this question even though the dragon will probably hit anyway: From the top of this pyramid, how many feet does Kethra need to jump horizontally so that both dragon and Kethra both fall 10 ft? So you know, both take damage and become prone (but dragon cannot move because grappled means 0 movement hehe).
Marros is shocked by the strength and resilience of the large beast. He tries in vain to send another crackling orange bolt into its side.
Eldritch Blast 22 for 6
Whether it hits or not he calls out incomprehensible words to his Patron and a glow appears around Kethra. It's warm comforting light healing her for 3.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Wait, if it's a causeway? Then it's it's not too far of a drop, right? (And we're already underground.) Kethra will be taking the dragon for a drop off the edge so we both fall and end up prone. Could we get a map of the causeway? Then Kethra stands up.
By causeway, I mean it's essentially a bridge over the moat and it's like a 5/10 foot drop into water.
Here's an image of the area, the little circles are ornamental pillars and the blue is a tiled plaza in the distance. The pyramid is behind you (I actually confused myself, I thought it was in front of you), so to the left out of the picture..
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With the causeway after the pyramid, then can Kethra go ahead and throw herself off the pyramid with the dragon in tow? We'll both be taking the same damage anyways.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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I'm sorry for resorting to tactics that are reliant on terrain while playing theater of the mind by text, but fighting a creature with +7 to hit (as in, even if you had 17 AC it just needs to roll a 10 or higher to hit you) or take 60 damage means Kethra should try to buy as many turns as possible for everyone else to attack.
(Let's put it this way—the dragon is not going to take damage from you dragging it into the moat, whether it's 5 ft or 10 ft. The moat is 10 ft below.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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This post has potentially manipulated dice roll results.
(If by this you mean the dragon's gonna try to fly, being under the grappled condition means the dragon has 0 feet of movement so it can't fly to catch itself. It can roll to take half damage tho, if you want to use Tasha's optional rules for falling into liquids/water. Link.)
(Here's the rest of my turn. If you still don't like it LST, just let me know and I'll change it. I'd love to work this out together with you, but I also would, if possible, try not to die from this 😔)
With her free hand, Kethra points to Marros and Xanranzan, then points to the water. "Marros, Xanranzan! If nothing else comes out of this water, you two follow me and use your swords...I'm sorry to ask this of you, Xan..."
Next she points to Mr. Tyde, "...Mr. Tyde, you're doing great, keep casting spells!"
Then she nods to Rubin, "If you've got a knife, come follow us in. This is now or never!"
Lastly she smiles at the dragon. "Alright big boy, let's see how those wings work in the water!" Kethra drags the large creature off the causeway and into the moat (10 feet doubled to 20 feet of movement while dragging a grappled creature)
10 ft of falling damage: 5, condition prone in water.
She'll use the last of her movement to end the prone condition on herself and then strike the still prone dragon with a bonus action.
This post has potentially manipulated dice roll results.
The wyvern struggles in protest, but is dragged down in to the water (14). It struggles against Kethra's grapple, and blindly lashes out at her in a rage.
Bite: 26 Damage: 6
Stinger: 17 Damage: 13 and con save for half of 27 poison
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This post has potentially manipulated dice roll results.
One of the last thing Kethra sees before jumping into the water is this expression Xanranzan's Face:
Yet when push comes to shove, Xan calls out an "I-I-I, ah, sssss-fudge monkeys on a gold vien! Hold on, Kethra! I'm coming in!" And with that, he dived in and let natural density help in sinking down fair bit before working his legs in over time to get in close and start try carving up the wyvern. Unfortunately in the water, his blades weren't of too much help. But with the beast floundering even worse than he was, at the very least the playing field was somewhat even!
Action: Attack w/ Saw-Toothed Blade. To Hit: 14 For: 18 magical slashing damage. (If a hit, spending Defensive Flourish to add 3 to the damage and add the same amount to Xan's AC)
Rubin frowns at the water and then at his crossbow. There is simply no way he is following them into the water. He holds his crossbow ready to shoot if the dragon-beast comes out, but otherwise stays put.
This post has potentially manipulated dice roll results.
Marros idles up to the edge of the causeway and peers over the edge. A thrashing dragonlike creature desperately trying to escape the grasp of a saturated Kethra is all the greets him. His nerves suddenly fire. "You two look like you've got it pinned. I'll stay up here with Rubin!" With that he unleashes the now familiar bolt of orange light at the dragon.
This post has potentially manipulated dice roll results.
While Xanranzan moves in and strikes, Kethra deflects the proned creature's claw to harmlessly splash into the water (see picture, but with one hand) and attempts to counter with her own sword:
Saw toothed sword to-hit: 7 Damage: 17 (Extra 1d8 from attacking an unarmored creature, and extra +2 for rage)
"Stormwind Secret technique #16! Dance of Life and..."
The creature bucked Kethra into the air like a horse but she managed hold on and swat away the tail attack with a horizontal parry. She tries to knee to the side, then bring her sword arm's elbow down on the creature's head.
Flurry of Blows 1: 11 Damage: 6
Flurry of Blows 2: 25 Damage: 7
"...death!" She ends, landing in the water adjacent to Xanranzan.
Edit: add a +5 to hit for the sword attack because I'm bad at math and an extra 3 damage for the second flurry of blows for the critical hit
Athletics: 8
Kethra manages to muscle the wyvern down to the ground, although it doesn't seem to hamper it too much other than the fact that it can't use its claws to attack anymore.
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o________o Wow thank you v much DM!
So um I feel kind of bad for asking this question even though the dragon will probably hit anyway: From the top of this pyramid, how many feet does Kethra need to jump horizontally so that both dragon and Kethra both fall 10 ft? So you know, both take damage and become prone (but dragon cannot move because grappled means 0 movement hehe).
Marros is shocked by the strength and resilience of the large beast. He tries in vain to send another crackling orange bolt into its side.
Eldritch Blast 22 for 6
Whether it hits or not he calls out incomprehensible words to his Patron and a glow appears around Kethra. It's warm comforting light healing her for 3.
(You're not on the pyramid—the pyramid is still about 60 feet away from you.)
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((As pointed out please add 6 Hex damage to the above attack if it hit))
Well I'm confused. There was this:
...so this whole time I thought the fight was on or near the top of the pyramid:
Where have we been fighting in the whole time?
You've been fighting on the causeway—the dragon just happened to be perched there, but they moved forward before the fight even started.
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Wait, if it's a causeway? Then it's it's not too far of a drop, right? (And we're already underground.) Kethra will be taking the dragon for a drop off the edge so we both fall and end up prone. Could we get a map of the causeway? Then Kethra stands up.
By causeway, I mean it's essentially a bridge over the moat and it's like a 5/10 foot drop into water.
Here's an image of the area, the little circles are ornamental pillars and the blue is a tiled plaza in the distance. The pyramid is behind you (I actually confused myself, I thought it was in front of you), so to the left out of the picture..
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
With the causeway after the pyramid, then can Kethra go ahead and throw herself off the pyramid with the dragon in tow? We'll both be taking the same damage anyways.
(Again, you're not on the pyramid. You're on the causeway. The dragon was perched on the pyramid, and flew down.)
(The wyvern is up, just for sure want to know where Kethra is moving.)
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I'm sorry for resorting to tactics that are reliant on terrain while playing theater of the mind by text, but fighting a creature with +7 to hit (as in, even if you had 17 AC it just needs to roll a 10 or higher to hit you) or take 60 damage means Kethra should try to buy as many turns as possible for everyone else to attack.
I'd like to tell you, if you were more clear on exactly *where* is! -_-
Now if not the pyramid, then the causeway: is it 5 or 10 feet of a drop?
The whole plan, which I've already explained above, literally hinges in this detail...
(Let's put it this way—the dragon is not going to take damage from you dragging it into the moat, whether it's 5 ft or 10 ft. The moat is 10 ft below.)
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(If by this you mean the dragon's gonna try to fly, being under the grappled condition means the dragon has 0 feet of movement so it can't fly to catch itself. It can roll to take half damage tho, if you want to use Tasha's optional rules for falling into liquids/water. Link.)
(Here's the rest of my turn. If you still don't like it LST, just let me know and I'll change it. I'd love to work this out together with you, but I also would, if possible, try not to die from this 😔)
With her free hand, Kethra points to Marros and Xanranzan, then points to the water. "Marros, Xanranzan! If nothing else comes out of this water, you two follow me and use your swords...I'm sorry to ask this of you, Xan..."
Next she points to Mr. Tyde, "...Mr. Tyde, you're doing great, keep casting spells!"
Then she nods to Rubin, "If you've got a knife, come follow us in. This is now or never!"
Lastly she smiles at the dragon. "Alright big boy, let's see how those wings work in the water!" Kethra drags the large creature off the causeway and into the moat (10 feet doubled to 20 feet of movement while dragging a grappled creature)
She'll use the last of her movement to end the prone condition on herself and then strike the still prone dragon with a bonus action.
The wyvern struggles in protest, but is dragged down in to the water (14). It struggles against Kethra's grapple, and blindly lashes out at her in a rage.
Bite: 26 Damage: 6
Stinger: 17 Damage: 13 and con save for half of 27 poison
(Everyone is up)
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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One of the last thing Kethra sees before jumping into the water is this expression Xanranzan's Face:
Yet when push comes to shove, Xan calls out an "I-I-I, ah, sssss-fudge monkeys on a gold vien! Hold on, Kethra! I'm coming in!" And with that, he dived in and let natural density help in sinking down fair bit before working his legs in over time to get in close and start try carving up the wyvern. Unfortunately in the water, his blades weren't of too much help. But with the beast floundering even worse than he was, at the very least the playing field was somewhat even!
Action: Attack w/ Saw-Toothed Blade.
To Hit: 14 For: 18 magical slashing damage.
(If a hit, spending Defensive Flourish to add 3 to the damage and add the same amount to Xan's AC)
Bonus Action: Attack w/ Off-Hand Longsword.
To Hit: 14 For: 11 non-magical slashing damage.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Rubin frowns at the water and then at his crossbow. There is simply no way he is following them into the water. He holds his crossbow ready to shoot if the dragon-beast comes out, but otherwise stays put.
(btw just for next time, the dragon's check should be at disadvantage from Marros' Hex spell)
Marros idles up to the edge of the causeway and peers over the edge. A thrashing dragonlike creature desperately trying to escape the grasp of a saturated Kethra is all the greets him. His nerves suddenly fire. "You two look like you've got it pinned. I'll stay up here with Rubin!" With that he unleashes the now familiar bolt of orange light at the dragon.
Attack: 23 Damage: 11 plus 5 Hex damage
While Xanranzan moves in and strikes, Kethra deflects the proned creature's claw to harmlessly splash into the water (see picture, but with one hand) and attempts to counter with her own sword:
"Stormwind Secret technique #16! Dance of Life and..."
The creature bucked Kethra into the air like a horse but she managed hold on and swat away the tail attack with a horizontal parry. She tries to knee to the side, then bring her sword arm's elbow down on the creature's head.
"...death!" She ends, landing in the water adjacent to Xanranzan.
Edit: add a +5 to hit for the sword attack because I'm bad at math and an extra 3 damage for the second flurry of blows for the critical hit