Arcane Check for the Northeast Door with Guidance 142
The locks are two fairly shoddy locks reinforced by the Arcane Lock spell. They are normally DC 10 locks, increased to DC 20 due to the spells. If dispelled with dispel magic the locks DC will decrease to 10. They can still be picked or broken, both are just harder due to the arcane lock spell - thieves tools DC 20, Break DC 25.
What was once a chapel to the Sovereign Host has been converted into a chapel of The Keeper, one of the Dark Six pantheon, an evil deity associated with greed and necromancy among other things. The current condition of the mine makes a lot more sense to Evan in light of this. With a 17 Religion, he also knows to be extremely wary of touching or interacting with any objects in the Chapel of the Keeper, as those not of the faith of the Keeper are often subject to harmful effects from interaction with the Keeper’s unholy items of worship.
Okkar peers at the chapel door as well, and goes a bit pale. “I don’t need to be a priest to tell you that right there looks wrong. Those aren’t the signs of any of the Sovereign Host, nor anything holy.”
Watching carefully for any surprise visitors, Ilecerys drags the box out to the main room. "Potions of some sort here. Anyone up for a drink?"
When the potions are mentioned, the dwarf just says, “Probably not the safest bet, sippin on random potions in the middle of a dungeon. Could turn ye into a toad or something, couldn’t it?”
OOC: Also, someone can taste the potions to identify them as normal, Okkar was just being paranoid. Magic items can be studied during a short rest, or immediately identified with the Identify spell. Potions can be appraised by a taste. The actual rules are vague enough, and I'm trying to keep things simple.
"It looks like the northeast door's locks are reinforced by some arcane spell. Unfortunately, I cannot dispel that magic. If we still want to try to pick those locks we can. But, it is going to be tough. If we cannot get this door unlocked and we sure don't want to go through that chapel, we only have one other direction to go. Shall we take a short rest for lunch while keeping an eye out for those other stoneghosts then continue on?"
"Nothing but evil and death behind that door," says Evan of the door to the 'chapel'. "It has been perverted from a chapel of the Sovereign Host to a shrine to the Keeper, one of the Dark Six. I would go and cleanse if of evil if I can, but be warned--touch nothing inside used for the unholy worship of the evil gods, for it may poison your soul," continues Evan, wishing he had the skill to restore the stonework to its original holy state.
OOC: Let's deal with the locks to the Arcane room first. Evan will give Guidance and hopefully our locksmith will roll high (Nanoc should be rolling at a +5 in addition to the Guidance). If that fails, Evan can eventually break the locks, but it will take time (Strength check with advantage from the crowbar + Guidance can hit a 27).
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
[OOC: As yet, Nanoc has not admitted to having rogue skills (It's not what he was employed to do and he doesn't readily admit to that aspect of his background). However, if asked, he will Help Galtheon use the set of Thieves Tools the ranger has, perhaps providing the strength that the old elf lacks. That, with the Guidance from Evan, might prove enough to get past the Arcane Locks and Galtheon has the same chance as Nanoc.]
Rollback Post to RevisionRollBack
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
[OOC: As yet, Nanoc has not admitted to having rogue skills (It's not what he was employed to do and he doesn't readily admit to that aspect of his background). However, if asked, he will Help Galtheon use the set of Thieves Tools the ranger has, perhaps providing the strength that the old elf lacks. That, with the Guidance from Evan, might prove enough to get past the Arcane Locks and Galtheon has the same chance as Nanoc.]
OOC: Good point--I just looked for the character sheet that included the rogue class. Hopefully one of the two is online and can make the roll for us soon...at +5 with advantage and a 1d4 Guidance, we have a decent shot.
Edit -- Sorry, just realize that "Phillberrie" is Nanoc. Perhaps you could make the rolls for us if Galtheon is not online?
"Nothing but evil and death behind that door," says Evan of the door to the 'chapel'. "It has been perverted from a chapel of the Sovereign Host to a shrine to the Keeper, one of the Dark Six. I would go and cleanse if of evil if I can, but be warned--touch nothing inside used for the unholy worship of the evil gods, for it may poison your soul," continues Evan, wishing he had the skill to restore the stonework to its original holy state.
OOC: Let's deal with the locks to the Arcane room first. Evan will give Guidance and hopefully our locksmith will roll high (Nanoc should be rolling at a +5 in addition to the Guidance). If that fails, Evan can eventually break the locks, but it will take time (Strength check with advantage from the crowbar + Guidance can hit a 27).
OOC: If the group is attempting this, please go ahead and roll, Dex based thieves tools check with Advantage and Bless factored in, assuming two characters proficient in thieves tools work together. One attempt can be made per character per Long Rest period, meaning if one character fails, the other can make the attempt assisted by the first, each once per day. Only characters proficient in thieves tools can make the attempt, or provide the help action.
"Likely there's keys for these somewhere else in here," Okkar offers. "Where I have no clue. We popped the other one open though, so maybe we'll have the same luck with these."
This post has potentially manipulated dice roll results.
[OOC: Nanoc is playing second fiddle to Galtheon in the attempt, but I can make the rolls if you like. Now let's see if I can work out how to do this with the dice utility.]
Roll to circumvent the Arcane Lock: 15 Plus Guidance Factor: 3
Rollback Post to RevisionRollBack
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
[OOC: Just... Is it just me, or is the site really slow at the moment. I am having real problems with the die roller and the editor not loading properly.]
Rollback Post to RevisionRollBack
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
[OOC: Nanoc is playing second fiddle to Galtheon in the attempt, but I can make the rolls if you like. Now let's see if I can work out how to do this with the dice utility.]
Roll to circumvent the Arcane Lock: 18 Plus Guidance Factor: 2
That just does it. Working together, the Barbarian and Ranger manage to pop open the first of the two magically reinforced locks, which falls to the ground with a thud. Now seeing the lock paid bare, you have a bit more information regarding it, and the second: the passive Investigation of 13+ of Teravan, combined with her knowledge of the arcane, reveals now that the lock is keyed to a small arcane rune within the bolt it secures. Opening the lock by key, or lock pick, is subtle enough that it does not jostle it, but attempts to force the lock will result in electric shock from a glyph imbued into the door bolt itself. The door has the most security of any you have encountered so far in The Knuckle, indicating it contains valuables.
This post has potentially manipulated dice roll results.
[OOC: Having real problems with the site this morning, but I will try to do it the same way as before. However, considering what we discovered about the first lock, I should probably have Nanoc do the actual physical act because of the possible trap. Maybe his Danger Sense might give him help in making any saves.]
Roll to circumvent Arcane Lock #2: 20 Plus Guidance Roll: 4
Rollback Post to RevisionRollBack
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
[OOC: Having real problems with the site this morning, but I will try to do it the same way as before. However, considering what we discovered about the first lock, I should probably have Nanoc do the actual physical act because of the possible trap. Maybe his Danger Sense might give him help in making any saves.]
Roll to circumvent Arcane Lock #2: 20 Plus Guidance Roll: 2
The second lock falls, and a room that appears to have remained sealed for many years is now open, the air stale and dusty.
"Six large rusting iron bins stand in this chamber of plain, utilitarian stone. A half-dozen oversized and empty wheelbarrows lean against the walls. The iron bins contain heaps of dust-covered stone, but the faint glint of gold appears mixed in with the otherwise drab rock. The dusty floor is disturbed by footprints in places. A trail of footprints leads from the doorway, circling the bins, while other sets seem to materialize from the very walls and wind restlessly about the space."
There are several tons of unprocessed gold ore contained within this room.
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Evan:
Religion with Guidance: 14 3
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Arcane Check for the Northeast Door with Guidance 14 2
The locks are two fairly shoddy locks reinforced by the Arcane Lock spell. They are normally DC 10 locks, increased to DC 20 due to the spells. If dispelled with dispel magic the locks DC will decrease to 10. They can still be picked or broken, both are just harder due to the arcane lock spell - thieves tools DC 20, Break DC 25.
What was once a chapel to the Sovereign Host has been converted into a chapel of The Keeper, one of the Dark Six pantheon, an evil deity associated with greed and necromancy among other things. The current condition of the mine makes a lot more sense to Evan in light of this. With a 17 Religion, he also knows to be extremely wary of touching or interacting with any objects in the Chapel of the Keeper, as those not of the faith of the Keeper are often subject to harmful effects from interaction with the Keeper’s unholy items of worship.
Watching carefully for any surprise visitors, Ilecerys drags the box out to the main room. "Potions of some sort here. Anyone up for a drink?"
Okkar peers at the chapel door as well, and goes a bit pale. “I don’t need to be a priest to tell you that right there looks wrong. Those aren’t the signs of any of the Sovereign Host, nor anything holy.”
When the potions are mentioned, the dwarf just says, “Probably not the safest bet, sippin on random potions in the middle of a dungeon. Could turn ye into a toad or something, couldn’t it?”
OOC: To note, the double doors to the West from the Northern Fork are unlocked, as is the Chapel to the East from the fork.
OOC: Also, someone can taste the potions to identify them as normal, Okkar was just being paranoid. Magic items can be studied during a short rest, or immediately identified with the Identify spell. Potions can be appraised by a taste. The actual rules are vague enough, and I'm trying to keep things simple.
"It looks like the northeast door's locks are reinforced by some arcane spell. Unfortunately, I cannot dispel that magic. If we still want to try to pick those locks we can. But, it is going to be tough. If we cannot get this door unlocked and we sure don't want to go through that chapel, we only have one other direction to go. Shall we take a short rest for lunch while keeping an eye out for those other stoneghosts then continue on?"
Evan:
"Nothing but evil and death behind that door," says Evan of the door to the 'chapel'. "It has been perverted from a chapel of the Sovereign Host to a shrine to the Keeper, one of the Dark Six. I would go and cleanse if of evil if I can, but be warned--touch nothing inside used for the unholy worship of the evil gods, for it may poison your soul," continues Evan, wishing he had the skill to restore the stonework to its original holy state.
OOC: Let's deal with the locks to the Arcane room first. Evan will give Guidance and hopefully our locksmith will roll high (Nanoc should be rolling at a +5 in addition to the Guidance). If that fails, Evan can eventually break the locks, but it will take time (Strength check with advantage from the crowbar + Guidance can hit a 27).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
[OOC: As yet, Nanoc has not admitted to having rogue skills (It's not what he was employed to do and he doesn't readily admit to that aspect of his background). However, if asked, he will Help Galtheon use the set of Thieves Tools the ranger has, perhaps providing the strength that the old elf lacks. That, with the Guidance from Evan, might prove enough to get past the Arcane Locks and Galtheon has the same chance as Nanoc.]
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
OOC: Good point--I just looked for the character sheet that included the rogue class. Hopefully one of the two is online and can make the roll for us soon...at +5 with advantage and a 1d4 Guidance, we have a decent shot.
Edit -- Sorry, just realize that "Phillberrie" is Nanoc. Perhaps you could make the rolls for us if Galtheon is not online?
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
OOC: If the group is attempting this, please go ahead and roll, Dex based thieves tools check with Advantage and Bless factored in, assuming two characters proficient in thieves tools work together. One attempt can be made per character per Long Rest period, meaning if one character fails, the other can make the attempt assisted by the first, each once per day. Only characters proficient in thieves tools can make the attempt, or provide the help action.
"Likely there's keys for these somewhere else in here," Okkar offers. "Where I have no clue. We popped the other one open though, so maybe we'll have the same luck with these."
[OOC: Nanoc is playing second fiddle to Galtheon in the attempt, but I can make the rolls if you like. Now let's see if I can work out how to do this with the dice utility.]
Roll to circumvent the Arcane Lock: 15 Plus Guidance Factor: 3
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
[OOC: Just... Is it just me, or is the site really slow at the moment. I am having real problems with the die roller and the editor not loading properly.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
That just does it. Working together, the Barbarian and Ranger manage to pop open the first of the two magically reinforced locks, which falls to the ground with a thud. Now seeing the lock paid bare, you have a bit more information regarding it, and the second: the passive Investigation of 13+ of Teravan, combined with her knowledge of the arcane, reveals now that the lock is keyed to a small arcane rune within the bolt it secures. Opening the lock by key, or lock pick, is subtle enough that it does not jostle it, but attempts to force the lock will result in electric shock from a glyph imbued into the door bolt itself. The door has the most security of any you have encountered so far in The Knuckle, indicating it contains valuables.
There is one more lock, identical to the first.
OOC: You can roll for it identically as the first one.
[OOC: Having real problems with the site this morning, but I will try to do it the same way as before. However, considering what we discovered about the first lock, I should probably have Nanoc do the actual physical act because of the possible trap. Maybe his Danger Sense might give him help in making any saves.]
Roll to circumvent Arcane Lock #2: 20 Plus Guidance Roll: 4
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
The second lock falls, and a room that appears to have remained sealed for many years is now open, the air stale and dusty.
"Six large rusting iron bins stand in this chamber of plain, utilitarian stone. A half-dozen oversized and empty wheelbarrows lean against the walls. The iron bins contain heaps of dust-covered stone, but the faint glint of gold appears mixed in with the otherwise drab rock. The dusty floor is disturbed by footprints in places. A trail of footprints leads from the doorway, circling the bins, while other sets seem to materialize from the very walls and wind restlessly about the space."
There are several tons of unprocessed gold ore contained within this room.