Dalia and Caravas insert the keys into two locks on either side of the door (which notably shows signs of several dents, as if something was trying to force its way out), and simultaneously turn them, causing a massive grinding of metal and stone as the great door churns open. The vault is lit with blazing light, as the imposing figure of Amun-Hakkor stands in the center of the empty room, straight-backed and proud. His gaze falls upon the terrified form of Dalia and he speaks in a booming voice of authority.
"You have taken what was not yours, weakling, and have earned my wrath. My power is not yours to command. Your fate is sealed, but I may spare your slaves as my own."
The magic within the Grasp of the Pharaoh heeds its master and turns Dalia to solid gold, as combat begins.
Jown couldn't help but smirk a bit at Dahlia's fate. It seemed to him like a fitting conclusion for someone who wielded too much power in his opinion. However, the foe before him is not the best person to hold such power either so he must be defeated. If only there were some way to destroy the artifact itself.
Jown couldn't help but smirk a bit at Dahlia's fate. It seemed to him like a fitting conclusion for someone who wielded too much power in his opinion. However, the foe before him is not the best person to hold such power either so he must be defeated. If only there were some way to destroy the artifact itself.
The artifact is still on Dalia's wrist, but it has not been turned to gold. If you want to take it you can try to do so...
Jown couldn't help but smirk a bit at Dahlia's fate. It seemed to him like a fitting conclusion for someone who wielded too much power in his opinion. However, the foe before him is not the best person to hold such power either so he must be defeated. If only there were some way to destroy the artifact itself.
The artifact is still on Dalia's wrist, but it has not been turned to gold. If you want to take it you can try to do so...
Thanks for the clarity. How far away am I from Dahlia though?
This post has potentially manipulated dice roll results.
[OOC: Rod can hold a max of 50, let's say I have 40 levels in it currently. Only spell I would have cat before hand would have been Mirror image on myself at will. Then I would be riding my broom as I enter the room, depending on the size of the vault door and the room, I would be about 15' in the air?]
I will be using my Vigilant Blessing on myself to give me advantage on my Initiative.
Raist Initiative: 21
[OOC: Only if Raist goes first will he do the following action, otherwise what happens when others go might change his mind.]
Raist will fly to within 30' of AMUN-HAKKOR and cast Blindness/Deafness on him.
Blindness/Deafness: DC 25 Con Save or be Blinded and Raist will use one of his Potent uses to make the creatures roll a 3.
Jown couldn't help but smirk a bit at Dahlia's fate. It seemed to him like a fitting conclusion for someone who wielded too much power in his opinion. However, the foe before him is not the best person to hold such power either so he must be defeated. If only there were some way to destroy the artifact itself.
The artifact is still on Dalia's wrist, but it has not been turned to gold. If you want to take it you can try to do so...
Thanks for the clarity. How far away am I from Dahlia though?
probably within ten feet, maybe closer if you want to be. You are all right outside the vault doors after all.
I won't get this one moving today, as I have some appointments. I would like to get it going tomorrow, so be prepared to fight an ancient undead lord. I will be making a map. If you have an initiative higher than the enemy's you can go ahead and post your actions now though.
Raist, just to get your action done as you do go first, the spell settles over the figure of the ancient undead, but he then shrugs and the magic shatters around him.
Mythic Resistance: once per round you can choose to succeed on a save you have failed.
Here is some data to set the scene a bit better...
This partially mummified figure has a regal, imposing posture that implies an unquestionable degree of authority. Beneath his wrappings you see partially withered flesh, but as he moves you can see it carries enormous weight and strength. Clad in ancient pharaonic attire that has not tarnished with the ages, the undead creature points a flaming spear in your direction, and the trace of a smile appears on his face.
Terrain The Arcane Vaults are meant to store treasure, so the main entrance is not particularly elaborate, especially when empty. Bright torches illuminate the walls, and the floor is smooth polished stone, creating a square space 150 ft. on a side with a 50 ft. ceiling, allowing for limited flight. There are doors on the sides of the vault walls that lead deeper into the facility, which are sealed off by great mounds of treasure on the other side, preventing their access. Finally, the main entrance is 20 ft. wide, but is quick to seal itself after 1 round of combat. The vaults are magically warded against outside intrusion, and will not permit any non-Epic teleportation or magical travel into or out of the room. Inside the room, however, such effects function normally.
I'll get a map done when I have time. Please post actions for the rest of the characters.
((Not sure if Caravus is considered an enemy because of what Jown is about to do but here goes...))
Jown is going to cast Spiritual Weapon at 4th Level next to the undead. A spectral War Hammer appears next to Amun and swings down at his head.
Spiritual Weapon: 30 + Bless: 1 Dmg: 16 Force
He then runs toward Dahlia and attempts to slip the artifact off and knowing how dangerous it can be, immediately tries to shove it into the Bag of Holding, hoping that the fact that the bag leads to an extra dimensional space would keep it away from Amun's control to some extent.
Bless Count: 1 (Active on Jown, Pedran and Stalker) Spirit Weapon Count: 1
With the artifact in the bag, he will rush toward Amun, trying to get into melee of him so he can help defend his allies better.
(Going to make a placement assumption here, if its wrong, I'll adjust.)
Jaro will raise his arm and a pulse will run through his armor, exiting through his gauntlet as a small dusty-white ball which grows and spreads into a large web that fastens Amon to the wall behind him.
Web stored in his armor: DC 26 dex save or restrained, DC 26 str check as an action to free himself if restrained.
I've nudged Merlin's player to see if they are going to be in this battle or not. Below is the link to the map. Placement is prior to the start of the round, so whatever actions you have taken on your first round still need to be accounted for.
Of note, Amun is not close to any walls really, so the web spell cannot attach him to a wall, but could be layered on the floor and have the same affect.
If anyone wishes to revise actions you can do so now that I have the map set. I'll give Merlin a bit to post initiative and join this last battle, then we can get started. I'll start it today at some point, even if he does not respond.
Been dragging my feet in the hopes Mirlen's player would show up. Guess that is not happening. Will give them the weekend at this point, then we will start this next Monday.
How many do you want to have? It doesn't make much difference to me and you have not used it so far in game.
Dalia and Caravas insert the keys into two locks on either side of the door (which notably shows signs of several dents, as if something was trying to force its way out), and simultaneously turn them, causing a massive grinding of metal and stone as the great door churns open. The vault is lit with blazing light, as the imposing figure of Amun-Hakkor stands in the center of the empty room, straight-backed and proud. His gaze falls upon the terrified form of Dalia and he speaks in a booming voice of authority.
"You have taken what was not yours, weakling, and have earned my wrath. My power is not yours to command. Your fate is sealed, but I may spare your slaves as my own."
The magic within the Grasp of the Pharaoh heeds its master and turns Dalia to solid gold, as combat begins.
Roll initiative.
Caravas ... 12
AMUN-HAKKOR ... 6
Gilra initiative: 16
Initiative: 7
Jown couldn't help but smirk a bit at Dahlia's fate. It seemed to him like a fitting conclusion for someone who wielded too much power in his opinion. However, the foe before him is not the best person to hold such power either so he must be defeated. If only there were some way to destroy the artifact itself.
The artifact is still on Dalia's wrist, but it has not been turned to gold. If you want to take it you can try to do so...
Jaro: 9
Thanks for the clarity. How far away am I from Dahlia though?
[OOC: Rod can hold a max of 50, let's say I have 40 levels in it currently. Only spell I would have cat before hand would have been Mirror image on myself at will. Then I would be riding my broom as I enter the room, depending on the size of the vault door and the room, I would be about 15' in the air?]
I will be using my Vigilant Blessing on myself to give me advantage on my Initiative.
Raist Initiative: 21
[OOC: Only if Raist goes first will he do the following action, otherwise what happens when others go might change his mind.]
Raist will fly to within 30' of AMUN-HAKKOR and cast Blindness/Deafness on him.
Blindness/Deafness: DC 25 Con Save or be Blinded and Raist will use one of his Potent uses to make the creatures roll a 3.
probably within ten feet, maybe closer if you want to be. You are all right outside the vault doors after all.
I won't get this one moving today, as I have some appointments. I would like to get it going tomorrow, so be prepared to fight an ancient undead lord. I will be making a map. If you have an initiative higher than the enemy's you can go ahead and post your actions now though.
Raist, just to get your action done as you do go first, the spell settles over the figure of the ancient undead, but he then shrugs and the magic shatters around him.
Mythic Resistance: once per round you can choose to succeed on a save you have failed.
[OOC: well that was not a nice thing to do, meany. lol Enjoy your day and hope your appointments go well and are easy.]
Here is some data to set the scene a bit better...
This partially mummified figure has a regal, imposing posture that implies an unquestionable degree of authority. Beneath his wrappings you see partially withered flesh, but as he moves you can see it carries enormous weight and strength. Clad in ancient pharaonic attire that has not tarnished with the ages, the undead creature points a flaming spear in your direction, and the trace of a smile appears on his face.
Terrain
The Arcane Vaults are meant to store treasure, so the main entrance is not particularly elaborate, especially when empty. Bright torches illuminate the walls, and the floor is smooth polished stone, creating a square space 150 ft. on a side with a 50 ft. ceiling, allowing for limited flight. There are doors on the sides of the vault walls that lead deeper into the facility, which are sealed off by great mounds of treasure on the other side, preventing their access. Finally, the main entrance is 20 ft. wide, but is quick to seal itself after 1 round of combat. The vaults are magically warded against outside intrusion, and will not permit any non-Epic teleportation or magical travel into or out of the room. Inside the room, however, such effects function normally.
I'll get a map done when I have time. Please post actions for the rest of the characters.
((Not sure if Caravus is considered an enemy because of what Jown is about to do but here goes...))
Jown is going to cast Spiritual Weapon at 4th Level next to the undead. A spectral War Hammer appears next to Amun and swings down at his head.
Spiritual Weapon: 30 + Bless: 1 Dmg: 16 Force
He then runs toward Dahlia and attempts to slip the artifact off and knowing how dangerous it can be, immediately tries to shove it into the Bag of Holding, hoping that the fact that the bag leads to an extra dimensional space would keep it away from Amun's control to some extent.
Bless Count: 1 (Active on Jown, Pedran and Stalker)
Spirit Weapon Count: 1
With the artifact in the bag, he will rush toward Amun, trying to get into melee of him so he can help defend his allies better.
Gilra walks into the vault and says, "Raist, could maybe use a bit of help here with this."
And he casts Feeblemind on Amun (INT 24 save).
edit: in the door and to the left as far as he can get, hugging the wall.
(Going to make a placement assumption here, if its wrong, I'll adjust.)
Jaro will raise his arm and a pulse will run through his armor, exiting through his gauntlet as a small dusty-white ball which grows and spreads into a large web that fastens Amon to the wall behind him.
Web stored in his armor: DC 26 dex save or restrained, DC 26 str check as an action to free himself if restrained.
I've nudged Merlin's player to see if they are going to be in this battle or not. Below is the link to the map. Placement is prior to the start of the round, so whatever actions you have taken on your first round still need to be accounted for.
Of note, Amun is not close to any walls really, so the web spell cannot attach him to a wall, but could be layered on the floor and have the same affect.
If anyone wishes to revise actions you can do so now that I have the map set. I'll give Merlin a bit to post initiative and join this last battle, then we can get started. I'll start it today at some point, even if he does not respond.
Map:
https://www.dropbox.com/s/pq4170hhx7thghm/vault map 1.xlsx?dl=0
(Floor is good.)
[OOC: Raist and his images would have flown to T125 and be 20' up, just inside the vault doors to the right.]
Been dragging my feet in the hopes Mirlen's player would show up. Guess that is not happening. Will give them the weekend at this point, then we will start this next Monday.
Sounds good.