The foot locker is unlocked, there 2 sets of common clothing, 9 copper, and 8 silver. Lastly there is a ripped scrap of paper, do any of you read Celestial?
Bones pockets the coin (with the intent to share it later when they're not in the middle of a military camp), and picks up the note. "I don't recognise this script. I know of magics that enable one to read any language, but am yet to master. Does anyone else have the ability to read this?" If no one can read it, Bones will pocket the scrap of paper for later in the hope that he discovers a way to read it.
This post has potentially manipulated dice roll results.
Gorm was eager to check out if the blacksmith was still around from back then so let's say that they exchanged enough words to set up a rendezvous point after the investigations?
Gorm will flirt and smile her way amongst the blacksmiths trying to find out if anyone was around back when Ingon got his glaive, assuring them all that the little twerp General Calser had her running these errands, asking these questions, and she'd just really love it if she could talk to the guy in question to get the general off her back... ((Persuasion22))
Korba listens to what Gorm found, and also shows quite a bit of interest in finding this blacksmith that forged a magical glaive. He's staying quiet now following the group and ready to assist when needed.
One of the blacksmith remember who made it, "average blacksmith, finished his service and decided to go back to working his own forge. Never knew of him to be able to imbue magic into weapons."
As we make our way through the camp, Bones keeps an eye out for any books that might offer information about the surrounding area or, if he's lucky, some magical incantations or lessons (Perception: 11).
Sorry I forgot to add that. You don't really see any books just sitting around really. And this unit seems to not have a mage attachment.
I would say that it's about dinner time when you all meet back up, you find the chow hall, and talk them into letting you eat. And set out in the direction that the undead are coming from, at around 530-600.
We will skip checks to follow any foot prints, they are the undead. I will however make your all perception checks real quick.
After about 2 hours of walking you come across 3 zombies, one of them is armored, and caring and spear. Due to the high average of the group everyone can take two turns before the undead.
They are about 20 feet in front of Olivia ad Gorm, with the wizards in the middle and Korba in the rear. The regular zombies are on your left, the armored o is on your right.
Riding his horse at the end of the group as the others walk in front Korba spots three undead shambling from each side of the group. Squeezing his horse to signal it to stop, he drops off to the right to focus on the lone, armored creature. Running towards it he holds his hand out, and the whirlwind of sand again quickly appears from his hand, fading in a cloud of dust leaving his glaive. Charging forward, he holds out his left hand and pulls it into a fist hexing the creature. Reaching it he quickly swings at it twice.
This post has potentially manipulated dice roll results.
Gorm Diabhal rushes up to the pair of zombies approaching from the left tossing her cloak over her shoulder and out of her way. With the cloak tossed aside she is revealed to be a petite but muscled ivory skinned Tiefling whose hard body is covered with loose, silk or satin looking clothing seemingly designed not for protection but to allow freedom of movement.
Once within range of her foes, the blue haired Tiefling is suddenly a blur of movement as she seemingly attacks both creatures at once. He sword lashes out at one of the corpses seemingly at the same time as her foot raises up to strike out at the other. Once that is done the girl seemingly flings herself parallel to the ground and spins in such a way that the blade slices out at the other zombie while her other foot strikes the first.
Round 1: Short Sword attack at unarmored Zombie A and Bonus Action unarmed attack vs Unarmored Zombie B
Short Sword Attack on Zombie A: Attack: 21 Damage: 11
Unarmored Strike on Zombie B: Attack Attack: 13 Damage: 6
Round 2: Flip it so sword attack at Zombie B, foot into head of Zombie A...
Short Sword Attack on Zombie B: Attack: 19 Damage: 11
Unarmored Strike on Zombie A: Attack Attack: 15 Damage: 9
Rollback Post to RevisionRollBack
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(sorry I forgot about your rolls.)
She seems to be honest.
Korba you think that the unit is not the most disciplined but they are not a trash hole. Most weapons and armor look average for the army.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Bones kneels down to investigate the footlocker before he opens it (Investigation: 14).
(Is it locked? Does anything stand out about the footlocker?)
The foot locker is unlocked, there 2 sets of common clothing, 9 copper, and 8 silver. Lastly there is a ripped scrap of paper, do any of you read Celestial?
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Bones pockets the coin (with the intent to share it later when they're not in the middle of a military camp), and picks up the note. "I don't recognise this script. I know of magics that enable one to read any language, but am yet to master. Does anyone else have the ability to read this?" If no one can read it, Bones will pocket the scrap of paper for later in the hope that he discovers a way to read it.
There is no one around except you all, the platoon was pulled off as a quick response team.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(Ok then.)
RETCON Last post: Bones will flick 2 silver to each of the group that is with him, and will give the same to Gorm when he see her.
Grom I think is with you, she would have came with when you all headed to Sorth.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Bones will flick the 2 silver to Gorm when she returns, "What did you learn in your wandering of the camp?"
(Though I thought she went to the blacksmiths after talking to the half-orc guard?)
We will let Grom know what's up.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Gorm was eager to check out if the blacksmith was still around from back then so let's say that they exchanged enough words to set up a rendezvous point after the investigations?
Gorm will flirt and smile her way amongst the blacksmiths trying to find out if anyone was around back when Ingon got his glaive, assuring them all that the little twerp General Calser had her running these errands, asking these questions, and she'd just really love it if she could talk to the guy in question to get the general off her back... ((Persuasion 22))
((And I waste a nat20 on that??? Grrr)
Korba listens to what Gorm found, and also shows quite a bit of interest in finding this blacksmith that forged a magical glaive. He's staying quiet now following the group and ready to assist when needed.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
One of the blacksmith remember who made it, "average blacksmith, finished his service and decided to go back to working his own forge. Never knew of him to be able to imbue magic into weapons."
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
As we make our way through the camp, Bones keeps an eye out for any books that might offer information about the surrounding area or, if he's lucky, some magical incantations or lessons (Perception: 11).
Sorry I forgot to add that. You don't really see any books just sitting around really. And this unit seems to not have a mage attachment.
I would say that it's about dinner time when you all meet back up, you find the chow hall, and talk them into letting you eat. And set out in the direction that the undead are coming from, at around 530-600.
We will skip checks to follow any foot prints, they are the undead. I will however make your all perception checks real quick.
Bones 16
Gorm 12
Korba 19
Olivia 0
Talinian 9
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
After about 2 hours of walking you come across 3 zombies, one of them is armored, and caring and spear. Due to the high average of the group everyone can take two turns before the undead.
They are about 20 feet in front of Olivia ad Gorm, with the wizards in the middle and Korba in the rear. The regular zombies are on your left, the armored o is on your right.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Riding his horse at the end of the group as the others walk in front Korba spots three undead shambling from each side of the group. Squeezing his horse to signal it to stop, he drops off to the right to focus on the lone, armored creature. Running towards it he holds his hand out, and the whirlwind of sand again quickly appears from his hand, fading in a cloud of dust leaving his glaive. Charging forward, he holds out his left hand and pulls it into a fist hexing the creature. Reaching it he quickly swings at it twice.
turn 1:
bonus action - Hexblade's Curse
action - Attack: 25 Damage: 18
turn 2:
bonus action hex
action Attack: 22 Damage: 10
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Bones sees the undead ahead of the group. He instinctively moves to find some cover at the side of the path.
Enemy focus would be armoured zombie first, then the next most injured zombie.
Turn 1:
Casts Toll the dead, Wisdom Save DC 15, 7 (if uninjured) or 12 (if injured).
Turn 2:
Casts Toll the dead, Wisdom Save DC 15, 5 (if uninjured) or 1 (if injured).
Korba swiftly kills the armored zombie
1
-1
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
The center zombie grabs at his he'd and let's let a scream and turns its head, you see is jaw wave as he stairs aT you Bones.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Gorm Diabhal rushes up to the pair of zombies approaching from the left tossing her cloak over her shoulder and out of her way. With the cloak tossed aside she is revealed to be a petite but muscled ivory skinned Tiefling whose hard body is covered with loose, silk or satin looking clothing seemingly designed not for protection but to allow freedom of movement.
Once within range of her foes, the blue haired Tiefling is suddenly a blur of movement as she seemingly attacks both creatures at once. He sword lashes out at one of the corpses seemingly at the same time as her foot raises up to strike out at the other. Once that is done the girl seemingly flings herself parallel to the ground and spins in such a way that the blade slices out at the other zombie while her other foot strikes the first.
Round 1: Short Sword attack at unarmored Zombie A and Bonus Action unarmed attack vs Unarmored Zombie B
Short Sword Attack on Zombie A: Attack: 21 Damage: 11
Unarmored Strike on Zombie B: Attack Attack: 13 Damage: 6
Round 2: Flip it so sword attack at Zombie B, foot into head of Zombie A...
Short Sword Attack on Zombie B: Attack: 19 Damage: 11
Unarmored Strike on Zombie A: Attack Attack: 15 Damage: 9