All of the sahuagin and the sharkbody abominations look at Selachai expectedly (holding their action for something), with some of them moving to form a straight line next to Selachai:
Beatrice,Oden,Vincent and then Selachai are up. [Vincent needs to roll initiative].
Vincent initiative 17 (sorry. Moving into a new house. Yesterday was exhausting and I’ve got more the next couple days. I’ll do my best to chime in when I can)
Vincent initiative 9 (sorry. Moving into a new house. Yesterday was exhausting and I’ve got more the next couple days. I’ll do my best to chime in when I can)
No problems, real life is always more important (obviously). I don't envy you, moving is not fun even without a pandemic going on.
Do you want someone to puppet Vincent, or are you happy just to save actions and such, as per this message?
Beatrice will rage and throw one of her javelins at Selachai.
A javelin's normal range is 30 ft, so it unfortunately automatically misses. [Sorry!] Because of its weapon type, a javelin doesn't have disadvantage in normal range, but still auto-misses beyond normal range (including in long range).
Don't worry, your turn not wasted - the rage will still be useful, because:
Selachai turns to face the opposite direction to your party and she holds up her hand. As she opens her hand, her robe explodes off her back, a glowing blue pulse in a cube of 75 ft erupting from her back (that is her her action). The water rushes past you all, as if you were hit by a strong wave. You all need to make a DC16 dexterity or strength save (your choice, but made with disadvantage) to avoid being pushed back 3 x5 ft (15 ft) back, knocked prone (which underwater means flailing/spinning) and if you are knocked into another creature or solid item you each take 2bludgeoning damage.
As she closes her hand (her bonus action), the robe/wave rushes back towards her with greater force pulling anyone that fails a DC16 dexterity or strength save (your choice, but made with disadvantage) to the origin of the wave, where you are knocked prone if you weren't already (which underwater means flailing/spinning) and if you are knocked into another creature or solid item you each take 5bludgeoning damage.
I'll let you know if you knocked into anyone or anything (or they into you) and where you end up based on your rolls.
Reguh, Selachai's robe/wave seems to curve around you and you will be unaffected except if another character/creature/object is knocked into you (which seems unlikely given Kenton moved from in front of you).
Beatrice's rage will cancel out the disadvantage if she makes strength saving throws.
Oden's dodge action will cancel out the disadvantage if he makes dexterity saving throws.
The following is basically what happened, with the robe/wave moving in the direction of the red arrows on Selachai's action and green on her bonus action (I'll update where your characters are once I know your saving throws):
[Just a reminder for later in the fight, I'm using the table rule that you can drink a healing potion as a bonus action, though pouring one down another person's throat is still an action.]
Oh, also you can choose to have your character fail the second saving throw if you want to be on the sea bed level and up close to your foes, though your character will then take the 5 bludgeoning damage and be prone.
68 Im realizing I’m behind a whole round. Dodge is fine for now, and from the looks of things I should have time to take care of things myself from now on.
This post has potentially manipulated dice roll results.
[Apologies all: It should have been DC13, as that is Selachai's spell save. It was also disadvantage for Aliez (unless she had advantage from another source), so QueersBeyond I'll get you to roll another two saves.]
Kenton is knocked into Oden, they both take the 2 damage. Kenton is then pulled to (x17, y29) at the sea-bed level, and is prone.
Oden, Vincent and Beatrice all stay where they are and are not knocked prone.
Dillyu's saves: 12 and 21. He is pushed back and prone.
Aliez (I'm taking those two rolls as your first save) is pushed back and prone, I will await next rolls to determine if she is pulled to (x14, y29) at the sea-bed level.
Selachai and her underlings all look very annoyed that her 'power-move' was a bit underwhelming.
A2 and S2 attack Kenton with their held actions (both with advantage because Kenton is prone and is missing some hp): A2 bite Attack: 20 Damage: 12
S2 spear Attack: 14 Damage: 5
Fortunately Kenton is now also in range to attack your foes.
Just checking, as per this post: [Dajarkal offered to heal anyone who is not on full health and she had 3 spare cure wounds spells. I’m assuming that means everyone took advantage of that and are at full health. If not and you are going into battle with less than full health, let me know via PM so I can update my combat tracker.]
If there is a RP reason that Kenton wouldn't have taken advantage of the cure wounds being offered, that is ok, but otherwise I've got him on 8hp.
This post has potentially manipulated dice roll results.
(OOC: Thanks for clarifying, so Kenton is still up.)
Kenton roars in pain, and stabs his spear forward into A2 in what he hopes is a very dramatic way. Could use some healing here! he calls as he does so:
Kenton steadies himself [I’m assuming uses movement to get out of prone] and his spear attack is indeed dramatic, with the spear piercing A2’s shoulder and green blood ballooning out of the back of the wound (red appears green at that depth because science).
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All of the sahuagin and the sharkbody abominations look at Selachai expectedly (holding their action for something), with some of them moving to form a straight line next to Selachai:
Beatrice, Oden, Vincent and then Selachai are up. [Vincent needs to roll initiative].
Actually, I will check, did Kenton just dive downwards, or would part of his movement move him to a different square than above?
He would be moving diagonally in a straight line towards A2, so probably would be in x30,y17 or something like that.
Oden continues diving 30ft and says in Sahuagin: "Selachai! You have no right over those bodies. Release them!"
Action: Dodge
Beatrice will rage and throw one of her javelins at Selachai.
Attack: 14
Damage: 11
Vincent initiative 17
(sorry. Moving into a new house. Yesterday was exhausting and I’ve got more the next couple days. I’ll do my best to chime in when I can)
Paladin - warforged - orange
No problems, real life is always more important (obviously). I don't envy you, moving is not fun even without a pandemic going on.
Do you want someone to puppet Vincent, or are you happy just to save actions and such, as per this message?
A javelin's normal range is 30 ft, so it unfortunately automatically misses. [Sorry!] Because of its weapon type, a javelin doesn't have disadvantage in normal range, but still auto-misses beyond normal range (including in long range).
Don't worry, your turn not wasted - the rage will still be useful, because:
Selachai turns to face the opposite direction to your party and she holds up her hand. As she opens her hand, her robe explodes off her back, a glowing blue pulse in a cube of 75 ft erupting from her back (that is her her action). The water rushes past you all, as if you were hit by a strong wave. You all need to make a DC16 dexterity or strength save (your choice, but made with disadvantage) to avoid being pushed back 3 x5 ft (15 ft) back, knocked prone (which underwater means flailing/spinning) and if you are knocked into another creature or solid item you each take 2 bludgeoning damage.
As she closes her hand (her bonus action), the robe/wave rushes back towards her with greater force pulling anyone that fails a DC16 dexterity or strength save (your choice, but made with disadvantage) to the origin of the wave, where you are knocked prone if you weren't already (which underwater means flailing/spinning) and if you are knocked into another creature or solid item you each take 5 bludgeoning damage.
I'll let you know if you knocked into anyone or anything (or they into you) and where you end up based on your rolls.
Reguh, Selachai's robe/wave seems to curve around you and you will be unaffected except if another character/creature/object is knocked into you (which seems unlikely given Kenton moved from in front of you).
Beatrice's rage will cancel out the disadvantage if she makes strength saving throws.
Oden's dodge action will cancel out the disadvantage if he makes dexterity saving throws.
The following is basically what happened, with the robe/wave moving in the direction of the red arrows on Selachai's action and green on her bonus action (I'll update where your characters are once I know your saving throws):
[Just a reminder for later in the fight, I'm using the table rule that you can drink a healing potion as a bonus action, though pouring one down another person's throat is still an action.]
Oh, also you can choose to have your character fail the second saving throw if you want to be on the sea bed level and up close to your foes, though your character will then take the 5 bludgeoning damage and be prone.
Oden's DEX saves: 11 14
Dex saves 21 and 18
With dis 15 and 13
Kenton's STR save: 7
He will choose to fail the second, to be close to the enemy.
Vincent Str saves
6 8
Im realizing I’m behind a whole round. Dodge is fine for now, and from the looks of things I should have time to take care of things myself from now on.
Paladin - warforged - orange
Beatrice strength saves: 17 20
[Apologies all: It should have been DC13, as that is Selachai's spell save. It was also disadvantage for Aliez (unless she had advantage from another source), so QueersBeyond I'll get you to roll another two saves.]
Kenton is knocked into Oden, they both take the 2 damage. Kenton is then pulled to (x17, y29) at the sea-bed level, and is prone.
Oden, Vincent and Beatrice all stay where they are and are not knocked prone.
Dillyu's saves: 12 and 21. He is pushed back and prone.
Aliez (I'm taking those two rolls as your first save) is pushed back and prone, I will await next rolls to determine if she is pulled to (x14, y29) at the sea-bed level.
Selachai and her underlings all look very annoyed that her 'power-move' was a bit underwhelming.
A2 and S2 attack Kenton with their held actions (both with advantage because Kenton is prone and is missing some hp): A2 bite Attack: 20 Damage: 12
S2 spear Attack: 14 Damage: 5
Fortunately Kenton is now also in range to attack your foes.
Unfortunately, Kenton is now unconscious. :)
Who's up now?
Just checking, as per this post: [Dajarkal offered to heal anyone who is not on full health and she had 3 spare cure wounds spells. I’m assuming that means everyone took advantage of that and are at full health. If not and you are going into battle with less than full health, let me know via PM so I can update my combat tracker.]
If there is a RP reason that Kenton wouldn't have taken advantage of the cure wounds being offered, that is ok, but otherwise I've got him on 8hp.
I took the first rolls as your first save with disadvantage, so you are pushed back 15 ft and are prone.
Dillyu, Reguh, Aliez and Kenton are up.
Carvek begins twirling the staff that he borrowed from Dajarkal and speaks the command word “Grovel” as bubbles escape his mouth at selachai
DC14 wisdom save or Selachai falls prone and ends it’s turn
[Guessing Carvek is another of your characters and you meant Reguh (don’t worry I’ve done the same).]
Selacahi’s save: 8
On her turn she will just fall prone and then end her turn.
(OOC: Thanks for clarifying, so Kenton is still up.)
Kenton roars in pain, and stabs his spear forward into A2 in what he hopes is a very dramatic way. Could use some healing here! he calls as he does so:
Attack: 15 Damage: 11
Kenton steadies himself [I’m assuming uses movement to get out of prone] and his spear attack is indeed dramatic, with the spear piercing A2’s shoulder and green blood ballooning out of the back of the wound (red appears green at that depth because science).