Vilana is turning to face the two ice trolls to the left of the group, making sure to get within ten feet of both of them, before her hands dip into her pockets, and she claps together some flaky bat fur and pitch, as surrounding her, a cloud of magical darkness thirty feet across descends.
Spending two sorcery points to cast darkness in such a way that she can see inside it, as per her Eyes of the Dark subclass feature.
Movement: Vilana is now at L19 if each of those squares are five feet.
You only hear the muffled groans as she casts [Tooltip Not Found] on both of the trolls stuck in the darkness with her.
Casting at third level to include both trolls: They each take 12 psychic damage, and have to succeed on a DC 18 INT check.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
This post has potentially manipulated dice roll results.
Honor will move closer to the two to the north (move to: T15) and utter a quick prayer to Tyr (Divine Favor). Her longbow flashes for a brief instant, and she shoots twice at Ice Troll 7.
Kyrian draws his sword calmly strides towards the seventh ice troll (Moves to S13). With a gesture, a black rune forms above his hand, and flies towards the troll, branding itself on the creatures skin. Quick as a reed carried by the wind wind, Kyrian's blade flashes twice towards the troll
Attack 1: 13 Damage: 16
Attack 2: 28 Damage: 29
Rollback Post to RevisionRollBack
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
This post has potentially manipulated dice roll results.
Latrius chuckles silently to himself, and turns the ambush on the trolls.
(Including sneak attack just in case)
Latrius darts forward with blinding speed, crossing the space between him and IC6 in an instant. His blades move in a untraceable flurry, and each seems to strike deeper than they should (hunter's mark).
Attack: 31 (no advantage due to fog, I'm assuming) Damage: 10, 1 hunter's mark, 5 sneak attack
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Naivara draws her bow and turns on her heel, going to shoot the trolls behind them. As she does, she marks the troll she shoots at. Vale rushes at one of the trolls flanking and slashes at it, the
Naivara Turns and marks Ice Troll 8 and sends an arrow at it. The arrow thunks into the troll's chest, causing it to growl in anger.
Vale Rushes to attack Ice Troll 6, slashing at it with claws, and leaving bloody rents in the troll's thigh.
Vilana
Moves to face the two trolls on the flank of the group. A globe of darkness then surroundes her and the two trolls.
(You cannot cast a bonus action spell after casting a leveled spell of any sort. You may specify a non-spell bonus action you wish to take, otherwise we'll end your round with the darkness spell.)
Latrius Moves directly to face off with ice troll 6, Vale having beat him there though. He slashes into the troll twice, leaving bloody rents in the troll's belly.
Kyrian
Moving in to face the troll directly ahead, Kyrian slashes at it twice, the first missing, but the second leaving a bloody rent in the troll's thick hide.
Honor
Moves forward, then calls on her god's blessing. She sends two glowing arrows at Ice Troll 7, the first grazing it's thick skin, but doing no damage, while the second drives deep into its belly, radiant power sizzling into the troll.
Kierro
Summons a ball of fire and sends it crashing into troll 1. The troll is unable to dodge and takes full damage.
Higgul
Moves up past Honor and then throws both of his handaxes at troll7...
To hit: 9 Damage: 7 (add 6 if a crit.) To hit: 21 Damage: 7 (add 3 if a crit.)
Tessa is up. Map is updated in next post. Still trying to figure out how to add the darkness area to the map, but will get that on there once I get it figured out.
This post has potentially manipulated dice roll results.
Tessa moves to engage IC3 in melee. She strikes at the troll with her short sword and follows up with a slash of her dagger before falling back out of immediate melee range.
Movement: Tessa moves 20 feet to close with the troll. After her attacks she will use the last 5 feet of her movement to fall back towards the center of the group, confidant that the troll won't be able to attack with an attack of opportunity due to her Fancy Footwork feature.
Action: Tessa attacks the troll with her short sword utilizing her Master Duelist feat to make the most of her strike and her Rakish Audacity to utilize her sneak attack as well.
Attack: 23, Damage: 23, Sneak Damage: 4
Bonus Action: Attack with her dagger once more utilizing her Master Duelist feat to maximize the lethality of the strike.
This post has potentially manipulated dice roll results.
Tessa Moves to engage troll3. She strikes it once, carving a deep slize into its thigh, then misses with ehr follow-up strike. Falling back she easily prevents any return strike by the troll.
Palvin
Moves to face off with troll5. He strikes at the troll 3 times with a dagger.
To hit: 18 Damage: 3 (add 3 if it crits.) To hit: 12 Damage: 5 (add 1 if it crits.) To hit: 27 Damage: 3 (add 3 if it crits.)
Persus Moves to aid Tessa. He casts [Tooltip Not Found] on himself, then strikes at troll3 with his sunblade...
To hit: 19 damage: 16 (add 2 if a crit.) To hit: 24 damage: 16 (add 2 if a crit.)
This post has potentially manipulated dice roll results.
Trolls turn...
Troll1 moves away from the flaming sphere and is now flanking Kyrian with Troll7.
Bite. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 6 piercing damage plus 8 cold damage. (if a crit add 3 piercing and 11 cold.)
Claw. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 9 slashing damage plus 11 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 10 slashing and 5 cold.)
Claw. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 8 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 4 slashing and 6 cold.)
Troll2 skirts the darkness around Vilana and moves to attack Persus.
Bite. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 7 piercing damage plus 7 cold damage. (if a crit add 1 piercing and 13 cold.)
Claw. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 13 slashing damage plus 15 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 6 slashing and 8 cold.)
Claw. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 9 slashing damage plus 10 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 5 slashing and 10 cold.)
Troll3 stays put and attacks Persus.
Bite. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 5 piercing damage plus 10 cold damage. (if a crit add 3 piercing and 7 cold.)
Claw. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 9 slashing damage plus 14 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 6 slashing and 9 cold.)
Claw. Melee Weapon Attack: 27 to hit, reach 5 ft., one target. Hit: 8 slashing damage plus 8 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 11 slashing and 6 cold.)
Troll4 moves up to attack Tessa.
Bite. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 5 piercing damage plus 9 cold damage. (if a crit add 6 piercing and 7 cold.)
Claw. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 9 slashing damage plus 6 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 10 slashing and 10 cold.)
Claw. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 6 slashing damage plus 6 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 9 slashing and 6 cold.)
Troll5 stays put and attacks Palvin.
Bite. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 8 piercing damage plus 12 cold damage. (if a crit add 3 piercing and 8 cold.)
Claw. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 4 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 7 slashing and 9 cold.)
Claw. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 12 slashing damage plus 7 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 3 slashing and 11 cold.)
troll6 stays put and attacks Latrius.
Bite. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 5 piercing damage plus 11 cold damage. (if a crit add 5 piercing and 2 cold.)
Claw. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 11 slashing damage plus 7 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 4 slashing and 8 cold.)
Claw. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 7 slashing damage plus 8 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 5 slashing and 6 cold.)
Troll7 moves away from the flaming sphere and flanks Kyrian with Troll1.
Bite. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 5 piercing damage plus 14 cold damage. (if a crit add 4 piercing and 7 cold.)
Claw. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 12 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 4 slashing and 5 cold.)
Claw. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 8 slashing damage plus 14 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 7 slashing and 12 cold.)
troll8 rushes forward (dashing) to threaten Honor, but cannot attack this round.
(As a note, Kierro is in the darkeness area around Vilana, so will need to move next round.)
Everyone but Vilana take 7 cold damage at the start of your turn, as you are within 10 feet of a troll and the cold they give off is intense.
Map will be updated in the next post. Back to the group's initiative, everyone can post.
This post has potentially manipulated dice roll results.
Tessa is briefly surrounded by a flare of shimmering energy as she enacts Shield in reaction to Troll #4 attacks.
She retaliates against Troll #4 with her short sword and slips away from it to attack Troll #3 with her dagger before falling back towards Vilana's darkness.
Action: Tessa attacks Troll #4 with her short sword, utilizing her Master Duelist feat and Rakish Audacity once more.
Attack with Short Sword: 8, Damage: 22, Sneak Damage: 9
Movement: Tessa moves 5 feet to attack Troll #3 once more with her dagger.
Bonus Action: Tessa attempts to hamstring the troll with her dagger from behind, once more using her Master Duelist feat.
Attack with Dagger: 23, Damage: 12
Movement: Tessa withdraws 20 feet towards Vilana's area of Darkness.
(Honor is resistant to cold damage, so will only take 4 damage. CON save for concentration: 21)
Honor will trade her bow for her longsword, now that someone (IC8) is close enough to use it and attack twice with it (PS, the damage from divine favor is radiant, in case it makes a difference).
This post has potentially manipulated dice roll results.
(Yikes. Thank goodness for nonmagical damage resistance.)
Kierro surrounds himself with a golden aura, and lets out a yell as light erupts from him. Ethereal wings project from his shoulders and his eyes glow a bright blue. (Using Protector Aasimar Radiant Soul). He flies up, out of the darkness.
"I was hoping to save this for the dragon, but that doesn't seem feasible now. Hopefully we can end this soon." his voices echoes.
Action: Radiant Soul
Once per long rest as an action, you can transform, gaining glimmering eyes and two incorporeal wings. For 1 minute or until you end it as a bonus action, you have a flying speed (30 ft.) and once per turn you can have one attack or spell deal 5 in additional radiant damage to one target.
Movement: Fly 30 feet upward
He directs his flaming sphere to crash into the back of Troll 7, burning it with both flame and sunlight.
Bonus Action: Flaming Sphere attack vs nearest troll, hopefully a group of them, without hitting teammates. DC 18 DEX save vs 6 fire damage and 5 radiant damage.
(OOC: One item I did not describe well enough is Persus's sun blade. As he moved into the area of darkness, moving to support Tessa, it lit up the darkness area around him, exposing the troll #3 and Vilana herself. Sorry for not describing this part of it better.)
(OOC: Also, as a further note, I misjudged the darkness area as well, Kierro was not inside of it. Troll #2 had to skirt way around, and use a dash action, so could not attack this round. It's position is no longer correct on the map, I will be posting an updated map below.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Kyrian takes the first hit on his back, but he spins and raises a hand, and the air slows around the troll, causing its other attacks to miss. With a feral grin, he attacks IC7 again.
Attack 1: 20 Damage: 19
Attack 2: 19 Damage: 21
Rollback Post to RevisionRollBack
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
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Initiative order is...
Naivara
Vale
Vilana
Latrius
Kyrian
Honor
Kierro
Higgul
Tessa
Palvin
Morgan
Persus
ice trolls
Looks like everyone but Tessa can go ahead and post actions. I will resolve them in initiative order.
Vilana is turning to face the two ice trolls to the left of the group, making sure to get within ten feet of both of them, before her hands dip into her pockets, and she claps together some flaky bat fur and pitch, as surrounding her, a cloud of magical darkness thirty feet across descends.
Spending two sorcery points to cast darkness in such a way that she can see inside it, as per her Eyes of the Dark subclass feature.
Movement: Vilana is now at L19 if each of those squares are five feet.
You only hear the muffled groans as she casts [Tooltip Not Found] on both of the trolls stuck in the darkness with her.
Casting at third level to include both trolls: They each take 12 psychic damage, and have to succeed on a DC 18 INT check.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Honor will move closer to the two to the north (move to: T15) and utter a quick prayer to Tyr (Divine Favor). Her longbow flashes for a brief instant, and she shoots twice at Ice Troll 7.
Attack 1: 14 Damage: 10
Attack 2: 13 Damage: 14
Concentration: 1 round
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Kyrian draws his sword calmly strides towards the seventh ice troll (Moves to S13). With a gesture, a black rune forms above his hand, and flies towards the troll, branding itself on the creatures skin. Quick as a reed carried by the wind wind, Kyrian's blade flashes twice towards the troll
Attack 1: 13 Damage: 16
Attack 2: 28 Damage: 29
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Kierro creates a sphere of flames at S9 and sends it toward Ice Troll 1.
Flaming Sphere, 3rd level. 12 fire damage, DC 18 DEX save. Also damages anyone in a 5 ft radius sphere around it at the end of their turns.
Latrius chuckles silently to himself, and turns the ambush on the trolls.
(Including sneak attack just in case)
Latrius darts forward with blinding speed, crossing the space between him and IC6 in an instant. His blades move in a untraceable flurry, and each seems to strike deeper than they should (hunter's mark).
Attack: 31 (no advantage due to fog, I'm assuming) Damage: 10, 1 hunter's mark, 5 sneak attack
Attack: 28 Damage: 15, 4 hunter's mark, 4 dread ambusher
All magical piercing damage.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Naivara draws her bow and turns on her heel, going to shoot the trolls behind them. As she does, she marks the troll she shoots at. Vale rushes at one of the trolls flanking and slashes at it, the
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Naivara
Turns and marks Ice Troll 8 and sends an arrow at it. The arrow thunks into the troll's chest, causing it to growl in anger.
Vale
Rushes to attack Ice Troll 6, slashing at it with claws, and leaving bloody rents in the troll's thigh.
Vilana
Moves to face the two trolls on the flank of the group. A globe of darkness then surroundes her and the two trolls.
(You cannot cast a bonus action spell after casting a leveled spell of any sort. You may specify a non-spell bonus action you wish to take, otherwise we'll end your round with the darkness spell.)
Latrius
Moves directly to face off with ice troll 6, Vale having beat him there though. He slashes into the troll twice, leaving bloody rents in the troll's belly.
Kyrian
Moving in to face the troll directly ahead, Kyrian slashes at it twice, the first missing, but the second leaving a bloody rent in the troll's thick hide.
Honor
Moves forward, then calls on her god's blessing. She sends two glowing arrows at Ice Troll 7, the first grazing it's thick skin, but doing no damage, while the second drives deep into its belly, radiant power sizzling into the troll.
Kierro
Summons a ball of fire and sends it crashing into troll 1. The troll is unable to dodge and takes full damage.
Higgul
Moves up past Honor and then throws both of his handaxes at troll7...
To hit: 9 Damage: 7 (add 6 if a crit.)
To hit: 21 Damage: 7 (add 3 if a crit.)
Tessa is up. Map is updated in next post. Still trying to figure out how to add the darkness area to the map, but will get that on there once I get it figured out.
Updated Map
Tessa moves to engage IC3 in melee. She strikes at the troll with her short sword and follows up with a slash of her dagger before falling back out of immediate melee range.
Movement: Tessa moves 20 feet to close with the troll. After her attacks she will use the last 5 feet of her movement to fall back towards the center of the group, confidant that the troll won't be able to attack with an attack of opportunity due to her Fancy Footwork feature.
Action: Tessa attacks the troll with her short sword utilizing her Master Duelist feat to make the most of her strike and her Rakish Audacity to utilize her sneak attack as well.
Attack: 23, Damage: 23, Sneak Damage: 4
Bonus Action: Attack with her dagger once more utilizing her Master Duelist feat to maximize the lethality of the strike.
Attack: 10, Damage: 14
Tessa
Moves to engage troll3. She strikes it once, carving a deep slize into its thigh, then misses with ehr follow-up strike. Falling back she easily prevents any return strike by the troll.
Palvin
Moves to face off with troll5. He strikes at the troll 3 times with a dagger.
To hit: 18 Damage: 3 (add 3 if it crits.)
To hit: 12 Damage: 5 (add 1 if it crits.)
To hit: 27 Damage: 3 (add 3 if it crits.)
Persus
Moves to aid Tessa. He casts [Tooltip Not Found] on himself, then strikes at troll3 with his sunblade...
To hit: 19 damage: 16 (add 2 if a crit.)
To hit: 24 damage: 16 (add 2 if a crit.)
Trolls turn...
Troll1 moves away from the flaming sphere and is now flanking Kyrian with Troll7.
Bite. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 6 piercing damage plus 8 cold damage. (if a crit add 3 piercing and 11 cold.)
Claw. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 9 slashing damage plus 11 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 10 slashing and 5 cold.)
Claw. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 8 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 4 slashing and 6 cold.)
Troll2 skirts the darkness around Vilana and moves to attack Persus.
Bite. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 7 piercing damage plus 7 cold damage. (if a crit add 1 piercing and 13 cold.)
Claw. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 13 slashing damage plus 15 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 6 slashing and 8 cold.)
Claw. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 9 slashing damage plus 10 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 5 slashing and 10 cold.)
Troll3 stays put and attacks Persus.
Bite. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 5 piercing damage plus 10 cold damage. (if a crit add 3 piercing and 7 cold.)
Claw. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 9 slashing damage plus 14 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 6 slashing and 9 cold.)
Claw. Melee Weapon Attack: 27 to hit, reach 5 ft., one target. Hit: 8 slashing damage plus 8 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 11 slashing and 6 cold.)
Troll4 moves up to attack Tessa.
Bite. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 5 piercing damage plus 9 cold damage. (if a crit add 6 piercing and 7 cold.)
Claw. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 9 slashing damage plus 6 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 10 slashing and 10 cold.)
Claw. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 6 slashing damage plus 6 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 9 slashing and 6 cold.)
Troll5 stays put and attacks Palvin.
Bite. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 8 piercing damage plus 12 cold damage. (if a crit add 3 piercing and 8 cold.)
Claw. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 4 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 7 slashing and 9 cold.)
Claw. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 12 slashing damage plus 7 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 3 slashing and 11 cold.)
troll6 stays put and attacks Latrius.
Bite. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 5 piercing damage plus 11 cold damage. (if a crit add 5 piercing and 2 cold.)
Claw. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 11 slashing damage plus 7 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 4 slashing and 8 cold.)
Claw. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 7 slashing damage plus 8 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 5 slashing and 6 cold.)
Troll7 moves away from the flaming sphere and flanks Kyrian with Troll1.
Bite. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 5 piercing damage plus 14 cold damage. (if a crit add 4 piercing and 7 cold.)
Claw. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 12 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 4 slashing and 5 cold.)
Claw. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 8 slashing damage plus 14 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (if a crit add 7 slashing and 12 cold.)
troll8 rushes forward (dashing) to threaten Honor, but cannot attack this round.
(As a note, Kierro is in the darkeness area around Vilana, so will need to move next round.)
Everyone but Vilana take 7 cold damage at the start of your turn, as you are within 10 feet of a troll and the cold they give off is intense.
Map will be updated in the next post. Back to the group's initiative, everyone can post.
Tessa is briefly surrounded by a flare of shimmering energy as she enacts Shield in reaction to Troll #4 attacks.
She retaliates against Troll #4 with her short sword and slips away from it to attack Troll #3 with her dagger before falling back towards Vilana's darkness.
Action: Tessa attacks Troll #4 with her short sword, utilizing her Master Duelist feat and Rakish Audacity once more.
Attack with Short Sword: 8, Damage: 22, Sneak Damage: 9
Movement: Tessa moves 5 feet to attack Troll #3 once more with her dagger.
Bonus Action: Tessa attempts to hamstring the troll with her dagger from behind, once more using her Master Duelist feat.
Attack with Dagger: 23, Damage: 12
Movement: Tessa withdraws 20 feet towards Vilana's area of Darkness.
(Honor is resistant to cold damage, so will only take 4 damage. CON save for concentration: 21)
Honor will trade her bow for her longsword, now that someone (IC8) is close enough to use it and attack twice with it (PS, the damage from divine favor is radiant, in case it makes a difference).
Attack 1: 18 Damage: 21
Attack 2: 21 Damage: 16
Concentration: 2 rounds
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
(Yikes. Thank goodness for nonmagical damage resistance.)
Kierro surrounds himself with a golden aura, and lets out a yell as light erupts from him. Ethereal wings project from his shoulders and his eyes glow a bright blue. (Using Protector Aasimar Radiant Soul). He flies up, out of the darkness.
"I was hoping to save this for the dragon, but that doesn't seem feasible now. Hopefully we can end this soon." his voices echoes.
Action: Radiant Soul
Once per long rest as an action, you can transform, gaining glimmering eyes and two incorporeal wings. For 1 minute or until you end it as a bonus action, you have a flying speed (30 ft.) and once per turn you can have one attack or spell deal 5 in additional radiant damage to one target.
Movement: Fly 30 feet upward
He directs his flaming sphere to crash into the back of Troll 7, burning it with both flame and sunlight.
Bonus Action: Flaming Sphere attack vs nearest troll, hopefully a group of them, without hitting teammates. DC 18 DEX save vs 6 fire damage and 5 radiant damage.
(OOC: One item I did not describe well enough is Persus's sun blade. As he moved into the area of darkness, moving to support Tessa, it lit up the darkness area around him, exposing the troll #3 and Vilana herself. Sorry for not describing this part of it better.)
(OOC: Also, as a further note, I misjudged the darkness area as well, Kierro was not inside of it. Troll #2 had to skirt way around, and use a dash action, so could not attack this round. It's position is no longer correct on the map, I will be posting an updated map below.)
Updated Link
Con save: 12
Latrius grunts faintly, but doesn’t let up his assault for a single second. His two blades dart and weave in unison, trying to wear the troll down.
Attack: 23 Damage: 17 (mark included) SA: 4
Off-hand: 21 Damage: 11
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Kyrian takes the first hit on his back, but he spins and raises a hand, and the air slows around the troll, causing its other attacks to miss. With a feral grin, he attacks IC7 again.
Attack 1: 20 Damage: 19
Attack 2: 19 Damage: 21
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.