Merrok nods a few times and listens with genuine interest as Umbra speaks. "Ah... a disagreement, eh? Did they publicly find out th' information ya didna hate all non-humans, then? Every so often, a human comes t'Elventree or Elmwood who's had t'flee Hillsfar fer that reason. If it's found out that they have a like... or worse, a love fer us 'nonhuman' folk... they're lucky to leave alive so I've heard. It's gotten to th' point where even our humans in Elventree aren't much welcome in that blasted city, given th' fact that most of 'em have some Elven blood in 'em, no matter how faint, and are known t'live with Elves an' halves along wi' other races." he comments in reply.
The dwarf listens to anything Umbra has to say in response, and does his best to pay attention, but turns away to bend over slightly to brush some fresh-looking dirt off the top of a boulder nearby, exposing some very crude looking Dwarven runes faintly scratched into it. He then follows the line of symbols to the pine tree behind it, and gingerly lifts some branches with his gauntlet-clad right hand, exposing more crudely scratched Dwarven characters carved on the trunk in areas that would normally be concealed by the branches normally. After taking a moment to examine them, he sucks in his breath through his teeth and raises his right fist in a "halt" signal.
Merrok frowns, and turns to Umbra, motioning her closer. "This doesn't look good. What d'ya make of it? I cannae read it, but I do know that th' runes are Dwarven, an' that all sort o' nasties use our script. An' I don't mean Gnomes by that, I mean the Goblins, th' Orcs, and th' Giants." he says softly, darting his eyes back and forth to look closer at the trees nearby.
The Dwarf then begins making his way back, stopping to inform everyone down the line what he's found, and asking everyone if they might know how to read it.
(OOC: If you haven't figured out where you'll be in the caravan formation, now would be a good time to decide)
Anyone who comes to the front to investigate the strange characters can find the following out:
For those who read/speak Dwarven:
The characters are Dwarvish, but the runes don't actually spell out Dwarven words (except for the odd bit of impolite slang and swear words) but rather guttural and grating sounds that are very dissimilar to both Dwarvish and Common. Furthermore, the shapes of the runes are very poorly drawn and distorted looking. There are also symbols interspersed here and there that have no equivalent to any Dwarven characters and seem to be some sort of pictograms.
For those who know a language that used Dwarven Script (Gnomish, Orc, etc.):
The letters are extremely poorly written Dwarven characters, but seem to spell out a a guttural language that's not something you understand, but seems fairly crude. There are also non-dwarven characters that appear to be some sort of small pictures or symbols.
For those who speak Goblin (including Hobgoblin and Bugbear dialects):
These are definitely Goblin words and symbols. On the surface of the boulder, the scratches read "Danger! Many bows. Avoid" with the "Elven Threat" symbol of a Longsword with Elf-ears drawn on either side of it. Carved on the tree is the statement, "Frequent patrols. Road may lead to big camp. Investigate more to find camp." around the words are symbols for "shield", "spear", "bow", "big knife" (sword), "horse" and "wolf" (or dog). Around it are tallies of what appear to be the number of enemies in each group, and how frequently they appear. Based on the small size of the script, it was probably written by the smaller "regular" goblins, as opposed to a larger Hobgoblin or Bugbear. Near the very bottom of the tree, there are some shallow scratches that seem smudged by the sap of the tree, but appear to spell out words like "Seven Gods" and "Grim Fang".
(Also, anyone who's proficient in Survival should make a Survival check at this point. People who think "something's up" and want to make Perception and/or Investigation rolls can do so too)
EDIT: (OOC: Alright, I realize that I've been moving a bit fast and that many people probably haven't had a chance to catch up yet, so I'll slow down and stop for a while. I'll do a check tomorrow to see who's posting.)
Umbra doesn't further elaborate on her backstory. After he inspected the scratches she looks at them herself.
(Investigation: 13) Attempting to determine if they're written by goblin sized figures or creatures the size of hobgoblins or orcs. (Or giants, but they don't seem to be that high if Merrok can reach them)
Belview makes his way to the front to see what is going on. As he inspects the notches, he notices a section clearly written in Goblin. "Hmm interesting, they seem to be keeping tabs on the patrols making their way through here. It seems to mention something about "Seven Gods" and "Grim Fang".Belview looks towards Merrok, "Does that mean anything to you?" He stands up and begins to look around, he is getting an uncomfortable feeling about this place.
Jim stays where he is, knowing that others better at investigation would be better suited for something like analyzing whatever "not cheeses" are. Therefore, he stays the very talky woman.
Unitil now, Thurgar had been keeping pace with the middle of the caravan, ready to move in any direction as necessary. As they walked, he tried to keep his mind from brooding over his unsatisfactory performance at the mock battle by contemplating Jim's true nature. Thurgar had seen some magics in his day, and heard tell of Gnominsh tinkering resulting in a lumbering automaton, able to perform simple labors and wield weapons, albeit a bit brutishly. An odd thing, that he though to himself.
His thoughts were interrupted Merrock's call for halt. He moved forward to help with the investigation, but even at this distance he could tell that the scratchings that raised Merrock's concern where of Dwarven origin but not of Dwarven hand. Umbra came to the same conclusion, even going so far as to catch that they were the work of a goblin. Impressed, he shifted his pipe and gave her a nod. Belview, followed with a translation. "Grim Fang," he repeated after Belview had finished, "can't say I be likin' the sound o'that"
"Heard stories in the tavern's o'goblins running amok with bugbears n' the like. I be thinkin' we bess check for the comin's an' goin's o'any beast bigger 'an a scraggly goblin, less we get taken unawares by the numbers Kimmarel warned of an' a brute teh back 'em up."
This post has potentially manipulated dice roll results.
Aldarin keeps with the rear of the caravan, watching for any signs of persons or creatures following them, and doing his best to cover any obvious sign that they had passed through. At the call for a halt, he remains towards the back but begins making a more earnest check for signs of activity in and around the dwarven runes.
Seeing all the hubbub near the front, Kaylessa eventually winds her way over, moving her head up and down and left and right to inspect everything on the way there. "I weren't eager ta stop guardin' th' rear a' th' train, but it seem as if there's somethin' serious found up here." she says as she moves over to stare at the scratches etches into the boulder and then the tree. "Ach, good eye. Stone sense?" she remarks, as she looks from the boulder to Merrok, who grunts and nods in reply, before looking away.
Kaylessa then turns to walk over to Thurgar and Aldarin (the ones she feels are most in tune with nature), then looks from one to the other expectantly. "Well... did either o' ya find anythin' distinctive in the area? I been around these ways often enough ta see that someone was tryin' ta sneak around off th' road." she explains, gesturing toward the bushes and trees near the boulder. "Haven't caught any tracks yet, but what I do know is that whoever left these writin's were most likely a scout, leavin' them for other scouts. Once we've learned all we can from 'em, we should probably erase or destroy them all ta make sure that th' next scouts can't make use of 'em. We should also report this at the next Ranger station at th' Lighthouse up ahead." the Elf notes, folding her arms on her chest (with her bow underneath) as she finishes speaking.
Shortly afterwards, she approaches Belview. "Did ya get a chance ta write all that down, Wizard? If not, can ya do it, and with a reasonable amount a' speed? An' also, were there anythin' that particularly stood out ta ya?" she inquires of the Gnome after she reaches him. "There havent' been Goblins around Elventree in decades, an' never this close. It's quite disconcertin'."
Thurgar considered the area surrounding the crude runes. He half-shook his head as he replied to Kaylessa. "Nah much teh report, sadly, though somethin' with a gait clumsier than me own came trudging through the brambles at some point, here. Cannae tell iffin it were before er after those miserable excuses for Dwarven runes were made." He stood up straight and listened for awhile, but the surrounding party was making too much noise for any chance of distant hoof or claw to be heard.
Aldarin dutifully reports what he's found to Kaylessa.
"Wolf riders, I'm sure of it. Here no less than an hour or two. You can see the tracks heading off just over here." Aldarin marks out the area he's discovered, making sure to draw attention to the difference in the depression of the tracks before and after the wolf was mounted. "I'd say the riders were goblinoid. It's hard to tell by the footprints... but the lingering smell gives it away. They may still be nearby."
"I concur with Aldarin, something riding what seems to be a wolf was here fairly recently." He takes out his journal and makes notes of every thing he has read. "These names sound quite ominous, so please everyone be on your guard. It may be beneficial to send a scouting party after the goblin rider in order to maintain the element of surprise."He is talking but his eyes are constantly on his notes, making sure to capture all of the detail. He takes out a piece of charcoal and takes rubbings of the writing. "I will have to study this broken writing later."
Kaylessa nods as she takes in the reports from Thurgar, Aldarin, and Belview, arms still folded over her bow. She briefly moves over to the area Aldarin indicated and raises an eyebrow. "Good eye... an' nose Forest-Arm. I'm surprised that I missed this th' first time around. It's also th' first time I ever heard a' person bein' able ta smell a goblin or a wolf. Must be some druid business I'm unfamiliar with." she says to him. "You too, Wizard. Didn't expect someone not trained in woodcraft t'notice this too." Kaylessa replies to Belview, with a genuine note of admiration in her voice.
She then moves aside the bush blocking the view to the large Wolf (and Goblin) tracks mentioned by both and motions Thurgar over with her free hand. "Well now, take a look a' this Thurgar. This is what th' two a' us didn't catch. We should try ta learn from this experience and try doin' better next time." she declares, looking towards the tracks and gesturing towards them. Sure enough, as the Druid and Wizard explained, there's a set of Goblin shoe-prints heading towards large Wolf tracks, and the shoe-prints disappear at the point where the Wolf tracks get bigger and deeper.
Once Thurgar's and everyone else have had enough time to observe for themselves and make remarks, Kaylessa walks over to check on Belview and his progress. Once he's finished, she draws one of her finely crafted (slightly bluish-colored) shortswords and begins cutting and scraping the runes off of the tree, and motions towards the rock to indicate that the writing on it should be destroyed as well. Merrok begins unpacking a hammer and chisel that look suitable for stoneworking, and in the middle of carving the tree, Kaylessa wordlessly gestures towards Aldarin and Thurgar to indicate that she needs help taking off the tree-writing.
(OOC Note: Now that Belview's provided a translation and written everything down, here's the actual content of the Goblin Messages, for those who haven't seen them already)
These are definitely Goblin words and symbols. On the surface of the boulder, the scratches read "Danger! Many bows. Avoid" with the "Elven Threat" symbol of a Longsword with Elf-ears drawn on either side of it. Carved on the tree is the statement, "Frequent patrols. Road may lead to big camp. Investigate more to find camp." around the words are symbols for "shield", "spear", "bow", "big knife" (sword), "horse" and "wolf" (or dog). Around it are tallies of what appear to be the number of enemies in each group, and how frequently they appear. Based on the small size of the script, it was probably written by the smaller "regular" goblins, as opposed to a larger Hobgoblin or Bugbear. Near the very bottom of the tree, there are some shallow scratches that seem smudged by the sap of the tree, but appear to spell out words like "Seven Gods" and "Grim Fang".
Before anyone can get much work done however, Kaylessa suddenly doubles over, and clutches at her face with her left hand. "I-I can't see!" she shrieks, stumbling away from the tree. She doesn't take more than two steps, however, before a primitive-looking javelin sails sharply out of the treetops and grazes her left shoulder. Before she can recover, a giant wolf leaps out of hiding from the branches of a tree nearby and rushes towards her, carrying a cloaked and hooded goblin rider on its back. Moving with breakneck speed, the large but gaunt wolf (which looks almost as long as a human man is tall) bites into one of Kaylessa's boots, and rips her off her feet.
(OOC: It's all good, Zingbob. Not everyone can do something in every situation.)
The scream rouses Jim as he then groans and speaks feebly: "Oh... Here we go ag-PROTECTING CARAVAN. COMBAT MODE 0085 ACTIVATED." The strange, foreign items begin to make a whirring sound as the caravan is ambushed.
Goblin(E) (20) - HP 27/27, AC 17, PP 12, Spd 30, HA -- D.Worg(E) (20) - HP 37/37, AC 14, PP 14, Spd 50, HA -- Thurgar (19) - HP 20/20, AC 14, PP 11, Spd 25, HA 1 Merrok (19) - HP 22/22, AC 18, PP 13, Spd 25, HA -- Umbra (18) - HP 17/15, AC 15, PP 09, Spd 30, HA 1 Belview (17) - HP 14/14, AC 15, PP 11, Spd 25, HA 1 Aldarin (09) - HP 17/17, AC 15, PP 15, Spd 30, HA 1 Kaylessa (05) - HP 08/20, AC 15, PP 14, Spd 35, HA -- (Blinded AND Prone) Jim Dirk (01) - HP 20/20, AC 18, PP 13, Spd 30, HA 1
(OOC: I rolled all of this ahead of time on improved-initiative.com, the (E) symbol indicates that an enemy is "Elite" and can't be insta-killed, either due to being above the CR that the party can "execute", or just being a particularly tough or wary enemy of a CR that the party normally could. Also, there've been some updates to the Heroic Actions on Page 1, including limits to ranged executes and AOE spells. There are 2 new things you can do with them however. Extra actions, and self-healing.)
Edit: (Visual from the basic rules compendium. Not exact, the goblin should be hooded, cloaked, and armored.)
Further Edit: (If you're raring to go, feel free to post out of turn, and write out alternatives to your first choice if it can't be done by the time initiative gets to you)
Merrok nods a few times and listens with genuine interest as Umbra speaks. "Ah... a disagreement, eh? Did they publicly find out th' information ya didna hate all non-humans, then? Every so often, a human comes t'Elventree or Elmwood who's had t'flee Hillsfar fer that reason. If it's found out that they have a like... or worse, a love fer us 'nonhuman' folk... they're lucky to leave alive so I've heard. It's gotten to th' point where even our humans in Elventree aren't much welcome in that blasted city, given th' fact that most of 'em have some Elven blood in 'em, no matter how faint, and are known t'live with Elves an' halves along wi' other races." he comments in reply.
The dwarf listens to anything Umbra has to say in response, and does his best to pay attention, but turns away to bend over slightly to brush some fresh-looking dirt off the top of a boulder nearby, exposing some very crude looking Dwarven runes faintly scratched into it. He then follows the line of symbols to the pine tree behind it, and gingerly lifts some branches with his gauntlet-clad right hand, exposing more crudely scratched Dwarven characters carved on the trunk in areas that would normally be concealed by the branches normally. After taking a moment to examine them, he sucks in his breath through his teeth and raises his right fist in a "halt" signal.
Merrok frowns, and turns to Umbra, motioning her closer. "This doesn't look good. What d'ya make of it? I cannae read it, but I do know that th' runes are Dwarven, an' that all sort o' nasties use our script. An' I don't mean Gnomes by that, I mean the Goblins, th' Orcs, and th' Giants." he says softly, darting his eyes back and forth to look closer at the trees nearby.
The Dwarf then begins making his way back, stopping to inform everyone down the line what he's found, and asking everyone if they might know how to read it.
(OOC: If you haven't figured out where you'll be in the caravan formation, now would be a good time to decide)
Scratches
Anyone who comes to the front to investigate the strange characters can find the following out:
For those who read/speak Dwarven:
The characters are Dwarvish, but the runes don't actually spell out Dwarven words (except for the odd bit of impolite slang and swear words) but rather guttural and grating sounds that are very dissimilar to both Dwarvish and Common. Furthermore, the shapes of the runes are very poorly drawn and distorted looking. There are also symbols interspersed here and there that have no equivalent to any Dwarven characters and seem to be some sort of pictograms.
For those who know a language that used Dwarven Script (Gnomish, Orc, etc.):
The letters are extremely poorly written Dwarven characters, but seem to spell out a a guttural language that's not something you understand, but seems fairly crude. There are also non-dwarven characters that appear to be some sort of small pictures or symbols.
For those who speak Goblin (including Hobgoblin and Bugbear dialects):
These are definitely Goblin words and symbols. On the surface of the boulder, the scratches read "Danger! Many bows. Avoid" with the "Elven Threat" symbol of a Longsword with Elf-ears drawn on either side of it. Carved on the tree is the statement, "Frequent patrols. Road may lead to big camp. Investigate more to find camp." around the words are symbols for "shield", "spear", "bow", "big knife" (sword), "horse" and "wolf" (or dog). Around it are tallies of what appear to be the number of enemies in each group, and how frequently they appear. Based on the small size of the script, it was probably written by the smaller "regular" goblins, as opposed to a larger Hobgoblin or Bugbear. Near the very bottom of the tree, there are some shallow scratches that seem smudged by the sap of the tree, but appear to spell out words like "Seven Gods" and "Grim Fang".
(Also, anyone who's proficient in Survival should make a Survival check at this point. People who think "something's up" and want to make Perception and/or Investigation rolls can do so too)
EDIT: (OOC: Alright, I realize that I've been moving a bit fast and that many people probably haven't had a chance to catch up yet, so I'll slow down and stop for a while. I'll do a check tomorrow to see who's posting.)
Umbra doesn't further elaborate on her backstory. After he inspected the scratches she looks at them herself.
(Investigation: 13) Attempting to determine if they're written by goblin sized figures or creatures the size of hobgoblins or orcs. (Or giants, but they don't seem to be that high if Merrok can reach them)
"They're goblin sized notches." A sigh of relief can be seen escaping Umbra's lips.
Belview makes his way to the front to see what is going on. As he inspects the notches, he notices a section clearly written in Goblin. "Hmm interesting, they seem to be keeping tabs on the patrols making their way through here. It seems to mention something about "Seven Gods" and "Grim Fang". Belview looks towards Merrok, "Does that mean anything to you?" He stands up and begins to look around, he is getting an uncomfortable feeling about this place.
Investigation: 20
Jim stays where he is, knowing that others better at investigation would be better suited for something like analyzing whatever "not cheeses" are. Therefore, he stays the very talky woman.
DM of Tomb of Annihilation (and more) Group 2 and Group 3
Unitil now, Thurgar had been keeping pace with the middle of the caravan, ready to move in any direction as necessary. As they walked, he tried to keep his mind from brooding over his unsatisfactory performance at the mock battle by contemplating Jim's true nature. Thurgar had seen some magics in his day, and heard tell of Gnominsh tinkering resulting in a lumbering automaton, able to perform simple labors and wield weapons, albeit a bit brutishly. An odd thing, that he though to himself.
His thoughts were interrupted Merrock's call for halt. He moved forward to help with the investigation, but even at this distance he could tell that the scratchings that raised Merrock's concern where of Dwarven origin but not of Dwarven hand. Umbra came to the same conclusion, even going so far as to catch that they were the work of a goblin. Impressed, he shifted his pipe and gave her a nod. Belview, followed with a translation. "Grim Fang," he repeated after Belview had finished, "can't say I be likin' the sound o'that"
"Heard stories in the tavern's o'goblins running amok with bugbears n' the like. I be thinkin' we bess check for the comin's an' goin's o'any beast bigger 'an a scraggly goblin, less we get taken unawares by the numbers Kimmarel warned of an' a brute teh back 'em up."
Survival Check: 9
Aldarin keeps with the rear of the caravan, watching for any signs of persons or creatures following them, and doing his best to cover any obvious sign that they had passed through. At the call for a halt, he remains towards the back but begins making a more earnest check for signs of activity in and around the dwarven runes.
Survival Check: 18
Seeing all the hubbub near the front, Kaylessa eventually winds her way over, moving her head up and down and left and right to inspect everything on the way there. "I weren't eager ta stop guardin' th' rear a' th' train, but it seem as if there's somethin' serious found up here." she says as she moves over to stare at the scratches etches into the boulder and then the tree. "Ach, good eye. Stone sense?" she remarks, as she looks from the boulder to Merrok, who grunts and nods in reply, before looking away.
Kaylessa then turns to walk over to Thurgar and Aldarin (the ones she feels are most in tune with nature), then looks from one to the other expectantly. "Well... did either o' ya find anythin' distinctive in the area? I been around these ways often enough ta see that someone was tryin' ta sneak around off th' road." she explains, gesturing toward the bushes and trees near the boulder. "Haven't caught any tracks yet, but what I do know is that whoever left these writin's were most likely a scout, leavin' them for other scouts. Once we've learned all we can from 'em, we should probably erase or destroy them all ta make sure that th' next scouts can't make use of 'em. We should also report this at the next Ranger station at th' Lighthouse up ahead." the Elf notes, folding her arms on her chest (with her bow underneath) as she finishes speaking.
Shortly afterwards, she approaches Belview. "Did ya get a chance ta write all that down, Wizard? If not, can ya do it, and with a reasonable amount a' speed? An' also, were there anythin' that particularly stood out ta ya?" she inquires of the Gnome after she reaches him. "There havent' been Goblins around Elventree in decades, an' never this close. It's quite disconcertin'."
Thurgar considered the area surrounding the crude runes. He half-shook his head as he replied to Kaylessa. "Nah much teh report, sadly, though somethin' with a gait clumsier than me own came trudging through the brambles at some point, here. Cannae tell iffin it were before er after those miserable excuses for Dwarven runes were made." He stood up straight and listened for awhile, but the surrounding party was making too much noise for any chance of distant hoof or claw to be heard.
Aldarin dutifully reports what he's found to Kaylessa.
"Wolf riders, I'm sure of it. Here no less than an hour or two. You can see the tracks heading off just over here." Aldarin marks out the area he's discovered, making sure to draw attention to the difference in the depression of the tracks before and after the wolf was mounted. "I'd say the riders were goblinoid. It's hard to tell by the footprints... but the lingering smell gives it away. They may still be nearby."
(OOC: I'll give Belivew / Llama a little bit more time to respond if he feels like it, and then move things along sometime today)
"I concur with Aldarin, something riding what seems to be a wolf was here fairly recently." He takes out his journal and makes notes of every thing he has read. "These names sound quite ominous, so please everyone be on your guard. It may be beneficial to send a scouting party after the goblin rider in order to maintain the element of surprise." He is talking but his eyes are constantly on his notes, making sure to capture all of the detail. He takes out a piece of charcoal and takes rubbings of the writing. "I will have to study this broken writing later."
Kaylessa nods as she takes in the reports from Thurgar, Aldarin, and Belview, arms still folded over her bow. She briefly moves over to the area Aldarin indicated and raises an eyebrow. "Good eye... an' nose Forest-Arm. I'm surprised that I missed this th' first time around. It's also th' first time I ever heard a' person bein' able ta smell a goblin or a wolf. Must be some druid business I'm unfamiliar with." she says to him. "You too, Wizard. Didn't expect someone not trained in woodcraft t'notice this too." Kaylessa replies to Belview, with a genuine note of admiration in her voice.
She then moves aside the bush blocking the view to the large Wolf (and Goblin) tracks mentioned by both and motions Thurgar over with her free hand. "Well now, take a look a' this Thurgar. This is what th' two a' us didn't catch. We should try ta learn from this experience and try doin' better next time." she declares, looking towards the tracks and gesturing towards them. Sure enough, as the Druid and Wizard explained, there's a set of Goblin shoe-prints heading towards large Wolf tracks, and the shoe-prints disappear at the point where the Wolf tracks get bigger and deeper.
Once Thurgar's and everyone else have had enough time to observe for themselves and make remarks, Kaylessa walks over to check on Belview and his progress. Once he's finished, she draws one of her finely crafted (slightly bluish-colored) shortswords and begins cutting and scraping the runes off of the tree, and motions towards the rock to indicate that the writing on it should be destroyed as well. Merrok begins unpacking a hammer and chisel that look suitable for stoneworking, and in the middle of carving the tree, Kaylessa wordlessly gestures towards Aldarin and Thurgar to indicate that she needs help taking off the tree-writing.
(OOC Note: Now that Belview's provided a translation and written everything down, here's the actual content of the Goblin Messages, for those who haven't seen them already)
Jim shifts in his seat, unsettled by how long it's taking for everyone else to deal with this strange find.
OOC: I'm still here! I just don't think that Jim would add too much both in terms of rolls and just general in-character discussion.
DM of Tomb of Annihilation (and more) Group 2 and Group 3
Ambush
Before anyone can get much work done however, Kaylessa suddenly doubles over, and clutches at her face with her left hand. "I-I can't see!" she shrieks, stumbling away from the tree. She doesn't take more than two steps, however, before a primitive-looking javelin sails sharply out of the treetops and grazes her left shoulder. Before she can recover, a giant wolf leaps out of hiding from the branches of a tree nearby and rushes towards her, carrying a cloaked and hooded goblin rider on its back. Moving with breakneck speed, the large but gaunt wolf (which looks almost as long as a human man is tall) bites into one of Kaylessa's boots, and rips her off her feet.
(OOC: It's all good, Zingbob. Not everyone can do something in every situation.)
The scream rouses Jim as he then groans and speaks feebly: "Oh... Here we go ag-PROTECTING CARAVAN. COMBAT MODE 0085 ACTIVATED." The strange, foreign items begin to make a whirring sound as the caravan is ambushed.
DM of Tomb of Annihilation (and more) Group 2 and Group 3
Combat! - Round 1
OOC: It seems that this actiavation takes a long time hahaha
DM of Tomb of Annihilation (and more) Group 2 and Group 3
(It's now Thurgar's Turn)
(OOC Note: It's definitely a work in progress, but I have the link to what I'm using at Improved Initiative here - http://improved-initiative.com/p/58xzikei)
Edit: (Visual from the basic rules compendium. Not exact, the goblin should be hooded, cloaked, and armored.)
Further Edit: (If you're raring to go, feel free to post out of turn, and write out alternatives to your first choice if it can't be done by the time initiative gets to you)