Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Dreadwood doesn't even flinches despite the close shave. He just says, "Do not waver. Try again and give it your all. Then, go for Sha'kar, the elf." He requests before giving Horatio a most righteous stabbing followed by the kabonks. After which... he stays put, erring ont he side of caution.
Action: Yklwa the Horatio! Attack: (3)+8 Damage: 4 piercing.
Bonus Action: Attack with Celestial Armament at Horatio. Attack: (4)+19 Damage: 3 of Force.
(@all: Bout freaking time I hit that barn! Unless Koplony can somehow see me through the walls.. that dastardly wizard! No disadvantage as per Bdaddly's ruling on HM.)
(Edit: If Koplony would have eyes on Dreadwood from current position, he would move beforehand to Horatio's opposite side at 4J(I assume?) and then attack from there).
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock will channel the power of Silvanus, calling ensnaring vines up around Shakar (DC 13 dex or strength save or be restrained), and move forward into melee with Shakar.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock will channel the power of Silvanus, calling ensnaring vines up around Shakar (DC 13 dex or strength save or be restrained), and move forward into melee with Shakar.
(How are you doing this? I see ensnaring strike on your sheet, but that’s one you cast them kicks in if you hit with a melee attack)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Round 3:
Sha'kar baits a strike from Nock then slips in to land a powerful blow, and retreats a safe distance. Nock keeps his focus.
The flag begins to glow with Sha'kar's colors (1/5)
Dreadwood strikes with force against Horatio. (Horatio DC 10 Con×2)
Nock throws caution to the wind and takes on the storm, but loses focus. Nock politely summons the wrath of Nature, but Sha'kar very deftly avoids the entangling snares.
Klarg moves up and Recklessly tries to finish Horatio off, hitting AC 13 for 9 + 6 bashing damage. Then he moves through the tunnels to J-6. Horatio collapses in a heap. "Klarg will build a throne from your bones, puny ones!"
(Round 4: Koplony Sha'kar)
Arena 12: Tunnels
A B C D E F G H I J K L M N O P 16 . .. . . . . . . . . . . . . ======%.....%======..%======..%========%.....%== 15 . . . . . = . . . . . . . . . =.................=.....=======.....=........... 14 . . . . . . .. = . . = . . . ====..=======..====..=.....=.....-..=======..=== 13 . . . . . . = . . . - . . . . =======.....=========€.....=.....=.....=======-- 12 . . . . . . . . = . = . . . . =.................€........=.....=.............. 11 . . . . . = . . . . . . . . . ==========.....====..=...........=======........ 10 . . . . . . = . .. = . . . . =........=...........=..=======--=.............. 09 . . = . . . = . . S. N. !. . . . =.....====...........=..¥..=...........====..... 08 . . . . . . . . = . .. = . . =..............=--=======..=...........=........ 07 . . . . = . . . = . . . . . . =........=======...........=..====.....========= 06 . . . *. . . . . . B= . . . .. =..............=.....=........€................. 05 . . . . = . = . . . . . .. . =--=======.....=.....=.....€=========.....====== 04 . . . . - . . . = . h.!D. O. . . ====..=======..-.....=.....=..====..=======..=== 03 . . . = . . = . . . . . . . . =...........=.....=======.....=................. 02 . . . . . . . . . = . . . . . ===%.....%========%..======%..======%.....%===== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(Oh come on, two crits in a row is just unfair...)
(So far, the result of the Horatio experiment is: No, you can't make an effective non-moon druid. Oh well, maybe higher levels will bring something I can use.)
(Admittedly I'm also terrible at playing him tactically well.)
(At least I don't feel so bad because when I ran Klarg he very nearly TPK'ed my entire party, so I already know he's super powerful.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplony will move the Flaming Sphere and ram it into Nock so that it stops at L9.
DEX save vs. DC 14 or take 8 fire damage. Half damage for a successful save.
(ooc: that was my bonus action, rest of turn after seeing if Nock saves or not..)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(ooc: sorry for the delay, been crazy here in rl today)
Koplony will cast Shocking Grasp on Nock. Attack: 22 Damage: 4 lightning damage.
Koplony will move to M4.
(end turn)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Koplony steers his flaming sphere into Nock and drives a palm sparking with energy into the foe. Nock tries to hold onto consciousness but collapses. Koplony turn and goes to aid his fallen ally.
(Sha'kar)
(Was planning to make an opportunity attack, but as I was thinking if making it a grapple I had to check if Long-limbed worked on grapples. Turns out it dies, but it only works on your turn =( )
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Hearing the approach, Dreadwood turns about to face Koplony and mechnically moves as if sighing from seeing the blue man. He yet snapped into a ready to strike posture and says, "May the creator's hammer yet guide you to a favorable end. Unconscious and free from further doubt for a few precious moments." He then lashes out twice. First with the spectral hammer and then with the heavy bladed spear.
Bonus Action: Attack with Celestial Armament at Koplony. Attack: 9 Damage: 8 of Force.
Action: Yklwa the Koplony! Attack: 13 Damage: 6 piercing.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Hearing the approach, Dreadwood turns about to face Koplony and mechnically moves as if sighing from seeing the blue man. He yet snapped into a ready to strike posture and says, "May the creator's hammer yet guide you to a favorable end. Unconscious and free from further doubt for a few precious moments." He then lashes out twice. First with the spectral hammer and then with the heavy bladed spear.
Bonus Action: Attack with Celestial Armament at Koplony. Attack: 10 Damage: 9 of Force.
Action: Yklwa the Koplony! Attack: 6 Damage: 6 piercing.
(See?!?! You wasted your crit roll in Roondras!!!)
(I actually wasted it on pre-posting in a PM in readiness to follow up on Horatio's death save. But eh, either way, I at least got the token for next time if I lose this one.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
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Conc if it targets me: 13(4)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Dreadwood doesn't even flinches despite the close shave. He just says, "Do not waver. Try again and give it your all. Then, go for Sha'kar, the elf." He requests before giving Horatio a most righteous stabbing followed by the kabonks. After which... he stays put, erring ont he side of caution.
Action: Yklwa the Horatio!
Attack: (3)+8 Damage: 4 piercing.
Bonus Action: Attack with Celestial Armament at Horatio.
Attack: (4)+19 Damage: 3 of Force.
(@all: Bout freaking time I hit that barn! Unless Koplony can somehow see me through the walls.. that dastardly wizard! No disadvantage as per Bdaddly's ruling on HM.)
(Edit: If Koplony would have eyes on Dreadwood from current position, he would move beforehand to Horatio's opposite side at 4J(I assume?) and then attack from there).
When you realize you're doing too much: Signature.
Nock stares at the thunderous energy surrounding him, then just bulls through it, completely disregarding it.
(Conc: 6(2))
(Waiting to see result . . .)
(Well, shit. That didn't go as intended. Maybe this wasn't a good idea.)
(Turn pending)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock will channel the power of Silvanus, calling ensnaring vines up around Shakar (DC 13 dex or strength save or be restrained), and move forward into melee with Shakar.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(How are you doing this? I see ensnaring strike on your sheet, but that’s one you cast them kicks in if you hit with a melee attack)
(Nwvermind. I see Nature’s Wrath now)
dex: 24
(More like Nature's Polite Disagreement at this point. But yes, my channel divinity.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Round 3:
Sha'kar baits a strike from Nock then slips in to land a powerful blow, and retreats a safe distance. Nock keeps his focus.
The flag begins to glow with Sha'kar's colors (1/5)
Dreadwood strikes with force against Horatio. (Horatio DC 10 Con×2)
Nock throws caution to the wind and takes on the storm, but loses focus. Nock politely summons the wrath of Nature, but Sha'kar very deftly avoids the entangling snares.
Klarg moves up and Recklessly tries to finish Horatio off, hitting AC 13 for 9 + 6 bashing damage. Then he moves through the tunnels to J-6. Horatio collapses in a heap. "Klarg will build a throne from your bones, puny ones!"
(Round 4: Koplony Sha'kar)
Arena 12: Tunnels
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
======%.....%======..%======..%========%.....%==
15 . . . . . = . . . . . . . . .
=.................=.....=======.....=...........
14 . . . . . . . . = . . = . . .
====..=======..====..=.....=.....-..=======..===
13 . . . . . . = . . . - . . . .
=======.....=========€.....=.....=.....=======--
12 . . . . . . . . = . = . . . .
=.................€........=.....=..............
11 . . . . . = . . . . . . . . .
==========.....====..=...........=======........
10 . . . . . . = . . . = . . . .
=........=...........=..=======--=..............
09 . . = . . . = . . S. N. !. . . .
=.....====...........=..¥..=...........====.....
08 . . . . . . . . = . . . = . .
=..............=--=======..=...........=........
07 . . . . = . . . = . . . . . .
=........=======...........=..====.....=========
06 . . . *. . . . . . B= . . . . .
=..............=.....=........€.................
05 . . . . = . = . . . . . . . .
=--=======.....=.....=.....€=========.....======
04 . . . . - . . . = . h.!D. O. . .
====..=======..-.....=.....=..====..=======..===
03 . . . = . . = . . . . . . . .
=...........=.....=======.....=.................
02 . . . . . . . . . = . . . . .
===%.....%========%..======%..======%.....%=====
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Wall, '-' rubble (2ft.), '€' Tree Roots, '%' Door, '.' Dirt, 'A-Z' Contestants
(Teams: O, H, S vs. N, D, B)
Contestants:
Koplony (O), 26/26 ((0) *(2))
https://ddb.ac/characters/28995470/Iknq9e
Horatio (H), 9-16 0/35 (*(3))
https://ddb.ac/characters/26814464/2Ftrkn
Sha'kar (S), 37/26 (*(2) 11 temp)
https://ddb.ac/characters/6391490/VHHO3Q
Nock (N), 1/38
https://ddb.ac/characters/16193397/wpiDr3
Dreadwood (D), 25/37 (*)
https://ddb.ac/characters/31875291/GnUgdu
Klarg (B), 13/45 ((1))
-Klarg: 4 Barbarian, Totem Warrior
18(+4) 16(+3) 16(+3) 8(-1) 8(-1) 8(-1)
HP: 45
AC: 18 (10+3+3) (+2)
Saves: +6 +3 +5 -1 -1 -1
Warhammer +1: Attack: +7, Damage: 1d8+5 Javelin of Lightning: Attack: +6, Damage: 1d6+4piercing+4d6lightning
Magic: Warhammer +1, Javelin of Lightning
Features: Darkvision, Long-limbed, Rage, Reckless, Danger Sense, Totem Spirit: Bear
Extended Signature
(Oh come on, two crits in a row is just unfair...)
(So far, the result of the Horatio experiment is: No, you can't make an effective non-moon druid. Oh well, maybe higher levels will bring something I can use.)
(Admittedly I'm also terrible at playing him tactically well.)
(At least I don't feel so bad because when I ran Klarg he very nearly TPK'ed my entire party, so I already know he's super powerful.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(To be fair, Klarg rolled a nat 1 last turn.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplony will move the Flaming Sphere and ram it into Nock so that it stops at L9.
DEX save vs. DC 14 or take 8 fire damage. Half damage for a successful save.
(ooc: that was my bonus action, rest of turn after seeing if Nock saves or not..)
Dex save: 8
Strength of the Grave: 24 (DC 12)
(Of course that’s what I crit on.)
Nock drops to 1 hp instead of 0.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(ooc: sorry for the delay, been crazy here in rl today)
Koplony will cast Shocking Grasp on Nock. Attack: 22 Damage: 4 lightning damage.
Koplony will move to M4.
(end turn)
Round 4:
Koplony steers his flaming sphere into Nock and drives a palm sparking with energy into the foe. Nock tries to hold onto consciousness but collapses. Koplony turn and goes to aid his fallen ally.
(Sha'kar)
(Was planning to make an opportunity attack, but as I was thinking if making it a grapple I had to check if Long-limbed worked on grapples. Turns out it dies, but it only works on your turn =( )
Extended Signature
(Are you even able to grapple as an opportunity attack anyway? Grapple rules say to do an Attack Action.
will Post my turn in a bit when I have time)
Sha'kar throws his blade at Klarg.
Attack: 21 Damage: 12 psychic
Nock casts shield as a reaction.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horatio's Death Save: 13
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Hearing the approach, Dreadwood turns about to face Koplony and mechnically moves as if sighing from seeing the blue man. He yet snapped into a ready to strike posture and says, "May the creator's hammer yet guide you to a favorable end. Unconscious and free from further doubt for a few precious moments." He then lashes out twice. First with the spectral hammer and then with the heavy bladed spear.
Bonus Action: Attack with Celestial Armament at Koplony.
Attack: 9 Damage: 8 of Force.
Action: Yklwa the Koplony!
Attack: 13 Damage: 6 piercing.
When you realize you're doing too much: Signature.
(See?!?! You wasted your crit roll in Roondras!!!)
(I actually wasted it on pre-posting in a PM in readiness to follow up on Horatio's death save. But eh, either way, I at least got the token for next time if I lose this one.)
When you realize you're doing too much: Signature.