(We can do a short rest, or, as long as Saya gets untangled, she can heal the party.)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
You can, on your turn, use an action to attempt a DC14 Strength (Athletics) or Dexterity (Acrobatics) check to escape the grapple or a DC14 Strength (Athletics) check to break another from a grapple or restrained state.
Saya tries to get herself out of the luminous threads that grapples her.
Saya Athletics: 24
Saya is able to free herself from the threads. She sees that some of her companions need aid. She goes to help Areus and Callaphe. (Saya will cast Cure Wounds lvl2 on both)
Areus heals 17 hp.
Callaphe heals 12 hp.
(Campaign screens says only Areus and Callaphe needs healing. Let me know if I missed anyone.)
(Sorry. I thought that we are out of combat. Saya will heal Areus first, then Callaphe.)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
"Thank you Saya." says Areus as the spell heals some of his wounds. He looks at the shadow faces around the group and aiming his spear at the nearest one he says "Let us go!"
Saya used her action to break free from the threads so she can't also cast Cure Wounds as that is also an action. She could cast Healing Word which is bonus action
However Areus or Tisto can use their action to try and free Saya which would free up her action for the Cure Wounds spell.
The Snarled Fates aren't creatures and can't be attacked. They are just luminous webbing that entangles you.
(Since Areus is helping Saya, she will cast Cure Wounds on him first, then Callaphe.)
Thank you Areus. Here is some healing to help you. Let me go check on Callaphe. (Next turn)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Soren rushes towards Callaphe, seeing that she is injured. His hand is wreathed in mist, and when he places it on her arm, the mist spreads, closing wounds and soothing the burns from the radiant Hydra.
Lay on Hands for 20 hp of healing.
Rollback Post to RevisionRollBack
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
This post has potentially manipulated dice roll results.
As Tisto encourages Saya, the primal ferocity of Areus' countenance diminishes (fancy for no longer raging) as he tears Saya free from the luminous threads that entangle her. In thanks she casts her spell of healing on him, reliving him of some of his injuries. Callaphe watches for the next thing to happen, her senses on alert.
Suddenly a mask made of shadow, that is otherwise identical to the Ainoe mask, appears within 30 feet of Areus (1), Callaphe (2), Saya (3) Soren (4), Tisto (5) 1
The masks cackles in laughter at you. This is no luminous effect but a physical mask.
Soren rushes over and heals Callaphe (unless you wish to change your action)
I need to know if Soren is going to change his action before I proceed.
Also you can all roll another DC14 Strength (Athletics) or Dexterity (Acrobatics) check
You can, on your turn, use an action to attempt a DC14 Strength (Athletics) or Dexterity (Acrobatics) check to escape the grapple or a DC14 Strength (Athletics) check to break another from a grapple or restrained state.
This post has potentially manipulated dice roll results.
Saya Athletics: 18
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
Suddenly a mask made of shadow, that is otherwise identical to the Ainoe mask, appears within 30 feet of Areus (1), Callaphe (2), Saya (3) Soren (4), Tisto (5) 5
The masks cackles in laughter at you. This is no luminous effect but a physical mask.
Never the wisest of Satyrs, Tisto reaches out to grab the mask (Grapple with acrobstics? = 21) but is probably unsuccessful
You can, on your turn, use an action to attempt a DC14 Strength (Athletics) or Dexterity (Acrobatics) check to escape the grapple or a DC14 Strength (Athletics) check to break another from a grapple or restrained state.
Dex save 15
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
(We can do a short rest, or, as long as Saya gets untangled, she can heal the party.)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
(@DM instead of the short rest healing, Areus will drink 1 potion of healing for 7 )
Tisto frantically tries to dodge the various streams (20)
DM - Stopping a god in his tracks
As the luminous threads of fate begin to weave around you Saya finds herself grappled and unable to move.
Tisto, Areus, Saya and Callaphe are up
Snarled Fates, Tisto (39/41), Areus (17/75) - Raging, Saya (50/55) - Grappled, Callaphe (16/52), Shadow Masks, Destiny Leech, Soren (58/58+2)
grappled
restrained
You can, on your turn, use an action to attempt a DC14 Strength (Athletics) or Dexterity (Acrobatics) check to escape the grapple or a DC14 Strength (Athletics) check to break another from a grapple or restrained state.
Saya tries to get herself out of the luminous threads that grapples her.
Saya Athletics: 24
Saya is able to free herself from the threads. She sees that some of her companions need aid. She goes to help Areus and Callaphe. (Saya will cast Cure Wounds lvl2 on both)
Areus heals 17 hp.
Callaphe heals 12 hp.
(Campaign screens says only Areus and Callaphe needs healing. Let me know if I missed anyone.)
(Sorry. I thought that we are out of combat. Saya will heal Areus first, then Callaphe.)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"Thank you Saya." says Areus as the spell heals some of his wounds. He looks at the shadow faces around the group and aiming his spear at the nearest one he says "Let us go!"
Action:
Spear Attack: 15 Damage: 15
Spear Attack: 13 Damage: 12
Distracting manouver if one of the attacks hit 6, next attack on the Masks is made with advantage
Saya used her action to break free from the threads so she can't also cast Cure Wounds as that is also an action. She could cast Healing Word which is bonus action
However Areus or Tisto can use their action to try and free Saya which would free up her action for the Cure Wounds spell.
The Snarled Fates aren't creatures and can't be attacked. They are just luminous webbing that entangles you.
You are currently in combat so I'm keeping initiative and turns up you just don't have any foes at the moment.
Tisto uses Bardic inspiration (1) on Saya yelling out "I believe in you so believe in yourself and you'll get free!"
DM - Stopping a god in his tracks
"Let Saya go!" shouts Areus as he tries to free his friend.
Athletics 22
(Since Areus is helping Saya, she will cast Cure Wounds on him first, then Callaphe.)
Thank you Areus. Here is some healing to help you. Let me go check on Callaphe. (Next turn)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
(Anyone still missing health? I should use my pact magic slots before we take a short rest, but we have time)
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Soren rushes towards Callaphe, seeing that she is injured. His hand is wreathed in mist, and when he places it on her arm, the mist spreads, closing wounds and soothing the burns from the radiant Hydra.
Lay on Hands for 20 hp of healing.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
As Tisto encourages Saya, the primal ferocity of Areus' countenance diminishes (fancy for no longer raging) as he tears Saya free from the luminous threads that entangle her. In thanks she casts her spell of healing on him, reliving him of some of his injuries. Callaphe watches for the next thing to happen, her senses on alert.
Suddenly a mask made of shadow, that is otherwise identical to the Ainoe mask, appears within 30 feet of Areus (1), Callaphe (2), Saya (3) Soren (4), Tisto (5) 1
The masks cackles in laughter at you. This is no luminous effect but a physical mask.
Soren rushes over and heals Callaphe (unless you wish to change your action)
I need to know if Soren is going to change his action before I proceed.
Also you can all roll another DC14 Strength (Athletics) or Dexterity (Acrobatics) check
Snarled Fates, Tisto (39/41), Areus (34/75), Saya (50/55), Callaphe (36/52), Shadow Masks, Destiny Leech, Soren (58/58+2)
grappled
restrained
You can, on your turn, use an action to attempt a DC14 Strength (Athletics) or Dexterity (Acrobatics) check to escape the grapple or a DC14 Strength (Athletics) check to break another from a grapple or restrained state.
1 mask 30 feet from Tisto
Areus: Athletics 26
Saya Athletics: 18
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
(Soren's action stands :)
Soren Acrobatics 22
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Never the wisest of Satyrs, Tisto reaches out to grab the mask (Grapple with acrobstics? = 21) but is probably unsuccessful
DM - Stopping a god in his tracks
Tisto Acrobatics 26, Callpahe Acrobatics 15
This time as the golden threads weave around you you are ready and you are able to stay clear of them.
The Shadow Mask continues to laugh as Tisto takes 6 psychic damage.
Tisto moves forward and grabs onto the mask which makes no effort to resist as it still laughs while he grapples it.
Areus, Saya and Callaphe are up
Snarled Fates, Tisto (39/41), Areus (34/75), Saya (50/55), Callaphe (36/52), 1 Shadow Masks, Destiny Leech, Soren (58/58+2)
grappled
restrained
You can, on your turn, use an action to attempt a DC14 Strength (Athletics) or Dexterity (Acrobatics) check to escape the grapple or a DC14 Strength (Athletics) check to break another from a grapple or restrained state.
1 mask grappled by Tisto