You can, on your turn, use an action to attempt a DC14 Strength (Athletics) or Dexterity (Acrobatics) check to escape the grapple or a DC14 Strength (Athletics) check to break another from a grapple or restrained state.
"Tisto, try keep that mask still as I try to destroy it!" shouts the Arkoan hoplite as he attempts to destroy the shadow mask with two quick strikes of his spear.
You can, on your turn, use an action to attempt a DC14 Strength (Athletics) or Dexterity (Acrobatics) check to escape the grapple or a DC14 Strength (Athletics) check to break another from a grapple or restrained state.
Saya will try to grab onto another mask. Athletics: 27
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
(Ops, sorry. I thought there were more around us. Can Saya make a perception check to see what else is around them?)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
Saya looks around to see what else there is to see but other than the few wisps of luminous thread she sees nothing but the vastness of the Nyx. Callaphe dodges.
A moment later s 3 more of the laughing masks appear near
You can, on your turn, use an action to attempt a DC14 Strength (Athletics) check to break another player from a grapple or restrained state.
3 masks 30 feet from Tisto
1 mask dead
So this is what is happening -
Each round at Snarled Fates in the initiative order a new group of luminous threads appear trying to grapple you. I will start rolling your Athletics or Acrobatics check (using your best skill) to speed the narrative up.
At Shadow Masks more masks appear
and at Destiny Leech something else happens that hasn't happened yet
On your turn you can try and free someone from being grappled or restrained or take other actions. If a round happens that no masks are around or no one is grappled/restrained there is nothing else to do except maybe ready an attack in anticipation of more masks or healing each other or other actions that you feel are appropriate
If you attack you can just roll a d20 with your attack mod, I will tell you the masks only have 1 hp so a hit destroys one.
Soren does his best to try and destroy one of the masks near Tisto but both jets of water miss as the masks laugh at them.
As more luminuous threads wind around the group Areus and Saya find themselves unable to get out of the way and are soon grappled by the snarled fates.
You can, on your turn, use an action to attempt a DC14 Strength (Athletics) check to break another player from a grapple or restrained state.
3 masks 30 feet from Tisto
1 mask dead
So this is what is happening -
Each round at Snarled Fates in the initiative order a new group of luminous threads appear trying to grapple you. I will start rolling your Athletics or Acrobatics check (using your best skill) to speed the narrative up.
At Shadow Masks more masks appear
and at Destiny Leech something else happens that hasn't happened yet
On your turn you can try and free someone from being grappled or restrained or take other actions. If a round happens that no masks are around or no one is grappled/restrained there is nothing else to do except maybe ready an attack in anticipation of more masks or healing each other or other actions that you feel are appropriate
If you attack you can just roll a d20 with your attack mod, I will tell you the masks only have 1 hp so a hit destroys one.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Tisto again grabs a mask, it makes no effort to escape or resist. (no roll is needed). Areus tries to break himself free from the grappling threads but is unable to do so and they grow tighter around him and he is now restrained by them. Saya breaks free from the fates that entangle her.
You can, on your turn, use an action to attempt a DC14 Strength (Athletics) check to break another player from a grapple or restrained state.
3 masks 30 feet from Tisto
1 mask dead
So this is what is happening -
Each round at Snarled Fates in the initiative order a new group of luminous threads appear trying to grapple you. I will start rolling your Athletics or Acrobatics check (using your best skill) to speed the narrative up.
At Shadow Masks more masks appear
and at Destiny Leech something else happens that hasn't happened yet
On your turn you can try and free someone from being grappled or restrained or take other actions. If a round happens that no masks are around or no one is grappled/restrained there is nothing else to do except maybe ready an attack in anticipation of more masks or healing each other or other actions that you feel are appropriate
If you attack you can just roll a d20 with your attack mod, I will tell you the masks only have 1 hp so a hit destroys one.
You can, on your turn, use an action to attempt a DC14 Strength (Athletics) check to break another player from a grapple or restrained state.
5 masks near Tisto
2 masks near Saya
2 masks near Soren
1 mask dead
So this is what is happening -
Each round at Snarled Fates in the initiative order a new group of luminous threads appear trying to grapple you. I will start rolling your Athletics or Acrobatics check (using your best skill) to speed the narrative up.
At Shadow Masks more masks appear
and at Destiny Leech something else happens that hasn't happened yet
On your turn you can try and free someone from being grappled or restrained or take other actions. If a round happens that no masks are around or no one is grappled/restrained there is nothing else to do except maybe ready an attack in anticipation of more masks or healing each other or other actions that you feel are appropriate
If you attack you can just roll a d20 with your attack mod, I will tell you the masks only have 1 hp and an AC of 12 so a hit destroys one.
This post has potentially manipulated dice roll results.
(Hmm, so did I 😂. Something happened to my post I guess)
Soren lashes out with his watery strikes at the two masks near him. The water whip splits in two, each end sent flying towards one mask, causing sea spray to cascade into the ether surrounding them.
21 24
Rollback Post to RevisionRollBack
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Areus, Saya and Callaphe are up
Snarled Fates, Tisto (34/41), Areus (34/75), Saya (50/55), Callaphe (36/52), 1 Shadow Masks, Destiny Leech, Soren (58/58+2)
grappled
restrained
You can, on your turn, use an action to attempt a DC14 Strength (Athletics) or Dexterity (Acrobatics) check to escape the grapple or a DC14 Strength (Athletics) check to break another from a grapple or restrained state.
1 mask grappled by Tisto
"Tisto, try keep that mask still as I try to destroy it!" shouts the Arkoan hoplite as he attempts to destroy the shadow mask with two quick strikes of his spear.
Action
Spear Attack: 19 Damage: 9
Spear Attack: 17 Damage: 10
With the first jab of his spear the mask that Tisto has grabbed splits in half and then dissolves into shards as the cackling laughter dies out.
Saya and Callaphe are up
Snarled Fates, Tisto (39/41), Areus (34/75), Saya (50/55), Callaphe (36/52), Shadow Masks, Destiny Leech, Soren (58/58+2)
grappled
restrained
You can, on your turn, use an action to attempt a DC14 Strength (Athletics) or Dexterity (Acrobatics) check to escape the grapple or a DC14 Strength (Athletics) check to break another from a grapple or restrained state.
1 mask dead
Saya will try to grab onto another mask. Athletics: 27
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
There are no more shadow masks at the moment.
(Ops, sorry. I thought there were more around us. Can Saya make a perception check to see what else is around them?)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Saya looks around to see what else there is to see but other than the few wisps of luminous thread she sees nothing but the vastness of the Nyx. Callaphe dodges.
A moment later s 3 more of the laughing masks appear near
Areus (1), Callaphe (2), Saya (3) Soren (4), Tisto (5) 1
Areus (1), Callaphe (2), Saya (3) Soren (4), Tisto (5) 5
Areus (1), Callaphe (2), Saya (3) Soren (4), Tisto (5) 2
Once again Tisto draws the attention of the masks as all three appear near him.
Soren is up
Initiative order - Snarled Fates, Tisto (39/41), Areus (34/75), Saya (50/55), Callaphe (36/52), Shadow Masks, Destiny Leech, Soren (58/58+2)
grappled
restrained
You can, on your turn, use an action to attempt a DC14 Strength (Athletics) check to break another player from a grapple or restrained state.
3 masks 30 feet from Tisto
1 mask dead
So this is what is happening -
Each round at Snarled Fates in the initiative order a new group of luminous threads appear trying to grapple you. I will start rolling your Athletics or Acrobatics check (using your best skill) to speed the narrative up.
At Shadow Masks more masks appear
and at Destiny Leech something else happens that hasn't happened yet
On your turn you can try and free someone from being grappled or restrained or take other actions. If a round happens that no masks are around or no one is grappled/restrained there is nothing else to do except maybe ready an attack in anticipation of more masks or healing each other or other actions that you feel are appropriate
If you attack you can just roll a d20 with your attack mod, I will tell you the masks only have 1 hp so a hit destroys one.
Areus Athletics check 11
Callaphe Acrobatics check 11
Saya Athletics check 28
Soren Acrobatics check 8
Tisto Acrobatics check 14
Soren is up.
Soren unleashes a whip of water at a mask near Tisto.
Attack: 1 Damage: 9
Attack: 6 Damage: 9
If either hit, the mask is dragged 10ft towards Soren
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Soren does his best to try and destroy one of the masks near Tisto but both jets of water miss as the masks laugh at them.
As more luminuous threads wind around the group Areus and Saya find themselves unable to get out of the way and are soon grappled by the snarled fates.
Tisto is up
Initiative order - Snarled Fates, Tisto (39/41), Areus (34/75) - grappled, Saya (50/55) - grappled, Callaphe (36/52), Shadow Masks, Destiny Leech, Soren (58/58+2)
grappled
restrained
You can, on your turn, use an action to attempt a DC14 Strength (Athletics) check to break another player from a grapple or restrained state.
3 masks 30 feet from Tisto
1 mask dead
So this is what is happening -
Each round at Snarled Fates in the initiative order a new group of luminous threads appear trying to grapple you. I will start rolling your Athletics or Acrobatics check (using your best skill) to speed the narrative up.
At Shadow Masks more masks appear
and at Destiny Leech something else happens that hasn't happened yet
On your turn you can try and free someone from being grappled or restrained or take other actions. If a round happens that no masks are around or no one is grappled/restrained there is nothing else to do except maybe ready an attack in anticipation of more masks or healing each other or other actions that you feel are appropriate
If you attack you can just roll a d20 with your attack mod, I will tell you the masks only have 1 hp so a hit destroys one.
Tisto reaches to grab another mask (Acrobatics = 14)
DM - Stopping a god in his tracks
"Let...me...go!" shouts Areus as he tries to free himself from the Snarled Fates. Athletics 9
Saya is snarled again, and tries to get herself untangled. Athletics: 23
Getting rid of the threads on herself, Saya moves to Areus.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Tisto again grabs a mask, it makes no effort to escape or resist. (no roll is needed). Areus tries to break himself free from the grappling threads but is unable to do so and they grow tighter around him and he is now restrained by them. Saya breaks free from the fates that entangle her.
Callaphe is up
Initiative order - Snarled Fates, Tisto (39/41), Areus (34/75) -restrained, Saya (50/55), Callaphe (36/52), Shadow Masks, Destiny Leech, Soren (58/58+2)
grappled
restrained
You can, on your turn, use an action to attempt a DC14 Strength (Athletics) check to break another player from a grapple or restrained state.
3 masks 30 feet from Tisto
1 mask dead
So this is what is happening -
Each round at Snarled Fates in the initiative order a new group of luminous threads appear trying to grapple you. I will start rolling your Athletics or Acrobatics check (using your best skill) to speed the narrative up.
At Shadow Masks more masks appear
and at Destiny Leech something else happens that hasn't happened yet
On your turn you can try and free someone from being grappled or restrained or take other actions. If a round happens that no masks are around or no one is grappled/restrained there is nothing else to do except maybe ready an attack in anticipation of more masks or healing each other or other actions that you feel are appropriate
If you attack you can just roll a d20 with your attack mod, I will tell you the masks only have 1 hp so a hit destroys one.
Callaphe are you still with us?
((Yep, didn't get this notification till now sorry))
Callaphe looks toward Areus, and runs for him. She reaches out to him and grants him a Bull's Strength
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
As Callaphe enhances Areus's strength more shadow masks appear. 6 pop up, and the laughing increases!
Areus (1), Callaphe (2), Saya (3) Soren (4), Tisto (5) 1
Areus (1), Callaphe (2), Saya (3) Soren (4), Tisto (5) 5
Areus (1), Callaphe (2), Saya (3) Soren (4), Tisto (5) 5
Areus (1), Callaphe (2), Saya (3) Soren (4), Tisto (5) 3
Areus (1), Callaphe (2), Saya (3) Soren (4), Tisto (5) 3
Areus (1), Callaphe (2), Saya (3) Soren (4), Tisto (5) 3
Areus feels something, he is not sure what though. He is not weakened and his abilities are not affected but something, a part of him, is missing.
Soren is up
Initiative order - Snarled Fates, Tisto (39/41), Areus (34/75) -restrained DL1, Saya (50/55), Callaphe (36/52), Shadow Masks, Destiny Leech, Soren (58/58+2)
grappled
restrained
You can, on your turn, use an action to attempt a DC14 Strength (Athletics) check to break another player from a grapple or restrained state.
5 masks near Tisto
2 masks near Saya
2 masks near Soren
1 mask dead
So this is what is happening -
Each round at Snarled Fates in the initiative order a new group of luminous threads appear trying to grapple you. I will start rolling your Athletics or Acrobatics check (using your best skill) to speed the narrative up.
At Shadow Masks more masks appear
and at Destiny Leech something else happens that hasn't happened yet
On your turn you can try and free someone from being grappled or restrained or take other actions. If a round happens that no masks are around or no one is grappled/restrained there is nothing else to do except maybe ready an attack in anticipation of more masks or healing each other or other actions that you feel are appropriate
If you attack you can just roll a d20 with your attack mod, I will tell you the masks only have 1 hp and an AC of 12 so a hit destroys one.
20
6
8
For some reason I thought Soren had gone before I left on vacation. So Soren is up before the start of the next round.
(Hmm, so did I 😂. Something happened to my post I guess)
Soren lashes out with his watery strikes at the two masks near him. The water whip splits in two, each end sent flying towards one mask, causing sea spray to cascade into the ether surrounding them.
21
24
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Soren blasts the 2 masks nearest him, destroying them.
Areus Athletics check 15
Callaphe Acrobatics check 22
Saya Athletics check 11
Soren Acrobatics check 12
Tisto Acrobatics check 9