The tribe is rescued. You have endured the cold, and the night. Everyone with the glowing symbols of Auril hovering above their head are once again teleported back to Grimskalle. Only one test remains.
THE TEST OF ISOLATION
Opening the door to this empty room causes everyone in the nearest room marked G15 on the map to disappear. You find yourselves whisked away to a Reghed camp in the frozen tundra of Icewind Dale. Your surroundings vanish in a flurry of snow and ice. When your vision clears, you find yourself standing at the edge of a camp under a clear sky. All the warriors in camp appear to be sharpening their weapons. This camp is home to the Queen of the Tiger Tribe, Bjornhild Solvigsdottir. “Auril has blessed us!” she shouts to every other warrior in earshot. “The Frostmaiden has sent emissaries to watch our camp while we complete our mission!”
Bjornhild tells you all that she’s planning to attack a nearby Elk Tribe camp and steal their food. She’s taking every member of her camp with her, hoping that overwhelming numbers will make the unsuspecting Elk tribesfolk give up without a fight. She asks you to stay behind and watch over her camp until she returns. Bjornhild expects to be back in a day or two.
The challenge is to wait until Bjornhild returns from her raid. As it turns out, the raid is more successful than anticipated; after overwhelming and routing the enemy, Bjornhild decides to take over their camp and wait for Elk hunting parties to return so she can slaughter them and take their food as well. As a result, the you are alone at Bjornhild’s camp for six days and nights.
All party members in the camp must make a Wisdom (Survival) group check. The DC of the group check is 10 + 2 for each day after the first. Each time the group check fails, the party member who rolled the lowest goes missing.
After six days and nights, Bjornhild and the surviving members of her camp return with several haunches of reindeer meat loaded on dogsleds. Accompanying them are all the party members who went missing from the camp; the Tiger nomads found them, one by one, wandering in a daze. Each of these party members must succeed on a DC 15 Wisdom saving throw or return to camp with a form of indefinite madness determined by me.
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
This post has potentially manipulated dice roll results.
Giggly Wizzy jizzy: 4
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
You hear the grinding of stone as the door to G20 slowly opens.
The passage leads to an anvil-shaped room with a door set into the far wall. Flanking the door are bas-reliefs of two male frost giants that have been defaced, their features chipped away. Newer carvings above the door depict the glowering heads of an owl, a wolf, and a goat.
Proceeding further into area G21, you see that arranged about this room are three tablets of ice, each ten feet tall, seven feet wide, and one foot thick. They sit upright in stands that are also carved from ice. Script has been chiseled into the surface of each tablet. Another door stands in the middle of the far wall.
Cruelty. “Compassion makes you vulnerable. Let cruelty be the knife that keeps your enemies at bay.” Endurance. “Exist as long as you can, by whatever means you can. Only by enduring can you outlast your enemies.” Isolation. “In solitude you can understand and harness your full potential. Depending on others makes you weak.” Preservation. “Every flake of snow is unique, and that which is unique must be preserved.”
Vetis, you clearly recognize these are the tenets of Auril.
G22 is a chamber has a domed ceiling engraved with a giant snowflake. Two caryatids depicting a towering woman stand on either side of a door in the south wall. In the middle of the room is a five-foot-tall, claw-shaped lectern with a white-covered book resting on it.
"The Codicil!"Vellyenne gasps in disbelief. She rushes to it and being rifling through it. Then, she finds what she was looking for. "Look! It's here! This is the incantation - it's exactly what we need to reach the lost city of Ythryn under the Reghed Glacier. Then, we can finally end this eternal winter."
Behind you, you can hear the massive flapping of an enormous bird. After a moment, it lands, you can heard it, and it lets out a horrifyingly loud scream. Vetis, you can tell without even looking back that your master is here to see you.
"Well it's not like our intentions are a secret. With the exception of the Tiefling, every one of us has expressed that we would like to dispel the eternal winter and restore the balance of this land."
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
Sobek’s eyes narrow on Vellynne. ‘Damn it woman. We may not agree with what the goddess is doing, but show her some respect, here in the heart of her power.’
He then sighs, and steps between the bird and Vellynne.
Vellynne laughs nervously. Even from here at the end of the hall, the size of the roc fills the entire center chamber of the snowflake compound. It glares at you, waiting for you to come out, like mice in a hole. Next to it is a figure Vetis would definitely recognize.
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The tribe is rescued. You have endured the cold, and the night. Everyone with the glowing symbols of Auril hovering above their head are once again teleported back to Grimskalle. Only one test remains.
THE TEST OF ISOLATION
Opening the door to this empty room causes everyone in the nearest room marked G15 on the map to disappear. You find yourselves whisked away to a Reghed camp in the frozen tundra of Icewind Dale. Your surroundings vanish in a flurry of snow and ice. When your vision clears, you find yourself standing at the edge of a camp under a clear sky. All the warriors in camp appear to be sharpening their weapons. This camp is home to the Queen of the Tiger Tribe, Bjornhild Solvigsdottir. “Auril has blessed us!” she shouts to every other warrior in earshot. “The Frostmaiden has sent emissaries to watch our camp while we complete our mission!”
Bjornhild tells you all that she’s planning to attack a nearby Elk Tribe camp and steal their food. She’s taking every member of her camp with her, hoping that overwhelming numbers will make the unsuspecting Elk tribesfolk give up without a fight. She asks you to stay behind and watch over her camp until she returns. Bjornhild expects to be back in a day or two.
The challenge is to wait until Bjornhild returns from her raid. As it turns out, the raid is more successful than anticipated; after overwhelming and routing the enemy, Bjornhild decides to take over their camp and wait for Elk hunting parties to return so she can slaughter them and take their food as well. As a result, the you are alone at Bjornhild’s camp for six days and nights.
All party members in the camp must make a Wisdom (Survival) group check. The DC of the group check is 10 + 2 for each day after the first. Each time the group check fails, the party member who rolled the lowest goes missing.
After six days and nights, Bjornhild and the surviving members of her camp return with several haunches of reindeer meat loaded on dogsleds. Accompanying them are all the party members who went missing from the camp; the Tiger nomads found them, one by one, wandering in a daze. Each of these party members must succeed on a DC 15 Wisdom saving throw or return to camp with a form of indefinite madness determined by me.
Shrek's portion of the six day wisdom/survival group checks-
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Day #1 DC10: 22
Day #2 DC12: 15
Day #3 DC14: 22
Day #4 DC16: 18
Day #5 DC18: 19
Day #6 DC20: 23
Surv DC10: 8
Surv DC12: 17
Surv DC14: 11
Surv DC16: 9
Surv DC18: 23
Surv DC20: 22
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
DC 10: 10
DC 12: 7
DC 14: 13
DC 16: 7
DC 18: 5
DC 20: 14
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Day #1 DC10: 6
Day #2 DC12: 21
Day #3 DC14: 18
Day #4 DC16: 5
Day #5 DC18: 9
Day #6 DC20: 13
Survival:14
Survival:21
Survival:4
Survival:5
Survival:7
Survival:12
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Lucas: 30
Kai: 56
Percy: 17
10
Kaz is reunited with the crew, face pale and tired.
WOSDOM SAVE DC 16 vs madness: 17
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Wisdom:21
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Save Lucas from Maddness: 23
Giggly Wizzy jizzy: 4
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
"Well we've finished all of the blasted trials, what now?"
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
You hear the grinding of stone as the door to G20 slowly opens.
The passage leads to an anvil-shaped room with a door set into the far wall. Flanking the door are bas-reliefs of two male frost giants that have been defaced, their features chipped away. Newer carvings above the door depict the glowering heads of an owl, a wolf, and a goat.
Proceeding further into area G21, you see that arranged about this room are three tablets of ice, each ten feet tall, seven feet wide, and one foot thick. They sit upright in stands that are also carved from ice. Script has been chiseled into the surface of each tablet. Another door stands in the middle of the far wall.
Cruelty. “Compassion makes you vulnerable. Let cruelty be the knife that keeps your enemies at bay.”
Endurance. “Exist as long as you can, by whatever means you can. Only by enduring can you outlast your enemies.”
Isolation. “In solitude you can understand and harness your full potential. Depending on others makes you weak.”
Preservation. “Every flake of snow is unique, and that which is unique must be preserved.”
Vetis, you clearly recognize these are the tenets of Auril.
G22 is a chamber has a domed ceiling engraved with a giant snowflake. Two caryatids depicting a towering woman stand on either side of a door in the south wall. In the middle of the room is a five-foot-tall, claw-shaped lectern with a white-covered book resting on it.
"The Codicil!" Vellyenne gasps in disbelief. She rushes to it and being rifling through it. Then, she finds what she was looking for. "Look! It's here! This is the incantation - it's exactly what we need to reach the lost city of Ythryn under the Reghed Glacier. Then, we can finally end this eternal winter."
Behind you, you can hear the massive flapping of an enormous bird. After a moment, it lands, you can heard it, and it lets out a horrifyingly loud scream. Vetis, you can tell without even looking back that your master is here to see you.
Percival conjures up his sword. "Are we going to have a problem here?"
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
"Uh oh.." Vellenne moans. "I think she might of heard me.."
"Well it's not like our intentions are a secret. With the exception of the Tiefling, every one of us has expressed that we would like to dispel the eternal winter and restore the balance of this land."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Sobek’s eyes narrow on Vellynne. ‘Damn it woman. We may not agree with what the goddess is doing, but show her some respect, here in the heart of her power.’
He then sighs, and steps between the bird and Vellynne.
Vellynne laughs nervously. Even from here at the end of the hall, the size of the roc fills the entire center chamber of the snowflake compound. It glares at you, waiting for you to come out, like mice in a hole. Next to it is a figure Vetis would definitely recognize.