Percival points upwards and fires off an Eldritch Blast. "That's how I'll attack it. And I'm sure that one of the Druids can turn into a bird or something."
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
Since you all can't teleport to H8, we're going to assume you all carefully traverse the areas that lead TO H8.
H5 - Sparkling icicles as long as longswords cling to the forty-foot-high roof of this cavern, the floor of which is strewn with frost-covered blocks of stone and a toppled pillar. Embedded in the east wall is a glittering stone tower that appears to have crashed through the ceiling long ago. The exposed wall is cracked and has a few small holes in it but is otherwise intact. “That tower appears to be of Netherese construction. Were it not for the cracks and holes, the stone would be smooth as glass, shaped by wizardly magic!”Professor Skant says.
As you pass through this area, you can tell that some of the ceiling icicles do not look securely attached to it. Everyone needs to make one DC12 DEX save. If you fail, you take 6 damage as some of them fall from the ceiling by some unseen force - probably gravity.
H6 - THE RUINED TOWER
Little remains of this tower besides its outer shell. The interior walls are decorated with shifting geometric patterns. A human skeleton in a white robe lies on the uneven floor. “Netherese spellcasters would come to towers like this one to regain their spent magic more quickly. Despite the extensive damage, I would venture to guess that the tower still works!”Skant admits.
H7 - RUBBLE
Aside from the tower embedded in the west wall (see area 6) and the rubble around it, this 30-foot-high cavern is empty. A naturally formed staircase to the southeast descends to area H10.
H8 - THE ARCANE EYE ACTIVATOR
A flat, slightly canted slab of stone rests in the center of this twenty-foot-high cave. One side is rough, as if the slab had been torn from a larger structure. The slab is eight feet long, four feet wide, four feet high, and covered with frost.
Everyone in this chamber needs to make a Perception check (or use Passive) please against 22
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
This post has potentially manipulated dice roll results.
Ok! Lucas, Shrek, Kaz, and Percy, please roll for initiative now. At the last minute, you see a large figure of a gnoll vampire, clinging from the ceiling, drop down in another attempt to sneak attack you all. Time for one surprise round.
All Kaz’s tattoos glow brightly with the light of the sun, as they cast DAYLIGHT centered on Tekeli-li (60ft radius sphere, with an addition 60 ft of dim sunlight beyond that) as a miniature sun appears, lighting up the chamber with daylight.
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Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
SUNLIGHT MOTHER****ER Kaz17, Tekeli-li15, Shrek11, Percy6, Lucas6 As the chamber lights up with daylight again, Tekeli-li hisses, curses, and once again poofs into a bloody red mist and vanishes.
Combat is over.
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Shrek thoughtfully adds “don’t vampire thingies change into bats? How attack little bird? How chase little bird back to nest?”
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Percival points upwards and fires off an Eldritch Blast. "That's how I'll attack it. And I'm sure that one of the Druids can turn into a bird or something."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Satisfied with that answer, Shrek shrugs his shoulders, and responds "Okay! Shrek go kill vampire."
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Percival will lead the group to H8.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Since you all can't teleport to H8, we're going to assume you all carefully traverse the areas that lead TO H8.
H5 - Sparkling icicles as long as longswords cling to the forty-foot-high roof of this cavern, the floor of which is strewn with frost-covered blocks of stone and a toppled pillar. Embedded in the east wall is a glittering stone tower that appears to have crashed through the ceiling long ago. The exposed wall is cracked and has a few small holes in it but is otherwise intact. “That tower appears to be of Netherese construction. Were it not for the cracks and holes, the stone would be smooth as glass, shaped by wizardly magic!” Professor Skant says.
As you pass through this area, you can tell that some of the ceiling icicles do not look securely attached to it. Everyone needs to make one DC12 DEX save. If you fail, you take 6 damage as some of them fall from the ceiling by some unseen force - probably gravity.
H6 - THE RUINED TOWER
Little remains of this tower besides its outer shell. The interior walls are decorated with shifting geometric patterns. A human skeleton in a white robe lies on the uneven floor. “Netherese spellcasters would come to towers like this one to regain their spent magic more quickly. Despite the extensive damage, I would venture to guess that the tower still works!” Skant admits.
H7 - RUBBLE
Aside from the tower embedded in the west wall (see area 6) and the rubble around it, this 30-foot-high cavern is empty. A naturally formed staircase to the southeast descends to area H10.
H8 - THE ARCANE EYE ACTIVATOR
A flat, slightly canted slab of stone rests in the center of this twenty-foot-high cave. One side is rough, as if the slab had been torn from a larger structure. The slab is eight feet long, four feet wide, four feet high, and covered with frost.
Everyone in this chamber needs to make a Perception check (or use Passive) please against 22
Shrek's area H5 DC12 DEX ST: 15
Shrek's area H8 DC22 Perception check: 22
OOC: HOLY #@&%! How 'bout them apples, from the big dumb galoot!
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Sobek walks through the ice caves alert for any sign of the vampire, with his maul readied to lash out.
DC12 Dex ST: 5
DC22 Perception: 23
Kai keeps a ball of fire in his hands, ready to strike out had he seen anything.
Perception: 19
Dex: 21
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Dex ST: 4
Perception: 4
Vetis is quiet while she walks.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Icicle avoidance: 16
In H6 Kaz will curiously examine to see how this tower is supposed to work, but pins it for now, to come back.
PERCEPTION in the room: 28
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Dex:14
Perception:13
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Dex: 25
Perception: 20
Ok! Lucas, Shrek, Kaz, and Percy, please roll for initiative now. At the last minute, you see a large figure of a gnoll vampire, clinging from the ceiling, drop down in another attempt to sneak attack you all. Time for one surprise round.
Tekeli-li: 15
Kaznitiative: 17
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Shrekitive: 11
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Percival:2
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Lucas: 7
SURPRISE MOTHER ****ER
Kaz17, Tekeli-li15, Shrek11, Percy6, Lucas6
All Kaz’s tattoos glow brightly with the light of the sun, as they cast DAYLIGHT centered on Tekeli-li (60ft radius sphere, with an addition 60 ft of dim sunlight beyond that) as a miniature sun appears, lighting up the chamber with daylight.
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
SUNLIGHT MOTHER****ER
Kaz17, Tekeli-li15, Shrek11, Percy6, Lucas6
As the chamber lights up with daylight again, Tekeli-li hisses, curses, and once again poofs into a bloody red mist and vanishes.
Combat is over.