I'd like to get more of a watch order set before advancing, then we can use these as defaults going forward so we don't have to stop each time to set the orders.
Smoke is fine to take point with Yevele or slightly behind her in marching order and can take 2nd or 3rd watches. Specially since if they are at night those two would be best for Rogram and Smoke who have darkvision so the first and last ones go to the humans who might have some late or early light available to them.
A long, temperate night under the stars transpires peacefully, and late in the following day, the small town of Greenest comes into view. The pleasant, welcoming town surrounds the keep that rises above the center.
Greenest is in a calmer state than your recent visits. If it weren't for the number of homesteads still silent from the attacks, and the scorch marks from failed attempts to burn thatch buildings, one would scarcely believe the hundreds of citizens had been huddled in the keep for safety from a blue dragon and a pillaging army.
OOC: Characters have gained the benefits of a long rest. Karib is able to alter his list of prepared spells if he wishes.
While glad to see his home once again, Rogram is still apprehensive about what his uncle might say. He'll continue to follow behind the others so long as they act like they know where they're going. If they hesitate, he'll be glad to lead them to the keep.
Once back in Greenest, Yevele will initially pick up her pace as she heads toward the keep. But, then she remembers the burden that Karib carries and slows down to keep from outpacing the cleric. The monk is excited to return to Greenest and relieved that they survived the trek through the camp and the cave.
You draw many a curious gaze from onlookers walking past you through town, fingers pointing in the direction of your purple-clad captive and excited murmurs filling the road behind you. The gates to the keep are standing open when you arrive, and the guards immediately escort you to Sergeant Markguth.
"Governor Nighthill will be thrilled to see you return," the bald man greets you in the keep's open courtyard. "Who do we have here?" he asks, sizing up Karib and his bound captive.
Karib draws a slow breath and nods to the captive, "This, I believe, is one of their leaders. The half-dragons followed her orders. She is capable of magic, and quite dangerous."
He offers the rope to the Sergeant, "I'd suggest keeping her locked somewhere deep, and well away from those who might fall under her spells. She should be questioned, however."
A sense of great relief washes over him at the prospect of handing the captive to someone else. She was alive and she might have useful information, and her fate would no longer be in his hands.
Rogram can't hold himself back any longer. "We need to see the Governor right away," he insists. He moves toward the Sergeant, almost threateningly. "The army has moved, and they have my father. Please, we need reinforcements to track them down."
Following the others Smoke will also try to find Leosin who had asked them to find out about the army. He will try and get Leosin to the meeting with the Governor so the party can relay the information to both at the same time.
Smoke will look for Leosin where he was last recovering first or ask around if needed.
"Easy, lad," Markguth calms Rogram. He summons a pair of guards and Escobert the Red, the fiery dwarven castellan of the keep, to hand off Mondath. To Smoke, he says, "Your friend is no longer with us. The Governor can fill you in."
"And where exactly d'ye expect us to be keepin' this one?"
"The cellar would be best, I'd wager. Keep her bound and gagged for now."
Markguth escorts you up the stairs of the Keep's tower and into a side room halfway to the parapets. Inside, Governor Tarbaw Nighthill smiles wide. The wound on the side of his head on the right side of recovery, his bandages have been removed and though it's clear he still lacks for sleep, he carries an energy you have not seen before.
"It is good to see you well and returned," he says. He casts a gaze across the party and cocks his head. "Though you are not the same as you left, I see. I do not believe we have had the pleasure. Governor Tarbaw Nighthill," he extends a hand to Karib.
Taking the hand, Karib smiles at the greeting, "The pleasure is all mine, I assure you!"
He had never been one for social niceties, but this time he found the simple ritual reassuring: It meant that he was back in civilization, back where order and laws and lives mattered.
"I was sent to investigate the cult. Those who were supposed to help me never arrived, so I decided to infiltrate them. It worked well to sart with -- everyone likes a skilled smith -- but...let's just say... things went awry." He shrugs, turning to his new companions. "I was destined to become drake fodder until these fine people found me, praise be to Gond."
"They have told me a little of what's happened, but I think there is much more yet to be done; with luck I will be able to complete my own mission and help them with theirs, should that meet with everyone's approval."
Rogram doesn't like being told to wait, but at Karib's report, the half-dwarf turns slack-jawed to look at the human. He had forgotten Karib's story. Caught up in the cave, he hadn't really paid attention the first time. "Where are you from, anyway?" he asks.
Karb turns his head to face the tall dwarf, or was it a short human? "I come from Baldur's Gate, lad, where the Master Smith of the High House eventually managed to beat some sense into me." He smiles at the memory then his eyes travel slowly to his staff, "Then I traveled a bit and learned that the teachings of the Great Maker are more complex than I'd imagined. For that, they made me a journeyman."
"And that is the short version of how I ended up in that cave." he stares at Rogram for a time then his face softens, the scars seeming to sag a little. "In the brief time I knew your Pa I grew to like and respect him, both as a man and as a smith. He deserves to be freed as you all freed me. If it were not my duty to the Temple now to help you, I would help you anyway, because of him."
With the governor here to speak with them Smoke will relay what information he has. Since the sergeant did not yet relay Rograms news.
We come with bad news. Leosin had asked us to investigate the cult but when we arrived again most of them had already departed.
Smoke looks saddened a moment before continueing
So we entered the cave to see what we could find.. The army still had pockets of troops within so it was a hardfought journey through the caves. We were able to capture the one you just saw and killed Cyanwrath, the champion that fought Thrax at the gates of Greenest.
He takes a few steps towards the governor We were able to learn the army marches north. And seems to be collecting treasure for.. he whispers Tiamat.
Smoke then turns to find Escobert in the room Other towns could be in danger, and the cave has some stragglers left as well.
Rogram's mouth becomes a thin line within his beard at Karb's heartfelt words. When Smoke speaks up, the half-dwarf blinks and turns to look at the tabaxi. He nods in agreement, adding, "Please! We are no match for the army. We need fighters from Greenest to accompany us. We must stop the army and rescue my Pa!"
Governor Nighthill listens carefully to the words of Karib, Smoke, and then Rogram, responding to each in turn.
To Karib, "It would seem those of good character stick together. I have no doubt you are a great match for their success, and I am pleased that they were able to free you from an unpleasant fate."
To Smoke, "So the half-dragon is no more. The town will be happy to hear of it. Thrax's swift defeat at the cretin's hands has instilled no small amount of fear. Your friend Leosin had mentioned he expected to meet you in Elturel, and he was also prepared for you to stop here on your way to meet him. Before he left town, he purchased horses and riding gear for you to make your journey less tiresome. All of their costs have been paid for, and they are being kept at the inn's stables until you are ready to depart."
Lastly to Rogram, "Unfortunately we were barely able to survive the simple night-long siege with the guards that we do have available in the Keep. We do not possess much of an army, as you well know. I have sent sealed letters to neighboring towns and villages warning of this danger, and as far as Baldur's Gate. Perhaps your friends in Elturel will have capacity to assist in ways that we do not."
Rogram scowls, but thinking about the governor's words, he can't seem to find any ground upon which to argue. Sure, Greenest has always felt safe — until recently, of course — but he has never witnessed anything that could be classified as an army. How stupid! He let Yevele's words fill him with such hope, and here they are no closer to finding his Pa! His hand, resting on the pommel of his sword, tightens, causing two knuckles to pop. "I guess we go to Elturel then," he mumbles, clearly not happy. He resists the impulse to kick something, seeing his mother's disapproving face flash before his mind's eye.
OOC: So far we have a marching order of...
Front: Yevele
Middle: Karib
Back: Rogram
And a watch order of....
1st:
2nd:
3rd:
4th: Yevele
I'd like to get more of a watch order set before advancing, then we can use these as defaults going forward so we don't have to stop each time to set the orders.
See my profile for all my PbP threads!
Karib would take first watch. Our prisoner is hooded, gagged and tied up.
Smoke is fine to take point with Yevele or slightly behind her in marching order and can take 2nd or 3rd watches. Specially since if they are at night those two would be best for Rogram and Smoke who have darkvision so the first and last ones go to the humans who might have some late or early light available to them.
I'm fine with taking 3rd.
Im extremly new to this ad i dont know what the hell to do
A long, temperate night under the stars transpires peacefully, and late in the following day, the small town of Greenest comes into view. The pleasant, welcoming town surrounds the keep that rises above the center.
Greenest is in a calmer state than your recent visits. If it weren't for the number of homesteads still silent from the attacks, and the scorch marks from failed attempts to burn thatch buildings, one would scarcely believe the hundreds of citizens had been huddled in the keep for safety from a blue dragon and a pillaging army.
OOC: Characters have gained the benefits of a long rest. Karib is able to alter his list of prepared spells if he wishes.
See my profile for all my PbP threads!
While glad to see his home once again, Rogram is still apprehensive about what his uncle might say. He'll continue to follow behind the others so long as they act like they know where they're going. If they hesitate, he'll be glad to lead them to the keep.
Once back in Greenest, Yevele will initially pick up her pace as she heads toward the keep. But, then she remembers the burden that Karib carries and slows down to keep from outpacing the cleric. The monk is excited to return to Greenest and relieved that they survived the trek through the camp and the cave.
You draw many a curious gaze from onlookers walking past you through town, fingers pointing in the direction of your purple-clad captive and excited murmurs filling the road behind you. The gates to the keep are standing open when you arrive, and the guards immediately escort you to Sergeant Markguth.
"Governor Nighthill will be thrilled to see you return," the bald man greets you in the keep's open courtyard. "Who do we have here?" he asks, sizing up Karib and his bound captive.
See my profile for all my PbP threads!
Karib draws a slow breath and nods to the captive, "This, I believe, is one of their leaders. The half-dragons followed her orders. She is capable of magic, and quite dangerous."
He offers the rope to the Sergeant, "I'd suggest keeping her locked somewhere deep, and well away from those who might fall under her spells. She should be questioned, however."
A sense of great relief washes over him at the prospect of handing the captive to someone else. She was alive and she might have useful information, and her fate would no longer be in his hands.
Rogram can't hold himself back any longer. "We need to see the Governor right away," he insists. He moves toward the Sergeant, almost threateningly. "The army has moved, and they have my father. Please, we need reinforcements to track them down."
Following the others Smoke will also try to find Leosin who had asked them to find out about the army. He will try and get Leosin to the meeting with the Governor so the party can relay the information to both at the same time.
Smoke will look for Leosin where he was last recovering first or ask around if needed.
"Easy, lad," Markguth calms Rogram. He summons a pair of guards and Escobert the Red, the fiery dwarven castellan of the keep, to hand off Mondath. To Smoke, he says, "Your friend is no longer with us. The Governor can fill you in."
"And where exactly d'ye expect us to be keepin' this one?"
"The cellar would be best, I'd wager. Keep her bound and gagged for now."
Markguth escorts you up the stairs of the Keep's tower and into a side room halfway to the parapets. Inside, Governor Tarbaw Nighthill smiles wide. The wound on the side of his head on the right side of recovery, his bandages have been removed and though it's clear he still lacks for sleep, he carries an energy you have not seen before.
"It is good to see you well and returned," he says. He casts a gaze across the party and cocks his head. "Though you are not the same as you left, I see. I do not believe we have had the pleasure. Governor Tarbaw Nighthill," he extends a hand to Karib.
See my profile for all my PbP threads!
Taking the hand, Karib smiles at the greeting, "The pleasure is all mine, I assure you!"
He had never been one for social niceties, but this time he found the simple ritual reassuring: It meant that he was back in civilization, back where order and laws and lives mattered.
"I was sent to investigate the cult. Those who were supposed to help me never arrived, so I decided to infiltrate them. It worked well to sart with -- everyone likes a skilled smith -- but...let's just say... things went awry." He shrugs, turning to his new companions. "I was destined to become drake fodder until these fine people found me, praise be to Gond."
"They have told me a little of what's happened, but I think there is much more yet to be done; with luck I will be able to complete my own mission and help them with theirs, should that meet with everyone's approval."
Rogram doesn't like being told to wait, but at Karib's report, the half-dwarf turns slack-jawed to look at the human. He had forgotten Karib's story. Caught up in the cave, he hadn't really paid attention the first time. "Where are you from, anyway?" he asks.
Karb turns his head to face the tall dwarf, or was it a short human? "I come from Baldur's Gate, lad, where the Master Smith of the High House eventually managed to beat some sense into me." He smiles at the memory then his eyes travel slowly to his staff, "Then I traveled a bit and learned that the teachings of the Great Maker are more complex than I'd imagined. For that, they made me a journeyman."
"And that is the short version of how I ended up in that cave." he stares at Rogram for a time then his face softens, the scars seeming to sag a little. "In the brief time I knew your Pa I grew to like and respect him, both as a man and as a smith. He deserves to be freed as you all freed me. If it were not my duty to the Temple now to help you, I would help you anyway, because of him."
With the governor here to speak with them Smoke will relay what information he has. Since the sergeant did not yet relay Rograms news.
We come with bad news. Leosin had asked us to investigate the cult but when we arrived again most of them had already departed.
Smoke looks saddened a moment before continueing
So we entered the cave to see what we could find.. The army still had pockets of troops within so it was a hardfought journey through the caves. We were able to capture the one you just saw and killed Cyanwrath, the champion that fought Thrax at the gates of Greenest.
He takes a few steps towards the governor We were able to learn the army marches north. And seems to be collecting treasure for.. he whispers Tiamat.
Smoke then turns to find Escobert in the room Other towns could be in danger, and the cave has some stragglers left as well.
Rogram's mouth becomes a thin line within his beard at Karb's heartfelt words. When Smoke speaks up, the half-dwarf blinks and turns to look at the tabaxi. He nods in agreement, adding, "Please! We are no match for the army. We need fighters from Greenest to accompany us. We must stop the army and rescue my Pa!"
Governor Nighthill listens carefully to the words of Karib, Smoke, and then Rogram, responding to each in turn.
To Karib, "It would seem those of good character stick together. I have no doubt you are a great match for their success, and I am pleased that they were able to free you from an unpleasant fate."
To Smoke, "So the half-dragon is no more. The town will be happy to hear of it. Thrax's swift defeat at the cretin's hands has instilled no small amount of fear. Your friend Leosin had mentioned he expected to meet you in Elturel, and he was also prepared for you to stop here on your way to meet him. Before he left town, he purchased horses and riding gear for you to make your journey less tiresome. All of their costs have been paid for, and they are being kept at the inn's stables until you are ready to depart."
Lastly to Rogram, "Unfortunately we were barely able to survive the simple night-long siege with the guards that we do have available in the Keep. We do not possess much of an army, as you well know. I have sent sealed letters to neighboring towns and villages warning of this danger, and as far as Baldur's Gate. Perhaps your friends in Elturel will have capacity to assist in ways that we do not."
See my profile for all my PbP threads!
Rogram scowls, but thinking about the governor's words, he can't seem to find any ground upon which to argue. Sure, Greenest has always felt safe — until recently, of course — but he has never witnessed anything that could be classified as an army. How stupid! He let Yevele's words fill him with such hope, and here they are no closer to finding his Pa! His hand, resting on the pommel of his sword, tightens, causing two knuckles to pop. "I guess we go to Elturel then," he mumbles, clearly not happy. He resists the impulse to kick something, seeing his mother's disapproving face flash before his mind's eye.