As the cultist react to Smoke making sounds he closes his eyes and curses himself for not paying more attention. Luckily shortly after Yevele comes rushing behind him and Smoke makes sure to stay close to her and trying to remain silent to prevent the enemies from knowing exactly where he is.
He moves with her as she attacks the cultists and prepares to strike anyone that comes for her with his rapier, hoping his invisibility will be enough to deter an attacker.
Movement: Following to stand next to Yevele Action: Ready Rapier attack vs the first enemy that comes close (see diceroll thread): ToHit 26, Damage 10
"Yevele is 20 feet behind Smoke, within movement range of two cultists. Karib and Rogram are 15 feet further behind Smoke, out of movement range of any enemies."
I assume you mean 15 feet behind Yevele.
Rogram hurries after Yevele.
Movement: 25 feet
Can I see any of the cultists now? Are any within 60 feet?
Karib hurries after the others as soon as it becomes clear that they have been spotted; as soon as he catches sight of the enemies he casts Faerie Fire on them, then tries to take cover out of sight or at least in half or partial cover.
DC 16 Dex save or attacks against them have advantage. Hopefully hits the five of them at the back.
OOC: Yevele's first attack kills her target, so redirecting her flurry of blows at the next-closest enemy.
At the first sound of swords being drawn, Yevele charges past Smoke, carving her sword through the shoulderblade of the nearest enemy before leaping onto the nearby wall, bounding off of it and lashing out with a kick that snaps the neck of the cultist opposite the hallway. Another cultist rushes at Yevele from the central point of the room, but jerks back violently as he closes in; Smoke reappears with his rapier impaling the unwary man, removing it as the man falls dead. The only other cultist that had been previously conscious throws a high swing of the sword toward Yevele but is too slow for the nimble monk, suffering the unseen additional effects of Rogram's bardic magic from the entrance of the chamber.
The other cultists awaken from the clashing and shouting, standing and grabbing their nearby weapons. They are wreathed suddenly in blue light as Karib casts his spell and moves back behind Rogram, making them easier targets. The woman in leather armor starts to charge after the mage, but a shout of, "Hold!" from one of the more armored guards behind her changes her mind. The three advance toward Yevele and Smoke in the middle of the chamber defensively.
Round 2 Order: Players <===== Enemies
Placement: Two guards (more heavily armored) and one cultist are 30 feet away from Smoke and Yevele, 40 feet away from Rogram, and 45 feet away from Karib. These three are dodging. One cultist is engaged in melee combat with Yevele.
Health: The cultist fighting Yevele is lightly wounded.
Rogram is wounded. Yevele is wounded. Karib is lightly wounded. Smoke is lightly wounded.
OOC: Ah, sorry. All four remaining enemies are affected by faerie fire. The three sleeping automatically failed their saves, which is why they weren't rolled.
Hearing the commanding voice, Karib peers around the corner while trying to remain under cover, looking for the speaker...or at least the most commanding presence. (( Insight if needed: 24 )). His eyes focus on them as he utters a prayer to Gond.
Almost instantly a massive forge hammer appears beside them and strikes as Karib once more retreats behind cover.
After dodging the swing of the cultist, Yevele will take a two-handed swing at her opponent: to hit: 26 Damage: 17. (rolls in roll thread)
For her bonus action, she will spend a ki point to use patient defense (dodge) and will remain where she is with the sword drawn, snarling at the guardsman "Who wants to be the next to taste my sword?"
Smoke will move 10ft forward and then flings the dagger he is holding at the cultist standing next to the more heavily armored guards and pulls out a 2nd one to throw at the cultist trying to heavily wound him before the three come closer.
Smoke will then move back 10ft and remain shoulder to shoulder with Yevele to avoid either from getting swarmed by the guards.
Action: Dagger throw tohit 10, dmg 9 (see diceroll thread) vs cultist Bonus action: Dagger throw tohit 22, dmg 3 (see diceroll thread) vs cultist
OOC: It looks like Karib's spiritual weapon attack was rolled with advantage. It is given advantage from the faerie fire, but that is canceled out by the dodge action used by the target, so I'll use the first value that was rolled.
The pair of armored guards answer Yevele's challenge as she guts her opponent with a heavy two handed swing. They rush toward the monk, avoiding a blow from Karib's spectral weapon, then close in. Sucking her stomach in to avoid being impaled by the first spear, she feels the second bite into her thigh, the blade grazing but not fully puncturing the skin. The woman beside them chooses Smoke as her opponent, paying no heed to Rogram's words as she advances, her strike cut short as the incoming daggers from Smoke shift her attention toward staying alive.
Round 3 Order: Players <===== Enemies
Placement: Two guards (more heavily armored) are engaged with Yevele, 10 feet away from Rogram, and 15 feet away from Karib. One cultist is engaged in melee combat with Smoke, 10 feet away from Rogram, and 15 feet away from Karib. All remaining enemies are affected by faerie fire.
Health: The cultist fighting Smoke is lightly wounded.
Yevele is badly wounded. Rogram is wounded. Karib is lightly wounded. Smoke is lightly wounded.
This post has potentially manipulated dice roll results.
Rogram finishes entering the room and moves to have as many cultists as possible in melee range. He swings his sword at the closest target, but pulls back on his stance and pivots, attempting to cut down as many targets as possible.
Attack: 19 Damage: 9
If I hit the target: Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage (1) to the target you hit and to any other creature of your choice that you can see within 5 feet of you (every enemy within 5 feet of Rogram). The damage equals the number you roll on the Bardic Inspiration die.
Karib peers around the corner again, doing his best to remain mostly in cover. A dolourous bell can be heard by the wounded guard as the spiritual spiritial hammer moves rapidly through the air and attacks the same wounded guard, or another if they fell to the other attacks.
toll the dead against wounded guard: WIS Save 15 or take 6 necrotic damage. Spiritual Weapon Attack: 23; Damage 8
OOC: Thanks for catching that, Siyaj. No idea how I didn't catch that, I usually triple check all the posts in combat. I'll roll an additional die for the disadvantage and mark off the ki point for the next post, and adjust her HP back if necessary.
With the cultist near Smoke he takes a small sidestep and pulls back his arm holding the rapier then tries to push his body forward again while thrusting the rapier outward to the nearest enemy.
We almost have them! Stay together!
Action: rapier vs closest enemy that is still alive. tohit 17 dmg 11 (see diceroll thread) Movement: none unless movement is needed to reach remaining enemy
Yevele swings her sword toward one of her attackers; the man tracks it, but raises his shield too late, and her sword opens his neck.
The cultist before Smoke suddenly grasps at her chest, staring wide-eyed as she keels over, her heart stopped by Karib's magic. The cleric's spectral hammer shimmers through the air toward Yevele's other assailant as Rogram arrives near the monk; his vicious backswing is parried by the guard's spear. As the mighty clang of metal on metal rings out, the guard is shunted forward by the spiritual hammer slamming into his back - right into Smoke's incoming rapier.
Your breaths of exertion are the only sound remaining.
Karib peers ahead toward the next corridor before shrugging at the others. He draws a deep breath then returns to the previous room and begins to drag their prisoner forward.
"Onwards?" he asks indicating Yevele and Smoke should preced them if so...
(( Happy to proceed, if that suits everyone else ))
As the cultist react to Smoke making sounds he closes his eyes and curses himself for not paying more attention. Luckily shortly after Yevele comes rushing behind him and Smoke makes sure to stay close to her and trying to remain silent to prevent the enemies from knowing exactly where he is.
He moves with her as she attacks the cultists and prepares to strike anyone that comes for her with his rapier, hoping his invisibility will be enough to deter an attacker.
OOC: Awaiting actions from Karib and Rogram before resolving and advancing.
See my profile for all my PbP threads!
"Yevele is 20 feet behind Smoke, within movement range of two cultists.
Karib and Rogram are 15 feet further behind Smoke, out of movement range of any enemies."
I assume you mean 15 feet behind Yevele.
Rogram hurries after Yevele.
Movement: 25 feet
Can I see any of the cultists now? Are any within 60 feet?
Karib hurries after the others as soon as it becomes clear that they have been spotted; as soon as he catches sight of the enemies he casts Faerie Fire on them, then tries to take cover out of sight or at least in half or partial cover.
DC 16 Dex save or attacks against them have advantage. Hopefully hits the five of them at the back.
OOC: Yevele's first attack kills her target, so redirecting her flurry of blows at the next-closest enemy.
At the first sound of swords being drawn, Yevele charges past Smoke, carving her sword through the shoulderblade of the nearest enemy before leaping onto the nearby wall, bounding off of it and lashing out with a kick that snaps the neck of the cultist opposite the hallway. Another cultist rushes at Yevele from the central point of the room, but jerks back violently as he closes in; Smoke reappears with his rapier impaling the unwary man, removing it as the man falls dead. The only other cultist that had been previously conscious throws a high swing of the sword toward Yevele but is too slow for the nimble monk, suffering the unseen additional effects of Rogram's bardic magic from the entrance of the chamber.
The other cultists awaken from the clashing and shouting, standing and grabbing their nearby weapons. They are wreathed suddenly in blue light as Karib casts his spell and moves back behind Rogram, making them easier targets. The woman in leather armor starts to charge after the mage, but a shout of, "Hold!" from one of the more armored guards behind her changes her mind. The three advance toward Yevele and Smoke in the middle of the chamber defensively.
Round 2 Order:
Players <=====
Enemies
Placement:
Two guards (more heavily armored) and one cultist are 30 feet away from Smoke and Yevele, 40 feet away from Rogram, and 45 feet away from Karib.
These three are dodging.
One cultist is engaged in melee combat with Yevele.
Health:
The cultist fighting Yevele is lightly wounded.
Rogram is wounded.
Yevele is wounded.
Karib is lightly wounded.
Smoke is lightly wounded.
See my profile for all my PbP threads!
((@DM: Which of the enemies are affected by the spell that Karib cast? (see above -- but if they had moved he might have placed it differently etc) ))
OOC: Ah, sorry. All four remaining enemies are affected by faerie fire. The three sleeping automatically failed their saves, which is why they weren't rolled.
See my profile for all my PbP threads!
Hearing the commanding voice, Karib peers around the corner while trying to remain under cover, looking for the speaker...or at least the most commanding presence. (( Insight if needed: 24 )). His eyes focus on them as he utters a prayer to Gond.
Almost instantly a massive forge hammer appears beside them and strikes as Karib once more retreats behind cover.
Attack: 26; Damage: 11
After dodging the swing of the cultist, Yevele will take a two-handed swing at her opponent: to hit: 26 Damage: 17. (rolls in roll thread)
For her bonus action, she will spend a ki point to use patient defense (dodge) and will remain where she is with the sword drawn, snarling at the guardsman "Who wants to be the next to taste my sword?"
If Rogram can get within melee of the cultist engaged with Yevele (and they're still alive):
Rogram moves to help Yevele, swinging his sword with a smile at the sparkling cultist.
Attack: 24 Damage: 11
If Rogram cannot get within melee of the cultist engaged with Yevele (or they're already down):
Rogram moves another 25 feet into the room and makes a snide remark laced with magic in Dwarvish at the woman who had to be held back.
vicious mockery: WIS 13 save or 1 psychic damage and have disadvantage on the next attack roll she makes before the end of her next turn
Smoke will move 10ft forward and then flings the dagger he is holding at the cultist standing next to the more heavily armored guards and pulls out a 2nd one to throw at the cultist trying to heavily wound him before the three come closer.
Smoke will then move back 10ft and remain shoulder to shoulder with Yevele to avoid either from getting swarmed by the guards.
OOC: It looks like Karib's spiritual weapon attack was rolled with advantage. It is given advantage from the faerie fire, but that is canceled out by the dodge action used by the target, so I'll use the first value that was rolled.
The pair of armored guards answer Yevele's challenge as she guts her opponent with a heavy two handed swing. They rush toward the monk, avoiding a blow from Karib's spectral weapon, then close in. Sucking her stomach in to avoid being impaled by the first spear, she feels the second bite into her thigh, the blade grazing but not fully puncturing the skin. The woman beside them chooses Smoke as her opponent, paying no heed to Rogram's words as she advances, her strike cut short as the incoming daggers from Smoke shift her attention toward staying alive.
Round 3 Order:
Players <=====
Enemies
Placement:
Two guards (more heavily armored) are engaged with Yevele, 10 feet away from Rogram, and 15 feet away from Karib.
One cultist is engaged in melee combat with Smoke, 10 feet away from Rogram, and 15 feet away from Karib.
All remaining enemies are affected by faerie fire.
Health:
The cultist fighting Smoke is lightly wounded.
Yevele is badly wounded.
Rogram is wounded.
Karib is lightly wounded.
Smoke is lightly wounded.
See my profile for all my PbP threads!
Rogram finishes entering the room and moves to have as many cultists as possible in melee range. He swings his sword at the closest target, but pulls back on his stance and pivots, attempting to cut down as many targets as possible.
Attack: 19 Damage: 9
If I hit the target: Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage (1) to the target you hit and to any other creature of your choice that you can see within 5 feet of you (every enemy within 5 feet of Rogram). The damage equals the number you roll on the Bardic Inspiration die.
Yevele will take another two-handed swing at one of the guards attacking her: Attack: 14 Damage: 14
For her bonus action, she will spend another ki point to take patient defense.
ooc in the last round, attacks against Yevele should have been at disadvantage since she was using patient defense.
Karib peers around the corner again, doing his best to remain mostly in cover. A dolourous bell can be heard by the wounded guard as the spiritual spiritial hammer moves rapidly through the air and attacks the same wounded guard, or another if they fell to the other attacks.
toll the dead against wounded guard: WIS Save 15 or take 6 necrotic damage.
Spiritual Weapon Attack: 23; Damage 8
OOC: Thanks for catching that, Siyaj. No idea how I didn't catch that, I usually triple check all the posts in combat. I'll roll an additional die for the disadvantage and mark off the ki point for the next post, and adjust her HP back if necessary.
See my profile for all my PbP threads!
With the cultist near Smoke he takes a small sidestep and pulls back his arm holding the rapier then tries to push his body forward again while thrusting the rapier outward to the nearest enemy.
We almost have them! Stay together!
Yevele swings her sword toward one of her attackers; the man tracks it, but raises his shield too late, and her sword opens his neck.
The cultist before Smoke suddenly grasps at her chest, staring wide-eyed as she keels over, her heart stopped by Karib's magic. The cleric's spectral hammer shimmers through the air toward Yevele's other assailant as Rogram arrives near the monk; his vicious backswing is parried by the guard's spear. As the mighty clang of metal on metal rings out, the guard is shunted forward by the spiritual hammer slamming into his back - right into Smoke's incoming rapier.
Your breaths of exertion are the only sound remaining.
OOC: Each character has received 43 XP.
See my profile for all my PbP threads!
Karib peers ahead toward the next corridor before shrugging at the others. He draws a deep breath then returns to the previous room and begins to drag their prisoner forward.
"Onwards?" he asks indicating Yevele and Smoke should preced them if so...
(( Happy to proceed, if that suits everyone else ))