The entire party hears the sounds of muffled voices in the building to the left of the clockmaker's shop. They are arguing about something and you hear the sounds of things being thrown around as well.
How do you wish to proceed?
Andulra's stones are pulling to the northwest, possibly the golem can help navigate?
OOC: New mechanic so it's less toughy-feely and more practical. Andulra or Erevan (magic users) can assist one another in navigation checks to see where the stones are pointing with the aid of Brida or Aldaryn who know the layout of the village. So like an assisted navigation roll then an investigation check by Brida or Aldaryn!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: I'm playing IRL today guys. I'll check-in tonight. Am I detecting a flagging interest again or are people just busy? I gave you the tools your need to proceed now make a plan and get moving!!
OOC: He's speaking to nobody. He assumes everyone can hear the voices and he is trying to say, without speaking and potentially breaking stealth, No lets not investigate we need to follow the stones.
Andulra feels the stones pulling her to the Northwest of the clock makers shop. She turns to Brida and Aldryan and whispers, “What are the buildings that have thatched roofs? What lies northwest of town?”
”What would be the best route to walk where we will be hidden from sight? My pass without a trace spell only lasts an hour.”
Andulra whispers to Erevan, “Maybe we’ll have better luck with the navigator survival if we try it together. Give me your hand and we will each hold a stone.” Andulra holds out her hand to Erevan.
Rollback Post to RevisionRollBack
Plunge Into The Underdark: Teagan (Level 5 Elf Druid)
Legerdemain: A Little Hocus Pocus: Kiera (Level 3 Human Sorcerer)
Erevan takes Andulra's hand to assist her. "Maybe we should check that building where we heard the voices, that seems to be the direction the stones are pulling."
Brida watches the two party members actions and answers Andulra's questions. "The thatched roofs are houses. Just ahead of just the largest building is the tavern but the road to Sul Na Mara is to the northwest," she explains.
"The tower," Aldaryn then says listen to the exchange. "The old siege tower what's left of the castle that once stood on the Sul Na Mara road," he adds. "They've taken stones from the ruins to build the temple as well," he adds.
Erevan/Andulra: Together the combined arcane energies and effort you both get a flash in your minds, a vision of the back of a woman running towards a darken tower through the trees. As she turns back to face you. Although you can not see her face you can see a circlet she wears on her head, a amber pulsing stone.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Together the group moves forward into the tree line the skirts the village to the northwest towards the tower. The tower itself is visible now that you know what you're looking for. It's crumbling at the top, like a great boulder or something other catastrophe had befallen it.
They party managed to stay out of sight with the help of pass without trace the iron golem too has remained hidden by some small miracle. As you reach the tower from the back Aldaryn tells you the only entrance however is around the front facing the road to Sul Na Mara. Ever vigilant the party has seen more undead stalking the road as well as two more trolls that been to be on a loop around the village itself, there is only about another twenty minutes left for the spell's aid at concealing you behind the crumbled ruined castle behind the tower at 7. Andulra the stones are tugging you towards the tower but also somehow down into the earth as well.
Perception: 14
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAPerception: 15
The entire party hears the sounds of muffled voices in the building to the left of the clockmaker's shop. They are arguing about something and you hear the sounds of things being thrown around as well.
How do you wish to proceed?
Andulra's stones are pulling to the northwest, possibly the golem can help navigate?
OOC: New mechanic so it's less toughy-feely and more practical. Andulra or Erevan (magic users) can assist one another in navigation checks to see where the stones are pointing with the aid of Brida or Aldaryn who know the layout of the village. So like an assisted navigation roll then an investigation check by Brida or Aldaryn!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Sarrebas shakes his head no and then points at the stone and then the direction we've been traveling.
OOC: I'm playing IRL today guys. I'll check-in tonight. Am I detecting a flagging interest again or are people just busy? I gave you the tools your need to proceed now make a plan and get moving!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: He's speaking to nobody. He assumes everyone can hear the voices and he is trying to say, without speaking and potentially breaking stealth, No lets not investigate we need to follow the stones.
OOC: Gotcha!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Survival check 5
Andulra feels the stones pulling her to the Northwest of the clock makers shop. She turns to Brida and Aldryan and whispers, “What are the buildings that have thatched roofs? What lies northwest of town?”
”What would be the best route to walk where we will be hidden from sight? My pass without a trace spell only lasts an hour.”
Andulra whispers to Erevan, “Maybe we’ll have better luck with the navigator survival if we try it together. Give me your hand and we will each hold a stone.” Andulra holds out her hand to Erevan.
Erevan takes Andulra's hand to assist her. "Maybe we should check that building where we heard the voices, that seems to be the direction the stones are pulling."
Holding Erevan’s hand Andulra tries the stealth navigation again. 13
Brida watches the two party members actions and answers Andulra's questions. "The thatched roofs are houses. Just ahead of just the largest building is the tavern but the road to Sul Na Mara is to the northwest," she explains.
"The tower," Aldaryn then says listen to the exchange. "The old siege tower what's left of the castle that once stood on the Sul Na Mara road," he adds. "They've taken stones from the ruins to build the temple as well," he adds.
Erevan/Andulra: Together the combined arcane energies and effort you both get a flash in your minds, a vision of the back of a woman running towards a darken tower through the trees. As she turns back to face you. Although you can not see her face you can see a circlet she wears on her head, a amber pulsing stone.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Sorry, which direction is the tugging coming from?
OCC: Northwest
Andulra whispers to the group,” I think we should head in the direction of the old tower. Aldaryan can you lead us there?”
"Yes, follow me," Aldaryn replies with a curt not moving to the head of the group.
Does everyone follow?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Yes.
Yup
Together the group moves forward into the tree line the skirts the village to the northwest towards the tower. The tower itself is visible now that you know what you're looking for. It's crumbling at the top, like a great boulder or something other catastrophe had befallen it.
They party managed to stay out of sight with the help of pass without trace the iron golem too has remained hidden by some small miracle. As you reach the tower from the back Aldaryn tells you the only entrance however is around the front facing the road to Sul Na Mara. Ever vigilant the party has seen more undead stalking the road as well as two more trolls that been to be on a loop around the village itself, there is only about another twenty minutes left for the spell's aid at concealing you behind the crumbled ruined castle behind the tower at 7. Andulra the stones are tugging you towards the tower but also somehow down into the earth as well.
How do you proceed?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.