This post has potentially manipulated dice roll results.
*reaction* facebreaker powers through the boars attack mostly unphased.
stone endurance: 10
constution save: 18
facebreaker unleashes a series of attacks against the boar to bring the beast to the ground.
Attack: 25 Damage: 10
Attack: 6 Damage: 6
Attack: 24 Damage: 6
Open Hand Technique (Special)
Whenever you hit with one of your Flurry of Blows attacks, you can impose one of the following effects on that target: fall prone if it fails a DEX saving throw (DC 12
Leovold looks at Facebreaker with concern. He has not seen the monk lose control like this. "Dusty what is wrong with him. Something seems to have happened." He tightens his grip on the axe and looks around the surroundings.
While Facebreaker calls for aid Nimue keeps Numquam up in the air on patrol. She slowly walks up to the merchant and asks "Did you call that foul beast here to murder us?" She gives the merchant a deep stare and is ready to act depending on his answer.
"N-no! No! Of course not!" The goblin merchant pleads. The fear in his eyes make it appear as if he is telling the truth. "Please, if there's any way I can help...look at my wares!" He takes more items out of his bag to display.
Philter of Love (90 gp)
Ring of Warmth (1000 gp)
Prayer Bead - Smiting (1500 gp)
Elemental gem (960 gp)
Philter of Love potion, uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion’s rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
Ring of Warmth Ring, uncommon (requires attunement) While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.
Necklace of Prayer Beads Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.
Branding Smite 2nd level Evocation (Paladin) Casting Time: Bonus Action Range: Self Components: V Duration: Concentration, up to 1 minute
The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends. At Higher Levels.When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.
Elemental Gem Wondrous item, uncommon This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost. The type of gem determines the elemental summoned by the spell. Gem Summoned Elemental Blue sapphire Air elemental Yellow diamond Earth elemental Red corundum Fire elemental Emerald Water elemental Elven Chain Armor (chain shirt), rare You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.
Wand of the War Mage +1 (1200 gp)
Chime of Opening (1500 gp)
Potion of Animal Friendship (200 gp)
Ammunition +1 (25 gp) (5 rounds in stock)
Wand of the War Mage, +1 Wand, uncommon (+1) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Chime of Opening Wondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The Chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless.
Potion of Animal Friendship Potion, uncommon When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
Ammunition, +1 Weapon (any ammunition), uncommon (+1) You have a bonus to attack and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the ammunition is no longer magical.
" Come Nimue, weren't you looking for a way to get some more magical additions to the shop. This man here seems to have some source." Turning to the merchant. " What is it? Where did you get these wares?"
"I trade with others from all around the land. I was just on my way to Neverwinter. Perhaps I may make a pitstop in this small town along the way. What was it called again? Fandaline...?" says the goblin.
Facebreaker seems to be struggling, but keeping the curse at Bay with his willpower.
...
Later along the road, the party sees five stray horses.
This post has potentially manipulated dice roll results.
Nimue will tell the goblin "We have important business but wait at Phandalin for us. I will have a more detailed look at your wares when we get back. And trust me, I have deep pockets that could make envious." She says with a wink.
When they reach the arrival, Nimue will send Numquam into the air to see if she sees anything out of order.
Perception: 20
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Dusty raises his amulet once more and aims it toward Facebreaker. He will cast Cure Wounds at first level healing Facebreaker for 15
facebreaker stares in disbelief as the boar-man is completely unphased by his attacks.
”get ready piggy!”
determined to lock the monster down for his teammates, the monk maneuvers himself into an opportune position and grabs the beast by his tusks!
athletics: 24
Leovold charges upward joining his echo and guves a daunting roar.
Wis save 13 or it is frightened.
His echo will strike at it again with the golden axe.
Attack: 19 Damage: 14
21
4
Nimue blasts the beast with the help of Dusty’s blessing. (6 damage)
Facebreaker then grabs onto the boar, preventing it from moving!
Dusty heals Facebreaker for 6 HP.
Leovold roars in its face, causing it to fear for its life. He then slashes with his magic axe! (14 damage)
The wereboar has taken 72 damage!
It attempts to maul and swing its tusks at the Facebreaker.
Attack: 6 Damage: 11
Attack: 9 Damage: 10
Its maul doesn’t quite reach the goliath, but his tusks drive into Facebreaker’s hands while being held.
Facebreaker has taken 11 damage.
Facebreaker must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.
Everyone can post.
Leovold reels back and strikes at it again with the axe. He unleashes incarnation again for a second attack.
Attack: 10 Damage: 8
Attack: 19 Damage: 13
.
Numquam will continue to survey the land.
Magis will use the help action to assist Nimue on her next attack.
Nimue will cast eldritch blast at the wereboar and move to keep her distance of 35 feet.
Attack: 24 Damage: 3
*reaction*
facebreaker powers through the boars attack mostly unphased.
stone endurance: 10
constution save: 18
facebreaker unleashes a series of attacks against the boar to bring the beast to the ground.
Attack: 25 Damage: 10
Attack: 6 Damage: 6
Attack: 24 Damage: 6
Whenever you hit with one of your Flurry of Blows attacks, you can impose one of the following effects on that target: fall prone if it fails a DEX saving throw (DC 12
15
Nimue fires another blast into the boar with precision, carefully avoiding Facebreaker in the process. (3 damage)
Facebreaker endures much of the damage from the boar’s dusk, but his hands are still cut by them (+7 hp)
Facebreaker punches the boar repeatedly, but something seems off and it is ineffective...
5
Dusty rings his bell, causing the boar to vibrate while being held in place by the goliath.
Leovold slashes into the beast.
The wearboar falls to the ground, seemingly dead. However, its eyes open once more as it grabs for Krash!
Leovold walks up and drives his axe into the beast before it can do further harm, ending its life for good. (21 damage)
(Total damage: 98)
Combat has ended. XP: 550
Facebreaker starts to feel something growing inside him...something viscous and hungry…
Dusty will cast Toll the Dead on the wereboar!
Wisdom Save of 13 or take : 2 necrotic damage!
"Such a foul creature out of nowhere. I wonder what it was? It seemed resistant to many of our attacks."
facebreaker looks to dusty with a feral look in his eyes. he clutches his face and bellows out a horrific roar.
“holyman....i ... need... aid...”
Leovold looks at Facebreaker with concern. He has not seen the monk lose control like this. "Dusty what is wrong with him. Something seems to have happened." He tightens his grip on the axe and looks around the surroundings.
While Facebreaker calls for aid Nimue keeps Numquam up in the air on patrol. She slowly walks up to the merchant and asks "Did you call that foul beast here to murder us?" She gives the merchant a deep stare and is ready to act depending on his answer.
65
70
1
67
"N-no! No! Of course not!" The goblin merchant pleads. The fear in his eyes make it appear as if he is telling the truth. "Please, if there's any way I can help...look at my wares!" He takes more items out of his bag to display.
Philter of Love
potion, uncommon
The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion’s rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
Ring of Warmth
Ring, uncommon (requires attunement)
While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.
Necklace of Prayer Beads
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.
Branding Smite
2nd level Evocation (Paladin)
Casting Time: Bonus Action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.
At Higher Levels.When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.
Elemental Gem
Wondrous item, uncommon
This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost. The type of gem determines the elemental summoned by the spell. Gem Summoned Elemental Blue sapphire Air elemental Yellow diamond Earth elemental Red corundum Fire elemental Emerald Water elemental Elven Chain Armor (chain shirt), rare You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.
Wand of the War Mage, +1
Wand, uncommon (+1)
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Chime of Opening
Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The Chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless.
Potion of Animal Friendship
Potion, uncommon
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
Ammunition, +1
Weapon (any ammunition), uncommon (+1)
You have a bonus to attack and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the ammunition is no longer magical.
" Come Nimue, weren't you looking for a way to get some more magical additions to the shop. This man here seems to have some source." Turning to the merchant. " What is it? Where did you get these wares?"
Dusty looks at the were then looks at Facebreaker. Dusty frowns.
”I’m sorry friend. This curse is beyond my power. We will need to find a more powerful cleric to help with this.”
"I trade with others from all around the land. I was just on my way to Neverwinter. Perhaps I may make a pitstop in this small town along the way. What was it called again? Fandaline...?" says the goblin.
Facebreaker seems to be struggling, but keeping the curse at Bay with his willpower.
...
Later along the road, the party sees five stray horses.
(Ooc: Need animal handling checks)
Animal Handling : 5
Guidance: 4
facebreaker clutches his throat, fighting back a terrifying and uncontrollable snort!
*snort*snort*snort*snor———Aaaarrrrrrggggghhhhh!
his eyes turn black and hollow as he bends over on all fours and charges the horses
Nimue will tell the goblin "We have important business but wait at Phandalin for us. I will have a more detailed look at your wares when we get back. And trust me, I have deep pockets that could make envious." She says with a wink.
When they reach the arrival, Nimue will send Numquam into the air to see if she sees anything out of order.
Perception: 20