Ooc: yeah I like it (: I'm usually a melee type so I tried to think outside of the box a lil. Btw with his owl he can see through it's eyes and gain advantage on perception checks, so maybe Serik can help with sluething.
Dm Note: Just so you are aware, According to the Spell description. They take 5d8 damage at the end of their Turns. One is looking rough and the other is barely breathing.
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Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
Serik knew from experience that most enemies would not last long under the constant heat of his wall. He had to take a calculated risk...either they weren't answering because they were being stubborn...or because they were near death and couldn't. He had to make a decision and hope it was the right one.
"I'm taking the wall down..." he said softly to those near him so they would be prepared if the orc had any fight left in them, but hopefully not loud enough to give the orc warning. He lowered the wall, dispelling the spell. Archimedes landed upon his staff as he did so.
DM Note: You are in the Crescent Glade, This is not a very well traveled area of the dusk meadow. Even the Bastions do not patrol this area Often. You gather this is why you were attacks by the Bandits here because they knew no one would be around to help.
As of October 2nd. BeancuredHero has informed me that he will be Stepping away from the Campaign due to personal reasons. While Victor will still be in the Campaign, he will not join Sayre,Serik and Devynn on the Task they are assigned.
The Bandit Rogue and Bandit rogue 2 each take another 5d8 fire damage at the end of their turns.
Bandit rogue falls to the ground, screaming in agony as he is burned alive. He is in Severe pain and on Deaths door.
Bandit Rogue 2 Falls to one knee, Struggling to catch his breath as his flesh is Seared from the Flames. He is still alive.
Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
This post has potentially manipulated dice roll results.
Serik stands by the two rogues and speaks plainly to them. Rogue 1 heal 4 rogue 2 heal 3 "I have kept you from Death's door...but I can send you back there...it would be wise to speak truthfully with us."
Serik has used healing light on the bandits to keep them from death's door for now.
Devynn is gonna rush into the fire and attempt to basically tackle them out of the fire, not trying to hurt them just shove them out of the fire quickly.
Athletics: 11
OOC: What a roll... even with a +7... this is gonna hurt.
Here it says up to duration of up to one minute and is a concentration spell. If u want he can cast another concentration spell to end it...but I thought he would simply stop concentrating on it...
Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
Bandit Rogue: As soon as you finish healing Him serik, He swipes at you with his dagger. 10 Dealing 11 Slashing damage.
Bandit Rogue 2: Is entirely unable to move because of his Injuries and just lays there in the wet grass. Breathing heavily.
Dm Note: because of my mistake(Fight club is currently being uninstalled!) Devynn, You do not go for the tackle and remain where you were. Attack withdrawn.
Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
The attack missed Serik by a mile, he didn't even flinch. "That was a mistake." Erik said coldly as fire sprang from his fingers without a second thought.
Dm Note: No, As they are currently no threat to you as a group. We are not in Initiative.
Bandit Rogue is Immolated as Serik burns him alive. The smell of Burnt flesh clings to the air as his Screams of pain almost deafens you Serik.
Bandit rogue 2 hearing his friends screams of agony, rolls onto his stomach and starts crawling towards the treeline. only able to move 5 feet away from you serik.
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Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
Seriks ears rang with the screams of the dying orc. He felt bad for the loss of life, but his conscience was clean. "I still offer the same deal...deal in good faith and I will heal you." Serik says in a firm tone as he follows the bandit crawling away.
Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
OOC: 'torturing' bah an enemy is an enemy! They attacked us I was Sherlocking just fine before they screwed with us!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: But the burning hair smell is just awful.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Ooc: yeah I like it (: I'm usually a melee type so I tried to think outside of the box a lil. Btw with his owl he can see through it's eyes and gain advantage on perception checks, so maybe Serik can help with sluething.
Dm Note: Just so you are aware, According to the Spell description. They take 5d8 damage at the end of their Turns. One is looking rough and the other is barely breathing.
OOC: Gonna go out on a limb and say they probably won't survive another round of this.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Serik knew from experience that most enemies would not last long under the constant heat of his wall. He had to take a calculated risk...either they weren't answering because they were being stubborn...or because they were near death and couldn't. He had to make a decision and hope it was the right one.
"I'm taking the wall down..." he said softly to those near him so they would be prepared if the orc had any fight left in them, but hopefully not loud enough to give the orc warning. He lowered the wall, dispelling the spell. Archimedes landed upon his staff as he did so.
Sayre will ready her crossbow for any signs of aggression from the attackers.
OOC: any onlookers spotted this tussle yet? Any Duskmeadow guards?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
DM Note: You are in the Crescent Glade, This is not a very well traveled area of the dusk meadow. Even the Bastions do not patrol this area Often. You gather this is why you were attacks by the Bandits here because they knew no one would be around to help.
As of October 2nd. BeancuredHero has informed me that he will be Stepping away from the Campaign due to personal reasons. While Victor will still be in the Campaign, he will not join Sayre,Serik and Devynn on the Task they are assigned.
The Bandit Rogue and Bandit rogue 2 each take another 5d8 fire damage at the end of their turns.
Bandit rogue falls to the ground, screaming in agony as he is burned alive. He is in Severe pain and on Deaths door.
Bandit Rogue 2 Falls to one knee, Struggling to catch his breath as his flesh is Seared from the Flames. He is still alive.
Serik stands by the two rogues and speaks plainly to them. Rogue 1 heal 4 rogue 2 heal 3 "I have kept you from Death's door...but I can send you back there...it would be wise to speak truthfully with us."
Serik has used healing light on the bandits to keep them from death's door for now.
Devynn is gonna rush into the fire and attempt to basically tackle them out of the fire, not trying to hurt them just shove them out of the fire quickly.
Athletics: 11
OOC: What a roll... even with a +7... this is gonna hurt.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Ooc: https://roll20.net/compendium/dnd5e/Wall of Fire#content
Here it says up to duration of up to one minute and is a concentration spell. If u want he can cast another concentration spell to end it...but I thought he would simply stop concentrating on it...
Dm Note: FIGHT CLUB HAS FAILED ME! It says in the fight club app that wall of fire is not a concentration spell!
After referring to the Players Handbook, I have discovered that it is indeed a concentration Spell. I have deleted my previous post concerning this.
The wall of Flames subside as you stop concentrating on it. Bandit Rogue 1 is healed for 6 and bandit rogue 2 is healed for 3.
OOC: Sheepish, can I withdraw my tackle.. :)
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Ooc: sorry :p
Bandit Rogue: As soon as you finish healing Him serik, He swipes at you with his dagger. 10 Dealing 11 Slashing damage.
Bandit Rogue 2: Is entirely unable to move because of his Injuries and just lays there in the wet grass. Breathing heavily.
Dm Note: because of my mistake(Fight club is currently being uninstalled!) Devynn, You do not go for the tackle and remain where you were. Attack withdrawn.
The attack missed Serik by a mile, he didn't even flinch. "That was a mistake." Erik said coldly as fire sprang from his fingers without a second thought.
Fire Bolt:22
Damage: 26
Ooc idk if we still in rotation or not, sorry
Dm Note: No, As they are currently no threat to you as a group. We are not in Initiative.
Bandit Rogue is Immolated as Serik burns him alive. The smell of Burnt flesh clings to the air as his Screams of pain almost deafens you Serik.
Bandit rogue 2 hearing his friends screams of agony, rolls onto his stomach and starts crawling towards the treeline. only able to move 5 feet away from you serik.
Seriks ears rang with the screams of the dying orc. He felt bad for the loss of life, but his conscience was clean. "I still offer the same deal...deal in good faith and I will heal you." Serik says in a firm tone as he follows the bandit crawling away.
Persuasion: 20
Serik, Make a intimidation check.
Ooc: was hoping persuade check would work lol
Intimidation: 24