Oakfeels the mushroom shake and hears the sickening tearing sounds coming from below. "Oh great, and there I was worried about how we would get down!!.... This does NOT look good!". He paces forward a few steps, and back a few steps, mulling options over. "My first though was for me to leap off, onto the horde, crushing a few... before becoming a spinning whirlwind of axes.... ... ... and that's as far as I got!.... ... ...Anyone got any better ideas?!".
This post has potentially manipulated dice roll results.
((lol posts crossed!))
As he speaks, Oak sees Aimon calmly take aim and fire. "Or we could shoot at them.... That works too!..... ....". He reorganises his gear, draws his bow and fires at the silent leader too (unless Aimon's shot killed it)...
This post has potentially manipulated dice roll results.
“It’ll buy us some time, at least. I don’t know how much longer this mushroom will last.” Caelynn looses her arrow towards the leader as well, then looks for where Trill has flown off to. “Trill? You good?” She calls out as she pulls another arrow from her quiver.
Trill, seeing the party leaping to attack, and with no ghouls following her, reverses course and calls out a lilting note as sparkles drift down upon the dense packed horde at the base of the mushroom.
This post has potentially manipulated dice roll results.
((I'm going to count the previous attacks as out of initiative. Everything from now on will be in initiative, so roll your initiative next post.
Screamer Initiative: 3
Screamer Dex Save 1: 12
Screamer Dex Save 2: 7
Screamer Dex Save 3: 19
Screamer Dex Save 4: 5
Screamer Dex Save 5: 4
Screamer Dex Save 6: 16
Screamer Dex Save 7: 22
Screamer Dex Save 8: 22
Screamer Dex Save 9: 21
Screamer Dex Save 10: 17
Screamer Dex Save 11: 22
Screamer Dex Save 12:10
Silent Screamer Dex Save: 6
As Trill utters an arcane phrase, the rest of the party launches a salvo of arrows at the undead who isn't screaming. All but Oak's arrow find purchase in the pale monster's flesh. Without uttering a noise, it recoils in pain. The chorus of screams reaches a frenzied crescendo, racking the air with discordant harmonies. The silent undead focuses its empty gaze upon Caelynn, and she feels a malevolent force begin to assault her though the sound.
Screamer action: Wail of the Damned. Caelynn, make a DC 14 Wisdom Saving throw or be affected by the crown of madness.
At the beginning of each of your turns, you take 6 damage. (Oak will take damage on his turn, but not everyone else's. This goes for everyone)
This post has potentially manipulated dice roll results.
((phew! That’s a lot to take in! This is going to be fun! :-) Okay I’m going to try and get it right...))
Oak’sinitiative: 19
Oak takes 3 damage at start of his own turn (sheet updated).
((just out of interest, what type of damage is that?))
On his turn he will fire again (with advantage from faerie fire) at the silent one (unless it’s dead, in which case he’ll go for one that someone else has gone for, or the next most important looking one. Or one chopping the mushroom maybe?)...
Caelynn is about to shoot towards the silent one again when a strange fog fills her mind. She lowers her bow, suddenly not quite sure where she is. Wait, who are these people around her? Why do they have weapons? Are they attacking her? They probably are. She should attack them first...
((Sorry guys! @DM, let me know who I have to go for))
The effects of that madness appears to be that you become charmed. My read would be Caelynn gets advantage on that saving throw, from both Fey Ancestry and Cunning Will. Yes?
((True! I had forgotten about that. Here's another roll for that save in case: 19))
Just as quickly as it appeared, the fog seems to vanish, and Caelynn realizes she was drawing her dagger to stab one of her friends. Refocusing, she aims for the silent undead and lets another arrow fly.
This post has potentially manipulated dice roll results.
((Trill's range on faerie fire is 60ft, so if she's taking the damage, here's a save for her spell. Conc: 8))
((If I've got order of operations right, she got her faerie fire off pre-initiative, then on her turn will take 3 damage since she was w/in 60 ft, but keeps it up and flies upward to where the screaming hurts less. From there she'll take a shot at the silent one at long range (adv and dis cancel out to flat roll).))
This post has potentially manipulated dice roll results.
Aimon winces at the thunderous vibrations created by the creatures below. But he focuses and nocks an arrow and lines up the leader of the screamers again. The soft glow around the creature making it much easier to aim for it's head. He pulls the bowstring back and lets the arrow fly.
Attack: 16 Damage: 8 plus Sneak Attack (from the advantage provided by the faerie fire): 5 Total: 19 damage.
After firing a salvo of arrows, you feel the mushroom you are standing on suddenly buckle as the trunk gives out. As it begins to tip, you launch another quick wave of ranged attacks. Caelynn's arrow slices through the air and embeds itself in the silent undead's face up to its fletching. It crumples to the ground, and all the other animated bodies spasm in unison. Their screams shake the earth as they cry out confused. Seeing the one he originally targeted, Aimon fires his arrow at a different glowing monster. His arrow slices through its throat, and it reaches up to its neck as its scream is cut off. Seeing an opportunity, Oak launches an arrow that just manages to stay the undead Aimon shot. A few seconds later, the mushroom and the party come crashing down to the floor. You need to beat a DC 14 Dexterity Saving Throw or take 9 bludgeoning damage. You take half damage on a successful roll.
As you strike the ground, you enter their secondary aura. At the beginning of your turn, you also need to make a DC 15 constitution saving throw or be deafened. Regardless you pass or not, you also get take 4 thunder damage.
The undead shudder as well he party hits the ground, their screams ripping into you. Instead of descending upon you, that stare at you with confusion written in their slack faces.
This post has potentially manipulated dice roll results.
Dex save: 24 Con save: 17
Caelynn feels the ground suddenly disappear from beneath her, but manages to tuck and roll to avoid the worst of the fall. Springing back up, she prepares to be assaulted by the undead, then realizes that they're standing still. She lowers her bow slightly and begins to back away, gauging their reaction.
"They might let us get away! Come on!" She attempts to shout over the noise, gesturing towards the exit in case the others can't hear.
((Disengage if moving towards the exit requires passing through the undead's melee range, dodge if it doesn't.))
Aimon looks around quickly as the mushroom stalk collapses and they begin to fall to the ground. He watches the ground bellow carefully, looking for somewhere to roll to lessen the impact.
Dex Save: 12
He hits the ground, rolling, and then quickly leaps to his feet, only to be assailed by the roar of their screams again. He focuses the best he can through the pounding sound waves.
Con Save: 5
Getting his focus back, Aimon sees they’re in close with the screamers but for some reason they’ve held back their attack.
He drops his bow and draws out Dawnbringer, grasping the hilt with two hands he slashes across the torso of the closest screamer.
Action Attack: 22 Damage: 12 plus radiant damage of 2 (assuming these are undead).
He then jumps back and moves away from the group of screamers, looking to see where the others have ended up.
This post has potentially manipulated dice roll results.
Oak feels the mushroom crumble beneath the party, followingthe relentless hacking from the creatures swarming below. His instincts kick in though and he tries to tuck and roll to safety... ((OOC: do any of the horde get crushed under the collapsing mushroom or get battered by our falling bodies? Lol)).
DEX save (DC14) (advantage from Danger Sense): 18
CON save (DC15): 21
((8hp damage taken, not blinded))
Hearing Caelynn suggest sneaking away, and seeing her and Aimon disengage from the horde, Oak attempts to do the same...
((Like Caelynn, Oak will Disengage if moving towards the exit requires passing through the undead's melee range, dodge if it doesn't. He will try to keep between the horde and the party))
Aimon stares down at the screaming creatures and then over at Trill flying off.
"If this was the best option, I'd hate to see what her other choices were," Aimon says.
He swings his bow around and nocks an arrow.
"Let's see how tough dead eyes down there is."
Aimon aims at the silent 'leader' of the undead and lets his arrow fly.
Attack: 19 Damage: 10
Oak feels the mushroom shake and hears the sickening tearing sounds coming from below. "Oh great, and there I was worried about how we would get down!!.... This does NOT look good!". He paces forward a few steps, and back a few steps, mulling options over. "My first though was for me to leap off, onto the horde, crushing a few... before becoming a spinning whirlwind of axes.... ... ... and that's as far as I got!.... ... ...Anyone got any better ideas?!".
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
((lol posts crossed!))
As he speaks, Oak sees Aimon calmly take aim and fire. "Or we could shoot at them.... That works too!..... ....". He reorganises his gear, draws his bow and fires at the silent leader too (unless Aimon's shot killed it)...
Attack action (short bow): Attack: 23 Damage: 8
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
“It’ll buy us some time, at least. I don’t know how much longer this mushroom will last.” Caelynn looses her arrow towards the leader as well, then looks for where Trill has flown off to. “Trill? You good?” She calls out as she pulls another arrow from her quiver.
Attack: 27 Damage: 10 magical piercing + 1 psychic.
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Trill, seeing the party leaping to attack, and with no ghouls following her, reverses course and calls out a lilting note as sparkles drift down upon the dense packed horde at the base of the mushroom.
((Casting faerie fire, DC 14 DEX.))
Initiative: 24
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Initiative if we're doing this: 6
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
((I'm going to count the previous attacks as out of initiative. Everything from now on will be in initiative, so roll your initiative next post.
Screamer Initiative: 3
Screamer Dex Save 1: 12
Screamer Dex Save 2: 7
Screamer Dex Save 3: 19
Screamer Dex Save 4: 5
Screamer Dex Save 5: 4
Screamer Dex Save 6: 16
Screamer Dex Save 7: 22
Screamer Dex Save 8: 22
Screamer Dex Save 9: 21
Screamer Dex Save 10: 17
Screamer Dex Save 11: 22
Screamer Dex Save 12:10
Silent Screamer Dex Save: 6
As Trill utters an arcane phrase, the rest of the party launches a salvo of arrows at the undead who isn't screaming. All but Oak's arrow find purchase in the pale monster's flesh. Without uttering a noise, it recoils in pain. The chorus of screams reaches a frenzied crescendo, racking the air with discordant harmonies. The silent undead focuses its empty gaze upon Caelynn, and she feels a malevolent force begin to assault her though the sound.
Screamer action: Wail of the Damned. Caelynn, make a DC 14 Wisdom Saving throw or be affected by the crown of madness.
At the beginning of each of your turns, you take 6 damage. (Oak will take damage on his turn, but not everyone else's. This goes for everyone)
Wisdom save: 7
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
((Trill affected by the 3 damage as well? If the room's large enough, she'd be 60ft above.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((phew! That’s a lot to take in! This is going to be fun! :-) Okay I’m going to try and get it right...))
Oak’s initiative: 19
Oak takes 3 damage at start of his own turn (sheet updated).
((just out of interest, what type of damage is that?))
On his turn he will fire again (with advantage from faerie fire) at the silent one (unless it’s dead, in which case he’ll go for one that someone else has gone for, or the next most important looking one. Or one chopping the mushroom maybe?)...
Attack action (short bow): Attack: 19 Damage: 10 (piercing damage)
Movement: maybe he’ll bob up to fire, but then duck down out of view as best he can.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Aimon's Initiative: 16
(Are we doing group initiative still? Will wait until I know when Aimon is going before posting an action for him)
Caelynn is about to shoot towards the silent one again when a strange fog fills her mind. She lowers her bow, suddenly not quite sure where she is. Wait, who are these people around her? Why do they have weapons? Are they attacking her? They probably are. She should attack them first...
((Sorry guys! @DM, let me know who I have to go for))
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
@Artymiss and DM
The effects of that madness appears to be that you become charmed. My read would be Caelynn gets advantage on that saving throw, from both Fey Ancestry and Cunning Will. Yes?
((True! I had forgotten about that. Here's another roll for that save in case: 19))
Just as quickly as it appeared, the fog seems to vanish, and Caelynn realizes she was drawing her dagger to stab one of her friends. Refocusing, she aims for the silent undead and lets another arrow fly.
Attack: 23 Damage: 11 magical piercing + 1 psychic
((Forgot advantage because of faerie fire. Pretty sure that will hit, but rolling again in case of a crit: 16))
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
((Trill's range on faerie fire is 60ft, so if she's taking the damage, here's a save for her spell. Conc: 8))
((If I've got order of operations right, she got her faerie fire off pre-initiative, then on her turn will take 3 damage since she was w/in 60 ft, but keeps it up and flies upward to where the screaming hurts less. From there she'll take a shot at the silent one at long range (adv and dis cancel out to flat roll).))
Hand Crossbow Attack: 12 Damage: 7 piercing
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Aimon winces at the thunderous vibrations created by the creatures below. But he focuses and nocks an arrow and lines up the leader of the screamers again. The soft glow around the creature making it much easier to aim for it's head. He pulls the bowstring back and lets the arrow fly.
Attack: 16 Damage: 8 plus Sneak Attack (from the advantage provided by the faerie fire): 5 Total: 19 damage.
After firing a salvo of arrows, you feel the mushroom you are standing on suddenly buckle as the trunk gives out. As it begins to tip, you launch another quick wave of ranged attacks. Caelynn's arrow slices through the air and embeds itself in the silent undead's face up to its fletching. It crumples to the ground, and all the other animated bodies spasm in unison. Their screams shake the earth as they cry out confused. Seeing the one he originally targeted, Aimon fires his arrow at a different glowing monster. His arrow slices through its throat, and it reaches up to its neck as its scream is cut off. Seeing an opportunity, Oak launches an arrow that just manages to stay the undead Aimon shot. A few seconds later, the mushroom and the party come crashing down to the floor. You need to beat a DC 14 Dexterity Saving Throw or take 9 bludgeoning damage. You take half damage on a successful roll.
As you strike the ground, you enter their secondary aura. At the beginning of your turn, you also need to make a DC 15 constitution saving throw or be deafened. Regardless you pass or not, you also get take 4 thunder damage.
The undead shudder as well he party hits the ground, their screams ripping into you. Instead of descending upon you, that stare at you with confusion written in their slack faces.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Dex save: 24 Con save: 17
Caelynn feels the ground suddenly disappear from beneath her, but manages to tuck and roll to avoid the worst of the fall. Springing back up, she prepares to be assaulted by the undead, then realizes that they're standing still. She lowers her bow slightly and begins to back away, gauging their reaction.
"They might let us get away! Come on!" She attempts to shout over the noise, gesturing towards the exit in case the others can't hear.
((Disengage if moving towards the exit requires passing through the undead's melee range, dodge if it doesn't.))
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Aimon looks around quickly as the mushroom stalk collapses and they begin to fall to the ground. He watches the ground bellow carefully, looking for somewhere to roll to lessen the impact.
Dex Save: 12
He hits the ground, rolling, and then quickly leaps to his feet, only to be assailed by the roar of their screams again. He focuses the best he can through the pounding sound waves.
Con Save: 5
Getting his focus back, Aimon sees they’re in close with the screamers but for some reason they’ve held back their attack.
He drops his bow and draws out Dawnbringer, grasping the hilt with two hands he slashes across the torso of the closest screamer.
Action Attack: 22 Damage: 12 plus radiant damage of 2 (assuming these are undead).
He then jumps back and moves away from the group of screamers, looking to see where the others have ended up.
Bonus Action Disengage (Cunning Action)
Movement: 30’ away
Oak feels the mushroom crumble beneath the party, following the relentless hacking from the creatures swarming below. His instincts kick in though and he tries to tuck and roll to safety... ((OOC: do any of the horde get crushed under the collapsing mushroom or get battered by our falling bodies? Lol)).
DEX save (DC14) (advantage from Danger Sense): 18
CON save (DC15): 21
((8hp damage taken, not blinded))
Hearing Caelynn suggest sneaking away, and seeing her and Aimon disengage from the horde, Oak attempts to do the same...
((Like Caelynn, Oak will Disengage if moving towards the exit requires passing through the undead's melee range, dodge if it doesn't. He will try to keep between the horde and the party))
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss