Kurma’s fingers start to get colder. His skin, usually a bright green color, start to change to a dull grey. He glances quickly at Nii, now a petrified little tree, identical to the large tree turned into black statues after a volcano eruption he saw when he was young.
“This is not how I thought it would end... I should have taken more notes, my knowledge will be lost .” says the turtle, as his fingers stopp moving " Omniscient Oghma, give me strength and I promise I will put all my knowledge in my books for the future generation."
Con save: 20
Reaction to know about the Medusa: 11
Here is Nii - my petrified little bush
Kurma knows that Medusa are creatures who sought immortality. They obtained it but at a great cost. Every creature can be petrified by the mere gaze of a medusa and for this, they are doomed to be lonely beings in forgotten and lost places.
Kurma knows that Medusa are creatures who sought immortality. They obtained it but at a great cost. Every creature can be petrified by the mere gaze of a medusa and for this, they are doomed to be lonely beings in forgotten and lost places.
As the green colour of Kurma comes back, old stories resurface from his memories.
”Do not look at it, that’s how it petrify its preys”
This post has potentially manipulated dice roll results.
Medusa CON save 6
Musharib sees good Kurma having a pretty pallid skin, and the tortle is never pallid. That must have been the effect of the nasty arrows of the lady. Musharib summons a primal spirit over Kurma, this time the shape of a parrot. Then, he goes chopping the vines grappling Gertrude. Attack: 21 Damage: 5 Attack: 26 Damage: 12
Kurma (1/32, restrained, 1d6 healing at the start of the turn)
Inete (40/40)
Felix (38/38)
Gertrude (46/57, grappled, restrained, 6d6 poison damage at the start of the turn)
Artus (82/82)
Brunella (60/60)
Dragonbait (120/120)
Medusa (7, poisoned until the end of Oniss' next turn)
Assassin Vine 1
Assassin Vine 2 (28)
Irommek (49/49)
Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
This post has potentially manipulated dice roll results.
The parrot conjured by Mushy sits on Kurma's shoulder, delivering a warm sensation. Healing Spirit: 5
In a swift mouvement, Kurma conjure his large spectral book over the already hurt vines Spiritual Weapon (bonus Action) 27 damage force 7
Feeling slowly his muscles reacting, Kurma decides to focus on his defence (Action Dodging) "Inete ! Would you be so kind to help me here ? I feel a bit low..."said Kurma, smillng even in this dire situation.
Gertrude (46/57, grappled, restrained, 6d6 poison damage at the start of the turn)
Artus (82/82)
Brunella (60/60)
Dragonbait (120/120)
Medusa (7, poisoned until the end of Oniss' next turn)
Assassin Vine 1
Assassin Vine 2 (28)
Irommek (49/49)
Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
Gertrude (20/57, grappled, restrained, 6d6 poison damage at the start of the turn)
Artus (82/82)
Brunella (60/60)
Dragonbait (120/120)
Medusa (13, prone, poisoned until the end of Oniss' next turn)
Assassin Vine 1
Assassin Vine 2 (28)
Irommek (49/49)
Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
This post has potentially manipulated dice roll results.
Gertrude, surprised by the attack of the vine, remembers fighting the last one - and remembers not getting away. Her rage starts boiling and bubbling up inside her, giving her protection to Irommek, Felix, Oniss and herself (+3 tHP).
Then Gertrude starts swinging her greataxe, trying to free herself from the tangling vine.
8 for damage 12
Then she swings again
16 for damage 14
"Help me kill this vine first, and stay out of the reach of the other one! Remember they can swing their vines 20ft outwards and grab you."
This post has potentially manipulated dice roll results.
Artus takes his dagger and steps into a magical, glimmering door. He reappears behind the vine grappling Gertrude and stabs it thrice. Attack: 28 Damage: 13 Attack: 18 Damage: 9 Attack: 14 Damage: 7
Gertrude (20/57+3, Rage 9, grappled, restrained, 6d6 poison damage at the start of the turn)
Artus (82/82)
Brunella (60/60)
Dragonbait (120/120)
Medusa (13, prone, poisoned until the end of Oniss' next turn)
Assassin Vine 1
Assassin Vine 2 (59)
Irommek (49/49+3)
Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
Brunella rages, and follows Gertrude, running to flank her and attack the vine. Brunella keeps her eyes averted from the gorgon. With a growl, she swings at the large plant, her ferocity cutting into the overgrown weed like a lawnmower!
Gertrude (20/57+3, Rage 9, grappled, restrained, 6d6 poison damage at the start of the turn)
Artus (82/82)
Brunella (60/60, Rage 9)
Dragonbait (120/120)
Medusa (13, poisoned until the end of Oniss' next turn)
Assassin Vine 1 (18)
Assassin Vine 2 (59)
Irommek (49/49+3)
Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
This post has potentially manipulated dice roll results.
Being short of stature, Irommek lowers his head slightly and keeps his focus on Medusa’s kneecaps and steps forward to try and deal with the ugly beastie.
“Stand still lassie, this won’t hurt a bit…OK, hopefully it’ll hurt a lot! Aaahoooo!!”
OOC: Going all out on this one since Irommek is fighting kneecaps and ankles.
Action –
Attack 1 against Medusa with disadvantage (16), damage if hit (10)
Attack 1 against Medusa with disadvantage (9), damage if hit (10)
Action Surge, additional action –
Attack 1 against Medusa with disadvantage (11), damage if hit (8)
Attack 1 against Medusa with disadvantage (19), damage if hit (10)
Menacing Attack – If anything hits, expending superiority die to add to total damage (2), Medusa makes a WIS save (DC 15) or becomes frightened of Irommek’s mean, old snarl
Kurma knows that Medusa are creatures who sought immortality. They obtained it but at a great cost. Every creature can be petrified by the mere gaze of a medusa and for this, they are doomed to be lonely beings in forgotten and lost places.
As the green colour of Kurma comes back, old stories resurface from his memories.
”Do not look at it, that’s how it petrify its preys”
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Oniss panics at the lunging of the Vines while trying to avoid looking at the other threat.
Oniss attempts to cast Ray of sickness
26 with disadvantage 17
On success 7
Oniss - Half-Elf Level 1 Sorcerer - ToA
Golden Blurg (GB) - Aarakocra Level 3 Wizard - KR
Medusa CON save 6
Musharib sees good Kurma having a pretty pallid skin, and the tortle is never pallid. That must have been the effect of the nasty arrows of the lady. Musharib summons a primal spirit over Kurma, this time the shape of a parrot. Then, he goes chopping the vines grappling Gertrude.
Attack: 21 Damage: 5
Attack: 26 Damage: 12
Round 2
Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
The parrot conjured by Mushy sits on Kurma's shoulder, delivering a warm sensation. Healing Spirit: 5
In a swift mouvement, Kurma conjure his large spectral book over the already hurt vines
Spiritual Weapon (bonus Action) 27 damage force 7
Feeling slowly his muscles reacting, Kurma decides to focus on his defence (Action Dodging)
"Inete ! Would you be so kind to help me here ? I feel a bit low..." said Kurma, smillng even in this dire situation.
EDIT: disadvantage on the attack > 23
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Inete runs after Kurma, which is barely standing and casts a healing spell with all her power.
Cure Wounds (Kurma): 20
Round 2
Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
Felix will grab his decanter from his side, trying not to look at her eye he will aim for her stomach and speak the magic words "Geyser!"
DC: 13 STR save or take 2 and she is prone!
[When in doubt use endless water!]
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAMedusa STR save: 14
The medusa lady ends up with the buttock on the ground.
Gertrude: Poison damage: 24
Round 2
Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
Gertrude, surprised by the attack of the vine, remembers fighting the last one - and remembers not getting away. Her rage starts boiling and bubbling up inside her, giving her protection to Irommek, Felix, Oniss and herself (+3 tHP).
Then Gertrude starts swinging her greataxe, trying to free herself from the tangling vine.
8 for damage 12
Then she swings again
16 for damage 14
"Help me kill this vine first, and stay out of the reach of the other one! Remember they can swing their vines 20ft outwards and grab you."
Artus takes his dagger and steps into a magical, glimmering door. He reappears behind the vine grappling Gertrude and stabs it thrice.
Attack: 28 Damage: 13
Attack: 18 Damage: 9
Attack: 14 Damage: 7
Round 2
Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
Brunella rages, and follows Gertrude, running to flank her and attack the vine. Brunella keeps her eyes averted from the gorgon. With a growl, she swings at the large plant, her ferocity cutting into the overgrown weed like a lawnmower!
27Damage (CRIT!): 4d6 (4, 6, 4, 3) + 4 [Slashing] =2118Damage: 2d6 (5, 6) + 4 [Slashing] =15Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
That is now a hodgepodge of dead vines and vegetal fluids. It seems dead.
Dragonbait is going to engage the other vine, to avoid being attacked from the back.
Attack: 13 Damage: 11
Attack: 25 Damage: 10
The Medusa stands up, and with a horrifying hiss, life the longbow to attack Felix.
Attack: 15 Damage: 11
Attack: 21 Damage: 8
The remaining vine attacks Dragonbait.
Attack: 25 Damage: 6
Round 2
Assassin Vine 2 (59)Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
Felix is almost down as the arrows pierced his armor...
[Forgot about uncanny dodge again I will reduce 19 making it a 8 so total damage taken is 28...]
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiABeing short of stature, Irommek lowers his head slightly and keeps his focus on Medusa’s kneecaps and steps forward to try and deal with the ugly beastie.
“Stand still lassie, this won’t hurt a bit…OK, hopefully it’ll hurt a lot! Aaahoooo!!”
OOC: Going all out on this one since Irommek is fighting kneecaps and ankles.
Action –
Attack 1 against Medusa with disadvantage (16), damage if hit (10)
Attack 1 against Medusa with disadvantage (9), damage if hit (10)
Action Surge, additional action –
Attack 1 against Medusa with disadvantage (11), damage if hit (8)
Attack 1 against Medusa with disadvantage (19), damage if hit (10)
Menacing Attack – If anything hits, expending superiority die to add to total damage (2), Medusa makes a WIS save (DC 15) or becomes frightened of Irommek’s mean, old snarl
Medusa WIS save: 9
The Medusa has seen worse than Irommek’s mean, old snarl.