This post has potentially manipulated dice roll results.
Venovar, the halberd connects again in the already large hole in the zombie's chest (-11) 20 and the zombie is skewered. It then falls to the ground as you retract your weapon.
Combat is over. Alton lay still unconscious on the ground. He will need someone to heal him in some way, either by stabilizing him or using magic, birding him like we discussed :). If he is not healed, he will make another death save.
There is a mess of zombies and husks all along the sewer passageways. You hear some air releasing from some of the corpses, and some water dripping, but other than that, all is quiet. You have explored a portion of this particular part of the sewer. I have updated the map to show a large overview and you all can let me know what you want to do now as well as which section of the sewer you might want to head to next, with appropriate checks, etc. The size/scale of the black section is accurate.
"Sorry guys, I'm not used to working in a group, I shoulda had these earlier."
He makes a couple handfuls of goodberries and baby birds Alton, chewing up the berry before prying his mouth open and spitting the paste in and holding the little guy's mouth closed to get him to swallow it.
Venovar, who is very weak, looks to the rest of the party. "Our job... my job... is not yet completed. We must cleanse... this damnable place of... all evil." You can see the exhaustion in his face as he says this. "After that, I will... be satisfied." He then looks to Gotur and Thorvin. "Do you have any... of your... magical energies left? I could... use some healing, as I am weak, and have... no magical... energy left."
Thorvin will say to Venovar: "I am sorry to say I have nothing left. Our best course of action would be to go back to the inn and take a rest. We can come back in the morning to clean this place out. If we run into anything else down here I am afraid it just might be the end of us."
"I spend most of that as a wolf, which I can do again, and I only just cast my first spell. The berries are all I can do for healing, but I can make another twenty in addition to the nine I've got left over. Figure Alton could use a few more, but I'll let you eat them yourself."
((Gotur has one wild shape left, is at full HP, and has 9 good berries plus two more spell slots left.))
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Venovar, your divine sense pings from the north east direction. Undead. In a large, but not humongous room.
Alton, you rise to consciousness (+1)
Got-ipede, you scout out the sewers. There are no instances of where a stealth check will be required, but please make a perception check while in giant centipede form which will determine how much of the sewers and potential secrets and areas there are.
When Got-idepe returns, are you all planning on leaving the sewers for the evening to return to the inn for a rest? Or will you press on?
Got-ipede, you manage to scurry your way through the sewer block. With your perception roll, you are able to get an idea of the size of the complex, and also find 2 smaller alcoves, one that was already seen, and another father into the sewers. Those areas would need to be specifically checked out for more details. For the sections that seem like a dead end (the top right corner and the passage to the SW of Thorvin) those are in fact dead ends. Those passageways are grated up with extremely thick iron bars which are impassible.
You get a sense that there might be other rooms within the sewer block (black sections), but didn't seem to notice any way in.
You return to the party and I assume morph back to half-orc form.
Are you all heading out of the sewers back to the inn for the night, or will you press on and/or investigate further before leaving for the night?
"I sensed an undead presence in a room to the north east. I think we should rest before we go to that room, but first, let us investigate the small room with Gotur."
If everybody agrees, I will head down to the small room with Gotur. After that, I'm voting to head up to the inn and rest.
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The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
s
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((I have all of the potions and they should be in Alton’s pack for after the fight.))
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Venovar will thrust his halberd past Gotur and into Zombie 1.
Attack: 17 Damage: 11
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
Venovar, the halberd connects again in the already large hole in the zombie's chest (-11) 20 and the zombie is skewered. It then falls to the ground as you retract your weapon.
Combat is over. Alton lay still unconscious on the ground. He will need someone to heal him in some way, either by stabilizing him or using magic, birding him like we discussed :). If he is not healed, he will make another death save.
There is a mess of zombies and husks all along the sewer passageways. You hear some air releasing from some of the corpses, and some water dripping, but other than that, all is quiet. You have explored a portion of this particular part of the sewer. I have updated the map to show a large overview and you all can let me know what you want to do now as well as which section of the sewer you might want to head to next, with appropriate checks, etc. The size/scale of the black section is accurate.
Map is updated: https://docs.google.com/spreadsheets/d/1JMcWkjg_2bADKFk72NcYqCT9q6iqli_XAHA77ojzLz0/edit#gid=0
"Sorry guys, I'm not used to working in a group, I shoulda had these earlier."
He makes a couple handfuls of goodberries and baby birds Alton, chewing up the berry before prying his mouth open and spitting the paste in and holding the little guy's mouth closed to get him to swallow it.
"If I forget again, remind me!"
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Venovar, who is very weak, looks to the rest of the party. "Our job... my job... is not yet completed. We must cleanse... this damnable place of... all evil." You can see the exhaustion in his face as he says this. "After that, I will... be satisfied." He then looks to Gotur and Thorvin. "Do you have any... of your... magical energies left? I could... use some healing, as I am weak, and have... no magical... energy left."
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
Venovar will also use a use of his Divine Sense to see if he detects anything other than the dead zombies.
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
((How many good berries were fed to Alton?))
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Thorvin will say to Venovar: "I am sorry to say I have nothing left. Our best course of action would be to go back to the inn and take a rest. We can come back in the morning to clean this place out. If we run into anything else down here I am afraid it just might be the end of us."
"I spend most of that as a wolf, which I can do again, and I only just cast my first spell. The berries are all I can do for healing, but I can make another twenty in addition to the nine I've got left over. Figure Alton could use a few more, but I'll let you eat them yourself."
((Gotur has one wild shape left, is at full HP, and has 9 good berries plus two more spell slots left.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"That is a wise course of action Thorvin. After we rest, we should probably find a healer for my mother before we go back down."
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
"If you guys want to wait here, I think I'll scout things out a bit. I should be able to do it without getting anything else in here worked up."
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"I... can do that."
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
As Alton comes back to consciousness, he groggily says “Wh..what happened? Did we get them?”
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Gotur will shift to the form of a giant centipede, and Got-ipede will scurry up to the ceiling and do a bit of scouting.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"We killed the zombies, Alton. Gotur is scouting right now."
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
Venovar, your divine sense pings from the north east direction. Undead. In a large, but not humongous room.
Alton, you rise to consciousness (+1)
Got-ipede, you scout out the sewers. There are no instances of where a stealth check will be required, but please make a perception check while in giant centipede form which will determine how much of the sewers and potential secrets and areas there are.
When Got-idepe returns, are you all planning on leaving the sewers for the evening to return to the inn for a rest? Or will you press on?
Perception (w/ 30ft blindsight): 19
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Got-ipede, you manage to scurry your way through the sewer block. With your perception roll, you are able to get an idea of the size of the complex, and also find 2 smaller alcoves, one that was already seen, and another father into the sewers. Those areas would need to be specifically checked out for more details. For the sections that seem like a dead end (the top right corner and the passage to the SW of Thorvin) those are in fact dead ends. Those passageways are grated up with extremely thick iron bars which are impassible.
You get a sense that there might be other rooms within the sewer block (black sections), but didn't seem to notice any way in.
You return to the party and I assume morph back to half-orc form.
Are you all heading out of the sewers back to the inn for the night, or will you press on and/or investigate further before leaving for the night?
Map is updated with what Got-ipede discovered.
"There's a small room that we went past before, I propose we check that out for any clues before we head out."
Unless there are strong objections, Gotur will check out the small room near where they entered the sewers.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"I sensed an undead presence in a room to the north east. I think we should rest before we go to that room, but first, let us investigate the small room with Gotur."
If everybody agrees, I will head down to the small room with Gotur. After that, I'm voting to head up to the inn and rest.
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life