This post has potentially manipulated dice roll results.
Venovar, your halberd makes a huge gash in the creature's tongue, not big enough to cut it completely off, though. (-5)
Alton, you dash back into the alcove, weaving your way through Got-wolf and Venovar . Both of your swords slice deep into the creature who is looking more like a blob now vs. a treasure chest. (-9)
Got-wolf, you aren't able to get a good bite in this time likely because the blob creature still has you. Your jaws go just a bit wide this time.
Thorvin calls out a shout and casts Sacred Flame on the blob: 2 Mimic needs DEX 13 save: 4 the holy flames cover the mimic but they do not harm it. The thing shakes a bit and the flames go out.
The mimic tries now to bite down on the grappled Got-wolf: Attack: 11 Damage: 6 and the wiry wolf is able to dodge the clamping shut of the blob-jaws!
Venovar, your halberd this time does in fact cut off the tongue of the creature, and the blade continues downward, cutting the blob in half as it oozes and wriggles and then lies motionless a bit before oozing into a thick puddle of gunk. Got-wolf, you feel the thing release you as well.
Alton and Got-wolf, you see the mimic destroyed by Ven and so hold your attacks as you both assess that the thing is dead.
Thorvin would say: "Aye, that sucker was tricky. Any of ye need some healing?"
Alton, you don't find anything else of interest down in that middle passageway/alcove where the mimic blob lay, oozing away now.
There are the 3 secret doors that you have uncovered previously that would be the available remaining options in this zombie infested sewer block. Your previous rolls from before the mimic encounter gave you the knowledge about them. They are all unlocked (X's on the map.).
Which one might you want to try first? Who would go first? Go ahead and make any necessary skill rolls as well if need be.
Alton will go ahead and lead the party, approaching the secret door that is located at the bottom of the sewers on the map, keeping a close eye out for any danger.
Alton, you lead the way out of the alcove and down towards the southern secret door. The beast that is Got-wolf joins you, padding behind you. You likely feel safer with the wolf watching your back after seeing it take those bites out of the mimic.
Venovar and Thorvin also follow you both as you reach the door.
Alton, with that roll, you notice that the door is slightly ajar. As you inspect it further, you can see a small room with different walls than the sewer systems, and then further up you can see another larger room, with a few barrels. These rooms are completely lit. I have uncovered what you can see so far from your current position on the map: https://docs.google.com/spreadsheets/d/1JMcWkjg_2bADKFk72NcYqCT9q6iqli_XAHA77ojzLz0/edit#gid=0
Any further forward progress in here and/or uncovering of the map will require you to proceed further, which will require a stealth check from anyone attempting to do so. Unless you just want to barge in. Which is completely fine, too.
Alton, you creep silently into the first room. It is empty other than the lanterns on the walls. The others are waiting outside in the passageway.
You move forward slowly without making a sound, and take a good look into the next room. You see a large, dirty smelly room filled with various trash. There are bags which seem to be filled with body parts, and many different types of storage boxes, chests and barrels litter the floor and adjacent walls. There are a few different exits as well that you can see.
More important than this though, is that you see 2 zombies slowly walking aimlessly around in the room. They do not see or hear you at all.
You also see a much larger, more grotesque zombie who is chained to the north wall by its neck. The chain is about 10 feet long. It does not see you at all.
There is also a human man dressed in a dirty robe, poking and prodding at this large disgusting thing with a staff. He's mumbling something you can't make out. He also does not know that you are there.
How would you all like to proceed? I will let everyone respond at this point.
Thorvin would actually say "I have a spell that will help us in combat. Let me know what the plan is and I'll activate it. It lasts for a minute... perfect duration for a good tussle. Problem is I can only bless 3 of us."
This post has potentially manipulated dice roll results.
Venovar sees this man, and a wave of anger washes over him. He walks past Alton, and slams the butt of his halberd into the ground with enough forces to cause echoes in the room, trying to attract attention to himself and not Alton. "NECROMANCER!" he shouts. "My name... is Vengeance. You killed my MOTHER! PREPARE TO DIE." he says as he uses the Dash action to get next to Zombie 2.
I'm assuming this starts up initiative; also, do we have a surprise round on them? INIT: 3
This post has potentially manipulated dice roll results.
Ven's actions would definitely engage initiative.
As for surprise, I think Venovar's actions kind of eliminated the possibility of the enemies being surprised. The initial barging into the first room without a stealth check, the barging into the second room and slamming of the halberd and the modified quote from the Princess Bride (hahaha!) kind of got all of the enemies attention and so no one will be surprised for the start of this encounter. However, you have succeeded in attracting all of the attention to you. The enemies have not seen any of the others yet as they are all looking at you and you're blocking their view.
The zombies hear you enter, turn their heads and hiss at you after you speak your piece. The zombie ogre starts freaking out in the corner, chained at the neck. The human spins around and says "Huh? WHAT!? Who are you? What is the meaning of this! How dare you threaten me! Zombies, ATTACK!"
This post has potentially manipulated dice roll results.
(The reason for the manipulated dice roll is because I rolled initiative for Venovar because I forgot he already rolled the 3. So then I deleted the roll. Sorry guys)
The enormous disgusting gluttonous zombie seems stressed with how everyone has reacted. It starts to really tug on the chains that is holding it to the wall. STR: 11 the thing heaves back and forth, and the chain tightens and jingles around but it does not break. The zombie ogre is still chained to the wall.
Bite:9
8
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Venovar, your halberd makes a huge gash in the creature's tongue, not big enough to cut it completely off, though. (-5)
Alton, you dash back into the alcove, weaving your way through Got-wolf and Venovar . Both of your swords slice deep into the creature who is looking more like a blob now vs. a treasure chest. (-9)
Got-wolf, you aren't able to get a good bite in this time likely because the blob creature still has you. Your jaws go just a bit wide this time.
Thorvin calls out a shout and casts Sacred Flame on the blob: 2 Mimic needs DEX 13 save: 4 the holy flames cover the mimic but they do not harm it. The thing shakes a bit and the flames go out.
The mimic tries now to bite down on the grappled Got-wolf: Attack: 11 Damage: 6 and the wiry wolf is able to dodge the clamping shut of the blob-jaws!
Next round!
Venovar > Alton > Gotur (grappled) > Thorvin > Mimic
Map is updated: https://docs.google.com/spreadsheets/d/1JMcWkjg_2bADKFk72NcYqCT9q6iqli_XAHA77ojzLz0/edit#gid=0
(Work in Progress)
Venovar will shout "Let him go, foul monster!" and drive his halberd at the mimic again, hopefully for the last time.
Attack: 24 Damage: 12
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
Alton will do the exact same action as last turn, continuing to hack away at the mimic.
1st (W/ Sneak Attack): Attack: 7 Damage: 10
2nd: Attack: 8 Damage: 6
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Got-wolf continues trying to bite this thing before it gets a hold of him again!
Attack: 23 Damage: 7
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Venovar, your halberd this time does in fact cut off the tongue of the creature, and the blade continues downward, cutting the blob in half as it oozes and wriggles and then lies motionless a bit before oozing into a thick puddle of gunk. Got-wolf, you feel the thing release you as well.
Alton and Got-wolf, you see the mimic destroyed by Ven and so hold your attacks as you both assess that the thing is dead.
Thorvin would say: "Aye, that sucker was tricky. Any of ye need some healing?"
Combat is over. I have updated the map: https://docs.google.com/spreadsheets/d/1JMcWkjg_2bADKFk72NcYqCT9q6iqli_XAHA77ojzLz0/edit#gid=0
What would you like to do next?
“What was that?” Alton asks. “I’ve never seen anything like it! Thought I was just opening a simple chest.”
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
"I'm fine." he says in a deep, gravely voice. "Lets get moving. I'll leave the investigating to you, Alton. You seem to be smarter than I."
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
Alton will continue to take a look around the middle passageway to see if there is anything of interest.
Investigation: 10
(OOC: Not sure if we completely explored the middle area, but let me know if we did.)
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Alton, you don't find anything else of interest down in that middle passageway/alcove where the mimic blob lay, oozing away now.
There are the 3 secret doors that you have uncovered previously that would be the available remaining options in this zombie infested sewer block. Your previous rolls from before the mimic encounter gave you the knowledge about them. They are all unlocked (X's on the map.).
Which one might you want to try first? Who would go first? Go ahead and make any necessary skill rolls as well if need be.
Alton will go ahead and lead the party, approaching the secret door that is located at the bottom of the sewers on the map, keeping a close eye out for any danger.
Perception: 14
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Got-wolf gives a whine and a head butt in apology. He knew that chest smelled interesting, he just didn't realize it was quite THAT interesting.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Alton, you lead the way out of the alcove and down towards the southern secret door. The beast that is Got-wolf joins you, padding behind you. You likely feel safer with the wolf watching your back after seeing it take those bites out of the mimic.
Venovar and Thorvin also follow you both as you reach the door.
Alton, with that roll, you notice that the door is slightly ajar. As you inspect it further, you can see a small room with different walls than the sewer systems, and then further up you can see another larger room, with a few barrels. These rooms are completely lit. I have uncovered what you can see so far from your current position on the map: https://docs.google.com/spreadsheets/d/1JMcWkjg_2bADKFk72NcYqCT9q6iqli_XAHA77ojzLz0/edit#gid=0
Any further forward progress in here and/or uncovering of the map will require you to proceed further, which will require a stealth check from anyone attempting to do so. Unless you just want to barge in. Which is completely fine, too.
Alton will continue slowly and silently into the room, keeping an eye out for anything interesting or dangerous.
Stealth: 17
Investigation: 10
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Alton, you creep silently into the first room. It is empty other than the lanterns on the walls. The others are waiting outside in the passageway.
You move forward slowly without making a sound, and take a good look into the next room. You see a large, dirty smelly room filled with various trash. There are bags which seem to be filled with body parts, and many different types of storage boxes, chests and barrels litter the floor and adjacent walls. There are a few different exits as well that you can see.
More important than this though, is that you see 2 zombies slowly walking aimlessly around in the room. They do not see or hear you at all.
You also see a much larger, more grotesque zombie who is chained to the north wall by its neck. The chain is about 10 feet long. It does not see you at all.
There is also a human man dressed in a dirty robe, poking and prodding at this large disgusting thing with a staff. He's mumbling something you can't make out. He also does not know that you are there.
How would you all like to proceed? I will let everyone respond at this point.
Thorvin would actually say "I have a spell that will help us in combat. Let me know what the plan is and I'll activate it. It lasts for a minute... perfect duration for a good tussle. Problem is I can only bless 3 of us."
Map updated here (I've created two map tabs - a ZOOMED one and an OVERVIEW. They are both updated. https://docs.google.com/spreadsheets/d/1JMcWkjg_2bADKFk72NcYqCT9q6iqli_XAHA77ojzLz0/edit#gid=0
Venovar sees this man, and a wave of anger washes over him. He walks past Alton, and slams the butt of his halberd into the ground with enough forces to cause echoes in the room, trying to attract attention to himself and not Alton. "NECROMANCER!" he shouts. "My name... is Vengeance. You killed my MOTHER! PREPARE TO DIE." he says as he uses the Dash action to get next to Zombie 2.
I'm assuming this starts up initiative; also, do we have a surprise round on them? INIT: 3
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
Ven's actions would definitely engage initiative.
As for surprise, I think Venovar's actions kind of eliminated the possibility of the enemies being surprised. The initial barging into the first room without a stealth check, the barging into the second room and slamming of the halberd and the modified quote from the Princess Bride (hahaha!) kind of got all of the enemies attention and so no one will be surprised for the start of this encounter. However, you have succeeded in attracting all of the attention to you. The enemies have not seen any of the others yet as they are all looking at you and you're blocking their view.
You have also uncovered a bit more of the main room. Maps and new positions have been updated: https://docs.google.com/spreadsheets/d/1JMcWkjg_2bADKFk72NcYqCT9q6iqli_XAHA77ojzLz0/edit#gid=0
The zombies hear you enter, turn their heads and hiss at you after you speak your piece. The zombie ogre starts freaking out in the corner, chained at the neck. The human spins around and says "Huh? WHAT!? Who are you? What is the meaning of this! How dare you threaten me! Zombies, ATTACK!"
Zombie's initiative: 8
Ogre Zombie initiative: 5
Modified Apprentice Necromancer initiative: 13
Thorvin Initiative: 12
Alton and Got-wolf, please roll initiative!
Initiative: 8
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Initiative: 12
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(The reason for the manipulated dice roll is because I rolled initiative for Venovar because I forgot he already rolled the 3. So then I deleted the roll. Sorry guys)
Round 1:
Zombie Ogre > Gotur > Apprentice > Alton > Thorvin > Venovar > Zombie 1 & 2
The enormous disgusting gluttonous zombie seems stressed with how everyone has reacted. It starts to really tug on the chains that is holding it to the wall. STR: 11 the thing heaves back and forth, and the chain tightens and jingles around but it does not break. The zombie ogre is still chained to the wall.
Gotur is up!