oog No action, and your movement was spent. You were charmed, but now you are not. You can role play your reaction to having just been charmed if you like. I role played Elrodin because he's busy with traveling. oog
Initiative Order and Next up... Milo Valor Elrodin Monster(s) Menttal Donnar <--- You can only move in the direction of the ravine (source of the song) and then make a Wisdom saving throw.
Donnar rises as the song fills his ears. His mind makes the song sound like one from his past. Whatever the others hear, he hears a song he recognizes from his days in the arena. A song of bloodlust and victory, that the crowd would sing after a particularly excellent and violent fight. Any gladiator who received such an honor, knew he'd made killing into an art.
"Who could that be for?" He mumbles dreamily.
"Is there an arena this way? What would it be doing out here..." As he continues mumbling he begins walking towards the song, placing one foot in front of the other without thought.
Donnar will move his full 30ft and make his WIS saving throw.
As Donnar walks towards the sounds of the song, he's 20' from the edge of the ravine. Elrodin, who has darkvision and is also zeroing in on the source of the song can just barely make out two silhouettes on one of the branches of the tree across the ravine. But since the the distance is beyond ability, no distinct features are discernible. He communicates this with the other heroes as well as letting them know that Donnar is walking toward's the ravine's edge.
As a reminder, the ravine is 100' across and 100' nearly straight down.
Elrodin (35' from edge) can be seen by the others (50' from edge), due to the campfire and Milo's (38' from edge) torch, but Donnar cannot.
oog I originally had in my mind that it was Donnar that had darkvision, but it was Elrodin now that I took a second look. I should have had him communicate this information on his turn, but oh well. :) oog
Initiative Order and Next up... Milo <-- Valor Elrodin Monster(s) Menttal Donnar
Noticing Donnar is still incapacitated, Milo rushes forward, planting his torch firmly in the ground. The Halfling grabs the dragonborn with his newly free hand and drags him back a few feet. Lupe follows, staying at Milo's side, but not to close to the torch.
Movement: 6ft south (all my remaining movement: as I am dragging a 'creature' movement is halved) (drag is uncontested as Donnar is incapacitated)
Movement: 3 ft north 5 feet east
Milo is 31 ft from the ravine holding Donnar his torch planted in the ground 6 feet in front of him. Lupe is 35 ft from the ravine and 10 ft to Milo's right.
Elrodiin quickly moves to the edge of the ravine (5' in before, to keep inline with his movement) and makes the throwing motion while saying, "Take that!". A firebolt shoots off across the ravine toward the two silhouettes in the tree. Attack: 15 Damage: 6
This post has potentially manipulated dice roll results.
The firebolt hits one of the creatures. The heroes can see from the light of the firebolt, before it extinguishes, that the creatures are humanoid in shape. Reeling from the strike of the firebolt, Elrodin can see that they both leave the tree and move upward into the air and see that their silhouettes are growing in size. "Guys, I think I pissed them off. We're going to have company!"
A second song can be heard. Equally beautiful, but in a different vocal range, seemingly coming from a second creature. Heroes must make a Wisdom Saving throw...
All heroes are immune to the charm of the second song (Donnar still charmed from the first song).
It's going to take the fiends another round to dash across the ravine and land in the area lit by the camp file and can see all of you and you can see them. They are within heroes movement of everyone and near no one in particular. They are human looking up top, but bird looking from the waist down.
oog If anyone needed a round to prepare something, use it, since I fast forwarded the scene one full round to get the fiends across the ravine. oog
Initiative Order and Next up... Milo Valor Elrodin Monster(s) Menttal <-- Donnar
Donnar feels a force of resistance pulling on him somewhere in the back of his mind as Milo grabs hold of him. "Stop that... I want to see." He mumbles as he continues trying to move towards the song.
When Valor joins Milo in pulling Donnar, the increased effort is enough to make Donnar shake his head, subconsciously seeking clarity.
Menttal stares at his companion. "You can fight this Donnar!" He says as he plays a small song on his lute. (He used bardic inspiration, for the next ten minutes, Yuknow can add 1d6 to any ability check, attack roll, or saving throw. This can be done after seeing the roll but before knowing the outcome.)
Menttal's dagger flies through the air and strikes fiend #1 right in the upper right arm leaving a big gash.
Initiative Order and Next up... Milo Valor Elrodin Monster(s) Menttal Donnar <-- (still charmed, you can only go for your Wiz Saving throw. You have a 1d6 of inspiration from Menttal)
This post has potentially manipulated dice roll results.
Donnar can hear someone speaking to him though their voice is barely audible behind the glorious song. But somewhere inside he can feel something else stirring inside of him as he continues to trudge forward against the pulling of Milo and Valor.
WIS Save: 8
Oog: ill see if by some miracle I pass, if not ill add the d6 roll.
"What in the hells?!" Donnar barks as the effect of the charm fades away and his mind snaps back to reality. He'll shake the cobwebs out of his head and wrench his arms away from his companions.
"I've got it now lads!" He says nodding and winking to them. "Thanks for saving my hide! Lets gut these things before they can do it again!" He growls the last words of his sentence as he glares at the enemies before them.
This post has potentially manipulated dice roll results.
Milo
As he releases Donnar, the druid throws one of his enchanted pebbles at fiend #1. He then pulls out one of his clubs saying "great weapon" in druidic. Milo points his club at the fiends and Lupe leaps into action, charging at the foes. The dire wolf opens his maw, snapping at fiend #2.
Action: magic stone Attack: 10 Damage: 7 Target: Fiend #1
This post has potentially manipulated dice roll results.
Fiend #1 is pelted by the enchanted pebble and grunts as it takes its damaging impact. Fiend #2 screams at the bit from dire wolf as Lupe charges and attacks. The Fiend saving throw 15
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WIS Save: 20
Do I get an action now or was that my turn?
oog
No action, and your movement was spent. You were charmed, but now you are not. You can role play your reaction to having just been charmed if you like. I role played Elrodin because he's busy with traveling.
oog
Initiative Order and Next up...
Milo
Valor
Elrodin
Monster(s)
Menttal
Donnar <--- You can only move in the direction of the ravine (source of the song) and then make a Wisdom saving throw.
Donnar rises as the song fills his ears. His mind makes the song sound like one from his past. Whatever the others hear, he hears a song he recognizes from his days in the arena. A song of bloodlust and victory, that the crowd would sing after a particularly excellent and violent fight. Any gladiator who received such an honor, knew he'd made killing into an art.
"Who could that be for?" He mumbles dreamily.
"Is there an arena this way? What would it be doing out here..." As he continues mumbling he begins walking towards the song, placing one foot in front of the other without thought.
Donnar will move his full 30ft and make his WIS saving throw.
WIS Save: 4
As Donnar walks towards the sounds of the song, he's 20' from the edge of the ravine. Elrodin, who has darkvision and is also zeroing in on the source of the song can just barely make out two silhouettes on one of the branches of the tree across the ravine. But since the the distance is beyond ability, no distinct features are discernible. He communicates this with the other heroes as well as letting them know that Donnar is walking toward's the ravine's edge.
As a reminder, the ravine is 100' across and 100' nearly straight down.
Elrodin (35' from edge) can be seen by the others (50' from edge), due to the campfire and Milo's (38' from edge) torch, but Donnar cannot.
oog
I originally had in my mind that it was Donnar that had darkvision, but it was Elrodin now that I took a second look. I should have had him communicate this information on his turn, but oh well. :)
oog
Initiative Order and Next up...
Milo <--
Valor
Elrodin
Monster(s)
Menttal
Donnar
Milo
Noticing Donnar is still incapacitated, Milo rushes forward, planting his torch firmly in the ground. The Halfling grabs the dragonborn with his newly free hand and drags him back a few feet. Lupe follows, staying at Milo's side, but not to close to the torch.
Movement: 13 ft (5ft from Donnar)
Free world interaction: plant torch in ground.6
Attack: grapple Target: Donnar (incapacitated-automatic success)
Movement: 6ft south (all my remaining movement: as I am dragging a 'creature' movement is halved) (drag is uncontested as Donnar is incapacitated)
Movement: 3 ft north 5 feet east
Milo is 31 ft from the ravine holding Donnar his torch planted in the ground 6 feet in front of him. Lupe is 35 ft from the ravine and 10 ft to Milo's right.
Donnar is currently kept from harms way, held and dragged backward by Milo.
Initiative Order and Next up...
Milo
Valor <--
Elrodin
Monster(s)
Menttal
Donnar
Valor
Valor will help Milo drag the Dragonborn from the edge. "Blasted monsters in the night." Valor says.
Being human he has no dark vision so can not see past the light if any.
"We need to move as far as we can from this ravine."
Valor will look around to see where everyone is located and start herding folks out of the range of this singing.
Elrodiin quickly moves to the edge of the ravine (5' in before, to keep inline with his movement) and makes the throwing motion while saying, "Take that!". A firebolt shoots off across the ravine toward the two silhouettes in the tree.
Attack: 15 Damage: 6
The firebolt hits one of the creatures. The heroes can see from the light of the firebolt, before it extinguishes, that the creatures are humanoid in shape. Reeling from the strike of the firebolt, Elrodin can see that they both leave the tree and move upward into the air and see that their silhouettes are growing in size. "Guys, I think I pissed them off. We're going to have company!"
A second song can be heard. Equally beautiful, but in a different vocal range, seemingly coming from a second creature. Heroes must make a Wisdom Saving throw...
Milo:
14
Valor:
7
Elrodin:
18
Menttal:
7
Donnar:
Already charmed
All heroes are immune to the charm of the second song (Donnar still charmed from the first song).
It's going to take the fiends another round to dash across the ravine and land in the area lit by the camp file and can see all of you and you can see them. They are within heroes movement of everyone and near no one in particular. They are human looking up top, but bird looking from the waist down.
oog
If anyone needed a round to prepare something, use it, since I fast forwarded the scene one full round to get the fiends across the ravine.
oog
Initiative Order and Next up...
Milo
Valor
Elrodin
Monster(s)
Menttal <--
Donnar
Donnar feels a force of resistance pulling on him somewhere in the back of his mind as Milo grabs hold of him. "Stop that... I want to see." He mumbles as he continues trying to move towards the song.
When Valor joins Milo in pulling Donnar, the increased effort is enough to make Donnar shake his head, subconsciously seeking clarity.
WIS save: 5
Menttal stares at his companion. "You can fight this Donnar!" He says as he plays a small song on his lute. (He used bardic inspiration, for the next ten minutes, Yuknow can add 1d6 to any ability check, attack roll, or saving throw. This can be done after seeing the roll but before knowing the outcome.)
He then flings a dagger at one of the creatures.
Attack: 16 Damage: 3
Menttal's dagger flies through the air and strikes fiend #1 right in the upper right arm leaving a big gash.
Initiative Order and Next up...
Milo
Valor
Elrodin
Monster(s)
Menttal
Donnar <-- (still charmed, you can only go for your Wiz Saving throw. You have a 1d6 of inspiration from Menttal)
Donnar can hear someone speaking to him though their voice is barely audible behind the glorious song. But somewhere inside he can feel something else stirring inside of him as he continues to trudge forward against the pulling of Milo and Valor.
WIS Save: 8
Oog: ill see if by some miracle I pass, if not ill add the d6 roll.
Adding inspiration roll to Wis Save. ((Thanks Velo!))
D6 roll: 3
"What in the hells?!" Donnar barks as the effect of the charm fades away and his mind snaps back to reality. He'll shake the cobwebs out of his head and wrench his arms away from his companions.
"I've got it now lads!" He says nodding and winking to them. "Thanks for saving my hide! Lets gut these things before they can do it again!" He growls the last words of his sentence as he glares at the enemies before them.
Initiative Order and Next up...
Milo <--
Valor
Elrodin
Monster(s)
Menttal
Donnar
Milo
As he releases Donnar, the druid throws one of his enchanted pebbles at fiend #1. He then pulls out one of his clubs saying "great weapon" in druidic. Milo points his club at the fiends and Lupe leaps into action, charging at the foes. The dire wolf opens his maw, snapping at fiend #2.
Action: magic stone Attack: 10 Damage: 7 Target: Fiend #1
Free world interaction: draw club
Bonus action: Cantrip- shillelagh Target: club
Movement: towards fiends
Action: Bite 7 6 (on hit fiend #2 must make strength saving throw DC 13 or be knocked prone)
Fiend #1 is pelted by the enchanted pebble and grunts as it takes its damaging impact.
Fiend #2 screams at the bit from dire wolf as Lupe charges and attacks. The Fiend saving throw 15