Lo-Tse charges the thing again, cursing its immunity to his combat tricks. 2126 (somehow forgot about advantage) and 23 with the staff of striking, expending 3 charges on each attack to deal 28 bludgeoning damage and 18 force damage; 29 and 23 with Flurry of Blows, dealing 24 bludgeoning damage. And the thing can't take reactions until the end of Lo-Tse's next turn and has to succeed on a DC 20 Dex save or be knocked prone.
(Great, I have to move him back now cause of Daisy's hit and Sentinel, but speed is 0 only for the turn, not for the round, so he can move on legendary ractions, and recon a bunch of stuff) Vosiel is still grabbed)
His hold monster is counterspelled (had 323 dmg on him, healed 40 on his turn, took 56 from Daisy's reaction) edit coming soon please wait.
Okay, so on his last legendary action he moves 50 feet (edits still coming, please wait) (Brundir already passed, Daisy and Fahlin now have to make Str Saves or be prone, yes he is in your space
Lo-Tse strikes him a couple of times dealing (70 dmg) (323-40+56+70=409 dmg) (Can anyone do Thunder Damage? How do you expect to finish this thing?)
edits done (All these dang rectons cause of your abilities)
Tuon swoops down and lands calmly on Bründir's helm. She ready's herself. On Bründir's move to attack she will attempt to distract HTH to Help Bründir land his next blow. Though it may cost her this body. Archy will buy her a new one.
(Never considered Chill Touch and overlooked cantrip by me. I read argument about Chill touch vs Troll online and it also mentions other creatures. Seems it is powerful when fighting these regeneration creatures. If you are against Straud, sacred flame which is a cantrip can do the same thing. 'Then someone goes on to argue Chill Touch vs Tiamat. Some people say it will prevent healing spells and healing potions but not natural regeneration. Wizards of the Coast probably wasn't taken into consideration Cr 25+ creatures when they wrote that cantrip. My rule will be this. If the thing is hit by Chill touch or it is hit by anything other than Thunder that would prevent healing, roll a 1d3. on a 3 it's regeneration is prevented.)
When it comes to that time we'll use all three. Chill touch, from Aetoris, Thunderclap (negated by CON, why I'm not using it now) from Archy, and Thunderous Smite from Fah'lin...
(I did roll a saving throw against tentacles, but it failed, so it had to use legendary resistance 1 of 3 to autosave. Unless he would have to have made the save again on its legendary action. If that is the case, he cannot pass that, roll high enough, so he will use legendary resistance 2 of 3 to autopass).
(I did roll a saving throw against tentacles, but it failed, so it had to use legendary resistance 1 of 3 to autosave. Unless he would have to have made the save again on its legendary action. If that is the case, he cannot pass that, roll high enough, so he will use legendary resistance 2 of 3 to autopass).
OOC: Okay, I misread it. 1 of 3 used.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
Fahlin hits the Hecatoncheire twice for (141 damage)as he hits hard and pumps his sword full of magic.
Archy hits a couple of times and actually hits more than expected as he is hinted to aim here and not there as he eldritch blasts for (65 dmg) (205 dmg added)
Tuon helps, Aeotoris tries to slow it. (614 dmg on it).
20 wis vs slow, if he fails, that is another legendary resistance. (As far as tentacles rough terrain, he would have stepped over it, most of it, but I moved him a few squares back, Lo-Tse still reached him being part monk for extra movement.)
This post has potentially manipulated dice roll results.
Brundir is in the Aura, so advantage 24 So first attack still missed and no additional crits. As he hits it three times for (64 dmg)
(678 dmg on it).
By the way, Archy should have also have had advantage as the creature can't see in magical darkness.
91 which makes arrow 3 a hit for another 20 dmg and eldritch blast 1 hits without portent allowing that 10 to be used on something else (698 dmg on it).
Aetoris' owl dive-bombs the creature, distracting it to give the next attack against it advantage.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Lo-Tse charges the thing again, cursing its immunity to his combat tricks.
2126 (somehow forgot about advantage) and 23 with the staff of striking, expending 3 charges on each attack to deal 28 bludgeoning damage and 18 force damage; 29 and 23 with Flurry of Blows, dealing 24 bludgeoning damage. And the thing can't take reactions until the end of Lo-Tse's next turn and has to succeed on a DC 20 Dex save or be knocked prone."Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
(Great, I have to move him back now cause of Daisy's hit and Sentinel, but speed is 0 only for the turn, not for the round, so he can move on legendary ractions, and recon a bunch of stuff) Vosiel is still grabbed)
His hold monster is counterspelled (had 323 dmg on him, healed 40 on his turn, took 56 from Daisy's reaction) edit coming soon please wait.
Okay, so on his last legendary action he moves 50 feet (edits still coming, please wait) (Brundir already passed, Daisy and Fahlin now have to make Str Saves or be prone, yes he is in your space
Lo-Tse strikes him a couple of times dealing (70 dmg) (323-40+56+70=409 dmg) (Can anyone do Thunder Damage? How do you expect to finish this thing?)
edits done (All these dang rectons cause of your abilities)
These people are up
Aeotoris:21
Tuon: 21
Future: 15
Vosiel: 14
Brundir: 14
Archy: 10
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
Fah'lin and Archy can do Thunder damage if we need it to finish him off. Fah'lin and Aetoris also have Chill Touch which should also work
Extended Signature
Tuon swoops down and lands calmly on Bründir's helm. She ready's herself. On Bründir's move to attack she will attempt to distract HTH to Help Bründir land his next blow. Though it may cost her this body. Archy will buy her a new one.
Extended Signature
Future Fah'lin STR save vs. DC 27 (though he's strapped into the saddle): 36
He Channels Divinity vowing an Oath of Enmity toward this monster. (Granting advantage)
He attacks twice with the Shillelagh Staff of Power
Attack1: hits AC 37 for 20 Bludgeoning and 4 Radiant
He also burns the divine power of a 4th level spell slot adding a Divine Smite to the hit for an additional 19 Radiant
He also expense 1 charge from the Staff of Power adding a Power Strike to the hit for an additional 2 Force
Attack 2: hits AC 31 for 21 Bludgeoning and 2 Radiant (crit: 7 Bludgeoning 1 Radiant)
Crit Divine Smite level-4: 32 Radiant
Crit Power Strike: 9 Force
He feels the power of Helm coursing through him.
(141 Damage on AC 23)
Extended Signature
(Never considered Chill Touch and overlooked cantrip by me. I read argument about Chill touch vs Troll online and it also mentions other creatures. Seems it is powerful when fighting these regeneration creatures. If you are against Straud, sacred flame which is a cantrip can do the same thing. 'Then someone goes on to argue Chill Touch vs Tiamat. Some people say it will prevent healing spells and healing potions but not natural regeneration. Wizards of the Coast probably wasn't taken into consideration Cr 25+ creatures when they wrote that cantrip. My rule will be this. If the thing is hit by Chill touch or it is hit by anything other than Thunder that would prevent healing, roll a 1d3. on a 3 it's regeneration is prevented.)
When it comes to that time we'll use all three. Chill touch, from Aetoris, Thunderclap (negated by CON, why I'm not using it now) from Archy, and Thunderous Smite from Fah'lin...
Extended Signature
Archy peers down at his allies, looks like they are working together nicely they may even be enjoying themselves. He drops in to strike again.
Acrobatics DC 15: 19
Move: down into Fah'lin's Aura
Attack: (Death from above) Sharp Shooter
Arrow 1: hits AC 16 for 22 Piercing
Arrow 2: hits AC 17 for 24 Piercing
Arrow 3: hits AC 19 for 23 Piercing
As he climbs back up to altitude he releases a Quickened Eldritch Blast (0/4 SP):
Ray 1: hits AC 2 for 16 Force
Ray 2: hits AC 9 for 10 Force
Ray 3: hits AC 20 for 15 Force
Ray 4: hits AC 19 for 16 Force
Move: back up as high as he can
(Edit: oops those are +14 16, 23, 34, 33 and one Radiant Arrow 1)
(51 damage vs. AC 23)
Extended Signature
Daisy's Str save:
2333(Forgot about the auras).
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
The creature started its turn in the area of Evard's black tentacles, so it should have made a saving throw.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
(I did roll a saving throw against tentacles, but it failed, so it had to use legendary resistance 1 of 3 to autosave. Unless he would have to have made the save again on its legendary action. If that is the case, he cannot pass that, roll high enough, so he will use legendary resistance 2 of 3 to autopass).
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Extended Signature
Aetoris drops Evard's black tentacles--he left the area--and casts slow, targeting only the Hecatoncheire.
Oh, and Archy's first eldritch blast ray hit, because Aetoris used his Portent 10 on it.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Bründir rushes up to the colossus, "Com'ere ye handsy bastard!"
Attack 1: 33, damage 14
Attack 2: 23, damage 13
Attack 3: 30, damage 16
Attack 4: 30, damage 14
Savage Attacker: 14 replaces lowest dmg above
For the crit on Attack 2: 8
Attack 2, Distracting Strike: 1 extra dmg, next attack by ally has advantage.
Btw, am I in Vosiel's Aura or able to move into it before I commit to these attacks?
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Fahlin hits the Hecatoncheire twice for (141 damage)as he hits hard and pumps his sword full of magic.
Archy hits a couple of times and actually hits more than expected as he is hinted to aim here and not there as he eldritch blasts for (65 dmg) (205 dmg added)
Tuon helps, Aeotoris tries to slow it. (614 dmg on it).
20 wis vs slow, if he fails, that is another legendary resistance. (As far as tentacles rough terrain, he would have stepped over it, most of it, but I moved him a few squares back, Lo-Tse still reached him being part monk for extra movement.)
Vosiel and Brundir are up
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
Brundir is in the Aura, so advantage 24 So first attack still missed and no additional crits. As he hits it three times for (64 dmg)
(678 dmg on it).
By the way, Archy should have also have had advantage as the creature can't see in magical darkness.
91 which makes arrow 3 a hit for another 20 dmg and eldritch blast 1 hits without portent allowing that 10 to be used on something else (698 dmg on it).
Did I not roll ad?
I see I missed it on the arrows but not the EB
Extended Signature
Extended Signature