"If we take a left now we'd only have to take rights to get out" Peter pipes from the back. he walks ahead to the firepit, and kicks the coals around with his foot. are they fresh??
"We already have that possibility, as we've left doors unexplored. And if he knows the layout better than we do, it may not matter which door we choose first."
Raz looks at both doors, trying to see whether they swing in or out, and if either looks to have been used recently.
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"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery Razil Trympan: Tiefling Warlock - The Tower of Zenopus
> "We already have that possibility, as we've left doors unexplored. And if he knows the layout better than we do, it may not matter which door we choose first."
"Fair enough. Left it is", Muirgurn strides purposefully to the left hand door and, after listening briefly, cautiously opens it.
After a few more firm pulls, the door shudders open with a loud scraping noise, revealing a dark hallway beyond. Peering into the gloom, you can see that after going straight ahead for thirty feet, the hallway turns to the left.
Yes, dim light extends about twenty feet up the hallway, and after that there don't appear to be any light sources except what you might bring with you.
"Hey Muigurn, care to top off my coin again??" Peter says holding up the copper piece from earlier ((I'm assuming it's gotta be close to running out of juice))
Moving the hand along with you will occupy your attention as you travel, drawing it away from other activities like keeping watch. In exchange, I'd like to give you some benefit, but I'm not sure how this is better than having your scimitars ready to draw from their scabbards. I imagine you're trying to get around having to use your action to draw two weapons, but, with the hand, you're still interacting with more than one object, so if that's what you're trying to accomplish, it would help if you could explain how it's supposed to work.
There are no signs that there are any living creatures in the room besides yourselves.
"If we take a left now we'd only have to take rights to get out" Peter pipes from the back. he walks ahead to the firepit, and kicks the coals around with his foot. are they fresh??
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Yes, there seems to have been a fire here recently.
> "If we take a left now we'd only have to take rights to get out" Peter pipes from the back.
"True, but do you want an unknown foe at your back, one who has already sent one of his pawns to try to kill us?"
"We can just take a peek, and if there's no sign of him, take the left door instead", he concedes.
"We already have that possibility, as we've left doors unexplored. And if he knows the layout better than we do, it may not matter which door we choose first."
Raz looks at both doors, trying to see whether they swing in or out, and if either looks to have been used recently.
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery
Razil Trympan: Tiefling Warlock - The Tower of Zenopus
Both doors swing in to the room, and both appear to be in reasonably good working order.
> "We already have that possibility, as we've left doors unexplored. And if he knows the layout better than we do, it may not matter which door we choose first."
"Fair enough. Left it is", Muirgurn strides purposefully to the left hand door and, after listening briefly, cautiously opens it.
There is no sound you can hear behind the door. When you try to open it, however, it is stuck. Make a DC 15 Strength check to force it open.
(Muirgurn's strength check to open the door: 2)
"Going to need a bit of a hand here lads, this one seems to be stuck."
After a few more firm pulls, the door shudders open with a loud scraping noise, revealing a dark hallway beyond. Peering into the gloom, you can see that after going straight ahead for thirty feet, the hallway turns to the left.
Muigurn cocks an eyebrow at his companion, "Are we going around in circles?"
"It is possible we come back to the first intersection we turned at. Might be useful if we feel like heading out for a bit."
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery
Razil Trympan: Tiefling Warlock - The Tower of Zenopus
"Couldn't hurt to explore, keep filling in the blanks" ((ooc are the hallways still dark??))
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Yes, dim light extends about twenty feet up the hallway, and after that there don't appear to be any light sources except what you might bring with you.
"Hey Muigurn, care to top off my coin again??" Peter says holding up the copper piece from earlier ((I'm assuming it's gotta be close to running out of juice))
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Muigurn obliges, casting light on the coin.
Aldrich will carry his longbow ready but lets his mage hand carry his two scmitars within reach so he can easily grab them.
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Moving the hand along with you will occupy your attention as you travel, drawing it away from other activities like keeping watch. In exchange, I'd like to give you some benefit, but I'm not sure how this is better than having your scimitars ready to draw from their scabbards. I imagine you're trying to get around having to use your action to draw two weapons, but, with the hand, you're still interacting with more than one object, so if that's what you're trying to accomplish, it would help if you could explain how it's supposed to work.
So, does the group move forward into the hall?
Peter is ready to move out
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Muirgurn advances cautiously into the hall.