This post has potentially manipulated dice roll results.
James rolls over and sits up against the side of the hill, still dizzy from getting knocked unconscious twice in a row.
Just as he moves out of the entrance, Gilgin sees a figure moveing in a small side tunnel maybe 30 ft deep into the cave. (4, 15)
You can hear this cold, but also frustrated voice, mumbling some strange language and suddenly 4 Giant Goats materialise in front of you, blocking you from entering the cave.
(I can't see the map, the link isn't pulling it up, so I will describe from memory what I would like to do)
Hifu steps to the side of the opening of the cave, where he can get as many (all?) giant goats in a line, and uses his breath weapon to breathe a 5 x 30 line of lightening to strike as many as he can. DC 12 dex save or take 8 lightening damage. He will then stay up against the wall and away from any charge, on the outside of the cave.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Gilgin runs forward and pushes the goat ahead of him back with his shield. “Go! Smash her face in!” He yells back to his friends as he tries to pass the goat and run Toward the druid.
Action - Shove Athletics 12
Move - Run towards Druid (hopefully taking three opp attacks and using their reactions,)
edit - 4 opp attacks it seems. Is it actually possible to push back a goat so we can run past?
Nyx your blast flies past Gilgins ear and hits the middle goat (Goat 2) in the face. The beast sways, but keeps standing. Hifu takes a deap breath and suddenly a lightning arcs through the cave painting everything in a bright blue light. When your eyes recover from the flash, Goat 2 disappeared. Goat 3 seams as if it was able to avoid some of the lightning, but the druid wasn’t as fortunate. Hifu then kicks the Goat on the left side. Gilgin, you step forward into the open cave space and try to push the injured goat away, but the beast stands it ground and won’t move. While you try to push the goat in front of you, you see another group running scared by the lightning from one side of the case to another one.
Map:
Waiting for Kravek before the goats and the druid have their turn.
Kravek you smash one of the goats (#1) with your warhammer, it looks hurt, but is still standing. The goat tries to retaliate and gore you with its horns, while the other two attack Gilgin.
Attack vs Kravek: 19 Damage: 8
Attack vs Gilgin: 22 Damage: 9
Attack vs Gilgin: 10 Damage: 6
You hear the druids incantation and again this cold mix of fog and fine snow starts to fill the area around you.
Nyx, you can see a white wall of fog expand from the cave entrance, this one it is much smaller then last time.
Kravek braces for impact as the goat attacks him with its horns trying to hold his ground.
Assuming Gilgin finished off the goat in front of Kravek he will quickly move up a spot to stand near another goat hoping to leave enough room on the side he was standing to allow some of the others to move past them without getting in reach of the goats.
Kravek calls out to the stone with the same orcish words he used before.
Spirit i call upon you to honor your bond.
A bit sad to see yet another arrow disappear from the stone he knows there is no other choice. Once the orc forms he will call out for it Find and kill that druid motioning his arm in the direction Kravek last saw the druid. He will try to summon it as close to the druid as he can, or at least out of reach of the goats.
Reaction to attack: Stone's endurance (did 9 dmg) and negates 4 Action: Using the stone to summon an orc spirit (taking it down to 1 charge) Movement: Moving to the goats to create room for someone to pass behind Kravek
(Not sure what orc will appear so ill wait for the DM since i assume he gets a turn right away)
A large orc appears with a chain mail armor decorated with warpaint and pauldrons made from skulls from slain creatures. He looks to Kravek as he is bound to his commands.
The orc raises his greataxe and bellows a loud warcry, the sheer sound seems magically boosted as vibrations of the sound echo to the entire group. WWaaarrghh!
He then turns in the direction Kravek pointed and runs to find the druid. If he spots the druid he will throw his spear and try to follow it to move as close to the druid as he can.
Action: Warcry to boost the entire group: Each creature of the war chief’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Movement: Moving in the direction of the druid and getting as close as possible.
Bonus action: Spear throw (since warcry allows an attack as bonus action): Attack: 13 Damage: 6 (edit to see rolls)
1 The warchief steps forward and tries to get into the cave, but the his way is blocked by the goats, so he stabs Goat 1 wich is in really bad shape now. Because of lack of space, he tries to step back but that gives the goat an opportunity to attack.
This post has potentially manipulated dice roll results.
Seeing that Goat 1 has used his reaction, Hifu says hurriedly to the others, “Follow me, to the south!” He holds out his right hand to the wall if needed until he is out of the fog and runs south to the opening there, looking to flank the Druid.
Movement speed 40, dash 80 ft. He pulls out his Warhammer as he runs. He stops at the opening to the south and awaits the others.
Attack: 9 Damage: 3 (Taking back my movement, attack. Will await support.) "Maybe James is right, maybe we need to evacuate him to Lonelywood. We killed the Moose!"
James rolls over and sits up against the side of the hill, still dizzy from getting knocked unconscious twice in a row.
Just as he moves out of the entrance, Gilgin sees a figure moveing in a small side tunnel maybe 30 ft deep into the cave. (4, 15)
You can hear this cold, but also frustrated voice, mumbling some strange language and suddenly 4 Giant Goats materialise in front of you, blocking you from entering the cave.
Round 4:
Map:
https://www.owlbear.rodeo/game/-sMxCVYaD
James again hits the ground only to be brought back from the brink by his friends.
James doesn't look at all good, his cheeks are looking a little sunken and his skin is looking a little grey.
"Tha...Thanks Gilgin..."
James rolls to the side out of his friends way, just as four more hostiles appear.
James grits his teeth in determination, trying to push through the pain.
"We...we can't do this...can we?"
James holds his greatsword awkwardly before him, trying to defend himself from any attack, before he can muster the strength to stand.
Move: 10ft to the side (that leaves 5ft of 15ft, not enough to stand)
Bonus Action: Second Wind: 10 HP healed
Action: Dodge
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Nyx tries to shoot an eldritch blast at the first goat: 24 to hit (sorry, on mobile) and 12 damage.
(I can't see the map, the link isn't pulling it up, so I will describe from memory what I would like to do)
Hifu steps to the side of the opening of the cave, where he can get as many (all?) giant goats in a line, and uses his breath weapon to breathe a 5 x 30 line of lightening to strike as many as he can. DC 12 dex save or take 8 lightening damage. He will then stay up against the wall and away from any charge, on the outside of the cave.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Gilgin runs forward and pushes the goat ahead of him back with his shield. “Go! Smash her face in!” He yells back to his friends as he tries to pass the goat and run Toward the druid.
Action - Shove Athletics 12
Move - Run towards Druid (hopefully taking three opp attacks and using their reactions,)
edit - 4 opp attacks it seems. Is it actually possible to push back a goat so we can run past?
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
I posted a picture of the map as the spoiler, you should be able to see that one.
(correcting my post) Lightening breath attack with 2 goats and a druid if possible. Bonus action kick the goat -
Attack: 23 Damage: 3
A wizard is never late, nor is he early, he arrives precisely when he means to.
Nyx your blast flies past Gilgins ear and hits the middle goat (Goat 2) in the face. The beast sways, but keeps standing. Hifu takes a deap breath and suddenly a lightning arcs through the cave painting everything in a bright blue light. When your eyes recover from the flash, Goat 2 disappeared. Goat 3 seams as if it was able to avoid some of the lightning, but the druid wasn’t as fortunate. Hifu then kicks the Goat on the left side. Gilgin, you step forward into the open cave space and try to push the injured goat away, but the beast stands it ground and won’t move. While you try to push the goat in front of you, you see another group running scared by the lightning from one side of the case to another one.
Map:
Waiting for Kravek before the goats and the druid have their turn.
Getting back up for the new threat Kravek takes a deep breath mustering his energy as he grabs his hammer again.
He will move forward to line up against the goats. Trying to position himself so Gilgin doesnt get surrounded after charging into the group of goats.
Kravek brings his hammer up and tries to smash it into the closest goat he can reach.
Kravek you smash one of the goats (#1) with your warhammer, it looks hurt, but is still standing. The goat tries to retaliate and gore you with its horns, while the other two attack Gilgin.
You hear the druids incantation and again this cold mix of fog and fine snow starts to fill the area around you.
Nyx, you can see a white wall of fog expand from the cave entrance, this one it is much smaller then last time.
Round 5:
Because of the dense fog, you can only see what is right next to you (5ft). Nyx all you see is a white wall.
Nyx curses to herself and runs forth into the fog, trying to reach Gilgin (I assume it takes movement+action Dash).
Gilgin slams his hammer down on the goat that Kravek attacked (disadvantage?)
Attack: 17 Damage: 7
heres another roll incase of disadvantage 15
Gilgin hoping to clear a path with his attack is pushing forward, to where he last saw the druid screaming “Chaaaaaaarge!”
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Kravek braces for impact as the goat attacks him with its horns trying to hold his ground.
Assuming Gilgin finished off the goat in front of Kravek he will quickly move up a spot to stand near another goat hoping to leave enough room on the side he was standing to allow some of the others to move past them without getting in reach of the goats.
Kravek calls out to the stone with the same orcish words he used before.
Spirit i call upon you to honor your bond.
A bit sad to see yet another arrow disappear from the stone he knows there is no other choice. Once the orc forms he will call out for it Find and kill that druid motioning his arm in the direction Kravek last saw the druid. He will try to summon it as close to the druid as he can, or at least out of reach of the goats.
(Not sure what orc will appear so ill wait for the DM since i assume he gets a turn right away)
Nyx, you can get to between James and Kravek, and Gilgin your attack misses.
Kravek, you summon 6 a Orc War Chief.
A large orc appears with a chain mail armor decorated with warpaint and pauldrons made from skulls from slain creatures. He looks to Kravek as he is bound to his commands.
The orc raises his greataxe and bellows a loud warcry, the sheer sound seems magically boosted as vibrations of the sound echo to the entire group. WWaaarrghh!
He then turns in the direction Kravek pointed and runs to find the druid. If he spots the druid he will throw his spear and try to follow it to move as close to the druid as he can.
1 The warchief steps forward and tries to get into the cave, but the his way is blocked by the goats, so he stabs Goat 1 wich is in really bad shape now. Because of lack of space, he tries to step back but that gives the goat an opportunity to attack.
James stands, but is unable to push in to the fray.
"I don't think we're going to make it. It has been an honour to know you all."
James looks to a nearby spot, seeming to listen to something.
"Perhaps, but maybe your just wrong."
James turns back to his friends, a sad look of resignation on his face, but ready to assist them, if he can.
Move: Stand, uses half of James 15ft of movement, leaving 7.5ft left.
Action: Dodge
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Seeing that Goat 1 has used his reaction, Hifu says hurriedly to the others, “Follow me, to the south!” He holds out his right hand to the wall if needed until he is out of the fog and runs south to the opening there, looking to flank the Druid.
Movement speed 40, dash 80 ft. He pulls out his Warhammer as he runs. He stops at the opening to the south and awaits the others.
Attack: 9 Damage: 3(Taking back my movement, attack. Will await support.) "Maybe James is right, maybe we need to evacuate him to Lonelywood. We killed the Moose!"A wizard is never late, nor is he early, he arrives precisely when he means to.