Jadyn grimaces through the pain, and will put both his palms of the werewolf’s chest, casting inflict wounds at 3rd level.
Attack: 15 Damage: 25
The werewolf yelps from your painful touch, it gets itself off of you, however, dark grey hair quickly grows from where you were bitten (your left forearm), it spreads slowly across your arms, your hand turns into claws. Grey hair continues to grow into your back and chest. (The process will complete on Werewolf 2's next turn.)
(OOC: Can I retroactively use the lycanthropy serum for Jadyn’s bonus action?)
Yes, you can!
Cool! Will be doing that.
After drinking the serum, the hair and claws that grew on you quickly revert to what it was. (You now automatically succeed on all lycanthropy saving throws for the next three hours.)
Werewolf 1 snaps its head in Fred's direction, furious from his fiery attack. He slowly walks up to him, Basina failing to attack as its walking. It claws at his chest, followed by a bite to his arm.
Attack: 10 Damage: 6 Attack: 16 Damage: 5 (Since Fred is a leonin, he automatically succeeds his constitution save)
Gorokum again raises his hand while he slams his staff into the ground. Five more glowing darts spring from his fingers and race towards the werewolves. All five slam into the werewolf he damaged before. Then again an additional orb of energy flares out from his hand hitting the same werewolf.
(Five magic missiles plus a power surge. 16 Plus 3 from the power surge equals total of 19)
Gorokum again raises his hand while he slams his staff into the ground. Five more glowing darts spring from his fingers and race towards the werewolves. All five slam into the werewolf he damaged before. Then again an additional orb of energy flares out from his hand hitting the same werewolf.
(Five magic missiles plus a power surge. 16 Plus 3 from the power surge equals total of 19)
While is seems to be seriously hurt, the werewolf still stands.
Jadyn used his action to Channel Divinity (Path to the Grave) on Werewolf 1.
As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends.
Basically the nexts attack that hits Werewolf 1 is an automatic crit.
This post has potentially manipulated dice roll results.
Gorokum grimaces at the slash from the werewolf, it’s claw dug deep.
But he focuses on the first werewolf, the one he has hit twice with magic missiles and that Jadyn has now made vulnerable.
Green flames once again coat his Longsword and he slashes at Weeewolf 1.
(OOC sword is still +1 from before, casts green-flame blade and attacks: Attack: 16 Damage: 11 If it hits, the fire adds 3 Damage - and werewolf would be vulnerable to all for 24 damage . If hit, the green flame then leaps to Werewolf 2 and does 7 damage )
Gorokum grimaces at the slash from the werewolf, it’s claw dug deep.
But he focuses on the first werewolf, the one he has hit twice with magic missiles and that Jadyn has now made vulnerable.
Green flames once again coat his Longsword and he slashes at Weeewolf 1.
(OOC sword is still +1 from before, casts green-flame blade and attacks: Attack: 20 Damage: 8 If it hits, the fire adds 4 Damage - and werewolf would be vulnerable to all for 24 damage . If hit, the green flame then leaps to Werewolf 2 and does 9 damage )
Your attack hits, the flames cause the werewolf to fall to the ground. Strangely, while it is dead, it does not revert to its true form.
Gorokum kneels by the werewolves trying to understand why they aren’t reverting to their true form but at the same time he keeps an ear open for anymore sounds from the cave.
Gorokum kneels by the werewolves trying to understand why they aren’t reverting to their true form but at the same time he keeps an ear open for anymore sounds from the cave.
Make a Perception, History, or Arcana check (your choice.)
Con Save: 5
Jadyn grimaces through the pain, and will put both his palms of the werewolf’s chest, casting inflict wounds at 3rd level.
Attack: 15 Damage: 25
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
(NO!!!)
I am an average mathematics enjoyer.
>Extended Signature<
The werewolf yelps from your painful touch, it gets itself off of you, however, dark grey hair quickly grows from where you were bitten (your left forearm), it spreads slowly across your arms, your hand turns into claws. Grey hair continues to grow into your back and chest. (The process will complete on Werewolf 2's next turn.)
(OOC: Can I retroactively use the lycanthropy serum for Jadyn’s bonus action?)
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Yes, you can!
Basina cries out as she see Jadyn get bitten.
She channels her anger into her morningstar and it starts to shine.
(Bonus action [spell]Searing smite[\spell] )
And she attacks werewolf 1.
(Attack: Attack: 3 Damage: Unable to parse dice roll.)
And then again
(Attack: Attack: 15 Damage: 3)
Basina Fairfoot- Halfling paladin
Shadow through the forest (Shadow) - Tabaxi Ranger (beastmaster)
Cool! Will be doing that.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
After drinking the serum, the hair and claws that grew on you quickly revert to what it was. (You now automatically succeed on all lycanthropy saving throws for the next three hours.)
Werewolf 1 snaps its head in Fred's direction, furious from his fiery attack. He slowly walks up to him, Basina failing to attack as its walking. It claws at his chest, followed by a bite to his arm.
Attack: 10 Damage: 6
Attack: 16 Damage: 5
(Since Fred is a leonin, he automatically succeeds his constitution save)
Gorokum again raises his hand while he slams his staff into the ground. Five more glowing darts spring from his fingers and race towards the werewolves. All five slam into the werewolf he damaged before. Then again an additional orb of energy flares out from his hand hitting the same werewolf.
(Five magic missiles plus a power surge. 16 Plus 3 from the power surge equals total of 19)
While is seems to be seriously hurt, the werewolf still stands.
(Still no response from Fred, we will skip him.)
Werewolf 2 Proceeds to claw at Gorkum.
Attack: 21 Damage: 13
Jadyn used his action to Channel Divinity (Path to the Grave) on Werewolf 1.
As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends.
Basically the nexts attack that hits Werewolf 1 is an automatic crit.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Basina strikes again at werewolf 1 with her glowing morningstar
Attack: 20 Damage: 6
And then again
Attack: 5 Damage: 6
Basina Fairfoot- Halfling paladin
Shadow through the forest (Shadow) - Tabaxi Ranger (beastmaster)
Gorokum grimaces at the slash from the werewolf, it’s claw dug deep.
But he focuses on the first werewolf, the one he has hit twice with magic missiles and that Jadyn has now made vulnerable.
Green flames once again coat his Longsword and he slashes at Weeewolf 1.
(OOC sword is still +1 from before, casts green-flame blade and attacks: Attack: 16 Damage: 11 If it hits, the fire adds 3 Damage - and werewolf would be vulnerable to all for 24 damage . If hit, the green flame then leaps to Werewolf 2 and does 7 damage )
Deja Vu, your attacks were both short of hitting the werewolf.
Your attack hits, the flames cause the werewolf to fall to the ground. Strangely, while it is dead, it does not revert to its true form.
Werewolf 2 runs up and bites Gorkum.
Attack: 8 Damage: 7
It slips as it is running towards you, falling flat on the ground.
Jadyn will take that chance to cast inflict wounds with advantage on werewolf 2, due to it being prone.
Attack: 9 Damage: Unable to parse dice roll.
Damage:
Attack: 15Damage: Unable to parse dice roll.Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Your attack finishes off Werewolf 2. It lays motionless on the ground.
Gorokum kneels by the werewolves trying to understand why they aren’t reverting to their true form but at the same time he keeps an ear open for anymore sounds from the cave.
Make a Perception, History, or Arcana check (your choice.)