Backstory: Vishaal was always a hot head. This got him in a lot of trouble. At one such moment, he challenged his father for control of the tribe. His father, clearly the better fighter, beat Vishaal within an inch of his life. Using his power as chieftain, he banished his son from the tribe. Now, a lone wanderer, Vishaal has vowed to return home when he is stronger, and finally best his father. For now, he travels, gaining allies and items to aid him in his quest.
BACKSTORY: Mickey and his wife were persecuted by a traveling evangelist who turned the town against them for being teiflings and they had to flee. She later died of a slow wasting sickness she picked up on the road and now he travels, playing the music his wife loved to remember her, making money, and hoping to find the preacher who turned their home against them.
Sora grew up on the road with her family, each of them pursuing a different portable craft and selling their products along the way. All was well, until they took the wrong path in a forest patrolled by unforgiving wood elves. These rangers claimed the forest as their own and tolerated no trespassing. The Farfoot family wasn't given any chance to explain or beg forgiveness, but were attacked without warning. They ran for their lives, but only Sora escaped. She ran as fast as she could until she escaped the trees. She ran on until she finally collapsed from exhaustion. Fortunately, she was found by a kindly old wizard named Pen Amblebrook who took her on as an apprentice. Sora did well with Mistress Amblebrook and eventually her grief faded to a dull ache. It was reawoken when her teacher passed away in her sleep one night. Sora is on her own again. One day, she would love to have a llama and cart. She would spin the wool from the llama into yarn and create cords that she would then enchant and sell.
A massive thank you to everyone who have submitted their amazing characters for this game, not going to lie to you it was very hard choosing the group as so many of your characters were amazing, the invitations have been sent out to those who have been lucky enough to join this campaign, do not be disheartened as there will also be a winter themed campaign coming soon and as for this one as always if anyone drops out, then an invitation will be sent to whoever sent in a form. Thank you again
and of course.....
👻 HAPPY HALLOWEEN 🎃
(rules of the land will be posted later on today and the game will start Oct 11th at 3:30pm (GMT+) )
1) BALANCE. all characters must start off as level one and not be OP, this is to promote the concept of teamwork that is a KEY feature in this game as the threats will start off easy and progressively get harder and harder as the game goes on. teamwork is one of the main rules of DnD. 2) you can’t start off with DnD as they will be given as a reward to players who have stuck with the game and will be obtained at certain milestones, THE NARRATOR will be impressed with your work and how much you have worked together as a team, this will add to what type of item you can choose from and be a selection of 5 in his wagon, you are allowed to choose ONE. 3) No rerolls are allowed as this is to make the game more intense and to express one of the key messages of the game “you play with the hand your dealt.” 4) Don’t be a jerk to other players and don’t do anything unsavoury like self harm, r**e, sui (though suicide missions are okay if you want a bit of drama) the idea is to make this game comfortable and fun for everyone. Gore is okay but standard DnD gore, nothing like SAW for example, you can be descriptive but be mindful of other players and when you play a game you’re not just playing for yourself but as a group 5) late replies are okay because of different time zones. 6) There will be side quests and a few chapters, the side quests count as chapters and you can level up your character after you complete one or a chapter 7) There is a encumbered rule that states that if you can’t carry anything but you have animal handling plus a good wisdom then you are allowed an animal to help you carry the weight, however if you don’t mind the weight and have a good strength level then this rule doesn’t come into play 8) Coins can be earned during the side quests and you can go to either the general store or the armoury, general store will have what you expect one to have and an armoury will have low class weapons (non magical ones) 9) all are welcome, this is just a game to have fun during Halloween and for lovers of DnD to meet one and other through a structured story, as long as your characters can easily fit in with the others. 10) have fun and PLEASE if you have any notes, compliments or other pls drop me a message, I am still a learning DM
(I do not own any copyrighted material that will be used in this game, I.e; music, imagery, etc. I will try my hardest to give a small source notice on where i got these things from)
Please sign into the game by rolling a 1d20 for an initiative, so the DM can determine the order of the group (this will come into play during battle, with role playing during downtime, which is free roam)
Level 1, since that’s the general level people start with in campaigns (forms that have been submitted are also this)
she / they
Name: Mislaia
Race: Human Variant
Class: Bard
Background: Folk hero
Backstory: Since I'm no good at stories let us go with, AMNESIA
Character Sheet: Here
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
Name: Vishaal
Race: Goliath.
Class: Barbarian.
Background: Uthgardt Tribe Member.
Backstory: Vishaal was always a hot head. This got him in a lot of trouble. At one such moment, he challenged his father for control of the tribe. His father, clearly the better fighter, beat Vishaal within an inch of his life. Using his power as chieftain, he banished his son from the tribe. Now, a lone wanderer, Vishaal has vowed to return home when he is stronger, and finally best his father. For now, he travels, gaining allies and items to aid him in his quest.
Character Sheet:https://www.dndbeyond.com/characters/36929674
Id love to give this a whirl for Halloween!
NAME: Mickey Dokker
RACE: teifling
CLASS: bard (eloquence)
BACKGROUND: charlatan
BACKSTORY: Mickey and his wife were persecuted by a traveling evangelist who turned the town against them for being teiflings and they had to flee. She later died of a slow wasting sickness she picked up on the road and now he travels, playing the music his wife loved to remember her, making money, and hoping to find the preacher who turned their home against them.
CHARACTER SHEET: https://www.dndbeyond.com/profile/Buck12887/characters/35139430
Wait, is this exp or milestone?
Milestone, there’s a few chapters to this + side missions and you will have the potential to gain higher levels in your class
she / they
Name: Sora Farfoot
Race: Lightfoot Halfling
Class: Wizard
Background: Guild Artisan
Backstory:
Sora grew up on the road with her family, each of them pursuing a different portable craft and selling their products along the way. All was well, until they took the wrong path in a forest patrolled by unforgiving wood elves. These rangers claimed the forest as their own and tolerated no trespassing. The Farfoot family wasn't given any chance to explain or beg forgiveness, but were attacked without warning. They ran for their lives, but only Sora escaped. She ran as fast as she could until she escaped the trees. She ran on until she finally collapsed from exhaustion. Fortunately, she was found by a kindly old wizard named Pen Amblebrook who took her on as an apprentice. Sora did well with Mistress Amblebrook and eventually her grief faded to a dull ache. It was reawoken when her teacher passed away in her sleep one night. Sora is on her own again. One day, she would love to have a llama and cart. She would spin the wool from the llama into yarn and create cords that she would then enchant and sell.
Character Sheet: https://ddb.ac/characters/36939198/1RVuIM
DM: Into the Feywild
Marva Stormaventendrian - Level 1 Dragonborn Cleric of the Tempest - Looking for a campaign
Hey Karmoli, um, do I know you?
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
*Waves at DnDShadow5e!* You may know a cleric named Marva. : )
DM: Into the Feywild
Marva Stormaventendrian - Level 1 Dragonborn Cleric of the Tempest - Looking for a campaign
oh yeah, says Carlos Dreadlocke (my character for this campaign)
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
"Pleased to meet you, Carlos. I'm known as Sora in these parts."
DM: Into the Feywild
Marva Stormaventendrian - Level 1 Dragonborn Cleric of the Tempest - Looking for a campaign
SUBMISSIONS ARE NOW CLOSED
A massive thank you to everyone who have submitted their amazing characters for this game, not going to lie to you it was very hard choosing the group as so many of your characters were amazing, the invitations have been sent out to those who have been lucky enough to join this campaign, do not be disheartened as there will also be a winter themed campaign coming soon and as for this one as always if anyone drops out, then an invitation will be sent to whoever sent in a form. Thank you again
and of course.....
👻 HAPPY HALLOWEEN 🎃
(rules of the land will be posted later on today and the game will start Oct 11th at 3:30pm (GMT+) )
she / they
RULES OF THE LAND
1) BALANCE. all characters must start off as level one and not be OP, this is to promote the concept of teamwork that is a KEY feature in this game as the threats will start off easy and progressively get harder and harder as the game goes on. teamwork is one of the main rules of DnD. 2) you can’t start off with DnD as they will be given as a reward to players who have stuck with the game and will be obtained at certain milestones, THE NARRATOR will be impressed with your work and how much you have worked together as a team, this will add to what type of item you can choose from and be a selection of 5 in his wagon, you are allowed to choose ONE.
3) No rerolls are allowed as this is to make the game more intense and to express one of the key messages of the game “you play with the hand your dealt.” 4) Don’t be a jerk to other players and don’t do anything unsavoury like self harm, r**e, sui (though suicide missions are okay if you want a bit of drama) the idea is to make this game comfortable and fun for everyone. Gore is okay but standard DnD gore, nothing like SAW for example, you can be descriptive but be mindful of other players and when you play a game you’re not just playing for yourself but as a group 5) late replies are okay because of different time zones. 6) There will be side quests and a few chapters, the side quests count as chapters and you can level up your character after you complete one or a chapter 7) There is a encumbered rule that states that if you can’t carry anything but you have animal handling plus a good wisdom then you are allowed an animal to help you carry the weight, however if you don’t mind the weight and have a good strength level then this rule doesn’t come into play 8) Coins can be earned during the side quests and you can go to either the general store or the armoury, general store will have what you expect one to have and an armoury will have low class weapons (non magical ones) 9) all are welcome, this is just a game to have fun during Halloween and for lovers of DnD to meet one and other through a structured story, as long as your characters can easily fit in with the others. 10) have fun and PLEASE if you have any notes, compliments or other pls drop me a message, I am still a learning DM
(I do not own any copyrighted material that will be used in this game, I.e; music, imagery, etc. I will try my hardest to give a small source notice on where i got these things from)
she / they
Please sign into the game by rolling a 1d20 for an initiative, so the DM can determine the order of the group (this will come into play during battle, with role playing during downtime, which is free roam)
she / they
Carlos- Initiative total 9
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
Chain is ready for action. Initiative: 18
Galqarin takes out his trusty dice pouch, selects his favourite, and rolls 4 for initiative.
"This no longer favourite die", he mutters crossly.
Sora rolls 8 for Initiative.
DM: Into the Feywild
Marva Stormaventendrian - Level 1 Dragonborn Cleric of the Tempest - Looking for a campaign
12.
I roll a brilliant 9 for initiative
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?