Directions: Travel north up the Bay Road that runs through the Bay Ward. Once you reach the gate out to the Merchant Ward, travel through to the West Road that runs out of the city. Continue 'till you have the Akran forest on the cliff above you and the ruins next to you. The destination is on your right.
It will take about 30 minutes on foot at a normal pace.
Rollback Post to RevisionRollBack
An Assassin of Random
Will try to post, but I have a busy schedule and have to attend to the real world.(Currently un-unavailable, whatever that means...)
"Whatever it was, it was my sister, not me!"
I play Avalon Farwood, Esthvele, and Anacra in the Tales of the Adventurers Tavern.
*Sheeeeez this is from a long time ago... a lot has changed...*
Akran is a group of ruins below the Akran forest, next to the road leading west from the merchants ward.
Trilin peers over Chrerc's shoulder, being barely taller than him, and points at a pile of rubble on his map to the West and South of a forest (ooc improvising here) and asks, "This is West of here and I can't read your notes but what is this? I heard that Tiefling mention something shipped west. I'm not sure what your scale is for distance, but maybe this way?"
Chrerc packs up his items and book and attaches his pack and saddle bags to his steel defender, then climbs atop the metal boar-like creature. "This one is ready when others are."
Once everyone is ready, you head out onto the road, following the directions. You travel uneventfully for a while, but as you near the Merchants gate, you see ___
Can everyone give me a perception check, please?
Rollback Post to RevisionRollBack
An Assassin of Random
Will try to post, but I have a busy schedule and have to attend to the real world.(Currently un-unavailable, whatever that means...)
"Whatever it was, it was my sister, not me!"
I play Avalon Farwood, Esthvele, and Anacra in the Tales of the Adventurers Tavern.
*Sheeeeez this is from a long time ago... a lot has changed...*
Amid the tumult of the Merchant Ward, you notice a sign that says: The Brothers in Arms Armory Shoppe and a store behind it that has a number of different weapons in the windows. Currently it is closed, and another sign on the door says: Out hunting for Old Worlde relics. Back in business soon!
Rollback Post to RevisionRollBack
An Assassin of Random
Will try to post, but I have a busy schedule and have to attend to the real world.(Currently un-unavailable, whatever that means...)
"Whatever it was, it was my sister, not me!"
I play Avalon Farwood, Esthvele, and Anacra in the Tales of the Adventurers Tavern.
*Sheeeeez this is from a long time ago... a lot has changed...*
As they ventured out to Akran, Rurik gestured back at the city and addressed his companions. "So much worry, so much stress, so much misery back there. Even in the bar last night, amid all the revelry, the undertone was the same. So unnecessary. Have you seen a bunch of kids just running around, playing with no cares or stress or misery? Why can they have such joy, and grown adults like us cannot? What do you think? It's not just because we have to provide for ourselves, while the kids get provided for. Yes, we have to work, and they don't, but there's more to it than that."
As they ventured out to Akran, Rurik gestured back at the city and addressed his companions. "So much worry, so much stress, so much misery back there. Even in the bar last night, amid all the revelry, the undertone was the same. So unnecessary. Have you seen a bunch of kids just running around, playing with no cares or stress or misery? Why can they have such joy, and grown adults like us cannot? What do you think? It's not just because we have to provide for ourselves, while the kids get provided for. Yes, we have to work, and they don't, but there's more to it than that."
"Living among humans, I've found that kids have lots to worry about but just would rather focus on fun and have learned that most adults don't have time to add their worries to their own, so make the most of it. Besides - who has time to worry - so much to do in our short little lives!"
As they ventured out to Akran, Rurik gestured back at the city and addressed his companions. "So much worry, so much stress, so much misery back there. Even in the bar last night, amid all the revelry, the undertone was the same. So unnecessary. Have you seen a bunch of kids just running around, playing with no cares or stress or misery? Why can they have such joy, and grown adults like us cannot? What do you think? It's not just because we have to provide for ourselves, while the kids get provided for. Yes, we have to work, and they don't, but there's more to it than that."
"Living among humans, I've found that kids have lots to worry about but just would rather focus on fun and have learned that most adults don't have time to add their worries to their own, so make the most of it. Besides - who has time to worry - so much to do in our short little lives!"
"A lot of people find time to worry. They are so focused on problems that they want to solve that they don't take any time to consider problems which are already solved. It makes sense, doesn't it? Why think about it if it's solved already? So they build themselves a house, say, and after a little time passes they decide it's not good enough so they start looking for a new one. Or clothes, or food, or a whole number of other tings. Or their partner, even. What a waste! Their desires, their standards, have risen and the house is no longer good enough. But standards are not immutable things which we can't control - we can. What if they only took a little time to appreciate the house they have? They would find they don't really want a new one. That's really the difference between kids and adults - kids start out with low standards and by the time they grow up, the standards have risen. High standards take a lot of effort to meet - hence, stress and misery." He paused for breath. "In other words, I'm saying ambition is the path to misery., whereas humility and appreciation are the key to contentment, if not happiness. Do you disagree?"
As they ventured out to Akran, Rurik gestured back at the city and addressed his companions. "So much worry, so much stress, so much misery back there. Even in the bar last night, amid all the revelry, the undertone was the same. So unnecessary. Have you seen a bunch of kids just running around, playing with no cares or stress or misery? Why can they have such joy, and grown adults like us cannot? What do you think? It's not just because we have to provide for ourselves, while the kids get provided for. Yes, we have to work, and they don't, but there's more to it than that."
"Living among humans, I've found that kids have lots to worry about but just would rather focus on fun and have learned that most adults don't have time to add their worries to their own, so make the most of it. Besides - who has time to worry - so much to do in our short little lives!"
"A lot of people find time to worry. They are so focused on problems that they want to solve that they don't take any time to consider problems which are already solved. It makes sense, doesn't it? Why think about it if it's solved already? So they build themselves a house, say, and after a little time passes they decide it's not good enough so they start looking for a new one. Or clothes, or food, or a whole number of other tings. Or their partner, even. What a waste! Their desires, their standards, have risen and the house is no longer good enough. But standards are not immutable things which we can't control - we can. What if they only took a little time to appreciate the house they have? They would find they don't really want a new one. That's really the difference between kids and adults - kids start out with low standards and by the time they grow up, the standards have risen. High standards take a lot of effort to meet - hence, stress and misery." He paused for breath. "In other words, I'm saying ambition is the path to misery., whereas humility and appreciation are the key to contentment, if not happiness. Do you disagree?"
Trilin grins, "I see what you mean, we need to find the time to appreciate what we have before worrying about new stuff. But there is so much other stuff out there, shinier and more interesting stuff. I get bored with the stuff I have because I already have studied it and figured out how it works, and need new stuff to look at. Like that glowy, shiny, whirry metal boar that Chrerc has - I want to find stuff like that!"
Chrerc stops briefly to admire the weapons through the window, standing on his boar's back in order to get a better view. He chirrups with interest at anything complex, but moves on with the group when he sees that no one else seems to have noticed the place.
You open your mouth to say something as you look at Chrerc, but then close it again, attributing it to kobold quirkiness and plain artificer wierdness.
Rollback Post to RevisionRollBack
An Assassin of Random
Will try to post, but I have a busy schedule and have to attend to the real world.(Currently un-unavailable, whatever that means...)
"Whatever it was, it was my sister, not me!"
I play Avalon Farwood, Esthvele, and Anacra in the Tales of the Adventurers Tavern.
*Sheeeeez this is from a long time ago... a lot has changed...*
Rurik was going to continue his sermon when they came upon the closed store. "What's this? Who leaves a store with so much valuable inventory in plain view and goes away? 'Old world relics', eh?"
Rurik was going to continue his sermon when they came upon the closed store. "What's this? Who leaves a store with so much valuable inventory in plain view and goes away? 'Old world relics', eh?"
(Having just been talking to the dwarf, she should hear him say this?) Trilin stops to look where Rurik is looking. "Old World Relics" sounds like something her curious little gnomish self couldn't pass up. "What is it you see?" She stretches to her full height and then onto her tippy toes looking for something to climb up on. (I'm attributing her utter failure in perception rolls to her 2'11" of height) "Not a trick of the eyes is it? I don't see it.."
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
((Tell me when you're ready to go))
Directions: Travel north up the Bay Road that runs through the Bay Ward. Once you reach the gate out to the Merchant Ward, travel through to the West Road that runs out of the city. Continue 'till you have the Akran forest on the cliff above you and the ruins next to you. The destination is on your right.
It will take about 30 minutes on foot at a normal pace.
An Assassin of Random
Will try to post, but I have a busy schedule and have to attend to the real world.(Currently un-unavailable, whatever that means...)
"Whatever it was, it was my sister, not me!"
I play Avalon Farwood, Esthvele, and Anacra in the Tales of the Adventurers Tavern.
*Sheeeeez this is from a long time ago... a lot has changed...*
Trilin peers over Chrerc's shoulder, being barely taller than him, and points at a pile of rubble on his map to the West and South of a forest (ooc improvising here) and asks, "This is West of here and I can't read your notes but what is this? I heard that Tiefling mention something shipped west. I'm not sure what your scale is for distance, but maybe this way?"
It's actually below the cliff that has the Akran forest on it, and north of the forest.
An Assassin of Random
Will try to post, but I have a busy schedule and have to attend to the real world.(Currently un-unavailable, whatever that means...)
"Whatever it was, it was my sister, not me!"
I play Avalon Farwood, Esthvele, and Anacra in the Tales of the Adventurers Tavern.
*Sheeeeez this is from a long time ago... a lot has changed...*
(I'm ready when you all are)
Chrerc packs up his items and book and attaches his pack and saddle bags to his steel defender, then climbs atop the metal boar-like creature. "This one is ready when others are."
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Once everyone is ready, you head out onto the road, following the directions. You travel uneventfully for a while, but as you near the Merchants gate, you see ___
Can everyone give me a perception check, please?
An Assassin of Random
Will try to post, but I have a busy schedule and have to attend to the real world.(Currently un-unavailable, whatever that means...)
"Whatever it was, it was my sister, not me!"
I play Avalon Farwood, Esthvele, and Anacra in the Tales of the Adventurers Tavern.
*Sheeeeez this is from a long time ago... a lot has changed...*
(Perception Check: 19)
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
For all those who get above a 15:
Amid the tumult of the Merchant Ward, you notice a sign that says: The Brothers in Arms Armory Shoppe and a store behind it that has a number of different weapons in the windows. Currently it is closed, and another sign on the door says: Out hunting for Old Worlde relics. Back in business soon!
An Assassin of Random
Will try to post, but I have a busy schedule and have to attend to the real world.(Currently un-unavailable, whatever that means...)
"Whatever it was, it was my sister, not me!"
I play Avalon Farwood, Esthvele, and Anacra in the Tales of the Adventurers Tavern.
*Sheeeeez this is from a long time ago... a lot has changed...*
As they ventured out to Akran, Rurik gestured back at the city and addressed his companions. "So much worry, so much stress, so much misery back there. Even in the bar last night, amid all the revelry, the undertone was the same. So unnecessary. Have you seen a bunch of kids just running around, playing with no cares or stress or misery? Why can they have such joy, and grown adults like us cannot? What do you think? It's not just because we have to provide for ourselves, while the kids get provided for. Yes, we have to work, and they don't, but there's more to it than that."
perception 5 w/ passive perception @ 12
(never had that message come up before for a roll - in case it doesn't I've entered it again, otherwise use the first - 3
"Living among humans, I've found that kids have lots to worry about but just would rather focus on fun and have learned that most adults don't have time to add their worries to their own, so make the most of it. Besides - who has time to worry - so much to do in our short little lives!"
"A lot of people find time to worry. They are so focused on problems that they want to solve that they don't take any time to consider problems which are already solved. It makes sense, doesn't it? Why think about it if it's solved already? So they build themselves a house, say, and after a little time passes they decide it's not good enough so they start looking for a new one. Or clothes, or food, or a whole number of other tings. Or their partner, even. What a waste! Their desires, their standards, have risen and the house is no longer good enough. But standards are not immutable things which we can't control - we can. What if they only took a little time to appreciate the house they have? They would find they don't really want a new one. That's really the difference between kids and adults - kids start out with low standards and by the time they grow up, the standards have risen. High standards take a lot of effort to meet - hence, stress and misery." He paused for breath. "In other words, I'm saying ambition is the path to misery., whereas humility and appreciation are the key to contentment, if not happiness. Do you disagree?"
Trilin grins, " I see what you mean, we need to find the time to appreciate what we have before worrying about new stuff. But there is so much other stuff out there, shinier and more interesting stuff. I get bored with the stuff I have because I already have studied it and figured out how it works, and need new stuff to look at. Like that glowy, shiny, whirry metal boar that Chrerc has - I want to find stuff like that!"
Alfonso perception 8
Paladin - warforged - orange
(Catching up, whoops)
Mafalda gathers her possessions, goes through her vocal warm-ups, and joins the others on the road.
(requested Perception check: 10)
28 years | she/her | GMT-4 | come_along_pond#9414 on Discord
Driftwood Anchorage: Cove Hakase, water Genasi ranger/cleric (7) | Lords Have Mercy: Róisín Sylmare Nithroel, half-elf wizard (6) | Faction Wars in the Frozen Wastes: Brin Bounderclaw, changeling fighter/barbarian (6) | Heroes of High Fantasy: Joanna 'Hatchets' Weaver, human barbarian (1) | Meldwatch: Moggy Moulach, tabaxi warlock (5) | Mists of the Dread Swamp: Kraana Syran'ta, kenku monk (9)
Chrerc stops briefly to admire the weapons through the window, standing on his boar's back in order to get a better view. He chirrups with interest at anything complex, but moves on with the group when he sees that no one else seems to have noticed the place.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Trilin, following about mid-party of the group due to low defenses, wonders briefly at what Cherc is looking at that is so interesting.
Passive perception 12 and check is perception 3 if the dm allows me another roll to notice what Cherc is doing.
You open your mouth to say something as you look at Chrerc, but then close it again, attributing it to kobold quirkiness and plain artificer wierdness.
An Assassin of Random
Will try to post, but I have a busy schedule and have to attend to the real world.(Currently un-unavailable, whatever that means...)
"Whatever it was, it was my sister, not me!"
I play Avalon Farwood, Esthvele, and Anacra in the Tales of the Adventurers Tavern.
*Sheeeeez this is from a long time ago... a lot has changed...*
Rurik was going to continue his sermon when they came upon the closed store. "What's this? Who leaves a store with so much valuable inventory in plain view and goes away? 'Old world relics', eh?"
(Having just been talking to the dwarf, she should hear him say this?) Trilin stops to look where Rurik is looking. "Old World Relics" sounds like something her curious little gnomish self couldn't pass up. "What is it you see?" She stretches to her full height and then onto her tippy toes looking for something to climb up on. (I'm attributing her utter failure in perception rolls to her 2'11" of height) "Not a trick of the eyes is it? I don't see it.."