This post has potentially manipulated dice roll results.
Between the added protection from Xerrinos' magic and his own armor, Io decides to step out of cover for a more direct attack. Plus he had a plan to directly attack the wights. Being that they have long bows, he figured that they'd try and shoot away at his allies if left unchecked.
Io moves out of cover to hurl ghostly hands at the zombies before moving to O9.
Io As soon as you step out though two twangs are heard and two arrows slice towards you... Longbow. Ranged Weapon Attack: 12 to hit, range 150/600 ft., one target. Hit: 9 piercing damage. Longbow. Ranged Weapon Attack: 8 to hit, range 150/600 ft., one target. Hit: 7 piercing damage.
Io sends a ghostly hand at the closer zombies, and then a spiritual weapon attack at the wights. Two zombies take damage from the chilly hand grasping at them, and the wight is slashed by magical force as the spiritual weapon hits true.
Kanlos Shoots one of the three zombies, hitting and dealing damage.
Wights Both wights target Io... Longbow. Ranged Weapon Attack: 23 to hit, range 150/600 ft., one target. Hit: 8 piercing damage. Longbow. Ranged Weapon Attack: 9 to hit, range 150/600 ft., one target. Hit: 6 piercing damage. Longbow. Ranged Weapon Attack: 22 to hit, range 150/600 ft., one target. Hit: 3 piercing damage. Longbow. Ranged Weapon Attack: 22 to hit, range 150/600 ft., one target. Hit: 10 piercing damage.
Windlass and Xerronios are now up.
Only Io's position as hreally changed so not posting a new map yet.
Windlass steps forward to P9, right behind Io, and casts protection from evil and good on him. Her arcane ward comes into being around her, a faint light protective barrier. (12 temp hp).
"Give me a clear shot at the vanguard and I can try a thunderwave, Io."
Xerronios pulls out his own bow, singing "Io, my friend, be inspired!" He shoots the same zombie hit by Kanlos, moving just enough to do so, then moving back into position.
Attack: 25 Damage: 9
ooc: Bonus Action-give an Inspiration Die (1d6) to Io.
Relying on his armor which has so far protected him save for two arrows from the wraiths, Io decides to move out of the way of the front zombies so that Windlass can blast them. He steps back to O8 (Triggering any AoO). He then casts Toll the Dead engulfing both Zo4 and Wi1 in its deadly effect.
Action: Toll the Dead (w/ Reaper): DC15 WIS save or take 9 Necrotic (If not at full health: 19 Necrotic)
He then directs his whirlwind of ghostly sickles to slash the wight again.
This post has potentially manipulated dice roll results.
Io Stepping back from zombie1 it strikes at you... Slam. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage.
Io then sends a bell tolling near one of the wights and a zombie, the wight saving against the sound, while the zombie does not. He follows thi sup with an attack with his spiritual weapon, which misses the wight he targeted.
Kanlos Moves out to where he can shoot at the zombies near Io. With Io's movement though Kanlos has the best shot at zombie1, so takes it, hitting and dealing damage. The zombie is still standing though.
whites Both shoot at Windlass as Io moved to give them line of sight on Windlass... Longbow. Ranged Weapon Attack: 13 to hit, range 150/600 ft., one target. Hit: 6 piercing damage. Longbow. Ranged Weapon Attack: 16 to hit, range 150/600 ft., one target. Hit: 4 piercing damage. Longbow. Ranged Weapon Attack: 10 to hit, range 150/600 ft., one target. Hit: 3 piercing damage. Longbow. Ranged Weapon Attack: 24 to hit, range 150/600 ft., one target. Hit: 4 piercing damage.
(I just noticed. All the attacks against Io should be at disadvantage due to Protection Against Evil and Good. It imposes disadvantage when the attacker is undead.)
This post has potentially manipulated dice roll results.
Xerronios moves up a bit, looking down the hall at the wights. Strumming his lute, he sings out "Crazy undead, go away, I feel lazy!" The words have an oddly unsettling quality. He then moves back out of sight of the wights, to Q11.
ooc: As a Bonus Action prior to the spell, he uses a Bardic Inspiration die to use Unsettling Words. The wight has to subtract 5 from its next Saving Throw Dissonant Whispers targeted on WI1, cast at level 2. On a failed save the wight takes 14 Psychic damage and must use its reaction to move as far as it can away from Xerronios. On a successful save, it takes half and doesn't have to move.
Windlass Blasts #3 and #5 back ten feat. #1 resists being blown back, but falls to the thunder power nevertheless. (#1 made the save but only had 4 hp, #3 and #5 failed the save.)
Xerronios Sends disturbing words into one of the wight's minds, the wight unable to resist the power of the magic. It turns and flees away from you.
zombies #3 and #5 move back in, attacking Io and Windlass... Slam vs Windlass. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage. Slam vs Io. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Io and Kanlos are now up. Wight #1 is not within your darkvision radius any longer. It moved away. I am leaving it on the map, as it will move back on its turn.
This post has potentially manipulated dice roll results.
Between the Zombies and the Wights Io had taken some damage. A bit more than he would have liked. Luckily the protection granted to him by his friends have made him resilient and he still was quite capable of going. Io strikes his shield with his sword and makes it ring. The ringing becomes torturous for the zombies huddled up in front of him.
Toll the Dead + Reaper: Zombies 5 and 1 must Make a WIS 15 save. On fail, take: 9 Necrotic (If Zombie is not at full HP: 7 Necrotic instead)
The whirlwind of ghostly blades continue to carve up the Wight
BA Spirit Weapon Vs Wight1: 20 (If DIS: 15) Dmg: 7 Force
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Between the added protection from Xerrinos' magic and his own armor, Io decides to step out of cover for a more direct attack. Plus he had a plan to directly attack the wights. Being that they have long bows, he figured that they'd try and shoot away at his allies if left unchecked.
Io moves out of cover to hurl ghostly hands at the zombies before moving to O9.
Chill Touch Vs ZO3: 16 Dmg: 9 Necrotic.
Reaper: Chill Touch Vs ZO2: 19 Dmg: 4
He points in the general direction of the wights and a whirlwind of ghostly scythes erupts right between the two, slashing one of the wights.
BA: Spiritual Weapon vs Wi1: 18 (Dis: 17) Dmg: 10 Force
Io
As soon as you step out though two twangs are heard and two arrows slice towards you...
Longbow. Ranged Weapon Attack: 12 to hit, range 150/600 ft., one target. Hit: 9 piercing damage.
Longbow. Ranged Weapon Attack: 8 to hit, range 150/600 ft., one target. Hit: 7 piercing damage.
Io sends a ghostly hand at the closer zombies, and then a spiritual weapon attack at the wights. Two zombies take damage from the chilly hand grasping at them, and the wight is slashed by magical force as the spiritual weapon hits true.
Kanlos
Shoots one of the three zombies, hitting and dealing damage.
Wights
Both wights target Io...
Longbow. Ranged Weapon Attack: 23 to hit, range 150/600 ft., one target. Hit: 8 piercing damage.
Longbow. Ranged Weapon Attack: 9 to hit, range 150/600 ft., one target. Hit: 6 piercing damage.
Longbow. Ranged Weapon Attack: 22 to hit, range 150/600 ft., one target. Hit: 3 piercing damage.
Longbow. Ranged Weapon Attack: 22 to hit, range 150/600 ft., one target. Hit: 10 piercing damage.
Windlass and Xerronios are now up.
Only Io's position as hreally changed so not posting a new map yet.
ooc: Don't forget to add 4 temporary HP at the beginning of each of your rounds.
Tandor the White, Human Life Cleric
Windlass?
Windlass steps forward to P9, right behind Io, and casts protection from evil and good on him. Her arcane ward comes into being around her, a faint light protective barrier. (12 temp hp).
"Give me a clear shot at the vanguard and I can try a thunderwave, Io."
Xerronios pulls out his own bow, singing "Io, my friend, be inspired!" He shoots the same zombie hit by Kanlos, moving just enough to do so, then moving back into position.
Attack: 25 Damage: 9
ooc: Bonus Action-give an Inspiration Die (1d6) to Io.
Tandor the White, Human Life Cleric
Windlass
Moves up behind Io and gives him some protection.
Xerronios
Inspires Io and then shoots one of the zombies.
#2's attempt to stay at 1 hp: 6 DC is 14.
Zombies
#2 is destroyed.
#1 and #3 both attack Io.
Slam. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Slam. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
#5 moves forward, moving towards Io but cannot get there this round.
#4 and #6 stay put.
Io and Kanlos are now up.
Updated Map
Kanlos steps out to where he has a clear shot and fires again.
Move to T11, should give me a clear shot at ZO3 and cover from the ones at the end of the hall.
Attack: 17 Damage: 16 (Sneak attack included)
((Sorry was a bit sick yesterday. Can I know if Kanlos' attack killed the ZO3? Asking because the answer will effect greatly on what Io would do.))
As Kanlos comes after IO in initiative order, Kanlos's shot has not even happened yet when Io's action comes up.
((Fair enough))
Relying on his armor which has so far protected him save for two arrows from the wraiths, Io decides to move out of the way of the front zombies so that Windlass can blast them. He steps back to O8 (Triggering any AoO). He then casts Toll the Dead engulfing both Zo4 and Wi1 in its deadly effect.
Action: Toll the Dead (w/ Reaper): DC15 WIS save or take 9 Necrotic (If not at full health: 19 Necrotic)
He then directs his whirlwind of ghostly sickles to slash the wight again.
BA: Spiritual Weapon vs Wi1: 11 Dmg: 10 Force
Io
Stepping back from zombie1 it strikes at you...
Slam. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage.
Io then sends a bell tolling near one of the wights and a zombie, the wight saving against the sound, while the zombie does not. He follows thi sup with an attack with his spiritual weapon, which misses the wight he targeted.
Kanlos
Moves out to where he can shoot at the zombies near Io. With Io's movement though Kanlos has the best shot at zombie1, so takes it, hitting and dealing damage. The zombie is still standing though.
whites
Both shoot at Windlass as Io moved to give them line of sight on Windlass...
Longbow. Ranged Weapon Attack: 13 to hit, range 150/600 ft., one target. Hit: 6 piercing damage.
Longbow. Ranged Weapon Attack: 16 to hit, range 150/600 ft., one target. Hit: 4 piercing damage.
Longbow. Ranged Weapon Attack: 10 to hit, range 150/600 ft., one target. Hit: 3 piercing damage.
Longbow. Ranged Weapon Attack: 24 to hit, range 150/600 ft., one target. Hit: 4 piercing damage.
Windlass and Xerronios are now up.
Updated Map
Windlass casts shield on herself, the arrows deflecting with brief flashes of light.
She steps forward and casts thunderwave at 2nd level, targeting the three in front of her. 10 thunder damage on a failed CON 14 save
(I just noticed. All the attacks against Io should be at disadvantage due to Protection Against Evil and Good. It imposes disadvantage when the attacker is undead.)
Xerronios moves up a bit, looking down the hall at the wights. Strumming his lute, he sings out "Crazy undead, go away, I feel lazy!" The words have an oddly unsettling quality. He then moves back out of sight of the wights, to Q11.
ooc: As a Bonus Action prior to the spell, he uses a Bardic Inspiration die to use Unsettling Words. The wight has to subtract 5 from its next Saving Throw Dissonant Whispers targeted on WI1, cast at level 2. On a failed save the wight takes 14 Psychic damage and must use its reaction to move as far as it can away from Xerronios. On a successful save, it takes half and doesn't have to move.
Tandor the White, Human Life Cleric
Windlass
Blasts #3 and #5 back ten feat. #1 resists being blown back, but falls to the thunder power nevertheless. (#1 made the save but only had 4 hp, #3 and #5 failed the save.)
Xerronios
Sends disturbing words into one of the wight's minds, the wight unable to resist the power of the magic. It turns and flees away from you.
zombies
#3 and #5 move back in, attacking Io and Windlass...
Slam vs Windlass. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Slam vs Io. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Io and Kanlos are now up. Wight #1 is not within your darkvision radius any longer. It moved away. I am leaving it on the map, as it will move back on its turn.
Updated Map
Extra crit damage on Io... 3
Kanlos takes careful aim and fires at ZO3.
Steady aim, sharpshooter and sneak attack:
Attack: 16 Damage: 25
Between the Zombies and the Wights Io had taken some damage. A bit more than he would have liked. Luckily the protection granted to him by his friends have made him resilient and he still was quite capable of going. Io strikes his shield with his sword and makes it ring. The ringing becomes torturous for the zombies huddled up in front of him.
Toll the Dead + Reaper: Zombies 5 and 1 must Make a WIS 15 save. On fail, take: 9 Necrotic (If Zombie is not at full HP: 7 Necrotic instead)
The whirlwind of ghostly blades continue to carve up the Wight
BA Spirit Weapon Vs Wight1: 20 (If DIS: 15) Dmg: 7 Force