"Thank you friends, I will be sure to pick up a turn on watch tomorrow night". With that, Prentiss settles down for the night and hopes for a peaceful sleep.
Packing up his bedroll, Prentiss suggests to the group that, once the group are a bit nearer, they scout the camp. Turning to Loren he says "You clearly have great talent in the area of stealth, friend; would you be prepared to take a look? We'll be close by for support just in case"
You reach Wyvern Tor by late morning. Wyvern Tor is a sizable hill, with miles of rugged terrain on its flanks and slopes. No obvious camp or caves in sight.
Hmm. Velshir can’t help but wonder how wise it was to take the goblin by its word. Nothing for it but to cautiously start exploring. Velshir doesn’t like the idea of splitting up, however.
(Due to Velshir's passive perception the search doesn't take long.)
The faint smell of smoke hangs on the air as you ascend a rugged ridge on the lower slopes of the hill. Fifty yards away, a cave mouth opens up at the bottom of a ravine. Hunkered down by a boulder twenty yards outside the cave, keeping watch, is a single orc
This post has potentially manipulated dice roll results.
(sorry, was afk for a day.)
Loren nods to Prentiss, and, as we reach the top of the hill, Loren filters to the front of the group and spies on the orc for a moment. Then, using his skills as a thief, he attempts to stealthily approach the orc by traversing the vertical wall of the ravine itself, driving for a point beyond the watch-orc's peripheral vision where he can pop up for a deadly strike...
If needed - Stealth: 13, Acrobatics: 9, and survival? (for spotting ideal handholds, and so on) 10
This post has potentially manipulated dice roll results.
The Orc Sentry looks as some small rocks tumble downhill near Loren and he is spotted. The Orc jumps up and makes a dash for the cave entrance 60 feet away. Roll initiatives. Orc 2
"Agreed" says Prentiss, "Best to get moving. It will also put some distance between us and this missing patrol"
You are able to travel for the remainder of the day unbothered and put yourselves within 5 miles of the rocky hillside of wyvern tor by nightfall.
"Before rest, we should post a watch. This close to the cace we are more likely to cross a patrol." Sheyla says.
How are your watches set up for the evening? 1st, 2nd, etc.
Joshua will be happy to take first watch.
Velshir will take the last 4 hours of watch
Shayla can handle middle then.
"Thank you friends, I will be sure to pick up a turn on watch tomorrow night". With that, Prentiss settles down for the night and hopes for a peaceful sleep.
Your night passes without interruption.
Packing up his bedroll, Prentiss suggests to the group that, once the group are a bit nearer, they scout the camp. Turning to Loren he says "You clearly have great talent in the area of stealth, friend; would you be prepared to take a look? We'll be close by for support just in case"
Velshir approves in a smarter-not-harder type of approach
You reach Wyvern Tor by late morning. Wyvern Tor is a sizable hill, with miles of rugged terrain on its flanks and slopes. No obvious camp or caves in sight.
Hmm. Velshir can’t help but wonder how wise it was to take the goblin by its word. Nothing for it but to cautiously start exploring. Velshir doesn’t like the idea of splitting up, however.
(Due to Velshir's passive perception the search doesn't take long.)
The faint smell of smoke hangs on the air as you ascend a rugged ridge on the lower slopes of the hill. Fifty yards away, a cave mouth opens up at the bottom of a ravine. Hunkered down by a boulder twenty yards outside the cave, keeping watch, is a single orc
(sorry, was afk for a day.)
Loren nods to Prentiss, and, as we reach the top of the hill, Loren filters to the front of the group and spies on the orc for a moment. Then, using his skills as a thief, he attempts to stealthily approach the orc by traversing the vertical wall of the ravine itself, driving for a point beyond the watch-orc's peripheral vision where he can pop up for a deadly strike...
If needed - Stealth: 13, Acrobatics: 9, and survival? (for spotting ideal handholds, and so on) 10
The Orc Sentry looks as some small rocks tumble downhill near Loren and he is spotted. The Orc jumps up and makes a dash for the cave entrance 60 feet away. Roll initiatives. Orc 2
"That doesn't look good..." Joshua says as he scrambles forward.
Initiative: 18
initiative 14
Velshir will stand and hurl his javelin at the orc
to hit (if 30' away or less) Attack: 12 Damage: 6
if more than 30' away then the throw is at disadvantage, second to-hit roll: 8
Velshir will then pursue the orc, unslinging his short bow as he does so.
Ini: 13
Loren, seeing he is spotted, winces at his own blunder and darts up the slope, hoping to close with the orc close enough to land a blow!
Prentiss initiative 5
He will move to within range of the orc and then spit an Ice Knife at it Attack: 23 Damage: 8 and then a DC13 DEX save or take 2 cold damage